Hayato

Toshiro Takamura's page

176 posts. Organized Play character for Qstor.


Full Name

Toshiro

Race

Sam 10/Ftr 1 HP 112| AC 26; Touch 15; FF 24| F +13; R +7; W +8 | CMB +16; CMD 30 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6

Classes/Levels

Samurai 10/Fighter 1

Gender

male

Size

Medium

Age

32

Special Abilities

challenge

Alignment

Lawful Good

Languages

celestial common tengu tien

Strength 18
Dexterity 13
Constitution 15
Intelligence 10
Wisdom 14
Charisma 12

About Toshiro Takamura

Toshiro
Male human (Tian-Shu) fighter 1/samurai (sword saint) 10 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Ultimate Combat 18)
LG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 26, touch 15, flat-footed 24 (+11 armor, +1 deflection, +2 Dex, +1 insight, +1 trait)
hp 112 (11d10+42)
Fort +13, Ref +7, Will +8
Defensive Abilities fortification 25%, resolve 5/day
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 holy adamantine katana +19/+14/+9 (1d8+9/15-20 plus 2d6 vs. evil) or
naginata +16/+11/+6 (1d8+7/×4) or
wakizashi +16/+11/+6 (1d6+5/18-20)
Ranged mwk longbow +14/+9/+4 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with naginata)
Special Attacks brutal slash, challenge 4/day (+10 damage, gain DR 3/- vs. target), iajutsu strike, terrifying iajutsu, weapon expertise (katana)
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Statistics
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Str 20, Dex 14, Con 15, Int 10, Wis 14, Cha 12
Base Atk +11; CMB +16; CMD 30
Feats Cleave, Cleaving Finish[UC], Improved Critical (katana), Power Attack, Quick Draw, Toughness, Vital Strike, Weapon Focus (katana), Weapon Specialization (katana)
Traits defender of the society, indomitable faith
Skills Acrobatics -3 (-7 to jump), Climb +4, Diplomacy +14, Handle Animal +9, Knowledge (history) +8, Knowledge (nobility) +12 (+17 to checks relating to the nobles or politics of your land), Linguistics +3, Perform (string instruments) +3, Ride +7, Sense Motive +16, Survival +6; Racial Modifiers honor in all things
Languages Celestial, Common, Goblin, Tengu, Tien
SQ order of the warrior[UC], way of the samurai
Combat Gear potion of fly; Other Gear +4 light fortification tatami-do armor[UC], +2 holy adamantine katana[UC], mwk longbow, naginata[UC], wakizashi[UC], belt of giant strength +4, cloak of resistance +2, dusty rose prism ioun stone, ring of protection +1, backpack, bedroll, cold weather outfit, inkpen, parchment, silk rope (50 ft.), small tent, waterskin, light horse, 1 pp, 950 gp, 6 sp
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Special Abilities
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Brutal Slash +5 (Ex) Gain a bonus to confirm Iajutsu Strike criticals.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Fortification 25% You have a chance to negate critical hits on attacks.
Honor in All Things (3/day) (Ex) Gain +4 morale bonus to Save or Skill check.
Iajutsu Strike +5d6/-2 AC (Standard) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Resolve (5/day) (Ex) Your resolve can remove effects, reroll saves, or ignore crits.
Terrifying Iajutsu (DC 16) (Ex) When hit foe with Iajutsu Strike, all foes in 30 ft shaken 1d4+1 rds (Will neg).
Vital Strike Standard action: x2 weapon damage dice.
Warrior's Challenge +10 (4/day) (Ex) +10 to damage target, -2 AC vs. others when used, DR 3/- against attacks from challenge target.
Way of the Samurai (Ex) At 8th level, an order of the warrior samurai’s sense of honor and loyalty drives him to accomplish seemingly impossible tasks. The samurai can, as a standard action, focus his mind and will. Once during the next minute, he can choose to roll an at
Weapon Expertise (Katana) (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.