Full Name |
Korum of the Silver-Eyed Wolf |
Race |
Half Orc |
Classes/Levels |
Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7 |
Gender |
Male |
Size |
Medium |
Strength |
18 |
Dexterity |
12 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
9 |
Charisma |
16 |
About Korum of the Silver-Eyed Wolf
Korum of the Silver Eyed Wolf
Half-orc Paladin 5 (oath against undeath, legate, tempered champion)
LG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 49 (5d10+15)
Fort +10, Ref +6, Will +7; +0 morale bonus against saves to overcome negative levels
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
+1 Adamantine Glaive +11 (1d10+9/×3) or P.A. +9 (1d10+15)
Spiked Chain +9 (2d4+4) or P.A. +7 (2d4+12)
Heavy Mace +8 (1d8+4) or two hands (1d8+6) | or P.A. +7 (1d8+8) two hands +7 (1d8+12)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Sling +6 (1d4+4)
Special Attacks smite evil 2/day (+2 attack and AC, +1 damage)
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Statistics
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Str 18, Dex 12, Con 15, Int 10, Wis 9, Cha 16
Base Atk +5; CMB +9; CMD 20/19ff
Feats
Power Attack
Weapon Focus (glaive)
Weapon Specialization (glaive) BONUS 4th level
Weapon Trick (polearm)
Traits
cosmopolitan
lasting ferociousness
Skills
Acrobatics -4 (-8 to jump)
Bluff +2
Climb -1
Diplomacy +9
Disguise +2
Escape Artist -4
Fly -4
Heal -1
Intimidate +4
Know ~ Religion +4
Linguistics +8
Perception -1
Ride -4
Sense Motive +3
Stealth -4
Survival -1
Swim -1
Racial Modifiers: +2 Intimidate
Feats:
Weapon Focus
Weapon Trick ~ Polearms
Languages: Aquan, Auran, Common, Ignan, Orc, Terran
SQ detect undead, orc blood
Magic Gear
Wand of CLW {40/50} (bought with Prestige)
Oil of Daylight (bought with Prestige)
Headband of Alluring Charisma +2
Other Gear +1 Deathless Full Plate (armor), +1 Adamantine glaive, spiked chain, 596 gp
knitted green cap
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Undead (Su) This ability works like the standard paladin ability to detect evil, except as detect undead instead of detect evil. This ability replaces detect evil.
Divine Weapon Specialization (Ex) Gain increased weapon damage with deity's favored weapon, as Sacred Weapon.
Ghost Touch Aura (Su) At 3rd level, the paladin's armor is treated as if it had the ghost touch armor property. This does not affect the cost or effect of any other abilities of the armor. At 9th level, this ability also applies to the paladin's shield.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 round.
Paladin Channel Positive Energy 2d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Sacred Tattoo +1 luck bonus on all saving throws.
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.
Weapon Trick (Polearms) You may perform weapon tricks with the chosen weapon type.
01 01-39 The Citadel of Flame {1/2/553}
02 05-08 The Confirmation {1/2/430}
03 MOD- Master of the Fallen Fortress {1/2/479}
04 MOD- Risen From the Sands {1/2/1237}
05 00-07 Among the Living {1/2/420}
06 10-10 The Shattered Shield {1/2/500}
07 01-33 Assault on the Kingdom of the Impossible {1/2/1177}
08 06-22 Out of Anarchy {1/2/1215}
09 04-14 My Enemy's Enemy {1,2,1309}
10 09-10 Signs in Senghor
11 01-43 The Pallid Plague
12 05-06 You Have What You Hold
13 09-09 Beyond the Halflight Path
14 04-SP Bonekeep, Level One: The Silent Grave
TOTALS: XP: 14 | FAME: 28 | PP: 19 | GOLD: 1940