[PFS] Your Siege of Gallowspire (Inactive)

Game Master Yours is mined


51 to 100 of 373 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Hawk Familiar (Figment/Sage)
Current skills:
Linguistics(Common)+6,K(Nature,Geography,Nobility,History,Engineering) +17,K-Local +25, K-Dungeoneering +19,K-Religion +18/20 Undead, K-Arcana +27, K-Planes +27
| HP 40/40 | AC 19 T 15 FF 16| CMB +12 CMD 20| SR 20 F +9 R +8 W +11| PER +14 Low Light Vision SM+2| Speed 10' Fly 60' +11 Stealth +15|
Active Conditions:
Skilled-Arcana, Planes, Local

Whisper notices the excitement level of his master ratchet up a couple of notches and he climbs ever so carefully out of his familiar satchel. The tiny bird is careful to stay within the protective shell of his master's Life Bubble. He then checks out the creatures of interest.

k-nature Goat: 1d20 + 15 ⇒ (5) + 15 = 20

k-nature Lady: 1d20 + 15 ⇒ (15) + 15 = 30

He is unfamiliar with the goat but knowledgeable about the lady. He conveys what he knows to Rokgurn before retreating to back into his protective satchel.

Whisper would like to know about her Spell Like Abilities.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Marta is not pleased, not pleased at all. But until she beefs up her armor she figures she will have to take it.

Swift Action: Activate Judgment (protection and smiting)
Standard Action: Activate Shield from her ioun stone
Move action: none

Knowledge (nature) DC 25 to identify the Goat, heroism, monster lore: 1d20 + 4 + 2 + 7 ⇒ (8) + 4 + 2 + 7 = 21
Knowledge (nature) DC 23 to identify the Lady, heroism, monster lore: 1d20 + 4 + 2 + 7 ⇒ (13) + 4 + 2 + 7 = 26, looking for saves.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

Rokgurn shoots up like a rocket. Protected by his cocoon of air he does not notice the fragrance of the Alraune. He then throws a ball of ice (Snowball) at the giant goat like creature.

To Hit touch,Good Hope,Inspire Courage, In-combat: 1d20 + 14 + 2 + 4 - 4 ⇒ (8) + 14 + 2 + 4 - 4 = 24
damage,Intensified,Good Hope,Inspire Courage: 10d6 + 2 + 4 ⇒ (5, 6, 1, 5, 6, 2, 2, 6, 2, 3) + 2 + 4 = 44


Big Red Goat gore AoO on the Gull: 1d20 + 23 ⇒ (18) + 23 = 41
damage: 5d10 + 15 ⇒ (5, 2, 6, 3, 3) + 15 = 34

In response, her Captain orders the Gull to come about and fire a full broadside, which appears to do full damage to the Barometz.

Whisper + Rokgurn:
Spell-Like Abilities (CL 13th)

At will—charm monster, detect thoughts, suggestion
3/day—quickened glitterdust, hold monster
1/day—commune with nature, mind fog, wall of thorns

Whisper ducks out of his mobile nest to research the Alraune and pass his findings onto his Master, before retreating. Rokgurn catches the Barometz in a snowy cross-fire with the harpoons of the Gull.

The druid’s frigid missiles also do full damage!

Marta identifies the Alraune as an Alraune and ✨casts some defensive wards.

Marta:
You need a 28 to ask a question about the Blue Lady.

“Kawaii baby-faced boy, where did you go?”

The spurned Blue Lady ✨casts quickened glitterdust in an attempt to find Arnaut, but only manages to hit Marta and Omrax.

DC 17 will to negate the blinding effect.

She then advances five feet and calls out to Hamish ✨ “Some help wouldn’t go astray. Please move at full speed to the north-west until you find some humanoids willing to assist you.”

Will DC 18 negates, Hamish.

Arnaut:
The perfume effect has expired from last round.

BUT I need another DC 24 Will Save (DC 26 if Arnaut likes girls – Hey, I don’t write this stuff) to avoid the non-aggression effect of the perfume in Round #2.

Round #1/2:

Party buffs: good hope, inspire courage +4

Jack
Arnaut invisible, need a will save
--
Big Red Goat 0 - 44 - 25 = -69
--
Hamish need a will save
Rokgurn
Marta need a will save
--
Blue Lady
--
Omrax need a will save

Omrax, Jack & Arnaut are up in any order.

The Battle Map is also in my header.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond.: Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8)

Swift as foie gras through a goose, Jack starts bustin' a rhyme to inspire greatness in Omrax and Marta, Marta, Marta.

We are the champions, my friends
And we'll keep on fighting 'til the end
We are the champions
We are the champions
No time for losers
'Cause we are the champions of the world

We are the Champions, Queen

"Better, I'll wager, than that holy water high colonic you got at temple last sabbath, Marta." Jack winks at the tightly wound inquisitor.

Omrax and Marta gain 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s CON modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls (does NOT stack with Arnaut's Inspire Courage), and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent.

Then Jack steps to his right, draws a wand from his handy haversack, and activates it, casting protection from evil on himself. (47 charges remaining)

AC 27/15T/25FF vs Evil

Saving finale, if needed, for the second person to fail a save. (Arnaut's covering the first one.)

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { }

Omrax watches helplessly as the enormous thorn goat smashes Marta next to him.

Then blinks as the glitter assaults his eyes from the sorceress-plant-lady

will: 1d20 + 18 ⇒ (3) + 18 = 21 +7 vs mind-affects, +2 vs enchantments

greatness: 2d10 ⇒ (3, 9) = 12 he nods in appreciation.
You have my thanks, Sir Jack.

I have no quarrel with a walking plant, no matter how large. The spellcaster has a sinister appearance about her, and therefore must be vanquished.

He will spur the smoky wolf and circles, quick-drawing his bow as he calls down smite upon the plant lady.

By the power of the Inheritor, thy reign of seduction and vile madness shall end today!

Mount has fly 100' movement, climbs 30' and then over to the side, possibly drawing Aoo if goat-thing has combat reflexes (yikes)

auto-makes ride with knees DC5 ride check

Omrax +1 Ad Longbow, , Bard, Hope, Smite: 1d20 + 13 + 1 + 1 + 7 + 2 + 4 ⇒ (16) + 13 + 1 + 1 + 7 + 2 + 4 = 44
for damage,smite, bard, hope,: 1d8 + 1 + 4 + 17 + 4 + 2 ⇒ (2) + 1 + 4 + 17 + 4 + 2 = 30

Omrax +1 Ad Longbow, , Bard, Hope, Smite: 1d20 + 8 + 1 + 1 + 7 + 2 + 4 ⇒ (15) + 8 + 1 + 1 + 7 + 2 + 4 = 38
for damage,smite, bard, hope,: 1d8 + 1 + 4 + 17 + 4 + 2 ⇒ (6) + 1 + 4 + 17 + 4 + 2 = 34

Omrax +1 Ad Longbow, , Bard, Hope, Smite: 1d20 + 5 + 1 + 1 + 7 + 2 + 4 ⇒ (5) + 5 + 1 + 1 + 7 + 2 + 4 = 25
for damage,smite, bard, hope,: 1d8 + 1 + 4 + 17 + 4 + 2 ⇒ (4) + 1 + 4 + 17 + 4 + 2 = 32

Assuming Smite works above: AC31/19/30 vs her, AC25/13/24 vs goat

Liberty's Edge

CG Male Human Bard 17 | HP 139/139 (FH 2) | AC 25 T 16 FF 21 | CMB +11, CMD 27 | F: +15, R: +21, W: +20 | Init: +7 | Perc: +32, SM: +49 | Speed 30ft

Will vs DC 26: 1d20 + 17 ⇒ (11) + 17 = 28

"But darling, we have company!" Arnaut replies innocently. "We promised we'd never use our secret names for each other where anybody could overhear them! How could you betray me so, shugamami!?" Still invisible, he pulls out a handkerchief and dramatically blows his nose with an exaggerated honk, sending a swirl of silvery dust through the trees towards the two massive plants.

Casting persistant glitterdust (Will 21 twice) in cyan spread. Arnaut is now visible.

Liberty's Edge

CG Half-Elf Summoner 13

Hamish Will: 1d20 + 16 ⇒ (13) + 16 = 29


Marta and Omrax’s lower digestive tracts appear to be the muse for Jack’s winning ♫singing ♫

Bards, eh?

The Chitlin Champion also ✨taps himself to be protected from evil.

As glittery as a Lost Boy learning to fly, but not vision-impaired, Omrax and his mount pad boldly past the Barometz, which does not retaliate.

Two of the angelic archer’s arrows are accurately aimed. They hit the evil plant(!) in the trunk for full damage. Unfortunately, Omrax’s third missile flies wide.

Arnaut wrote:
“How could you betray me so, shugamami!?”

“But honey-bunch pumpy-umpy-umkin snookums gumdrop, you were fine with me and another girl. So why can’t I have you, four guys, a girl, a shipfull of sailors and a smokin’ hot wolf?”

Blue Will DC 21: 1d20 + 11 ⇒ (2) + 11 = 13
Blue Will DC 21: 1d20 + 11 ⇒ (3) + 11 = 14

Red Will DC 21: 1d20 + 11 ⇒ (8) + 11 = 19
Red Will DC 21: 1d20 + 11 ⇒ (17) + 11 = 28

Though it’s blind as a big blind billy goat, the Barometz remembers Marta’s last position.

gore + power attack on Marta: 1d20 + 23 - 4 ⇒ (11) + 23 - 4 = 30
damage: 5d10 + 15 + 8 ⇒ (6, 4, 10, 8, 6) + 15 + 8 = 57
50% miss chance, high is a hit per the ground rules in discussion: 1d100 ⇒ 3

Round #2:

Party buffs: good hope, inspire courage +4

Jack protection from evil
Arnaut
--
Big Red Goat 0 - 69 = -69
--
Hamish
Rokgurn
Marta need a DC 17 will to negate the Alraune’s blinding effect; inspired to greatness
--
Blue Lady 0 - 30 - 34 = -64
--
Omrax inspired to greatness

Hamish, Rokgurn & Marta do something awesome!

The Battle Map is also in my header.

Liberty's Edge

CG Half-Elf Summoner 13

"If'n yer looking to start a proper shindig, lass... you're talkin' to the right man!" Hamish calls, as he shakes off the compulsion to run off. "But there be nothin' but cursed jungle off that way... or that."

He uses the proper dramatic pointing implement this time, as he draws his cutlass, which bursts into flames as it leaves the sheath.

"Mr. Phips! Give that thing all guns!" He commands, pointing the cutlass at the barometz.

"You heard the cap'n!" Mr. Phips yells. "Fire!"

Immediately, small puffs of white smoke start to explode from the sides of the ship, and you hear the retort of dozens of miniature explosions, as the Seaward Gull wheels around from port to starboard, cannons firing as they come in line.

As the last of the cannons fire, the ship spears directly for the giant plant creature, slamming into it with the silvery seagull-shaped ram attached to the bow.

There is a cheer from the tiny crew, who then all rush to the rails, swinging at it with with even tinier cutlasses, belaying pins, and gaff hooks.

5' step, full attack
bite ram: 1d20 + 22 + 2 + 4 - 3 ⇒ (10) + 22 + 2 + 4 - 3 = 35, for 1d8 + 14 + 2 + 4 + 6 ⇒ (2) + 14 + 2 + 4 + 6 = 28 damage.
claw port cannons: 1d20 + 22 + 2 + 4 - 3 ⇒ (13) + 22 + 2 + 4 - 3 = 38, for 1d8 + 14 + 2 + 4 + 6 ⇒ (1) + 14 + 2 + 4 + 6 = 27 damage.
claw starboard cannons: 1d20 + 22 + 2 + 4 - 3 ⇒ (7) + 22 + 2 + 4 - 3 = 32, for 1d8 + 14 + 2 + 4 + 6 ⇒ (5) + 14 + 2 + 4 + 6 = 31 damage.
claw aft cannons: 1d20 + 22 + 2 + 4 - 3 ⇒ (10) + 22 + 2 + 4 - 3 = 35, for 1d8 + 14 + 2 + 4 + 6 ⇒ (7) + 14 + 2 + 4 + 6 = 33 damage.
claw repel boarders!: 1d20 + 22 + 2 + 4 - 3 ⇒ (16) + 22 + 2 + 4 - 3 = 41, for 1d8 + 14 + 2 + 4 + 6 ⇒ (7) + 14 + 2 + 4 + 6 = 33 damage.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Will ST: 1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35
inspire greatness bonus HP: 2d10 + 4 ⇒ (7, 2) + 4 = 13

Marta calls down bane against plants and starts taking the one in front of her apart with her bare hands.

Unarmed Strike Attack crunch:

  • +27/7d6+26 Unarmed Strike Power Attack [crit x2; b] {+10[BAB] +4[str] +3[GMW] -3[pwa] +2[heroism] +2[bane] +4[inspire courage] +5[outflank+rotp] / 1d6 +1d6[corrosive] +4d6[bane] +8/6[str&drfer] +3[GMW] +6[pwa] +2[good hope] +2[bane] +4[inspire courage] +1d6+1[precise strike+rotp] }
  • - Unarmed Strike attack roll: 1d20 + 27 ⇒ (20) + 27 = 47 Crit on 19 due to keen edge
    - Damage: 5d6 + 25 ⇒ (2, 2, 5, 1, 4) + 25 = 39; acid: 1d6 ⇒ 1; precision damage: 1d6 + 1 ⇒ (3) + 1 = 4
    - Crit confirm: 1d20 + 27 ⇒ (11) + 27 = 38
    - Crit Damage: 1d6 + 25 ⇒ (1) + 25 = 26;

    - Bonus Unarmed Strike attack roll: 1d20 + 27 ⇒ (16) + 27 = 43 Crit on 19 due to keen edge
    - Damage: 5d6 + 23 ⇒ (6, 6, 5, 1, 3) + 23 = 44; acid: 1d6 ⇒ 4; precision damage: 1d6 + 1 ⇒ (2) + 1 = 3

    - Iterative Unarmed Strike attack roll: 1d20 + 27 - 5 ⇒ (9) + 27 - 5 = 31 Crit on 19 due to keen edge
    - Damage: 5d6 + 23 ⇒ (2, 2, 5, 1, 6) + 23 = 39; acid: 1d6 ⇒ 2; precision damage: 1d6 + 1 ⇒ (1) + 1 = 2

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    I am not sure if either of the opponents are down with the carnage inflicted so far so please redirect the attack at the Lady if the Ram is down. Rokgurn has movement to spare. :)

    Being a little stingy with his magic Rokgurn continues with his effective but rudimentary icy assault on the rather large goat after gaining a bit more altitude.

    Snowball vs Touch,Good Hope, Bard Song, In-combat,Blind goat: 1d20 + 14 + 2 + 4 - 4 + 2 ⇒ (1) + 14 + 2 + 4 - 4 + 2 = 19


    At Hamish’s command the Seaward Gull’s cannons blow huge holes in the sides of the Barometz. If that weren’t enough, the Captain decides to ram the ram goat, ordering the crew to take a leisurely sail up the back passage and out the jungle’s river mouth into calmer waters.

    It’s enough to make Jack smile – and his companions' eyes water.

    Now barely able to stand, and to the accompaniment of “TIMBER!” from one of the bards, Marta’s first unarmed strike shreds what’s left of the Barometz like her hands are steel scythes.

    Marta, you have a move action left which you can apply retroactively as a part of your round 3 turn, if you wish.

    Rokgurn shoots off another snowball at the Alraune, but it *plops* harmlessly at the clawed ends of her woody undercarriage.

    Blind, but not discouraged, the seductive plant recalls Marta’s last position, and moves 10’ at half speed in that direction before running into the Seaward Gull.

    With a cry of “You’ll do!” she lashes out at the shipelon with a viny tentacle, like a Sargasso variant of an awakened Kraken.

    vine tendril + power attack + grab on Seaward Gull: 1d20 + 20 - 4 ⇒ (17) + 20 - 4 = 33
    damage: 1d10 + 7 + 8 ⇒ (7) + 7 + 8 = 22
    50% miss chance, high is a hit: 1d100 ⇒ 38

    Round #2/3:

    Party buffs: good hope, inspire courage +4

    Jack protection from evil
    Arnaut
    --
    Big Red Goat dead dead
    --
    Hamish
    Rokgurn
    Marta inspired to greatness, has an extra move action left
    --
    Blue Lady 0 - 64 = -64 Another will save before her turn
    --
    Omrax inspired to greatness

    All Pathfinders have the green light!

    The Battle Map is also in my header.

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { }

    Omrax will continue with his aerial missiles.

    ”Strong work, team! “

    Omrax +1 Ad Longbow, Smite: 1d20 + 28 ⇒ (9) + 28 = 37
    for damage : 1d8 + 28 ⇒ (4) + 28 = 32

    Omrax +1 Ad Longbow, Smite: 1d20 + 23 ⇒ (14) + 23 = 37
    for damage : 1d8 + 28 ⇒ (7) + 28 = 35

    Omrax +1 Ad Longbow, Smite: 1d20 + 18 ⇒ (3) + 18 = 21
    for damage : 1d8 + 28 ⇒ (7) + 28 = 35

    Liberty's Edge

    CG Half-Elf Summoner 13

    10' of movement will provoke from the gull, which has reach with its bite.
    If I don't get teh AoO for other reasons, just assume the harpoons miss =)

    One of the sailors, still perched in the crows nest on the main mast of the Seaward Gull, lets out a warning cry, pointing towards the stern of the ship, and the approaching alraune. "Siren, approaching abaft!"

    "To the harpoons!" Mr. Phips shouts in response, as there's a sudden burst of activity on the foredeck. "Get us turned around!"

    The guns on the deck appear to easily rotate, and a brace of harpoons quickly sail through the air, to fend off the approaching enemy.

    AoO bite harpoons: 1d20 + 22 + 2 + 4 - 3 ⇒ (6) + 22 + 2 + 4 - 3 = 31, for 1d8 + 14 + 6 + 4 + 2 ⇒ (4) + 14 + 6 + 4 + 2 = 30 damage.

    Then the tendrils start swiping past, you see crewmen screaming and some being swept off the deck in its wake, as they turn to face the new threat.

    And when did Omrax become a ranged paladin? =)

    Cries of "Kraken" are heard everywhere.

    The tiny sailors desperately try to drive away the lashing tendrils, stabbing with hooks, and slashing with their cutlasses. Unable to bring all cannons to bear, more crew join those topside, weapons in hand, while the cannons on the starboard side manage one last volley.

    The harpoons on the foredeck are quickly reloaded, and another volley is sent at the encroaching plant, though in their panic, they rush the shots.

    Full attack again.
    bite harpoons: 1d20 + 22 + 2 + 4 - 3 ⇒ (3) + 22 + 2 + 4 - 3 = 28, for 1d8 + 14 + 6 + 4 + 2 ⇒ (7) + 14 + 6 + 4 + 2 = 33 damage.
    claw starboard cannons: 1d20 + 22 + 2 + 4 - 3 ⇒ (17) + 22 + 2 + 4 - 3 = 42, for 1d8 + 14 + 6 + 4 + 2 ⇒ (3) + 14 + 6 + 4 + 2 = 29 damage.
    claw repel boarders!: 1d20 + 22 + 2 + 4 - 3 ⇒ (5) + 22 + 2 + 4 - 3 = 30, for 1d8 + 14 + 6 + 4 + 2 ⇒ (5) + 14 + 6 + 4 + 2 = 31 damage.
    claw repel boarders!: 1d20 + 22 + 2 + 4 - 3 ⇒ (13) + 22 + 2 + 4 - 3 = 38, for 1d8 + 14 + 6 + 4 + 2 ⇒ (3) + 14 + 6 + 4 + 2 = 29 damage.
    claw repel boarders!: 1d20 + 22 + 2 + 4 - 3 ⇒ (19) + 22 + 2 + 4 - 3 = 44, for 1d8 + 14 + 6 + 4 + 2 ⇒ (7) + 14 + 6 + 4 + 2 = 33 damage.

    Hamish, for his part, seems content to shout words of encouragement from well back. "Get men on those aft cannons!" He yells.

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { }
    Hamish Carmody O'Toole wrote:


    And when did Omrax become a ranged paladin? =)

    Two things...1) Ginormous thorn goat in his charge lane. 2) Flying wolf mount from shiny new helmet. He has now fired his bow more in this combat than the entirety of his career....going back to his 2nd mission with the GM's Priestess of Calistria :)

    Grand Lodge

    CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond.: Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8)

    Jack's palms get sweaty watching the Gull go 'up the back passage' and 'out the mouth'.

    He stage-whispers."Reminds me of burlesque comedy I tried to produce a couple of years ago, Iomedae's Midsummer Night's Dream," the bard explains during a breath in the midst of his improvised rap, continuing to inspire Omrax and Marta to greatness. "The Inheritor's nuns-in-shining-armor nearly stoned me to death. No sense of humor at all, that lot."

    "Go, team! Fight, fight, fight!" he mimes shaking a pair of large, em, pom poms, waiting to see how things progress. "Marta, Marta, she's our woman. If she can't do it, no body can!"

    Wait your turn, Jack ol' boy. Give your buddies a chance to shine.

    Liberty's Edge

    CG Male Human Bard 17 | HP 139/139 (FH 2) | AC 25 T 16 FF 21 | CMB +11, CMD 27 | F: +15, R: +21, W: +20 | Init: +7 | Perc: +32, SM: +49 | Speed 30ft

    "That's because your production was lacking in pizzaz, Jack," Arnaut quips. "Give 'em the ol' razzle dazzle and you can get away with murder. Not that I'm bitter about not being invited - I've put that behind me."

    No sense wasting spells when folks have this under control. Standing by for saving finale or liberating command, since this thing seems to have Grab.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Rokgurn nods at Arnault's reserve. He decides to hold back as well with everything in hand.

    Full Defense as a standard action.

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    The so-called encouraging chants and pom-poms are almost more than she can bear. Thought tempted to attack the 'bard', she sticks with her duty and starts trailing the next enemy, getting in licks as she can.

    I figure Marta would have moved towards the next enemy, but since it then moved, Marta would then follow it and set up a flank leaving her but one attack.

    Crit on 19 due to keen edge
    - Unarmed Strike attack roll: 1d20 + 27 ⇒ (12) + 27 = 39
    - Damage: 5d6 + 25 ⇒ (4, 6, 4, 4, 5) + 25 = 48; acid: 1d6 ⇒ 4; precision damage: 1d6 + 1 ⇒ (3) + 1 = 4

    Is there any DR on this thing? If not she will use a swift action to change the smiting judgment to destruction once she knows, if she knows.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    **OVERSEER ANNOUNCEMENT**

    Venture-Captain Drandle Dreng emerges from the jungle, addressing the scouts. “Sometimes, there is great power to going unnoticed. Especially when you’re walking into dangerous territory. Not everyone in the big, obvious group of Pathfinders on the front lines understands the value of subtlety. Let’s make sure that they know what they’re walking into, so they are ready to act fast when danger strikes.” Players, you can send your Scout Aid Characters on this mission.

    GMs, please begin the Aid Mission (Scout) when you reach a good point to do so.

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { }

    Omrax doesn't not know about DR...so cannot help there.

    The mounted paladin calls down to Jack.

    Sir Jack, while I appreciate thy inspiration, thy choice of comedy justly earned the scorn of Iomedae's faithful.
    After this battle, I would like to share the tenants of the Inheritor and you may see the error in thy decisions. Which reminds me, I still owe Sir Hamish a brochure.


    Omrax may qualify for a level in divine tracker ranger after two more arrows strike at the Alraune’s heart –– if she had a heart.

    Rokgurn practises temporary social distancing.

    Jack and Arnaut stand back and let the others do all the work provide vital direction and vision to the team through effective verbal motivation and coaching.

    Appropriately inspired, Hamish and Marta combine to return the Plant-lady to the corrupted jungle eco-system as mulch.

    We are out of combat.

    “Wooh, Jack, Arnaut. Great job!”

    VC Dreng looks very impressed."Your outstanding leadership was clearly the difference maker in this fight."

    "I’ve always said, ‘too many Shoanti braves, not enough chiefs’ in the Society."

    The older man brushes Alraune clippings out of his beard. “Now, how about we see how my young’uns do at scouting, eh?”

    “If you’ve got any tips for 'em – I’m talking to Jack and Arnaut ONLY natch – don’t be shy!”

    Scout Aid Mission procedure:
    Players can elect to send any number of their Aid Characters of the corresponding role on the mission.

    These missions are more dangerous than improving Aid Tokens, but the benefits they provide apply to the whole House.

    For each Aid Character sent on the mission, the player should roll:

    • 2d6 for a 4th-level NPC Pathfinder
    • 3d6 for a 5th- to 8th-level Aid Character
    • 4d6 for a 9th- to 12th-level Aid Character
    • 5d6 for a 13th- to 16th-level Aid Character
    • 6d6 for a 17th- to 20th-level Aid Character.

    The results for each Aid Character depend upon the results of their roll.

    20+: The Aid Character is a triumphant leader, inspiring other Pathfinders with their bravery and skill. They generate 2 successes for the mission. Even if the mission fails, they escape unscathed.

    11–19: The Aid Character makes a substantial contribution to the mission, generating 1 success. If the mission fails, the Aid Character is injured. The Aid Character can recover from their injuries at the end of the scenario by spending 8 Prestige Points.

    6–10: The Aid Character is trapped in a perilous situation and needs the assistance of other Pathfinders to escape. The Aid Character does not contribute to the mission’s success. If the mission fails, the Aid Character dies.

    5 or less: The Aid Character’s luck runs out. Whether from an ambush, a devious trap, or a relentless onslaught of foes, the character meets their end. This Aid Character dies and does not contribute to the mission’s success.

    For the scouts participating, let’s make the rolls here this time. I would love to see some accompanying roleplay from EVERYONE!

    Silver Crusade

    LG Male Human Hooded Champion Ranger 13 | HP 108/108 | AC 23 T 18 FF 16 | CMB +18, CMD 35 | F: +16, R: +21, W: +13 | Init: +10 | Perc: +24 SM: +3 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Panache: 1/1 | Active conditions: None

    ”Fer cry in’ out loud, Dreng, yer gonna let everything ‘n this abyssal jungle know we’re here,” a gruff-looking woodsman grumbles as he emerges from the woods next to the venture-captain. ”Wilk! Get yer nose outta there ‘fore ya catch something that bites worse‘n you!” He snaps his fingers at a horse-sized wolf that whines pitifully. ”Don’t mind ‘im - some puppies don’t grow up.”

    4d6 ⇒ (6, 4, 5, 3) = 18

    Grand Lodge

    CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond.: Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8)

    "Well done, team." Jack fist bumps his companions.

    He turns to Venture-Captain Dreng. " A scouting mission, eh?"

    "I'd designated my associates, Glen, Rico, and Slim to other key roles, such as Guard, Muscle, and Spellcaster," he says. "I'm not sure it's possible to change their focus now."

    When Arnaut nudges Rudzik forward, Jack looks at Marta and Omrax. "Didn't you guys bring some scouts along?"

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    **OVERSEER ANNOUNCEMENT**

    Emerging from the shadows ahead, a group of vigilant Pathfinder agents keeps a close eye out for danger. Surely, they will help you act quickly against your foes. The Scout Mission was successful!

    Table GMs, the Scout Mission Success condition on page 11 is in effect.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Rokgurn glides along a warm thermal in this very strange jungle.

    "Another day. Another successful scouting mission."

    "It is nice to see some up and coming Pathfinders pull their weight."

    In the meanwhile he recovers his spells cast with pearls of power and switches out one rod for another in his Handy Haversack.


    Drandle Dreng's head swivels from Jack-to-Rudzik, back-and-forth, like he's refereeing a Royal Tennis match.

    "I didn't know you had a twin brother, Jack."

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    Mart a shrugs. "I brought a Skald with me. I asked for volunteers and he volunteered," she adds as if that explains everything, "But he clanks a bit when he walks and I'm thinking they will stick him with simple patrol jobs."

    When she sees the druid pull out a pearl of power, she offers hers to him.

    "I can't use this myself. I keep it as an encouragement for someone to cast a Mage Armor on myself. Since the good Hamish is of the sort to use the Runestone, I have no use for it. So you hold on to it and use it if needed."

    Having taken a bit of a beating she downs a Troll Styptic which heals her for 2d4 ⇒ (2, 1) = 3 * 2 = 6 points of healing. The thing has been in her possession for years now and at this point, she might as well use it up.

    Fort ST: 1d20 + 17 ⇒ (7) + 17 = 24

    "Nasty stuff."

    After using it she pulls out hew wand of Ablative Barrier and refreshes the spell. UMD: 1d20 + 5 ⇒ (15) + 5 = 20

    Note: Since 5 of her damage was non-lethal she gets those back too so she heals 11. I think she is at 66 now. Do we have a healing aid token?

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { }

    I know my VC cleric gave his heroic healing token away. Omrax can lay hands if we do not have a token. 7d6

    ”We can heal injuries whilest the scouts perform reconnaissance. “

    Sovereign Court

    Male Tengu Ninja 5/Bloodrager 2 | HP: 52/52 | AC:20| T: 15 | FF: 15 | CMD: 21 | Fort: +7 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (2/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+21) {s}

    Waki Huro scouts ahead to bring back news from the jungle. 3d6 ⇒ (5, 3, 5) = 13

    Liberty's Edge

    CG Half-Elf Summoner 13

    "You heard the man." Hamish says, at Omrax's comment. "Mr. Phips, get some men puttin' up new canvas... and fix that breach, port side."

    "Aye cap'n!" Mr. Phips calls back, before starting to yell at the rest of the crewmen.

    Soon tiny figures are racing about the deck, and up the masts, and hanging over the gunwhales, all of them working to repair the damage done by the barometz.

    He glances back at the others, and grins. "Gotta keep on top a these dogs, else they'll be lazin' about in no time."

    "Lazin' about is Captain's work!"

    When Drang shows up, he wanders over to the Venture-Captain. "What kind a show you runnin' here? This shindig definitely needs more libation! How we supposed to keep the troops motivated?!"

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { }

    Omrax will tend to Marta's crushed hand as the scouts are absent and healing tokens are sought.

    By the Inheritor, bravery and honor in battle is rewarded! Who was injured in the fray?

    hands+mercy: 6d6 + 1d6 ⇒ (4, 2, 3, 6, 4, 1) + (3) = 23

    If no healing token - he can spare another to Marta or anyone else who was injured

    Liberty's Edge

    CG Male Human Bard 17 | HP 139/139 (FH 2) | AC 25 T 16 FF 21 | CMB +11, CMD 27 | F: +15, R: +21, W: +20 | Init: +7 | Perc: +32, SM: +49 | Speed 30ft

    ”Marta, you know how I miss seeing your face around the Grand Lodge,” Arnaut announces as he picks his was through the poisonous underbrush. ”And while I’m glad you finally found something as hard-headed as yourself, I’d hate to have your continued absence weighing on my soul.” He blows a long note on his horn, then begins to sing about perseverance and just rewards.

    Soothing Performance: 3d8 + 20 ⇒ (4, 6, 5) + 20 = 35

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Rokgurn gratefully accepts the loan of Marta's pearl of power.

    "Thanks. It is for minor magics only but still quite handy."

    "It would seem that the others have tended to your wounds this time but I will be able to aid you today if you become grievously injured in combat."

    With no Clerics in the party my character has prepared two Heal spells.

    He turns to Omrax.

    "With the flurry of new faces I have almost overlooked you this time. Please accept the protection of nature."

    Rokgurn casts Extended Barkskin on Omrax (+5 AC,4h20min).

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    Marta turns her hand over a couple of times and pronounces herself well.

    "Thanks. I feel all better now."

    She walks over to the downed foes and investigates, poking into crevasses examining how the bodies worked.

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { }

    Omrax bows to Rokgurn

    You have my thanks, again Sir Rokgurn. Thy blessings will undoubtedly only aid in our eventual success.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    **OVERSEER ANNOUNCEMENT**

    Shevar Besnik steps forward, his clothing ripped but a smile on his face. “Pathfinders! We’re almost to... well, the crater where Gallowspire once stood. Be sure you cut down any opposition; we don’t want them creeping down after us or blocking our exit!” Shevar raises a weapon and charges into battle.

    With a final surge, the expeditionary force of Pathfinders finishes off the last of its foes. Shevar Besnik nods to Ollysta Zadrian, and the two lead the expedition to the edge of a massive crater. The crater’s sides are smooth and glassy, as if melted by an immense heat. Several passageways extend from the sides of the crater, many of them nearly blocked by tons of fallen earth. Ollysta Zadrian narrows her eyes and points at the bottom with her sword. “That way leads to the Catacombs, and beyond it the wards set up by the Whispering Tyrant. Steel yourselves,” she says, sheathing her weapon.

    GMs, please begin part 3.

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    "I think we shoud expect unpleasantness to emerge from the caverns. If one of you spell casters has something to make us fly speak now, otherwise I'm going to consume this potion."

    I hate flying.


    Marta (and everyone else) are you healed up? If so, please update your hp total for me and track your used resources. All your minute per level buffs have expired at this point, after trekking through the jungle.

    The crater lies just ahead. The sides are steep and uneven but seem to have some handholds. It's quite a long way down — too long for most rope.

    If you cannot/ do not want to fly/air walk/etc, please make a climb check to get down.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Rokgurn chuckles a little at Marta's request.

    "I can make you fly but you really should hitch a ride on the Seaward Gull. It is an experience that you will never forget. Or so I am told by some (as he glances fleetingly at Hamish)."

    He pulls a wand out of his haversack increasing his readiness for the next encounter (Heightened Awareness). He then allows it to be swallowed whole by the bag again. Seeing the molten rock he shields himself magically against fire (Resist Energy Fire 30). He then allows his magical jacket to drink up a potion of Displacement.

    Initiative is now at +16.

    Liberty's Edge

    CG Male Human Bard 17 | HP 139/139 (FH 2) | AC 25 T 16 FF 21 | CMB +11, CMD 27 | F: +15, R: +21, W: +20 | Init: +7 | Perc: +32, SM: +49 | Speed 30ft

    Is the bottom close enough for dimension door? Jack could get himself + 4 medium characters 960 ft down (or Arnaut could if Jack’s feeling stingy, but he’ll have to use his Mnemonic Vestment for the day to do so).

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { }

    Omrax will fly down on his wolf.

    Not sure if phantom steed allows passengers beyond rider but Marta or other potentially could join

    Grand Lodge

    CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond.: Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8)

    Climber's Kit, Take 10 Climb for 21
    "Might be best to conserve our resources," Jack says. Using his well-worn climber's kit, he scales the crater's walls with care.

    Some ten minutes later, he reaches the bottom. "You cats ready?"

    He takes a look around, relying on the darkvision of his aasimar heritage and casting dancing lights, if needed, and detecting magic to scan the catacombs.
    Darkvision, Dancing Lights, Detect Magic, Perception: 1d20 + 24 ⇒ (16) + 24 = 40

    Liberty's Edge

    CG Half-Elf Summoner 13

    hmm... noticed I did a little RP for fixing the damage... but never actually rolled the fixing!
    Wand of Rejuvenate Eidolon x 5: 5d10 + 5 ⇒ (10, 5, 8, 1, 6) + 5 = 35

    And which 'jungle' section are we talking? Before the fight, or after the fight? Doesn't seem like far, after the fight.

    Based on the timing, it seems like it should be about 600 feet down? Sadly, I don't want to nuke half the Gull's hitpoints, so can't just leave it behind and call it to me down there. So flying it is!
    Yes, it can take one person currently... but there's a caveat.

    Hamish floats above the edge of the crater, staring down into the darkness.

    "Aye, that be quite the trench." He observes, unnecessarily. "I remember havin' ta go down one just like it, trackin' down Ol' Horton the Red's treasure, many a years back."

    "Spent nearly an hour, getting everyone down... only to find that bastard Horton kept all his treasure in life-sized gold statues we couldn't so easily haul back up... and it was a bloody sea cave ta boot, with the tides were comin' in. Har! Crafty bastard."

    "Lost a few to the brine there... but that just weighted the booty more in my favor!"

    "'Course, things be much simpler... and Ol' Captain O'Toole a bit wiser now."

    Casting Overland Flight on the Seaward Gull.

    "The gull can ferry some cargo, if needed... but she ain't no passenger vessel! I can assign an acting captain if someone's feelin' frisky, and ye can sail her down." He digs around in his pack for a moment, eventually producing a slightly crumpled tricorne hat, that he tries to beat back into the proper shape. "But you'll need the proper headgear, or Mr. Phips and the crew get a little riled up."

    One person can ride the Gull down, if you want. But you have to wear the hat =)

    Liberty's Edge

    CG Male Human Bard 17 | HP 139/139 (FH 2) | AC 25 T 16 FF 21 | CMB +11, CMD 27 | F: +15, R: +21, W: +20 | Init: +7 | Perc: +32, SM: +49 | Speed 30ft

    The trick is that we're only as fast as our slowest person. Which would probably be Arnaut - let's be honest.

    "Captain, you wound me!" Arnaut mocks a wounded heart before pulling a bedazzled tricorne with a cascade of peacock feathers tumbling down the back out of his pack. "A true pirate is never without his trusty headgear, nor an actor without his costumes." With a bow, he turns to the ship. "Ahoy there Phips! Permission to come aboard? I hear there be plunder to be had!"

    I mean, the jewelry for a noble's outfit is never specified...

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    Marta also taps herself with her wand and grants herself heightened awareness, and casts a 13 minute shield of faith on herself. She uses her potion of fly in spite of the generous offer. She expects an attack and want's to be able to move independently.

    Reminder to GM: Hunter's blessing will give a +2 sacred bonus to everyone in the party's init while we are underground.

    Grand Lodge

    CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond.: Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8)

    "OOoo!" Jack shakes in an exaggerated case of the shivers. "Sacred protection."

    He winks. "I feel so dirty."

    Liberty's Edge

    CG Half-Elf Summoner 13

    Thrilling headgear (tm)!

    "Ah properly squared away!" Hamish exclaims. "Mr. Phips, Acting Captain Arnaut will be taking the helm."

    Mr. Phips turns his featureless head to glance up at Arnaut, then salutes.

    "Aye, Sir!" Mr. Phips returns, then calls back to the crew. "Acting captain on deck!" The other sailors only half-heartedly seem to mimic his enthusiasm, most of them continuing their repair work, ignoring both Phips and Arnaut.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Rokgurn appreciates Jack's self-reliance. On the other hand they have a mission to accomplish.

    "Someone please give Jack a hand? Perhaps even a full pair."

    Is the party going to wait 10 minutes for Jack to climb the mountain with everyone else flying?

    51 to 100 of 373 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / [PFS] Your Siege of Gallowspire All Messageboards

    Want to post a reply? Sign in.