#9-10 Signs in Senghor (Inactive)

Game Master noral

Slides & Maps (please fill out slide 1 to 3)


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Ok, so you’re all going in? Can you please position your icons.

GM:
Sense Motive

SM(Torku): 1d20 + 5 ⇒ (7) + 5 = 12
SM(Korum): 1d20 - 1 ⇒ (11) - 1 = 10
SM(Loam): 1d20 + 1 ⇒ (17) + 1 = 18
SM(Doran Therinor ): 1d20 + 9 ⇒ (20) + 9 = 29
SM(Lady Vulpina): 1d20 + 3 ⇒ (7) + 3 = 10
SM(Makras Vekker): 1d20 + 5 ⇒ (13) + 5 = 18

Loam, Makras, Doran :

The guy intentionally dropped the pottery to make noise and is not intending to show you the warehouse. This could be a trap.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Hey boss... Doran leans in to Vuplina and whispers quietly.

This is a setup...I smell a trap. he then straightens up and acts normal.

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam nods in agreement. "If we can be quiet about it, striking now could prevent disaster." Her gun is now brought to bear, pointed at the door the man passed through.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

"Will wonders never cease," Torku mutters as he draws his rapier. "Snakes with brains." He taps the blade against his arm, again summoning the translucent disk before nodding his readiness.

Casting shield. Given that Torku uses psychic spells, I don't believe there'd be any sound for the guards to overhear to indicate spellcasting. I believe it still creates a visual effect, but with the guard not in the room anymore...

Sovereign Court

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Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina nods. "A quiet corner, then, to turn the tables."

She gives her friends (plus Korum) a moment to prepare themselves, then, as she begins to follow, she quietly draws her blade, hoping to ambush the "clerk" before he has a chance to ambush her.

Is that doable, or is it Too Late? Any rolls I need to make?

If Possible:
Vulpina presses her blade against the man's back and instructs him not to make a sound.

Sovereign Court

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Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7
Lady V wrote:
She gives her friends (plus Korum)

>>eye roll<<

Grand Lodge

Male CN Dwarf Oracle 7 | HP 51/59 | AC 21 (T13 FF19) (uncanny dodge, +4 vs giants) | CMB +7, CMD 17 (21 vs BR & Trip)| F: +7, R: +6, W: +8 (Add+2 vs poison/madness/confusion & +4 vs spells) | Init: +4 | Perc: +5, SM: +7 | Speed 20ft | Special Abilities: Shirt Reroll 1/1; Omen 1/1; Blood Scarab 1/1; Horacalcum Boon 1/1 | Spells: Level 1 [6/7], Level 2 [5/7], Level [4/4] | Active conditions: 1 Dex damage,"12", Weapon of Awe

Makras staggers along, breathing heavily. He looks completely at ease with the impending ambush--when you're always expecting the worst, you're rarely disappointed.


GM:

Perception to hear whispering Pathfinders DC 15

Perception Aspis: 1d20 + 6 ⇒ (4) + 6 = 10

Perception Aspis: 1d20 + 6 ⇒ (7) + 6 = 13

Perception Aspis: 1d20 + 6 ⇒ (7) + 6 = 13

Stealth Vulpina vs. Perception Aspis

Stealth Vulpina : 1d20 + 4 ⇒ (2) + 4 = 6

Perception Aspis: 1d20 + 6 ⇒ (20) + 6 = 26

Initiative

Init(Apis): 1d20 + 2 ⇒ (17) + 2 = 19

Ini(Korum): 1d20 + 1 ⇒ (17) + 1 = 18
Init(Loam): 1d20 + 3 ⇒ (18) + 3 = 21]
Init(Doran Therinor ): 1d20 + 4 ⇒ (7) + 4 = 11
Init(Lady Vulpina): 1d20 + 6 ⇒ (19) + 6 = 25
Init(Makras Vekker): 1d20 + 0 ⇒ (7) + 0 = 7

The Pathfinders starts whispering to make plans and when Torku cast his spell and the rest is ready Vulpina wants to make her move to get the guy in front of her.

But it seems as if she makes a wrong move as the sound of her approach is noticed immediately by the Aspis agent in front of her.

He turns around and shouts "Boss! We’ve got company! They are hostile! Come out!"

Initiative

Vulpina
Loam

Aspis agent (yellow)
Aspis technician (green)
Aspis seductress (red)
Aspis thug (blue)
Korum
Doran
Makras

Bold may go!

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Lol, looks like Torku just peaced out on y'all. XD

Torku Initiative: 1d20 + 6 ⇒ (7) + 6 = 13


Oops, sorry! Somehow I cut you out. :-) You then act with Korum etc.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

”I feel perhaps that you’ve made a poor choice,” says Vulpina...

Wakizashi Attack vs. Flat-Footed?: 1d20 + 8 ⇒ (6) + 8 = 14
Precise Strike: 1d6 + 8 ⇒ (6) + 8 = 14

...as she lunges forward with her blade.

She draws her dragon pistol as she pulls back to a fighting position.

Note: She’ll be using Dodging Panache or Gunslinger’s Dodge, as appropriate.


Vulpina's sword cannot penetrate the armor although the man is flat-footed!

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam skitters over and trains her gun on the corner. Here we are falling back on tried-and-true methods. Ones that we need less of.

Readied action to Scorching Ray the first new target, or Yellow if none appear.

vs. Touch: 1d20 + 7 ⇒ (20) + 7 = 27
Confirmation: 1d20 + 7 ⇒ (20) + 7 = 27
Critical Damage: 12d6 + 3 ⇒ (4, 2, 4, 1, 6, 3, 4, 2, 1, 2, 6, 2) + 3 = 40

Edit: 2 natural 20's on a x3 multiplier...Tsukiyo has blessed us players and cursed Loam with more violence.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Can you provide the math for 12? I know small pistols are 1d6 x4, but I'm not sure where the other x8 are coming from. ...Related note, that should be +4, since you'd multiply the +1 bonus 4 times. Not trying to hamper us, but it'll be significant either way!

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

It's a Scorching Ray, which has a base of 4d6 damage. My pistol normally has a x4 multiplier, but on spells cast through it, it's x3.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Oh! That's extremely gnarly. Please continue.

Vulpina's eyes go wide. "I have gazed upon perfection," she whispers.

Sovereign Court

1 person marked this as a favorite.
Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

"Snap out of it V. Yer droolin'! It's a very unladylike look."

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina shakes her head quickly to snap back to reality, then points toward the mook Loam fired upon.

"A better look than his face," she points out, "or... lack thereof."


You see three other agents running around the corner but before you can get a good look at the Aspis thug you see Loam fire with hig gun an literally blow the man to bits and pieces.

The other three agents are momentarily startled but anger rises in them.

The guy that welcomed you draws his longsword and makes a 5ft step toward Loam and attacks slashing across the ratfolk's arm! The other two surround Vulpina and then attack her with a longsword and gauntlet!

Spiked Gauntlet @V: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 3 ⇒ (2) + 3 = 5 Longsword @V: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (3) + 3 = 6

Spiked Gauntlet @V: 1d20 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (1) + 3 = 4 Longsword @V: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (3) + 3 = 6

Longsword @L: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 3 ⇒ (1) + 3 = 4

Vulpina, if you use your dodging panache you provoke AoOs each time from yellow. You can do so with two panache to prevent both attacks from hitting you and moving back each time (both hit AC 19) and then I would make the AoOs. I now assumed you would do that and moved you on the map accordingly. If you do not want to spend the panache then I would move your icon back.

Initiative round 1

Aspis agent (yellow)
Aspis technician (green)
Aspis seductress (red)
Aspis thug (blue), very dead
Korum
Doran
Makras

Initiative round 2

Vulpina, dodging panache? 2 AoOs?
Loam, -4

Bold may go!

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Torku’s lip curls as he hears the gunshot. Subtle, he thinks as he darts into the room. ”You’re supposed to not let them hit you,” he comments grumpily to Vulpina as he slides past her to stab at her attacker.

Rapier vs Red: 1d20 + 9 ⇒ (15) + 9 = 24
Piercing damage: 1d6 + 5 ⇒ (3) + 5 = 8

Move and attack Red.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

It's an Immediate Action, so I could only do that once! Which I will; odds are good I'll dodge the one and the AoO will miss. Even if I couldn't read the modifiers, I'd be assuming around a +5, which would be like a 65% miss chance.

"If I do not bleed a little myself, it's a slaughter, not a game~" chuckles Vulpina as she moves.

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

"I didn't mean to," Loam whispers to herself as everyone reacts. She isn't hard to hit normally, but barely notices her attacker.

Grand Lodge

Male CN Dwarf Oracle 7 | HP 51/59 | AC 21 (T13 FF19) (uncanny dodge, +4 vs giants) | CMB +7, CMD 17 (21 vs BR & Trip)| F: +7, R: +6, W: +8 (Add+2 vs poison/madness/confusion & +4 vs spells) | Init: +4 | Perc: +5, SM: +7 | Speed 20ft | Special Abilities: Shirt Reroll 1/1; Omen 1/1; Blood Scarab 1/1; Horacalcum Boon 1/1 | Spells: Level 1 [6/7], Level 2 [5/7], Level [4/4] | Active conditions: 1 Dex damage,"12", Weapon of Awe

"Let the skeletal moon turn its eyes from the Boneyard and see how mankind destroys itself . . ."

Casting murderous command on the Aspis Technician. It gets a DC 12 Will save; on a failure, it attacks its nearest ally on its next turn.


Torku pierces the Aspis agent's shoulder with his Rapier!

Vulpina dodges one attack causing an AoO by the clerk at the front desk ... and Vulpina is really hit in the abdomen!

Longsword: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (2) + 3 = 5

The other Aspis agent also hits Vulpina!

@Vulpina: So second AC 19 Longsword hits and the AoO also hits. 1 Panache spent.
@Torku: I had to reposition you as Vulpina had not moved twice 5 ft.

Will: 1d20 + 1 ⇒ (19) + 1 = 20

The Aspis agent that Makras targets resists the spell!

Initiative round 1

Aspis agent (yellow)
Aspis technician (green)
Aspis seductress (red), -8
Aspis thug (blue), very dead
Korum
Doran

Makras
Torku

Initiative round 2

Vulpina, -11
Loam, -4

BOLD IS UP!
Bold may go!

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Heavy armor slowing him down, Korum doggedly pursues the battle.

Double move

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran barrels forward, ready to bash an agent with his shield.

double move

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina considers the possibilities.

"Heavens, it's cramped!" she complains. "If you do not terribly mind..."

Acrobatics to Move Through Red's Square: 1d20 + 14 ⇒ (12) + 14 = 26

I think that ought to work; if not, I don't get to move and I'm stuck at the square just north of Red.

As she reaches a fair distance, she pivots, raising her pistol:

KRAK

This is gonna be a lot of rolls...
Dragon Pistol vs. Red's Touch: 1d20 + 7 ⇒ (3) + 7 = 10
Dragon Pistol vs. Yellow's Touch: 1d20 + 7 ⇒ (16) + 7 = 23
Dragon Pistol vs. Green's Touch: 1d20 + 7 ⇒ (6) + 7 = 13

...Mannnnnnnnnnnnnnnnnn

Damage vs. Yellow: 1d6 + 2 ⇒ (5) + 2 = 7
Damage vs. Green: 1d6 + 2 ⇒ (5) + 2 = 7 Including this one but I'll have to be a little lucky for it to connect!

Once again, will Dodge if possible.


What kind of action is that with three shots? I am not so familiar with gunslingers. :-)

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

It's a Scatter shot! Short version: I attack everyone in a 15-foot cone, with a separate Attack roll for each, taking a -2 to each roll but targeting Touch. If I roll a 1 or 2 on each roll, I misfire. Action-wise, it's just like any other attack.


Loam is up.

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Whoops, sorry! For some reason I thought that part of the block was just a damage tracker.

Loam takes a shaky step away and fires back at the Aspis agent, then reloads.

+1 Pistol vs. Yellow Touch: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Loam's bullet hits the Aspis agent! Also Vulpina's scatter shot hits two of the agents that ambushed you.

The first agent takes a 5 ft step and attacks Loam who just shot him and wounds her arm!
Longsword: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 3 ⇒ (5) + 3 = 8

The technician moves forward and attacks Doran slashing across his chest!
Longsword: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 141d8 + 3 ⇒ (1) + 3 = 4
Spiked Gauntlet: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 221d4 + 3 ⇒ (3) + 3 = 6

The seductress moves into a flanking position to attack Torku and she sneak attacks into his flank!
Longsword, flank: 1d20 + 7 - 2 + 2 ⇒ (5) + 7 - 2 + 2 = 121d8 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9
Spiked Gauntlet, flank: 1d20 + 7 - 4 + 2 ⇒ (18) + 7 - 4 + 2 = 231d4 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13

The seductress suddenly shouts "Boss! Please help us!!"

initiative SHINRI DELLS: 1d20 + 1 ⇒ (9) + 1 = 10

Initiative round 2

Aspis agent (yellow), -13
Aspis technician (green), -7
Aspis seductress (red), -8
Aspis thug (blue), very dead
Korum
Doran, -6
Makras
Torku, -13

Shinri
-

Initiative round 3

Vulpina, -11
Loam, -12

Bold may go!

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran draws his blade and returns the favohr on the technician.

attack: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 4 ⇒ (8) + 4 = 12if that drops him, will 5ft step into his spot...

crit: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 4 ⇒ (6) + 4 = 10


Doran's blade almost cuts an artery but the Aspis technician can prevent the worst.

She is still standing!

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

"S!$+balls!" Torku curses as he steps back from the pair, the last vestiges of a magical ward fading behind him like an afterimage. He touches his blade to his forehead, and the rapier appears even sharper than before. "Don't let them gang up on you!" he snarls to his companions.

Using his Mind Barrier focus power as an immediate action when attacked (2 points of focus) to absorb 8 points of damage, then standard action to use his Legacy Weapon focus power to add the keen special ability to his rapier.


Torku is able to absorb a large amount of the sneak attack impact!

Initiative round 2

Aspis agent (yellow), -13
Aspis technician (green), -19
Aspis seductress (red), -8
Aspis thug (blue), very dead
Doran, -6
Torku, -5
Korum
Makras

Shinri
-

Initiative round 3

Vulpina, -11
Loam, -12

Bold may go!

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

The paladin slashes at the technician's midsection in an attempt to finish her off.

Glaive vs GREEN: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Male CN Dwarf Oracle 7 | HP 51/59 | AC 21 (T13 FF19) (uncanny dodge, +4 vs giants) | CMB +7, CMD 17 (21 vs BR & Trip)| F: +7, R: +6, W: +8 (Add+2 vs poison/madness/confusion & +4 vs spells) | Init: +4 | Perc: +5, SM: +7 | Speed 20ft | Special Abilities: Shirt Reroll 1/1; Omen 1/1; Blood Scarab 1/1; Horacalcum Boon 1/1 | Spells: Level 1 [6/7], Level 2 [5/7], Level [4/4] | Active conditions: 1 Dex damage,"12", Weapon of Awe

Makras looks at the Aspis agent. "Don't regret your death--it's the living you should pity." He then swings his heavy pick at her head!

Going to use my 1/day Omen trait to demoralize Yellow as a Swift action and then attack.

Intimidate (Demoralize): 1d20 + 8 ⇒ (6) + 8 = 14

Attack Roll (exhausted): 1d20 + 2 ⇒ (11) + 2 = 13

Damage (exhausted): 1d6 ⇒ 2


Korum and Makras unfortunately miss their target but one of the thugs looks very shaken after Makras gives him an unbelievable stare!

Suddenly Vulpina sees a woman appearing from the door on the other side of the warehouse and she drinks a potion!

Vulpina and Loam are up!!

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam keeps shying away, eventually finding herself in a corner. She launches another bolt of fire at her assailant. "Stay back!"

Scorching Ray vs. Yellow: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
Damage: 4d6 + 1 ⇒ (6, 5, 2, 6) + 1 = 20


Again the ratfolk kills one of the Aspis agents with magical fire that burns them alive!!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina takes a quick step, sinking her blade-- or trying to-- into the technician!

Wakizashi: 1d20 + 8 ⇒ (10) + 8 = 18
Damage + Precise Strike: 1d6 + 12 ⇒ (2) + 12 = 14

"I believe their leader is en route," she warns.


After Loam grilled one of the Aspis you see Vulpina slash across the back of the lady technician who unconciously drops to the ground.

Makras Vekker wrote:
Makras looks at the Aspis agent. "Don't regret your death--it's the living you should pity." He then swings his heavy pick at her head!

"Bu ... but I do not want to die!!" the last Aspis agent standing shouts. The seductress tries to attack Makras and can scratch him and strike with her longsword!

Longsword: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 171d8 + 3 ⇒ (2) + 3 = 5
Spiked Gauntlet: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 181d4 + 3 ⇒ (1) + 3 = 4

The seductress again shouts "Boss! Come! Help us!!"

Initiative round 3

Vulpina, -11
Loam, -12
Aspis agent (yellow), very dead
Aspis technician (green), dying
Aspis seductress (red), -8
Aspis thug (blue), very dead
Doran, -6
Torku, -5
Korum
Makras, -9

Shinri

Bold may go!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
GM Nowruz wrote:
"Bu ... but I do not want to die!!" the last Aspis agent standing shouts. The seductress tries to attack Makras and can scratch him and strike with her longsword!

"I would recommend dropping your weapon, then," points out Vulpina. "You are hopelessly outmatched."

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

”Or just lay down and die,” Torku adds sourly, stepping back to jab at the remaining agent. ”Wouldn’t be the stupidest decision you’ve made today.”

Keen Rapier: 1d20 + 9 ⇒ (9) + 9 = 18
Piercing damage: 1d6 + 5 ⇒ (3) + 5 = 8

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Assuming that drops the technician... Korum crosses over to Vupina. He stares sternly as he growls, "That was risky, bordering on stupid and careless. You could have gotten yerself killed. Now hold still a moment." The paladin places an open palm on gunslinger's shoulder. A warm, divine energy washes over her, closing some of her wounds.

LoH: 2d6 ⇒ (1, 6) = 7

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

It occurs to me that technically I still have a Move action, since I only needed to 5-foot step on my turn; any objection to me dropping my current pistol and grabbing my backup?

"I shall take it under advisement," says Vulpina in a chipper tone, "but I appreciate the patching-up!"

Sense Motive DC 0:
The Lady Vulpina will absolutely not be taking this under advisement.


She was not down! :-D

”No! Shinri is going to be here!! You’ll die and I... “ and she does not finish her sentence.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran plods forward, ready to meet this Shinri the peons speak of.

Come forth, Shinri. We'll make this quick...unless you want to surrender. Save yourself the embarassment of losing... he says, trying to draw her out.

double move forward


Sorry if this was not clear. The seductress is still standing and fighting.

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