Siege of Gallowspire - Champion 15-16 (Inactive)

Game Master Cwethan

Maps & Handouts


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Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Once able to take to the air Marcus cautiously closes with the enormous skeleton.

Combat Expertise, fighting defensively: AC 45/T 30/FF 29

A fresh cut appears as he uses Tally's distraction to target a key point.

Masochism

Attack, Flank, Masochism, Combat Expertise, fighting defensively: 1d20 + 31 + 2 + 2 - 4 - 4 ⇒ (1) + 31 + 2 + 2 - 4 - 4 = 28

Fortune Attack, Flank, Masochism, Combat Expertise, fighting defensively: 1d20 + 31 + 2 + 2 - 4 - 4 ⇒ (13) + 31 + 2 + 2 - 4 - 4 = 40

Damage, Masochism, Sneak Attack: 1d3 + 14 + 5 + 7d6 ⇒ (2) + 14 + 5 + (3, 4, 6, 2, 6, 5, 5) = 52


Reach of Corruption Map

Marcus ducks the sweep of the Tzitzimitl's jaws, his thoroughly enchanted lash flaying away a layer of stone!

Bite: 1d20 + 26 ⇒ (14) + 26 = 40
Damage + Electricity: 2d8 + 14 + 3d6 ⇒ (4, 4) + 14 + (6, 5, 3) = 36

The Nemhains rise to answer Agata's challenge. Unafraid of the Hypnales' fangs they send their spirits through her wards to tear away at her life!

Yellow Touch vs. Agata (Unfortunate): 1d20 + 21 ⇒ (2) + 21 = 231d20 + 21 ⇒ (8) + 21 = 29

Will DC (Necromancy):
DC 23
150 damage, save for 1/2. Can't reduce her below 1 hp

Touch vs. Agata: 1d20 + 21 ⇒ (11) + 21 = 32
Exactly what the touch is will depend on how the first spell goes. If Agata passes, it will be another Harm, if she fails it will be Slay Living

Will (Necromancy) OR Fort (Necromancy, Death):
Will DC 23 or Fort DC 22

Slay Living Passed Save: 3d6 + 15 ⇒ (6, 2, 2) + 15 = 25
Slay Living Failed Save Extra damage: 9d6 ⇒ (4, 1, 2, 4, 1, 5, 2, 2, 1) = 22

Round 2
Chasm is 50' deep. The Ceiling goes up another 100' past that.
The Bold May Go!

Gaétan
Zadeh
Hypnales (Red -38, 3 Con Drain; Yellow -11; Green -14; Blue -15)

Tzitzimitl -27
Agata Definitely -something?
Marcus -8, Fortunate
Arillia -55, readied spell
Nemhains (Yellow -217, unfortunate; Blue -220, Staggered, -2 AC)
Tally -60, 2 Negative Levels, Fortunate, AoO vs. Tzitzimitl

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Will, tattoo: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30 Pass. Agata takes 75 damage. If her Deathless Haramaki applies, then this would be reduced to 65 damage. Rules-wise, this seems a little ambiguous to me: Harm says "Harm charges a subject with negative energy that deals 10 points of damage per caster level" but does not specifically call out the damage as being negative energy. Deathless says "This armor protects its wearer from harmful negative and positive energy, including channeled energy. The armor absorbs the first 10 points of positive or negative energy damage per attack that the wearer would normally take." I think I would say that it applies but I defer to the GM's ruling. Presuming that it does apply, Agata takes 65 dmg, 17 of which are absorbed by her temp hp from False Life, leaving her at 81 hp (out of 129 max).

Will vs second touch, tattoo: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21
Spellcraft: 1d20 + 32 ⇒ (7) + 32 = 39
Presuming that this Spellcraft is high enough that Agata "knows" that the attack is Harm, I *won't* use my GM reroll, since the spell can't reduce her below 1 hp anyway.
Agata takes 150 points of damage from the second Harm, but since the spell can't reduce the target below 1 hp, she is left at 1/129 hp.

So, we have a Heroic Burst of Healing Aid Token that will heal everyone 10d6. Should we use it now? (Or, actually, going to suggest using it just before the Tzitzimitl takes its next turn, since some of us may yet take more damage from AoO's on our turns). On the other hand, if Agata is still alive after the Tzitzimitl's next turn, she'll probably cast Heal on herself anyway, which will take her back to full regardless of whether or not we use the Burst of Healing, so it probably depends on whether or not the rest of the party feels like it's a good time for it.

Agata reels from the twin attacks of the monstrous spirit. "Hey, ye! Ain't ye see this here invisible shell? It's t' keep the like o' ye out!"

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Let use it now.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

A flurry of Pathfinders descends on the battlefield, darting between the undead. With medicine and magic, they repair your injuries. The Medic Mission was successful!

GMs, the Medic Mission Success condition on page 26 is in effect.


Reach of Corruption Map

Deathless would definitely apply - and luckily enough Cassandra, Lamare, and Valeria are all returning triumphantly!
No need to use the reroll - if y'all couldn't trivially identify the spells I wouldn't use their names :-)

Healing for Everyone! - From the Medic Mission: 10d6 ⇒ (5, 6, 1, 1, 2, 6, 5, 2, 6, 1) = 35

Round 2
Chasm is 50' deep. The Ceiling goes up another 100' past that.
The Bold May Go!

Gaétan
Zadeh
Hypnales (Red -14, 3 Con Drain; Yellow; Green; Blue)

**Here lies the current plan for using your Medic Token**
Tzitzimitl -27
Agata -93
Marcus - Fortunate
Arillia -20, readied spell
Nemhains (Yellow -217, unfortunate; Blue -220, Staggered, -2 AC)
Tally -25, 2 Negative Levels, Fortunate, AoO vs. Tzitzimitl

Liberty's Edge

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Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

Fortunate AoA: 1d20 + 2 - 2 + 23 ⇒ (1) + 2 - 2 + 23 = 24
Fortunate AoA: 1d20 + 2 - 2 + 23 ⇒ (1) + 2 - 2 + 23 = 24
Well now. I’m not sure that the word ‘fortunate’ could be used to describe those rolls.

Tally moves to make an opportune strike against the giant skeleton but a thought flashes through her mind, distracting her.

Where did this thing get it’s giant hat? Did it make it or did it find a gigantic hat shop? Is it a normal sized shop that sells big things or a shop made for giant undead?

She snaps out her train of thought and a tried to think of her next plan of attack. Constantly fighting outside of her weigh class once again forces her to think creatively and her mind flashes back to a fight with a giant robot years before. She springs into action, climbing up the creature’s face and diving into its oversized eye socket, blinding it!

“Oh my god it smells like a hospital made of old gym socks and rotten meat in here!”

Fortunate Dirty Trick: 1d20 + 2 - 2 + 6 + 23 ⇒ (20) + 2 - 2 + 6 + 23 = 49
Fortunate Dirty Trick: 1d20 + 2 - 2 + 6 + 23 ⇒ (5) + 2 - 2 + 6 + 23 = 34

Blinded for: 1d4 + 1 ⇒ (2) + 1 = 3
What a turn around! So I guess that crit means it works, it’s a standard action to remove the condition early.

Dark Archive

1 person marked this as a favorite.
Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Tally, reminder that Fortune lets you roll twice and take the better result on ONE d20 roll per round, not every d20 roll. Though if the AoO occurred off your turn and the Dirty Trick on your turn, that still works.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Re using the Aid Token for healing, I think it really depends on whether Arillia and Tally want it. Agata will still likely use Heal on herself on her turn, since even with the Aid Token she's likely still down far enough that another try at Harm/Slay Living will kill her. And the Nemhains appear to have at least Harm at will.


AC17, T12, FF15; HP 73; F +7, R +7, W+4

The remaining Hypnaleses fly up to blue to continue to bite at it.

I dont think their movement provokes from the big thing this time given how far up it is

Attacks:

Again, move and ready for flanking parter.

Bite, flank: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Sneak: 2d6 ⇒ (6, 6) = 12

Bite, flank: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Sneak: 2d6 ⇒ (4, 3) = 7

Bite, flank: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Sneak: 2d6 ⇒ (5, 2) = 7

Bite, flank: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Sneak: 2d6 ⇒ (2, 6) = 8

Confirm Bite, flank: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

Liberty's Edge

Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

Thanks for the reminder Agata and I agree on popping the aid token. My first roll of my dirty trick maneuver was the natural 20 so thankfully I didn’t mess that up too much.

The Exchange

CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
Spell Slots:
5|0|0|0|4
Resources:
Reroll: Unused, Summons 1|13
Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

With a wave of his hand Zadeh conjures yet more allies to support the group. The Hypnales vanish and in turn are replaced by a group of slightly glowing elves!

Summoning 1d4 + 2 ⇒ (2) + 2 = 4 Axiomites

Addressing them in infernal he calls out instructions to them!

Infernal:

You, Haste the rest of you!

You, Haste my two allies fighting the big monster.

You, get down there and lightning bolt that evil spirit, it is being troublesome.

You, there is a second evil spirit luking in the rocks below us, when it appears lightning bolt it! Try not to catch any of us n it!

He then flies forward into Agatas anti incorporeal shell.


AC21 T15, FF16; HP 105, DR10/chaotic; F +8, R +11, W+14; SR19, Immune electricity, Mind Affecting, Resist cold and fire 10

The group of glowing elves appear and promptly start casting spells. The first hastes all of its fellow allies and then transforrms itself into a pillar of swirling letters, symbols and formulae. The second hastes Tally and Marcus and also transforms itself. The third transforms itself, flies down and blasts the blue nemhain. The last seems to be waiting for something.

Lightning bolt on blue: 9d6 ⇒ (5, 2, 5, 4, 3, 1, 6, 2, 1) = 29
Lightning bolt on yellow when it appears: 9d6 ⇒ (1, 3, 5, 6, 4, 1, 5, 2, 2) = 29
DC18 reflex save

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

first attack: 1d20 + 32 + 2 ⇒ (18) + 32 + 2 = 52
damage adamantine: 1d8 + 31 + 1d8 + 31 ⇒ (3) + 31 + (1) + 31 = 66 and 2d6 ⇒ (5, 3) = 8 fire
second attack: 1d20 + 32 + 2 ⇒ (12) + 32 + 2 = 46
damage adamantine: 1d8 + 31 ⇒ (4) + 31 = 351d6 ⇒ 1 fire
Third attack: 1d20 + 27 + 2 ⇒ (20) + 27 + 2 = 49
damage adamantine: 1d8 + 31 ⇒ (6) + 31 = 371d6 ⇒ 6 fire

Fourth attack: 1d20 + 22 + 2 ⇒ (11) + 22 + 2 = 35
damage adamantine: 1d8 + 31 ⇒ (5) + 31 = 361d6 ⇒ 1 fire

crit attack: 1d20 + 27 + 2 ⇒ (20) + 27 + 2 = 49
cit confirm adamantine: 2d8 + 62 ⇒ (6, 1) + 62 = 69

Gaétan, seeing that Zadeh plan is in fonction, concentrate at the undead construct. He has a few fire arrows left. He don't know if this creature is resistant but you never know.


Reach of Corruption Map

The Axiomite's bolt of lightning pierces through the Nemhain, finally freeing the trapped souls that surrounded it!

Reeling from an abrupt case of 'hafling-in-the-eye' and a hail of punishing arrows, the Tzitzimitl dives off the cliff's edge, splashing down into the river of blood to soak its wounds (and Tally) in the energies of unlife.

It's skull rises to stare blindly at the withered elf whose abjuration is keeping the worst of its minions strikes at bay, and the sockets glow in a tell-tale warning. Tally is able to scramble out of the way of the glowing beam as it lances out to strike Agata full-on in the chest!

Eye Beam: 1d20 ⇒ 19
Concealment: 1d100 ⇒ 66
Force Damage: 10d6 ⇒ (4, 1, 3, 5, 4, 3, 3, 5, 4, 1) = 33
Electricity Damage: 10d6 ⇒ (2, 1, 3, 1, 1, 6, 4, 3, 5, 2) = 28

...

Falling Damage: 3d6 ⇒ (5, 4, 1) = 10

Healing: 8d6 ⇒ (5, 1, 5, 3, 5, 1, 2, 5) = 27
Damage for Tally: 4d6 ⇒ (4, 5, 2, 1) = 12 Fort DC 28 for 1/2

She topples from the air, hitting the cavern floor with a surprisingly muted **thud**

Round 2
Chasm is 50' deep. The Ceiling goes up another 100' past that.
The Bold May Go!

Gaétan
Zadeh
Hypnales (Red -14, 3 Con Drain; Yellow; Green; Blue)
Tzitzimitl -213, Blind (2)
Agata -164, dead.
Marcus - Fortunate, AoO vs. Tzitzimitl
Arillia -20

Nemhains (Yellow -217, unfortunate)
Tally -37/31, 2 Negative Levels, Fortunate, 2 AoOs vs. Tzitzimitl, then a Fort Save needed

No worries on the Fortune Tally, I just assumed you were using it at essentially the first opportunity for both rounds :-p

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Whelp... Serves me right for trying to save the Aid Token until more of us would need it...

Using a chronicle boon as an immediate action:

Queen of Thorns - Desperate Bargain:

"As an immediate action when you are reduced to fewer than 0 hp, you gain a number of temporary hp equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hp are lost and you resume dying if your hp total remains below 0. Once you have used this boon, cross it off the chronicle sheet."

temp hp for Agata: 2d10 + 16 ⇒ (7, 2) + 16 = 25

By my understanding, the immediate action interrupts the resolution of the Tzimitl's attack, causing all 25 of the temporary hp to be used up by the attack, and leaving Agata at 0 hp, disabled but not unconscious, and confused. GM, is this also how you interpret it?

If that's correct, Agata doesn't fall (she shouldn't have fallen in any case, since she was flying from Overland Flight, which would still gently lower her to the ground even if she had died.)

Assuming that Agata is still conscious and therefore gets her turn as normal:

Will DC 18: 1d20 + 19 ⇒ (5) + 19 = 24 The confused condition is removed. Agata would lose all of her temp hp if she still had any, but they are all gone.

Standard action: cast Heal on herself, healing her for 150, restoring her to full hp of 129. Move action to cackle to extend her hexes by another round.

"Ouch, me lumbago is actin' up again! I'm too ole for this adventurin', I tell ye that much, 'n I ain't lyin'!"

Liberty's Edge

Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

"Let's end this," Arillia growled as the undead continued their onslaught. She allowed the Nemhain's spell to pass by her and Agata paid the price. These creatures were resistant to many of her attacks, but perhaps her most basic spells would see results.

Spell Penetration: 1d20 + 20 ⇒ (20) + 20 = 40
Empowered Magic Missile vs Nemhain: 5d4 + 5 ⇒ (2, 2, 2, 2, 3) + 5 = 16 - +50%, to 24 total

Spell Penetration: 1d20 + 20 ⇒ (18) + 20 = 38
Quickened Magic Missile vs Nemhain: 5d4 + 5 ⇒ (1, 4, 1, 4, 4) + 5 = 19


Reach of Corruption Map

The fly spell protects you against the duration ending or being dispelled, but I'm not aware of it inherently protecting you against falling unconscious - but luckily the rest of it works just as planned so it's moot!

Arillia, you currently don't have LOE to the surviving Nemhain since it's in a wall.

The Exchange

CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
Spell Slots:
5|0|0|0|4
Resources:
Reroll: Unused, Summons 1|13
Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

Zadeh whispers into Agata's ear, No falling unconscious or dying dear, I need the protection of this old sphere of yours!

Liberty's Edge

Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

I guess I didn't read closely enough! Let's go back to a counterspell attempt, but under the prior trigger conditions (threatening stuff) without reserving for the big guy. Too much chance of not getting anything.

Counterspell:
Spellcraft: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43
Greater Dispel Magic: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 30

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

AoO, Flank, Masochism, Combat Expertise, fighting defensively: 1d20 + 31 + 2 + 2 - 4 - 4 ⇒ (1) + 31 + 2 + 2 - 4 - 4 = 28

Damage, Masochism, Sneak Attack: 1d3 + 14 + 5 + 7d6 ⇒ (3) + 14 + 5 + (4, 5, 6, 1, 6, 5, 2) = 51

Marcus's whip finds nothing but air as the skeleton descends.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Zadeh notices that there is quite a lot of green goop pouring out of Agata's ear. The old crone "whispers" back, "Dyin'? Oh no, that ain't in my plans, not today anyhoo. Or p'raps I should say 'After ye!'"

It is difficult to concentrate on what she says, however, for her breath smells as if she has never brushed her teeth in all her long elven life. If not for the aura of purity that surrounds them, Zadeh might well begin to retch.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Pathfinders! Your valiant efforts in the Black Caverns have met with success! The holy relic of the goddess Chaldira Zuzaristan responds immediately to your presence, granting luck to the entire expedition!

GMs, the The Relic Recovered condition on page 27 is in effect.


Reach of Corruption Map

From this point on - everyone gets a +1 luck bonus on attack rolls, saving throws, and skill checks!

Unfortunate Reflex: 1d20 + 16 ⇒ (17) + 16 = 331d20 + 16 ⇒ (17) + 16 = 33

The Nemhain emerges, twisting away from the worst of the Axiomite's lightning, but when it goes to heal/harm its master, Arillia's expert spellwork interferes!

Round 2
Chasm is 50' deep. The Ceiling goes up another 100' past that.
The Bold May Go!

Gaétan
Zadeh
3 Axiomites

Tzitzimitl -213, Blind (2)
Agata
Marcus - Fortunate
Arillia -20
1 Axiomite
Nemhains (Yellow -224, unfortunate)
Tally -37/31, 2 Negative Levels, Fortunate, 2 AoOs vs. Tzitzimitl, then a Fort Save needed


AC21 T15, FF16; HP 105, DR10/chaotic; F +8, R +11, W+14; SR19, Immune electricity, Mind Affecting, Resist cold and fire 10

You lot, destroy that spirit! shouts Zadeh.

Each of the three axiomites turns to the remaining Nemhain and unleashes a bolt of lightning at it.

Electrical damage: 9d6 ⇒ (2, 5, 2, 2, 4, 2, 6, 1, 2) = 26
Electrical damage: 9d6 ⇒ (2, 4, 1, 2, 2, 2, 2, 5, 4) = 24
Electrical damage: 9d6 ⇒ (6, 1, 4, 5, 2, 6, 4, 4, 4) = 36
DC18 reflex save for half

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Marcus follows Tally and the skeleton down, whip flicking out once more.

Attack, Flank, Masochism, lucky, Combat Expertise, fighting defensively: 1d20 + 31 + 2 + 2 - 4 - 4 ⇒ (1) + 31 + 2 + 2 - 4 - 4 = 28

Fortune Attack, Flank, Masochism, lucky, Combat Expertise, fighting defensively: 1d20 + 31 + 2 + 2 - 4 - 4 ⇒ (12) + 31 + 2 + 2 - 4 - 4 = 39

Damage, Masochism, Sneak Attack: 1d3 + 14 + 5 + 7d6 ⇒ (2) + 14 + 5 + (3, 5, 6, 1, 2, 2, 6) = 46

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

first attack: 1d20 + 32 + 2 + 1 ⇒ (9) + 32 + 2 + 1 = 44
damage adamantine: 1d8 + 32 + 1d8 + 32 ⇒ (3) + 32 + (5) + 32 = 72
second attack: 1d20 + 32 + 2 + 1 ⇒ (1) + 32 + 2 + 1 = 36
damage adamantine: 1d8 + 32 ⇒ (8) + 32 = 40
Third attack: 1d20 + 27 + 2 + 1 ⇒ (18) + 27 + 2 + 1 = 48
damage adamantine: 1d8 + 32 ⇒ (7) + 32 = 39

Fourth attack: 1d20 + 22 + 2 + 1 ⇒ (12) + 22 + 2 + 1 = 37
damage adamantine: 1d8 + 32 ⇒ (8) + 32 = 40

Gaétan continues his flurry of arrows.

Liberty's Edge

Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

Swinging twice, maybe they will hit with the blind penalties it has. Free sneak attack at least. If the Fort Save is from an inhaled poison or toxin I am immune, but I think it’s from gross river water. I want to see what the result of my Fort Save is before I take my turn.

AoO 1: 1d20 + 23 + 1 + 2 - 2 ⇒ (13) + 23 + 1 + 2 - 2 = 37
Damage: 1d3 + 8 + 6d6 ⇒ (3) + 8 + (5, 4, 1, 5, 3, 3) = 32
AoO 2: 1d20 + 23 + 1 + 2 - 2 ⇒ (5) + 23 + 1 + 2 - 2 = 29
Damage: 1d3 + 8 + 6d6 ⇒ (3) + 8 + (4, 4, 2, 3, 1, 5) = 30

Fort Save: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15


Reach of Corruption Map

The fort save was for whether you were taking 6 or 12 negative energy damage this turn; you took 12.

The remaining Nemhain is annihilated in a flurry of lightning bolts and the blinded Tzitzimitl falls soon after!

Outstanding Damage
Arillia -20
Tally -37, 2 Negative Levels

***

Once you're healed/rebuffed...
Continuing on you come to a chamber with stone doors decorated with a stylized skull wearing a horned headdress marked with arcane symbols.
Oppressive dread radiates from the walls like waves of heat.

Marcus is the first to recognize that some of those symbols are far more than cosmetic in nature - the doors are guarded by Symbols of Death! It seems that they aren't intended to be triggered merely by looking at them though...

Perception:
Zadeh: 1d20 + 32 ⇒ (14) + 32 = 46, Heroism adds +2
Marcus: 1d20 + 32 ⇒ (17) + 32 = 49
+1 vs Surprise/+2 vs Traps
Tally: 1d20 + 16 ⇒ (12) + 16 = 28
Agata: 1d20 + 30 ⇒ (14) + 30 = 44 +2 in dim light
Gaétan: 1d20 + 27 ⇒ (9) + 27 = 36Heroism add +2
Arillia Perception: 1d20 + 22 ⇒ (16) + 22 = 38

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

"Marcus, Do your thing."

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

The old crone heaves a sigh of relief and sits down to massage her bunions. "Ain't this Wishing Hydrant heard o' tea time? So far 'is hospitality leaves a lot t' be desired, if'n ye ask me."

Agata once again uses her wand of Heightened Awareness. She also casts Extended Long Arm on herself (32 minutes duration) and Blend on herself (160 minutes duration). Also, just before going through the doors (presuming Marcus is able to disarm them), she again activates her Aura of Purity (1 minute).

Are Tally's 2 negative levels permanent or temporary? Agata has one more scroll of restoration (100 gp version) if needed.

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Back up everyone. You don't want to be close if I twitch wrong.

He pulls out a scroll and hands it over.

Just in case Raise Dead

Once everyone is clear Marcus begins his work.

Disable Device: 1d20 + 35 ⇒ (3) + 35 = 38

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
Marcus Samuel wrote:

Back up everyone. You don't want to be close if I twitch wrong.

He pulls out a scroll and hands it over.

Just in case Raise Dead

Once everyone is clear Marcus begins his work.

[dice=Disable Device]1d20+35

Did you include Heroism and the +1 luck bonus we just got? If the DC is 40...

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

I did forget the luck, but I think the Heroism wore off. 39 total, 41 if Heroism is still up

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
Marcus Samuel wrote:
I did forget the luck, but I think the Heroism wore off. 39 total, 41 if Heroism is still up

Looks like Agata cast it on you but did not extend it, so it would have worn off unless you had your own Extend rod (a very worthwhile item, by the way, since the lesser version is only 3k gp).


Reach of Corruption Map

Thanks for the legwork Agata :-)
Tally's 2 most recent negative levels are temporary.

Marcus carefully approaches with eyes lowered, working gingerly to disrupt the delicate framework of the arcane sigil without letting the energies within it run amok!

It's hard work, and for a moment it seems as though he's made a terrible error, but luckily the symbol holds for a crucial heartbeat, and the symbol dissolves with a thwarted **fzzzz**

GM Screen:
Zadeh: 1d20 + 32 ⇒ (16) + 32 = 48, Heroism adds +2
Marcus: 1d20 + 32 ⇒ (3) + 32 = 35
+1 vs Surprise/+2 vs Traps
Tally: 1d20 + 16 ⇒ (13) + 16 = 29
Agata: 1d20 + 30 ⇒ (20) + 30 = 50 +2 in dim light
Gaétan: 1d20 + 27 ⇒ (16) + 27 = 43Heroism add +2
Arillia Perception: 1d20 + 22 ⇒ (10) + 22 = 32

Initiative:
Zadeh: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37, +4 with Heightened Awareness
Marcus: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Tally: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Agata: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 +4 w/HA
Gaétan: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35+4w/HA
Arillia: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Bad Guys: 1d20 + 4 ⇒ (13) + 4 = 17
Bad Guys: 1d20 + 5 ⇒ (15) + 5 = 20

In the northeastern corner of the room you find a small locked coffer of unadorned steel. Anything but a one to open, and since you can try again...

Within the coffer is a 6-inch-tall statue of a halfling holding a shortsword with three notches cut into the blade. You're able to quickly identify it as a representation of Chaldira Zuzaristan, a halfling god of battle, luck, and mischief. While it will take further study to uncover its full potential, the overwhelming aura of the statue shows that it will be a powerful tool indeed!

Your moment of triumph is short lived however, Agata and Zadeh catching on to a faint, nearly subsonic rumble... Trouble!

Round 1* - Surprise!
It's been a minute since the last fight/buffs.

Zadeh Please post buffs/heals
Axiomites All energy bodies?
Gaétan
Marcus
???
Agata
Mysterious Rumbles
Arillia -20 Please post buffs/heals
Tally -37, 2 Negative Levels Please post buffs/heals

The Exchange

CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
Spell Slots:
5|0|0|0|4
Resources:
Reroll: Unused, Summons 1|13
Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

Zadeh will have renewed invisibility, shield and his mirror image wand. The axiomites remain incorpreal and on guard

Images: 1d4 + 1 ⇒ (4) + 1 = 5

Tally, I have a restoration scroll you are welcome to the benefit of.

Whats that rumbling noise asks Zadeh, looking around. He sighs, More trouble, mutters something and then falls quiet.

Casting greater invisibility on myself, I remain 5' in the air.

Liberty's Edge

Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

While waiting for Marcus to do his work, Arillia uses her Wand of Infernal Healing on herself.

Only assuming one use/10 hp back, so Arillia would start this down 10 hp. She will also cast False Life. She's having to use 3rd level slots for those now.

False Life, Empowered by rod: 1d10 + 10 ⇒ (8) + 10 = 18 - so 27 temp hp

Arillia's buffs other than Haste would all still be up, so no need to recast anything early. It doesn't look like Arillia will get a chance to do anything between the approach of enemies becoming apparent and their turn.

I did another pass on Arillia's spell usage since the last update before the demons. Her current spell slots available are: 1/0/1/5/3/1/1. She has both of her fire breaths remaining, so hopefully those will prove to be of some use.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Pathfinders! Thanks to your efforts, the Whispering Tyrant’s ritual is starting to falter. Necromantic energy from throughout Gallowspire is draining to the Pillar in an attempt to maintain the ritual, and you’re still gaining ground.

The Ritual Disturbed condition on page 27 is in effect.


Reach of Corruption Map

Without even a whisper, shadowy figures slide out from the walls, moving with an erratic grace as if lit by an unseen, flickering flame.

One of them tries in vain to reach Gaétan through Agata's shield, then another flickers past the doorway closest to her, disappearing into another wall without a sound, a third streaks across the room, passing through one of the doorways that was still warded...

A pulse of deathly energy ripples out, striking the Axiomite closest to the door!

Trigger?: 1d100 ⇒ 64

Incorporeal Bypass? (Green): 1d100 ⇒ 65

Fort DC (Necromancy, Death):
DC 28

Round 1* - Surprise!
It's been a minute since the last fight/buffs.

Zadeh Please post buffs/heals
Axiomites All energy bodies, Fort save for Green or dead
Gaétan
Marcus
Greater Shadows (Orange is just last visible spot, all others are as placed)
Agata
Mysterious Rumbles
Arillia -10
Tally -37, 2 Negative Levels May be restored

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Knowledge anything to have an idea about the Mysterious Rumbles? And are any of the Greater Shadows currently targetable?


Reach of Corruption Map

Orange isn't currently targetable. Yellow and Red are as placed (So, you don't have LOS to Yellow right now, but could plausibly acquire it)
The rumble is just the sound of something moving... probably something burrowing?

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Not having much to do to the single Shadow she can see, Agata pauses for a moment, sighing: "In the ole days, this woulda been jes' the time fer teatime. But Sweet Mawd ain't here, nor ain't the tea."

On delay

GM, are the symbols marked on the map still there? Or have they been disabled by Marcus?


Reach of Corruption Map

Marcus got you a way in, but it turned out that there were symbols on **every** door into this room

The rumble breaks apart as the floor of the cave splits open and Zadeh's axiomites begin their report in unison.

"It comes. Something has broken through the floor, but all we can see is darkness." An arctic storm of frigid wind sweeps in through the door, catching two of them in the sweep of the cone of cold!

Cold Damage: 15d6 ⇒ (5, 6, 6, 2, 5, 2, 2, 5, 2, 2, 4, 4, 3, 4, 6) = 58

Reflex DC (Evocation, Cold):
DC 21

Shadow Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Knowledge (Religion):
Zadeh: 1d20 + 34 ⇒ (1) + 34 = 35, Heroism adds +2
Agata: 1d20 + 31 ⇒ (9) + 31 = 401d20 + 31 ⇒ (10) + 31 = 41 Roll twice; +2 v. Undead

Once Zadeh/Agata get eyes/light on the Big Shadow:
You recognize this creature as a Nightcrawler, which despite its verminous appearance is a highly intelligent extraplanar undead - a Nightshade. As with all nightshades they radiate a descrating aura, can channel energy like an evil cleric, continuously detect the life force of living creatures, and can pierce all illusions - and even Mind Blank - within darkness and shadows, but conversely, they hate bright lights and are sickened within them.

They have the normal undead immunities, and are also immune to cold, and resistant to spells.

Round 1*/1 - Surprise!
Still hard to light.

Zadeh Please post buffs/heals
Axiomites All energy bodies, Fort save for Green or dead, then reflex saves for 1/2 for Green and Red
Gaétan
Marcus

Greater Shadows (Yellow-29; Orange is just last visible spot, all others are as placed)
Mysterious Rumbles
Agata Still surprise only
Arillia
Tally -37, 2 Negative Levels May be restored

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata flies over to see what new trouble has arisen.

Coming off delay, but only single move action due to surprise. I'm not sure where that puts me in the initiative order...

Presuming that her ring with Continual Flame (level 6, caster level 11) is sufficient to see, and that she has line of sight from the new location I've moved her to...

"Oh dearie me, dearie me...Really...?"

If the GM says that Agata can see the creature go ahead and look at the spoiler for the creature. Also, GM, btw, Agata's Knowledge checks are currently +2 higher from the luck bonus & fate's favored, fyi.


Reach of Corruption Map

Illumination radii are still halved, so Agata's not close enough for her spell to pierce the darkness

Fate's Favored gets you...:
The nightcrawler is also known to swallow its prey whole, draining the life from them once they're in its gullet.


AC21 T15, FF16; HP 105, DR10/chaotic; F +8, R +11, W+14; SR19, Immune electricity, Mind Affecting, Resist cold and fire 10

Fort, green: 1d20 + 8 ⇒ (13) + 8 = 21

Reflex, green: 1d20 + 11 ⇒ (1) + 11 = 12
Reflex, red: 1d20 + 11 ⇒ (8) + 11 = 19

Green vanishes, withering away to dust. Red takes the full brunt, halved due to being incorporeal and then regenerates 5 back.

Between them the axiomites cast Haste on everyone except Zadeh who they cannot see.

The Exchange

CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
Spell Slots:
5|0|0|0|4
Resources:
Reroll: Unused, Summons 1|13
Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

I posted my buffs

Zadeh dislikes the very concept of greater shadows and reacts by conjuring more killer snakes!

Hypnalis: 1d4 + 2 ⇒ (1) + 2 = 3


AC17, T12, FF15; HP 73; F +7, R +7, W+4

HIIIIIISSSSSSSS

Attacks:

Bite, flank: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Sneak: 2d6 ⇒ (2, 2) = 4

Bite, flank: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Sneak: 2d6 ⇒ (5, 3) = 8

Bite, flank: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Sneak: 2d6 ⇒ (2, 1) = 3

Bite confirm, flank: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Damage: 1d6 + 12 ⇒ (4) + 12 = 16

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

first attack: 1d20 + 32 + 2 + 1 + 1 ⇒ (9) + 32 + 2 + 1 + 1 = 45
damage adamantine: 1d8 + 32 + 1d8 + 32 ⇒ (3) + 32 + (6) + 32 = 73
second attack: 1d20 + 32 + 2 + 1 + 1 ⇒ (8) + 32 + 2 + 1 + 1 = 44
damage adamantine: 1d8 + 32 ⇒ (8) + 32 = 40
Third attack: 1d20 + 27 + 2 + 1 + 1 ⇒ (7) + 27 + 2 + 1 + 1 = 38
damage adamantine: 1d8 + 32 ⇒ (7) + 32 = 39

Fourth attack: 1d20 + 22 + 2 + 1 + 1 ⇒ (12) + 22 + 2 + 1 + 1 = 38
damage adamantine: 1d8 + 32 ⇒ (2) + 32 = 34

Startled by the Shadow in front of him, Gaétan shoots at it with his normal arrows.

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