#9-10 Signs in Senghor (Inactive)

Game Master noral

Slides & Maps (please fill out slide 1 to 3)


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Grand Lodge

Male CN Dwarf Oracle 7 | HP 51/59 | AC 21 (T13 FF19) (uncanny dodge, +4 vs giants) | CMB +7, CMD 17 (21 vs BR & Trip)| F: +7, R: +6, W: +8 (Add+2 vs poison/madness/confusion & +4 vs spells) | Init: +4 | Perc: +5, SM: +7 | Speed 20ft | Special Abilities: Shirt Reroll 1/1; Omen 1/1; Blood Scarab 1/1; Horacalcum Boon 1/1 | Spells: Level 1 [6/7], Level 2 [5/7], Level [4/4] | Active conditions: 1 Dex damage,"12", Weapon of Awe

Makras returns to the docks after a few hours and settles heavily into the fishing boat. "Fishing boat today, fish food tomorrow," he sighs. "All comes to naught, much like a consortium of snakes' dreams of worth."

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Lady Vulpina considers what she knows:

Knowledge (local) vs Attea: 1d20 + 4 ⇒ (11) + 4 = 15

Knowledge (local) vs Takula: 1d20 + 4 ⇒ (20) + 4 = 24

"I have been aboard larger ships," chuckles Vulpina as she boards, "though I've also had much less charming captains."

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

"I know a little of Gozreh from a friend."

"And I assume you and I are thinking of different boats," Loam adds to Vulpina. "The one we were on was in a backwater, only large thanks to its troll of a captain. Who perhaps could have been less charming, but..."

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

"That one did set a low bar for charm," she grins. "Oh, how that may have gone differently if certain members of our group had been there."

She does not specify who.

But the list is awfully short.



Harbormaster Takule Kanwo “
is an overworked man of Caldaru descent with green eyes and a trimmed handlebar moustache. As a former officer in the Senghor navy, he respects military experience and naval expertise.

Profession (sailor) or (soldier) would be useful in influencing him.


@Vulpina: ;-) You can still roll diplomacy on the last candidate. @Team: What now?

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Can do!

At some point along their journey, Vulpina does a bit of asking around regarding their fourth.

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20


You find out a great deal:

Mbansa is a former entertainer who inherited a struggling arms company. She has a keen business mind, and, after having turned the business around, is known around town as the "Iron Lady". She is young, and accents her dark skin with vibrant clothing. She respects those with mercantile skill and an eye for financial opportunities.

You suspect that in addition to the usual social skills, you could gain her trust with Appraise or Profession (merchant) skills.


As there are no further steps I assume you start your journey! :-) So who is aiding with the skills I mentioned above?

Your new comrade and expert sailor climbs aboard the fishing boat with you and starts sailing.

Wallace’ singing is awful but he seems to know what he’s doing. Can you possibly support him?

Profession Sailor, K: Nature or a straight wisdom check. Only 3 individuals may attempt to Aid the Driver. The first three to make aid rolls are the ones helping.

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam stays at the side, trying her best to watch the waves. Any pertinent information that appears, she passes on to Wallace.

Nature (Aid): 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

”Don’t put water in the boat,” Torku grumps as he keeps an eye on the city behind them. ”And you’re drifting starboard.”

Wisdom to Aid: 1d20 + 1 ⇒ (14) + 1 = 15

Lol, Loam and Makras both have decent bonus to some of the named skills, and then there’s Korum and Vulpina with their negative wisdom. X-D

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

It would be wise of me not to attempt an Aid and instead to let someone else-- say, Makras-- be the third Aid.

Unfortunately, I am not wise.

Wisdom to Aid: 1d20 - 1 ⇒ (15) - 1 = 14

Turned out mostly okay anyway!

"Have you tried singing on beat with your oarstrokes?" ponder Vulpina aloud.


Wallace roll w/o modifier + three aid: 1d20 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12

White-Tooth Wallace takes the helm and throws commands in rapid succession as they pull away from the dock and make their way out of the harbor.

He manages to easily avoid bumping against anything in the tight areas and with your support he is able to slip ahead of two slower moving ships as the assisting crew works quickly to get the sails in place on the nimbler fishing vessel.

Bolting into the open sea Wallace breathes a sigh of relief, ”Ahh, the hard part’s done, now we just hope the weather stays clear.”

With that everyone settles into routine. Vulpina, Torku and Loam trade off periodically with Wallace at the helm to give him breaks, but no time is lost as he keeps them expertly on pace.

Even the others manage to help a little bit, hunting down three rats that had stowed away.

As you approach the other coastline the sun sets. Dawn breaks and you can see the destination. As you near the coastline you can see a few stone ruins poking up from the jungle to indicate you are in the right area. It is morning with clear skies, you definitely shaved some time off the trip, but the small boat did not provide a restful night and no one was able to get a full night’s sleep.


Those who assisted please make Fort DC 12 and those that did not assist DC 10 or this happens:
You are fatigued! A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


While White-Tooth Wallace advises everyone, ”Ahh, all right, that’s my job done. I’m gonna take a nap, I’ll leave it up to you for the rest. Wake me when you need to head back.” He retires into the small bunk room and shortly you hear deep snoring.

What do you do next? There is no sign of the Aspis ship, though the coastline easily holds a number of locations it could be hidden from your current location. There are three options spelled out and I’ll also consider other skills/abiities/spells if you can make a good enough argument for them. Option 1 - Search the jungle/city for Aspis tracks (Perception). Option 2 - Sail along the coast looking for the Aspis boats (Profession: Sailor or K: Nature). Option 3 - Find a recent Aspis Campsite (here’s the Survival check!).

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Fort vs 10: 1d20 + 8 ⇒ (14) + 8 = 22

Perception: 1d20 - 1 ⇒ (19) - 1 = 18

"I suppose it's too much to ask that they left some footprints?

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21

Aid Perception: 1d20 + 3 ⇒ (14) + 3 = 17

"One must hope," she says, "although in my experience we will have an encounter with them whether we wish to or not."

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Fortitude vs DC 12: 1d20 + 8 ⇒ (7) + 8 = 15

Perception to Aid: 1d20 + 8 ⇒ (6) + 8 = 14

”How about you put a cork in your ‘experience’ and stop alerting everything within a two-mile radius that we’re here?” Torku grumbles under his breath.

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Perception: 1d20 - 1 ⇒ (11) - 1 = 10
What the hell is Mr. Sunshine saying? Doesn't sound as if that muttering is a spell. Did he find anything?

"What's that Torku? Do you see something over there?"

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Fortitude: 1d20 + 4 ⇒ (19) + 4 = 23

Perception Aid: 1d20 + 3 ⇒ (12) + 3 = 15

Loam powers through the difficult task of manning the helm, though she finds it hard to steer. Now she watches for telltale signs of recent Aspis activity. "The Consortium's 'covert' operations leave much to be desired," she says. The ratfolk isn't being very quiet either, but the overall effect is brought down by her light footsteps.


You sail along the coast and slip the fishing vessel up close to the shore and tie it off against a few gnarled but sturdy roots. The snoring is still constant from the cabin, but now the sounds of the jungle start drowning it out.

After two hours you are successful to find tracks and you all follow them.

Making their way into the old city, everyone keeps a close eye out for enemies and signs of the Aspis. Many foot and paw prints are found in the soft muddy ground, but none appear to be from booted humanoids.

After about an hour, Korum, with the aid of the others, notices something peculiar ... boot treads in the mud. Pointing it out the group quickly finds more matching prints. You all can easily follow the trail of the Aspis from here.

It appears they have headed deeper into the city ruins.

Grand Lodge

Male CN Dwarf Oracle 7 | HP 51/59 | AC 21 (T13 FF19) (uncanny dodge, +4 vs giants) | CMB +7, CMD 17 (21 vs BR & Trip)| F: +7, R: +6, W: +8 (Add+2 vs poison/madness/confusion & +4 vs spells) | Init: +4 | Perc: +5, SM: +7 | Speed 20ft | Special Abilities: Shirt Reroll 1/1; Omen 1/1; Blood Scarab 1/1; Horacalcum Boon 1/1 | Spells: Level 1 [6/7], Level 2 [5/7], Level [4/4] | Active conditions: 1 Dex damage,"12", Weapon of Awe

Makras looks even more tired and haggard than normal. He follows the rest of the Pathfinders, mumbling a strange song with the chorus "Ah death, what a sweet release//When the reaper comes, say 'yes please.'"

Fortitude Save: 1d20 + 5 ⇒ (4) + 5 = 9

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

”Weapons out, unless you’re really that eager to die,” Torku comments. ”Too many tracks to be just Aspis idiots.”


GM:
Perception

Perc(Torku): 1d20 + 8 ⇒ (5) + 8 = 13
Perc(Korum): 1d20 + 1 ⇒ (18) + 1 = 19
Perc(Loam): 1d20 + 3 ⇒ (12) + 3 = 15
Perc (): 1d20 + 8 ⇒ (17) + 8 = 25
Perc (Lady Vulpina): 1d20 + 3 ⇒ (2) + 3 = 5
Perc(Makras Vekker): 1d20 + 5 ⇒ (3) + 5 = 8 Perc(): 1d20 + 7 ⇒ (16) + 7 = 23


The city extends all the way to the shore, though the where the shore begins and where the city does is harder to tell than normal because of how boggy and muck filled the places is.

Much of the ruin has sunk, leaving great swaths of water several inches deep amongst the tall buildings. .

You find a plausible location with signs of a recent campfire and a discarded pair of muddy boots with a hole in one toe. With some further scouting, Korum leads them in what he feels is the right direction.

The ruined city streets turn damp and sodden as the aged stone pathways dip under shallow, green water. The surrounding buildings are little more than collapsing heaps of stone with few exterior walls standing upright, save for a large elevated structure to the southeast that remains mostly intact. The remains of a marble statue lies shattered at the knees in the center of the crossroads, its torso and head hidden beneath the increasing depths.

See map.

Bog and Rubble Rules:

The map roughly shows the different terrains, I have tagged each different section with what it is, I’ll try to put narrative clues in as well.

Bogs: If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Acrobatics checks in such a square increases by 2.

A square that is part of a deep bog has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog.

The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a –10 penalty on attacks against creatures that aren't underwater.

Both shallow and deep bogs increase the DC of Stealth checks by 2.

The Climbable Rubble is actually quite stable and provides no movement penalties, but does require a DC 10 climb check to get on top.


Just as the water gets too deep to easily see the tracks and hear a voice from ahead. ”Оооо, я збіраюся знайсці сапраўды вялікую змяю на гэты раз!”

Then another voice, ”Я знайшоў гэтую чарапаху, я збіраюся стукнуць яго па галаве ... пачакай, ты чуеш што-небудзь?”

You speak Boggard or Lingusitics DC 20 to guess?:

The voices go silent, you think they came from where the statue is submerged in deep water.

kn local to identify the creatures.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

You miss 100% of the shots you don't take!

Vulpina's weapons are already halfway out of their sheath and holster when Torku speaks up, and she chuckles. "Right you are!"

She frowns when they reach the abandoned campsite. "The simple observation of this boot makes my own foot feel sodden," she sighs.

As they come upon the voices, she strains her ears...

Linguistics: 1d20 + 1 ⇒ (18) + 1 = 19
.................I would have been less mad if it wasn't SO CLOSE

"It's like I can almost understand them... but it is beyond me."


Forgot to include spoiler! :-D You speak Boggard or Lingusitics DC 20 to guess?:

First Voice, ”Oooh, I'm going to find a really big snake this time!”
Second Voice, ”I found this turtle, I'm going to hit him in the head with... wait, do you hear something?”

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam complies with Torku, drawing her gun. "Be warned, my weapon is not always as silent as you may wish," she says. "The Lady Vulpina's is never so."

Linguistics: 1d20 + 8 ⇒ (3) + 8 = 11

This language is not one the ratfolk has heard in her travels. "We must not yet assume hostility," she whispers.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Linguistics vs DC 20: 1d20 + 10 ⇒ (15) + 10 = 25
Knowledge (local) vs DC 10: 1d20 + 8 ⇒ (19) + 8 = 27

”Boggarts.” Torku’s voice is low. ”Hunting. And they’ve likely heard us. No doubt thanks to someone’s incessant moaning.” He points with the rapier at the statue half-submerged in the muddy water. ”From there.”


Your discussions are not very sneaky and before you can talk further you see that near the statue two human sized, toad-like creatures bearing oversized clubs and javelins strapped to each of their backs approach.

They call out, "Зогс! Чи яагаад энд байгаа юм бэ?"

I rather doubt it, but does anyone speak Boggard? If not linguistics to use sign & body language is okay. :-)

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina clears her throat. "Hello!" she says, a little slowly. One only needs to speak a little Taldan to recognize a greeting. Maybe it will do.

She raises her blade, but only keeps her thumb on it as she raises her fingers in a waggle of friendly greeting.

Linguistics: 1d20 + 1 ⇒ (1) + 1 = 2

EDIT: Actually, with a roll like that, maybe she's brandishing her weapon instead. Whoops!

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Torku pulls out a short stick from his belt with his tail and places it in his expectant hand. The tiefling taps himself lightly on the forehead, then hands the wand back to his tail.

Using wand of comprehend languages. Even if they can't understand him, he can understand them.


Torku:

You now claerly understand them.
"You are an idiot. We should have waited until they come nearer and ambush them. They surely belong to the other whte-faces we drove away earlier." A second voice says "Do not blame me! Do not forget that I allowed you to torture that human who is still lying in the back there! We just wait until they come nearer and then kill them."

You see that the taod creatures are arguing but at the end both nod to each other.

You suddenly hear a human cry of pain from the buildings to the right.

The two boggards start smiling as if they enjoy the sound.

Grand Lodge

Male CN Dwarf Oracle 7 | HP 51/59 | AC 21 (T13 FF19) (uncanny dodge, +4 vs giants) | CMB +7, CMD 17 (21 vs BR & Trip)| F: +7, R: +6, W: +8 (Add+2 vs poison/madness/confusion & +4 vs spells) | Init: +4 | Perc: +5, SM: +7 | Speed 20ft | Special Abilities: Shirt Reroll 1/1; Omen 1/1; Blood Scarab 1/1; Horacalcum Boon 1/1 | Spells: Level 1 [6/7], Level 2 [5/7], Level [4/4] | Active conditions: 1 Dex damage,"12", Weapon of Awe

Makras brandishes a heavy miner's pick. It obviously hasn't been cleaned in ages, and bits of dried hair and gore still cling to it. "This day, like every day until the glorious end of days, the skeleton moon will gaze upon blood, death, and tears!"

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

Linguistics: 1d20 + 8 ⇒ (19) + 8 = 27

The paladin clearly takes his hand away from his weapon and lengthens his arm, palm up. He smiles broadly, "Hello." I hope these guys are willing to chat.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

"Huh. First time I've seen a paladin not chop someone's head off after they admitted to torture," Torku comments dryly. "Truly a novel discovery."


Korum of the Silver-Eyed Wolf wrote:

[Dice=Linguistics]1d20+8

The paladin clearly takes his hand away from his weapon and lengthens his arm, palm up. He smiles broadly, "Hello." I hope these guys are willing to chat.

Korum you can read the Torku spoiler.

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

"Torture?" Loam's gun raises out of instinct. "What did they say, and should we even talk further with them?"

Sovereign Court

Male Half Orc Paladin 5 AC 21 {T:11/FF:19} HP 49/49 Init+1, Perception -1 / Fort +10, Reflex +6, Will +7

The paladin pauses a moment. Torture? "Thought they were talking about hunting. Maybe the 'snakes' they referred to were the Aspis?

He then continues toward the pair.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

”I can start this thing off with a bang,” Vulpina points out, ”if we’re going that route.”


Doran had just returned from a mission from Katapesh when he was asked to join a group of Pathfinders in Senghor.

When he arrived in the city of Senghor yesterday, Doran learned that Mirian had not been informed by Finze that another Pathfinder would join.

In a last minute adventure Mirian decided to guide Doran over to Boali herself and because of her skills as a sailor they obviously arrived only shortly after the team. She returned to Senghor immediately trusting that the team would take care of their latest addition.

Mirian even gave Doran her Wayfinder so there would be no trust issues given the complicated characters she witnessed during their travels to Senghor.

Please do not take it personally. ;-)

Doran's skills as a tracker allowed him to follow the group and when he hears voices and then sees a group standing only several meters away from two Boggards, Doran knows that he has found the other Pathfinders based on Mirian's description of the team he was supposed to meet.


GM:
Perception

Perc(Torku): 1d20 + 8 ⇒ (12) + 8 = 20
Perc(Korum): 1d20 + 1 ⇒ (14) + 1 = 15
Perc(Loam): 1d20 + 3 ⇒ (4) + 3 = 7
Perc (Doran Therinor ): 1d20 + 9 ⇒ (1) + 9 = 10
Perc (Lady Vulpina): 1d20 + 3 ⇒ (9) + 3 = 12
Perc(Makras Vekker): 1d20 + 5 ⇒ (19) + 5 = 24

Makras, Korum and Torku suddenly hear faint foot steps behind them and suddenly see a man standing 30 feet behind them with a red and black Wayfinder in his hand.

Doran, please describe yourself to the group. I assumed you have Mirian's Wayfinder in your hand to make this a smooth union.

Those who see Doran and the Wayfinder - DC 15 Int Check:

You suddenly remember that Mirian's Wayfinder looked exactly like this. The red and black colors are quite unusual.

Grand Lodge

Male CN Dwarf Oracle 7 | HP 51/59 | AC 21 (T13 FF19) (uncanny dodge, +4 vs giants) | CMB +7, CMD 17 (21 vs BR & Trip)| F: +7, R: +6, W: +8 (Add+2 vs poison/madness/confusion & +4 vs spells) | Init: +4 | Perc: +5, SM: +7 | Speed 20ft | Special Abilities: Shirt Reroll 1/1; Omen 1/1; Blood Scarab 1/1; Horacalcum Boon 1/1 | Spells: Level 1 [6/7], Level 2 [5/7], Level [4/4] | Active conditions: 1 Dex damage,"12", Weapon of Awe

Makras, a wild-eyed dwarf with unkempt hair and a gore-encrusted pick, swings around towards the newcomer. "Another lamb to the slaughter! First or last, it makes no difference to the butcher."

Int Check: 1d20 ⇒ 5

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina eyes the wayfinder.

Intelligence: 1d20 ⇒ 5

"Hold there, if you would. Anyone can get their hands on a Wayfinder," she says. In fact, the last time I saw someone's Wayfinder that was not my own, it had been stolen and ill-used...

She doesn't particularly remember seeing Mirian.

Sensing an opportunity, she turns to the boggards, raises her pistol, and fires.

KRAK!!

"We are fighting, right?"

Dragon Pistol vs. Rash (Green). Touch, Flat-Footed?: 1d20 + 9 ⇒ (2) + 9 = 11
Focused Aim BP Magic Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Dragon Pistol vs. Zitz (Purple), Touch, Flat-Footed?: 1d20 + 9 ⇒ (19) + 9 = 28
Focused Aim BP Magic Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

The large man of Taldan stock stands over 6 feet tall, his large frame plowing through the undergrowth. He carries a finely honed sword of black metal in a meaty hand. He holds up a wayfinder.

Ho, there. I am Doran. I was sent to meet you. Apologies for my being late...my summons got misrouted. Here, I have proof from Mirian he says as he hold the trinket up..

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

Intelligence vs DC 15: 1d20 + 4 ⇒ (8) + 4 = 12

”Wonderful. Let’s announce to everyone in a ten-mile radius that we’re here,” Torku mutters. ”Not like there could be an entire tribe of the boggarts nearby. Or their queen. And let’s just announce to any Aspis agents that we’re here too while we’re at it.” He motions behind him at the newcomer. ”Looks like we’ve already attracted one of them.”

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

I would rather that than be set upon by my supposed fellow agents, don't you agree? A large man of unknown intentions in a strange place? Think, man... he says sternly.

The Exchange

M N Tiefling Battle Host Occultist 6 | HP 45/45 | AC *26 T 15 FF *21 | CMB +4, CMD 19 | F: +9, R: +9, W: +8 | Init: +7 | Perc: +10, SM: +9, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/6 2nd 3/4 | Focus: Abjuration 3/4 Transmutation 7/7 | Active conditions: Resist Fire 10, Shield

The tiefling points at the gunslinger's smoking pistol. "I was referring to the gunshots, but sure, we can make everything about you too. Why not."

Welcome aboard, Doran! Torku's a stinker, but just let me know if you're not having fun and I'll adjust his snarky comments.

Grand Lodge

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Male CN Dwarf Oracle 7 | HP 51/59 | AC 21 (T13 FF19) (uncanny dodge, +4 vs giants) | CMB +7, CMD 17 (21 vs BR & Trip)| F: +7, R: +6, W: +8 (Add+2 vs poison/madness/confusion & +4 vs spells) | Init: +4 | Perc: +5, SM: +7 | Speed 20ft | Special Abilities: Shirt Reroll 1/1; Omen 1/1; Blood Scarab 1/1; Horacalcum Boon 1/1 | Spells: Level 1 [6/7], Level 2 [5/7], Level [4/4] | Active conditions: 1 Dex damage,"12", Weapon of Awe

Yes, welcome aboard, and please don't take Makras too seriously either. My character is half-mad, often incomprehensible, and rarely knows what's going on. I based him on myself!

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