GM Netherpongo's Emerald Spire (The Automaton Forge) (Inactive)

Game Master Nathan Goodrich

Automaton Forge Maps


101 to 150 of 315 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

Male Tiefling Zen Archer lv 11 ac 24 max hp 90, F +11, R +17, W +15

all the pools I have ever seen haven't ended well. The last had a multi tentacled thing and creatures with energy draining. Not entertaining at all. Coreleus says

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

After looking for traps (and waiting for the expert trap spotters in the group to do the same), Otto casts Shillelagh on his club (8 minute duration) and air walks into the room, being careful to stay above the pool. (GM, how high is the ceiling? Otto's preference would be to be 20' above the pool if there's room.)

Then he casts both Detect Magic and then Detect Poison, concentrating first on the pool, and then scanning the rest of the room.

Perception: 1d20 + 15 ⇒ (3) + 15 = 18

He instructs Allison to follow the group into the room, acting as a rear guard.


Warhammer Game Notes & Maps

Otto: the ceilings throughout this part of the complex are 20' high, so Otto would be 10' off the ground.

Otto doesn't detect any magic or poison in the pool. The bottom of the pool does seem to be coated with a layer of metal.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Otto looks at the metal in the pool with distaste. "Just think of the lovely lotus flowers that might be growing there if not for all that trash someone has thrown in there. I suppose we should probably dredge it out before it gets even more polluted..."

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Professor will check for anything special about the material, for traps and for anything mechanical.

Perception: 10 + 29 + 1d6 ⇒ 10 + 29 + (5) = 44 +4 for traps


Warhammer Game Notes & Maps

Professor Kaldosian doesn't find any traps, but as he examines the edges of the pool, he notes unusual sediment rings along the side. The liquid is almost certainly not water.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

"Is this liquid water Professor?"

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus hangs back, ready if his spells are needed.


Warhammer Game Notes & Maps

Craft (Alchemy) DC 25:
After performing some quick tests, you learn that the liquid in the pool is a strong but very specific acid that melts metal, but not flesh. Magical metals should prove resistant, but mundane metals will melt very swiftly. What did you use to test the acid with?

Unrelated, but some stuff I've been forgetting about.

From back in the kitchen, the Steward calls out to you. "Server Two is not equipped to enter the Reclaimers territory. If one of you could carry my head, I can perform the necessary adjustments at the Iron Creche. Chef Two, fetch our emergency supplies. It's time we used them."

Chef Two brings the group three Potions of Cure Serious Wounds.

Those who ate refreshments in the Tearoom:
You gain 1d8+5 temporary HP as if from Heroes' Feast.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"Very well, Steward. I can help."

Ranalus will be happy to carry the Patron's head around. He will have the head in one hand, and his buckler on the other (no weapon). Should he need to cast a spell, he'll use the buckler hand and forego the benefit of his buckler that round. And should he need to use Door Sight, he'll hand off the Steward's head.

Ranalus is mostly here for utility casting and a variety of situational abilities - the party won't miss the minor damage he does.

He does not take any of the potions.

1d8 + 5 ⇒ (7) + 5 = 12 "Those were some good cakes."

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Otto feast: 1d8 + 5 ⇒ (4) + 5 = 9

Allison feast: 1d8 + 5 ⇒ (6) + 5 = 11

GM:
Does this also grant the other benefits of Heroes' Feast? Or just the temp hp?

"Agreed. Delicious cakes. Now, what about this liquid - I wonder what it is?"

Knowledge (Nature) to know anything about the liquid in the pool: 1d20 + 6 ⇒ (1) + 6 = 7

"It seems like water to me. Probably good for drinking too."

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

temporary hp: 1d8 + 5 ⇒ (7) + 5 = 12

cake is always good...

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Alchemy: 1d20 + 17 + 1d6 ⇒ (20) + 17 + (6) = 43

The professor pullout glass volumetric pipette and draws up 1 ml and adds that to a test tube. Then he adds a pH indicator. Following that titrates a strong base of a known concentration he keeps in his kit.

"Strong acid very high concentration. It will eat through normal metal. You could get naked and go for a swim though."

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Otto smiles and glances down at his dragonhide Hellknight plate armor. "What about this? Would it be affected? I knew there was a reason I decided to take the form of a water troll today..."

If the Professor feels confident that the acid will only harm metal then Otto will remove any metal from his person but keep wearing his dragonhide armor and wielding his shillelagh, and then will enter the pool to examine the submerged metal. Just to be on the safe side, Otto will also cast Resist Energy (Acid) on himself, giving him Acid Resistance 10 for 10 minutes (this is from his Hunter spell casting, not his Druid list).


Warhammer Game Notes & Maps

Give us a Perception check, Otto.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Perception, HA: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22


Warhammer Game Notes & Maps

GM Stuff:
Thing: 1d3 ⇒ 3

As Otto enters the pool of acid, he notices that the consistency is different from water, but it does not seem to burn him or his clothes. He sifts around through the pool and he notices a glint of metal. He treads through the acidic liquid to reach it and pulls out a greatsword that seems to have survived immersion in the pool.

Make another Perception check, this time for everyone.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Perception: 1d20 + 29 ⇒ (4) + 29 = 33
Ranalus is unusually lax in his observation.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Perception: 1d20 + 15 ⇒ (3) + 15 = 18

"It doesn't even some rusted or anything. How odd."

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

"Yes these cakes were quite delicious!"

hp: 1d8 + 5 ⇒ (4) + 5 = 9

- - -

Toshiro looks around the area.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Perception: 10 + 29 + 1d6 ⇒ 10 + 29 + (3) = 42

Dark Archive

Male Tiefling Zen Archer lv 11 ac 24 max hp 90, F +11, R +17, W +15

perc: 1d20 + 19 ⇒ (20) + 19 = 39

good find with the sword Otto Coreleus takes a look around and spots something

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

Perception: 1d20 + 28 ⇒ (10) + 28 = 38


Warhammer Game Notes & Maps

As Otto continues his acid bath, the waters are disturbed by another force as part of the metal on the bottom of the pool rises up to attack you. The temperature in the pool room rises noticeably as part of its body rises above the surface of the acid. This thing is hot!

Coreleus Initiative: 1d20 + 11 ⇒ (9) + 11 = 20
Ograk Initiative: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Otto Initiative + Heightened Awareness: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Professor Kaldosian Initiative + Heightened Awareness: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22
Allison Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Toshiro Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Ranalus Initiative: 1d20 + 7 ⇒ (17) + 7 = 24

Ooze Initiative: 1d20 - 2 ⇒ (14) - 2 = 12

Knowledge (Dungeoneering) DC 18:
This creature is known as a Shard Slag, well known for its suffocating heat. Simply being near to a shard slag can burn, and attacking it or being seized by it is even worse. Creatures take fire damage for being adjacent to the slag, hitting it with natural or unarmed strikes and for being grappled by it. Any fire damage from a shard slag causes a save against staggered.

Knowledge (Dungeoneering) DC +5 (23):
A shard slag is also able to create several swords out of its body and attacks with them repeatedly. These swords also burn with the same fire that the slag's body does.

Knowledge (Dungeoneering) DC +10 (28):
A shard slag is vulnerable to cold and water, and can have trouble acting when doused in large amounts of it. Judging by its motions, it must not suffer the same problems in this pool of acid.

Knowledge (Dungeoneering) DC +15 (32):
Shard slags are resistant to many forms of attack, including immunity to acid, electricity & fire. Nonmagical attacks have difficulty harming them.

Initiative Order:
Ranalus, Allison, Professor Kaldosian, Coreleus, Otto (surprised), Ograk
Ooze
Toshiro (surprised)

Ranalus, Professor Kaldosian, Coreleus & Ograk can act! Allison can act as well if she makes the Perception check vs surprise (DC 28), which I probably should have just rolled for everyone yesterday. This is a surprise round.

I just looked at the map and it looks like there were some misunderstandings. The big green pool doesn't have a door leading to it and there was much talk about a door, so I thought you guys were investigating the blue pool. I've moved Otto to that pool so we can be in the correct room. People can move themselves around the pool area as they think they would have done before the attack began. The spacing for this encounter...isn't going to make sense given that the ooze is Huge size. Let's just have it take up all the pool squares, and since it's an ooze we won't force any penalties for sharing space with Otto.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Did you see my question about Plane Shift tuning forks in Discussion?

Ranalus casts Resist Energy (Fire) on himself. Shadowy tendrils emanate from his holy symbol and slither onto his rune-cloak.

Would use Communal Resist Energy on the party but we didn't give an indication that we were all clustered together.


Warhammer Game Notes & Maps

I neglected to respond earlier. Sorry. If the guide says you can get tuning forks from the Society of free, I can't imagine what basis I would have for saying no. By RAW it looks like a standard spell component pouch would probably cover it too.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Allison cannot make a DC 28 Perception check so no surprise round action for her.

Ranalus, I think you can cast Communal Resist Energy and then move around and touch everyone, as long as you have enough movement to reach everyone. Otto also has this prepped in case we need it again.


Warhammer Game Notes & Maps

My understanding of Communal spells was that it was a full-round action to cast & touch everyone adjacent to you, then a standard action for each touch thereafter. I haven't looked at the rules recently, though, and don't have my books with me right now. Could be wrong.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

The reason for saying no would have been that I did not explicitly have them on my character sheet before we started, but did have a spell component pouch.
As to Communal Resist Energy, can't cast and move in a surprise round, so couldn't touch everybody. Planning to Plane Shift the ooze to Hell next round.

Dark Archive

Male Tiefling Zen Archer lv 11 ac 24 max hp 90, F +11, R +17, W +15

how far away from this thing is Coreleus now?


Warhammer Game Notes & Maps

Honestly, however far away you want to be, based on the map position. We were sloppy about where exactly everyone was at as the encounter setup started. If you can access the map, just choose a position based on where you think your character would have gone as the party explored the pool. If you can't access the map, just choose next to the pool somewhere or down the hall.

The Exchange

| Male N Medium Human Shaman 11 | HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

I don’t think I can see it? If so I don’t really have a surprise round option. If I can see it, and within 30’, i will use misfortune hex (DC 24 will or roll twice and take lower)

Dark Archive

Male Tiefling Zen Archer lv 11 ac 24 max hp 90, F +11, R +17, W +15

Coreleus is at the back of the group when the sword is found and must five foot step further into the Hall to see the creature pulling his wand and casting gravity bow on himself

umd: 1d20 + 12 ⇒ (18) + 12 = 30

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Professor drinks he potion of reduce person.


Warhammer Game Notes & Maps

Ograk: I'm letting everyone place themselves where they like. It's in the blue pool with Otto, so if your mini is where it is at on the map, you can see it.

GM Stuff:
Will Save vs Misfortune DC 24: 1d20 - 1 ⇒ (1) - 1 = 0
Slag Blade 1 vs Otto Flat-footed AC: 1d20 + 13 ⇒ (1) + 13 = 14
Slag Blade vs Otto Flat-footed AC (Misfortune): 1d20 + 13 ⇒ (15) + 13 = 28
Proximity Fire damage vs Otto: 1d6 ⇒ 5
Proximity Fire damage vs Professor Kaldosian: 1d6 ⇒ 2

Ograk curses the ooze with misfortune worse than being an ooze. The superheated slag strikes out at Otto with a sword that seems to form out of its body, but the attack misses the large druid.

Otto takes 5 fire damage at the beginning of his turn and Professor Kaldosian takes 2 fire damage at the beginning of his turn since they are close to the ooze. If either takes any fire damage, they need to make a Fortitude DC 16 saving throw or be staggered for 1 round.

Initiative is easy now! Everyone can act (Toshiro remains surprised for this round).

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus moves up, casts Plane Shift, and touches the ooze.
"Go to Hell."
He uses Alien Mind (Feysworn ability) as an immediate action to grant himself a +4 sacred bonus to Wis for a round, making the spell DC 23 (5th level, +8 Wis).
Concentration DC 25 to cast defensively: 1d20 + 22 ⇒ (2) + 22 = 24
Using my Folio reroll on that
Concentration: 1d20 + 22 ⇒ (15) + 22 = 37

I may have been able to avoid the need for a Concentration check by first casting and then moving and touching... not too sure about that.

Will save but not mind-affecting - should be good vs an ooze.
Resist Energy (Fire) should mitigate most of the danger of touching the ooze.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

The fire dmg comes off of Otto's temp hp from Heroes' Feast.

Fort DC 16: 1d20 + 12 ⇒ (14) + 12 = 26

Plane Shift, like any other touch spell, should allow you to cast, move, deliver. You can even cast and then hold the charge, almost indefinitely, before delivering it.

As Ranalus sends the ooze to hell, Otto hurriedly tells it, "Listen, I know we are not on the best of terms right now, but when you get there, will you look for my mother's dog? It's one of the only places I haven't looked yet."

Holding my action to see if the Ooze manages to stay put.

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

Fort: 1d20 + 12 ⇒ (10) + 12 = 22
Dungeoneering: 1d20 + 19 + 1d6 ⇒ (7) + 19 + (3) = 29

Delay.

If the spell does not work:

Attack: 1d20 + 25 ⇒ (17) + 25 = 42
Damage: 1d4 + 12 ⇒ (1) + 12 = 13
Attack: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 1d4 + 12 ⇒ (1) + 12 = 13


Warhammer Game Notes & Maps

Ranalus: some good news and some (not very) bad news. First, since Plane Shift is a touch attack, you could take advantage of the special rule for melee touch spells that lets you cast before you move, hold the charge, walk up to a creature and deliver the charge at the end of your move. So, you didn't really need to make a concentration check at all. Unless you want to force it on yourself, you can have your reroll back. Edit: I only now saw that you were wondering about the touch attack rule. And what Otto said. Anyhow, you can do that.

The mildly bad news is that Plane Shift is still a touch attack, so I need a melee touch attack roll to go with that. It's an ooze, though, so this won't be hard. Assuming you can hit...

I usually roll my dice secretly, but this is midly fun, so here we go:
Ooze Will vs Plane Shift DC 23: 1d20 - 1 ⇒ (4) - 1 = 3
Ooze Will vs Plane Shift DC 23 (Misfortune): 1d20 - 1 ⇒ (10) - 1 = 9

Look at that. He didn't natural 20 twice in a row...

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

I kind of want to follow along, just to see the ooze's adventures in hell...

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Touch attack: 1d20 + 8 ⇒ (13) + 8 = 21


Warhammer Game Notes & Maps

The ooze departs this world for a much-deserved (and likely quite permanent) vacation in Hell.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Does Ranalus take any fire damage from touching the ooze? He has Resist Fire 20.

The half-elf smiles a bit. "Okay, then. On to the next room?"

Dark Archive

Male Tiefling Zen Archer lv 11 ac 24 max hp 90, F +11, R +17, W +15

Coreleus blinks as the ooze takes a quick departure to hell and says plainly as it goes say hello to my lord Asmodeus when you arrive as quick as he can but quite sure he for sure heard about searching for a dog...

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

Toshiro shakes his head and bows it quickly. "My deepest apologies I did not see that coming. But Ranalus has won the day!"

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

"Nice work, Ranalus. You gave the ooze a means to communicate back to us if it spots the dog, right? Anyway, let's investigate this room thoroughly before we move on. What was the story with that greatsword I found? What was it doing in there? Just a lure for the ooze? Or something else? I wonder if it could be a clue to the doggie's whereabouts?"

Detect Magic & Detect Poison


Warhammer Game Notes & Maps

The sword glows in Otto's hands as he stops to examine the blade. It is definitely magical. He does not find any poison in the room.

If you want to continue examining the room, you can make Perception checks. For the sake of thread length, I'll say that you need to be in the pool to succeed. This isn't to say that something else is in the pool, only that there isn't anything out of it.

Also, we haven't been tracking time with any precision, but I'm going to say that min/lvl buffs from before the Tearoom are down now.

Dark Archive

| AC 39 T18 F28| HP 113/113 | CMD:25 | F:+16 R:+23 W:+15 | Init:+10 | Perception: +28 +1d6 + 5 traps
Session Resources:
Wands LS:1, HA:6 Clear ears, Blood-boiling pill, barbarian chew
Barkskin, Heroism, Mutagen, Reduce Person

" Well done! I'm happy to take a swim but it takes a little time to get in and out of all my gear. We can double-check every room on the way out. If folks are ok with that?"

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Spellcraft re magic sword: 1d20 + 11 ⇒ (13) + 11 = 24

Otto activates Heightened Awareness from his wand again before they leave the room.


Warhammer Game Notes & Maps

Otto is able to determine that the sword is a +1 Anarchic Greatsword.

Are you guys done here?

1 to 50 of 315 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Netherpongo's Emerald Spire (The Automaton Forge) Gameplay All Messageboards

Want to post a reply? Sign in.