GM Bret’s Outpost III Fate of the Scoured God (Inactive)

Game Master BretI

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Exo-Guardians

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Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

"Hello all! It is my job to keep you all alive. If you die out there, so help Damoritosh I will kill you myself. DO I MAKE MYSELF CLEAR? Now," a Large Uplifted Bear produces a grin, "Let's go kick some Jinsul ass!

Before you stands a Large Uplifted Bear, in Heavy Armour with an intimidating looking Red Star Plasma Doshko. He smiles as he looks around at the agents assembled here.

"Sorry, where are my manners, my name is Teddington, I'm a Guard Soldier, and the one designated to keep you lot alive and bring you back safely." He looks slightly embarrassed about having yelled so loud.

"I understand it's not your first rodeo, but I've not lost a Starfinder who I've worked with, and I don't want to start now!"

In Normal Combat, I am the frontliner, I will run in there and soak up the damage, in Starship Combat I have +9 Engineering, or can be a Chief Mate with +14 in Athletics

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Woo, big guy!" says a slightly built human woman. She reaches out a hand, not to shake, but to run through Teddington's fur.

"That lot must keep you warm on cold planets eh? I'm Gunnz. I'm driving, once we get to our destination. They haven't let me sit in the pilot seat of hte 'Master' yet, but one day...."

"[smaller]Cau'se it probably handles like barge, so I'm not that disappointing.[smaller]"

Gunnz herself is wearing a tight fitting "Strawberry machine cake" tee-shirt and has some fan-stickers attached to her carray-all.

"I also have control of the music if the Jinsul turns up!" she adds with a tone of authority.


First Seeker Luwazi Elsebo steps forward to her podium addressing the Starfinder fleet. “Starfinders, after two years of hardship following our devastating first foray into the Scoured Stars, we now stand taller than ever and are back to fighting form. Today, new recruits rally beside experienced agents and rescued veterans, coming together to form the most resourceful, prepared, and skilled organization the Pact Worlds have ever known. This newfound strength comes not a moment too soon, for the threat within the Scoured Stars is unlike any we’ve ever faced: a hostile military force known as the jinsuls, committed to our complete destruction. Stopping the Jinsul Hierocracy will challenge us more than anything we’ve done before, but what I’ve seen from our agents these past two years assures me that we are more than up to the task! Your orders will arrive shortly; for now, gather your equipment, finish your preparations, and send any messages you wish before we reach the Scoured Stars.”

And we have begun, GM's please proceed with the Introduction and Preparations


Hundreds of Starfinder agents hustle throughout the loading docks aboard the ever-impressive and newly refurbished Master of Stars, the pinnacle of the Starfinder fleet. Junior agents hastily pack every docked starship with weapons, armor, spare parts, and provisions, while technical staff runs diagnostics on starship armaments and senior officers finalize flight formations and supply routes. Many Starfinders’ faces are dark with uncertainty, but the fiery resolve burns in their eyes.

Venture-Captain Arvin, a damaya lashunta man, emerges from the shifting crowd of activity, his expression hard with repressed concern. “It seems fate has made soldiers out of explorers. We’ve always prepared our agents to navigate danger and violence, but never anything like this. Still, there isn’t another organization in the Pact Worlds that I would trust more with this daunting task.”

He pauses for a moment, then shakes himself back to attention. “Right, much left to do! There are still a few specialized tasks remaining that you might be able to help us complete.”


This is a good spot for Introductions, purchases, slot boons as well as preparing the fleet. While preparing the Fleet you will be roleplaying relevant skill checks as well as sharing stories of past adventures. For stories shared you must have the chronicle to back it up.

Recommended Boons to slot:

  • First Skirmish (Social or Starship)
  • High Society Influence (Iteration-177, Ally)
  • Honorbound Allies (Starship)
  • Iteration-177’s Attention (Ally)
  • Jinsul Witness (Personal)
  • Surviving Companion (Slotless)
  • You can help prepare by meeting with:

  • Fitch, Leader of the Wayfinders (Master of Stars Touch-up)
  • Iteration-177 (Prayer and Reflection)
  • Venture-Captain Arvin (Rookie Training)
  • Celita, Leader of the Dataphiles (Starship Priming)
  • Zigvigix, Leader of the Exo-Guardians (Supply Run)
  • Radaszam, Leader of the Acquisitives (Tactical Preparations)

  • Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    "This old hunk-a-junk needs more than just a touch-up. " scowls Gunnz.

    "But if we are going to her flying her, lets make it the least uncomfortable ride we can. "

    She looks around for Fitch. "What say we start with replacing the springs and consoles that are inflicted on the pilot?"


    Fitch, leader of the Wayfinders, walks you to an airlock leading out to some of the scaffolding on the ship’s exterior. “It’s strange to not have my children aboard, but this is no time to be bringing the young ones along. Last time, the jinsul capital ships chased away our carriers. I’d love to see how their flagship holds up against ours, but we’re still not quite finished with renovations.

    Try to wrap up the finishing touches on this gem of a ship— I want the last thing those jinsuls see is just how brightly it shines.”

    Relevant skills: Engineering, Piloting, or Profession (electrician or maintenance worker)
    Relevant past adventures to share a story of: any scenario featuring a starship combat
    You do need to have the chronicle for that scenario on your character. Put the scenario number and name in a spoiler. Please do not say anything that would be a plot spoiler.

    Once check per character, but you can use it to Aid Another on the same skill.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Gunnz, who for a moment appears to not have a suit on at all, slips into a maneouvering rig.
    "These are awsome!" she squeals in delight.

    Grabbing a set of tools she heads for the airlock, activating the almost invisible armor suit as an almost afterthought.

    "These new G6 models are great!" she beams to the rest of the team as the does some cartwheels in zero G.

    pilot: 1d20 + 16 ⇒ (10) + 16 = 26

    Acquisitives

    Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

    piloting: 13 + 1d20 ⇒ 13 + (1) = 14 Jackojare talks about the hardest starship combat he's been in, and his team failed it.

    what:
    1-13 on the trail of history.

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    Teddington grabs a Wrench, "Right, time to make sure the nuts and bolts are on correctly!"

    Engineering: 1d20 + 9 ⇒ (11) + 9 = 20

    Starship Combat:
    #1-24 Siege of Enlightenment

    Wayfinders

    LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -

    A hulking formian scuttles into the room. Not quite as big as the bear, but bristling with big guns.

    "Greetings comrades. I am Princess Dh'Qa. Queen Luwazi assigned me to this team. Together we will exterminate the Jinsul hive in the Scoured Stars!"

    She moves over to inspect the Master's gun controls. "Let's see if this is all set up properly. The basic settings work well enough in most cases, but when you run up against enemies using abnormal tactics you need to have the full option suite available."

    starship combat:
    #1-24 Siege of Enlightenment

    Pilot: 1d20 + 15 ⇒ (11) + 15 = 26

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    A woman in her early fifties wearing a well-pressed officer's uniform steps out of the crowd toward the rest of the crew. "Well, it seems we're all here with one purpose. That's good. We will need to be united to defeat this enemy. I am Captain Desha Doash, one of the lucky few who returned from the Scoured Stars after First Seeker Jadnura's foray into that system turned into a trap that snapped shut on us. That means I know some of what we're up against here. Good luck to us all."

    With her introductions over, Desha tries her best to stand over the shoulders of those working on the piloting controls, hoping to offer any advice she can. Unfortunately, her most recent experience in a starship was like a dream where she lived through another Starfinder's experiences as they encountered unknown dangers in the Drift.

    Aid Piloting: 1d20 + 2 ⇒ (7) + 2 = 9

    Starship Combat:
    1-25 Beacon Code Dilemma; the credit for this came from a COM Playtest character


    Fitch is very pleased with the work you have done. She shows you some of the inner workings of the Master of Stars.

    REWARDS
    Level 1 Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.
    Level 2 When using the reward above, all the PCs' non-gunnery skill checks made during the same round gain the +4 bonus.
    Level 3 In place of the level 1 reward, the PCs can force the crew of an enemy ship to take a –2 penalty to all non-gunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

    Details on using the reward:
    The group receives the rewards that correspond to their level of success as well as the applicable results of the lower levels of success, though some higher-level rewards simply replace lower-level rewards.

    Unless otherwise mentioned, using a reward gained from a preparatory task is a free action. If a reward gives a bonus to a check or otherwise affects a check, the PCs must declare the use of that reward before rolling. These rewards apply to the group, and the group must agree to use the bonus before a PC can gain the benefits.

    Who do you want to help next?

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    As an Exo-Guardian, I say Ziggy!

    Also, as these will undoubtedly become lost in text, any way we can have a link up the top to the rewards we get? Just to keep them in mind please?


    Given not everyone is familiar with the people, I am going to put together a slide with a picture of the person and the rewards earned. We can mark it there when the group uses it. I can also put it on the Campaign Information page.

    Since you are hopefully going to complete all the tasks, we will move on to Ziggy now.

    Zigvigix, leader of the Exo-Guardians, sits before an immense cargo bay filled with crates of supplies. “They say an army marches on its stomach, but it also fights with guns and ammo! Can you take a look at all our gear to make sure it works and then load it onto the ships?

    Just try to keep the explosives separated from the food, please. We don’t want to have that mistake happen again!”

    Relevant skills:Athletics, Engineering, Medicine, or Perception
    Relevant past adventures to share a story of:any scenario with a mission predicated on a magical or technological item or resource

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    "Talk about explosives. Did you all ever hear about the time Radaszam and Historia-7 took a crew of Starfinders to a jinsul space station to deliver a bomb and blow the whole thing up?"

    Perception: 1d20 + 13 ⇒ (17) + 13 = 30

    Technological Item:
    1-23 Return to Sender; ironically the other scenario where I earned credit from a COM Playtest character for this PC!

    Wayfinders

    LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -

    Ants can carry many times their own body weight. Even though she's not a worker ant, Dh'Qa does her part loading the ships.

    Athletics: 1d20 + 10 ⇒ (14) + 10 = 24

    Resource:
    Dh'Qa went to Arniselle to get fuel for the Master of Stars in #1-08 Sanctuary of Drowned Delight

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    "Don't worry Ziggy, I know a thing about gear, I'll make sure it's loaded" Teddington says, and picks up some gear.

    Athletics: 1d20 + 14 ⇒ (12) + 14 = 26

    Magical Item:
    I think #1-36 counts, the Solarian Crystal


    Your character needs to say something about the scenario and how it links to what you are doing in order to get the bonus to your skill check.

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    #1-36:
    "Ah yes, Ziggy, we entered an ancient rock looking for artifacts, and any magical/technological items we could find, and boy, did we find a massive artifact (and a total monster too)"

    Acquisitives

    Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

    Jackojare can't do much, so he aids Desha perception: 1d20 + 2 ⇒ (4) + 2 = 6
    All these cool items we found, bragging rights. basic lashunta tempweave (1,950; item level 4) caliginous shadow pistol (2,100; item level 4; Starfinder Armory 13) cardiac accelerator (3,850; item level 6) corona laser pistol (4,270; item level 6) elite defiance series armor (6,300; item level 7) estex suit III (5,550; item level 7) freebooter armor II (4,720; item level 6) hook knife (6,300; item level 7; Armory 8) industrial welder (3,100; item level 5; Armory 10) mk 2 dermal plating (6,950; item level 7) purple force field armor upgrade (4,550; item level 6) sable shadow pistol (6,750; item level 7; Armory 13) spell gem of logic bomb (450; item level 5; limit 1) thunderstrike sonic rifle (3,400; item level 5) wide-spectrum ocular implant (2,825; item level 5). And to add to it, we blew up the Jinsul Star base.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Gunnz lounges, dancing around to some music only she can hear. When she notices a glare from the harder workers she shrugs. "Like, not long ago I was dealing with this situation right? Someone thought that an augemented arm would be a good idea, but they bought from the wrong person. This group well.. they..."

    spoiler story for 1-10:

    "they didn't source their components from the normal channels. And while they seemed to work okay to begin with... later on Bad things(tm) started to happen and well.. I think we should probably double check some of these spares here, in case corrupted parts made it to the fleet."


    By the time you are done, Zigvigix is asking you please call him Ziggy.

    He is so pleased with the work some of you did that he is willing to grant you priority access to some of the Starfinder Society equipment.

    REWARDS

    Level 1 Once during the adventure, each PC can requisition a weapon with an item level up to the PC's level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.

    Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC's level. These consumables cannot have permanent effects, and PCs who don't use them during the course of the scenario must return them at the end of the adventure.

    Level 3 When using the level 1 reward, the weapon can have an item level up to the PC's level + 1.

    Who do you want to help next?

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    "Thanks Ziggy, you're the best Faction Leader!"

    Celita?

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Gunnz nods to Teddington. "I like your way of thinking big-guy. Lets go help Celita."


    Celita, leader of the Dataphiles, feverishly works on the mainframe in the command center of the Master of Stars. “Greetings, I’m Celita of the Dataphiles. You may have known me as Historia-7, though I’ve since stopped using that name due to reasons we don’t have the time to discuss. I think I’ve devised a way to artificially replicate the resonance effects of the Tear relic to help our ships stay in communication and traverse the Drift more precisely.

    I need you to double-check my code for errors and then see if you can shield the network from detection by jinsul sensors.”

    Relevant skills:Computers, Physical Science, or Profession (technician)
    Relevant past adventures to share a story of: any scenario that featured a species descended from the Scoured Stars

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    Sorry guys, I have no skills that can help here.

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    No skills from me either, but perhaps I can aid even though I'm untrained?

    Desha sighs. "If only Kadrical hadn't been able to trace the mentrasi through the Drift, they might not be..."

    Mentrasi:
    1-31 Treading History's Folly

    Aid Computers: 1d20 ⇒ 6


    Sorry, they are all trained only skills so unless you have something special that overrides that you are not able to Aid Another.
    The story does help if no one has the skills.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Gunnz has a look at the computer.

    "Well... lets see.." she says, taking a look at the calculations.

    computers: 1d20 + 10 ⇒ (10) + 10 = 20

    "I remember when I first met one of the races that came from the Scoured Starts.." she says, talking conversationally as she taps at the console.

    On the trail of history:

    "We met these big six legged lizards. Nice folk, but they had forsworn technology. Still kept a bit to be useful, but generally they dumped it all. Who would have thought. "

    She cracks a smile. "You should see the dance moves you can pull off with six limbs though... almost makes me wana be a Skittermander."

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    Not a problem. Just thought I'd throw out the roll in case it could work. Glad the story still contributes something!

    Wayfinders

    LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -

    The Princess isn't that technical either.


    Pleased with your review, Celia outfits the Starfinder Fleet with better weapons-tracking software for targeting Jinsul ships.

    REWARDS
    Level 1 Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

    Level 2 When using the reward above, all of the PCs' gunnery rolls during that round gain that benefit.

    Who do you want to help now?

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    Venture-Captain Arvin!

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    Yeah, let's hit up Arvin!


    Venture-Captain Arvin looks over a group of anxious recruits in the mess hall. “Those green agents are not ready for a battle against an organized foe. Sadly, they’re liabilities when they’re frightened. Talk them through some of your experiences, set them at ease, and help them prepare for the challenges they’ll face ahead. We need them primed and ready for combat if we’re going to win this.”

    Relevant skills: Bluff, Diplomacy, Intimidate, or Profession (any relevant Profession skill)
    Relevant past adventures to share a story of: any scenario that required the PCs to rescue or protect an NPC of interest

    Exo-Guardians

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    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    Well I'm rubbish at all of these. So inspiringly Intimidating pep talk coming up. Bonus for my size haha?

    "New Recruits, when I had to look after an entire Formian meeting, do you think I shook in my boots? Do you think I felt fear? NO I DID NOT! And when you look into the Jinsul Menace, you better not feel fear either, otherwise it's me you'll answer to! ARE WE CLEAR?"

    Intimidation: 1d20 ⇒ 20 Nice.

    #2-05:
    Meeting of Queens adventure


    Realized that we are supposed to finish these before April 1.
    In order to give you a chance at that, I’m going to give you all the remaining missions.
    To help me keep things organized, either quote the mission or put an OOC at the top telling me which one you are performing.
    I will post each of the remaining missions as a separate post so it is easier to quote.


    Iteration-177, the enigmatic android, meets with you in a conference room, as charming as ever. “It appears I finally get to participate in a famed Starfinder adventure! I suspect you still have some desire to seek solace with the divine before heading into battle? I too, know this desire. I’m more than happy to converse, if you’d care to sit and chat.”

    Relevant skills: Culture, Mysticism, or Sense Motive
    Relevant past adventures to share a story of: any scenario featuring Iteration-177
    or a noteworthy religious experience


    Radaszam, leader of the Acquisitives, overlooks a large holographic map of the Scoured Stars system, overlaid with smaller, more detailed maps of terrain on specific planets. “I don’t know about you, but I’m keen to take this fight to the jinsuls on their home turf. We have topographic data collected from our last foray into the Scoured Stars, plus some information on fighting styles our agents have reported from past jinsul encounters. See if you can make sense of it all and formulate a plan of attack.”

    Relevant skills:Culture, Life Science, Mysticism, or Survival
    Relevant past adventures to share a story of:Any scenario featuring combat with an organized, hostile alien force.

    Wayfinders

    LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -
    GM Bret wrote:

    Radaszam, leader of the Acquisitives, overlooks a large holographic map of the Scoured Stars system, overlaid with smaller, more detailed maps of terrain on specific planets. “I don’t know about you, but I’m keen to take this fight to the jinsuls on their home turf. We have topographic data collected from our last foray into the Scoured Stars, plus some information on fighting styles our agents have reported from past jinsul encounters. See if you can make sense of it all and formulate a plan of attack.”

    Relevant skills:Culture, Life Science, Mysticism, or Survival
    Relevant past adventures to share a story of:Any scenario featuring combat with an organized, hostile alien force.

    "The key thing is to familiarize yourself with the weak spots in the hostile physiology, and choose your weapons to target them optimally. I happen to have fought Jinsuls before..."

    Life Science: 1d20 + 13 ⇒ (2) + 13 = 15

    Scenario:
    Fought jinsuls in Four for the First

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    Iteration-177

    I only have Sense Motive here.

    Sense Motive: 1d20 ⇒ 16

    "Well there was one time I had an experience with a Religion of Cultists, specifically of the Devourer, and stopped them destroying a whole planet!"

    Scenario:
    #2-03 The Withering World

    Exo-Guardians

    Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

    Radaszam

    "Ah yes, Jinsuls, time to punk them on their home turf, and while I haven't fought them specifically before, my time against the Gideon Authority should help me with this."

    Survival: 1d20 + 10 ⇒ (5) + 10 = 15

    Scenario:
    #1-24 Siege of Enlightenment

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    VC Arvin

    Desha looks past the venture-captain at the group of junior agents. She lays a hand on Arvin's shoulder and nods, "I'll talk to them."

    If allowed, I'd like to use my Empathy ability (described in my profile) on the group or at least on one member of the group to gain a bonus to my Diplomacy roll below. DC=20 or 10+target's Bluff, whichever is higher

    Sense Motive: 1d20 + 14 ⇒ (1) + 14 = 15 Oh. Well that's alright. This has literally NEVER WORKED FOR ME BECAUSE I CAN'T ROLL!!!

    Stepping in front of the loose gang of scared agents, Desha draws herself up and thinks back to her days serving with the Stewards, years before Jadnura saved her from her life of depression on Akiton after being discharged. She takes a deep breath and wears a stern expression as she barks out, "Alright, Starfinders, time to shake it out and form up! Now, I understand you all are new around here. And because you're new, you're worried what's going to happen to you out there. I can tell you, there is a chance you'll be changed forever on this mission. There's even a chance you won't come back. I was one of the lucky few who made it back after getting trapped in the Scoured Stars the first time we tried going there. But there's two things I can tell you after I went through all that: one, the Society is ready this time, we know our enemy, and we know what we have to do to beat them; and two, no matter what happens while we're out there, the Society will take care of you when you get back. I know most of you haven't seen our recovery facilities, but let me tell you, our organization does not leave you out to dry if you come back hurting. A while back I helped to make sure one of our own was taken care of..."

    Rescued Agent:
    1-30 Survivor's Salvation

    Diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    Iteration-177

    Desha quietly sits with Iteration-177, searching not only her own thoughts, but those of the android as well. "You're a very interesting person, Iteration-177. You always show up in unexpected places..."

    Iteration-177 appearance:
    1-31 Treading History's Folly

    Sense Motive: 1d20 + 14 ⇒ (7) + 14 = 21

    Second Seekers (Jadnura)

    Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
    Found Gear:
    AC

    Radaszam

    "I read the reports from a recent mission to a planet outside the Scoured Stars inhabited by the jinsul. I'm sure there's plenty to learn from that. I remember there was a lot of intel gained about their religious practices..."

    Info on jinsuls:
    1-34 Heart of the Foe (GM credit)

    Mysticism: 1d20 + 12 ⇒ (10) + 12 = 22

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Gunnz sighs as the backlog of important work...backs up.

    "Right, I'm never going get to dance practice if you guys don't work faster." she sighs.

    Iteration's mission

    Gunnz eyes up the android warily. "If there was a god of dancing I think I'd be more interested in the divine." she says. "Otherwise priests always seemed to have a non divine interest in me."
    sense motive: 1d20 + 10 ⇒ (3) + 10 = 13

    Does someone have a list of I-177 scenarios? I may have one for her, but can't recall for this character off the top of my head.

    Radaszam
    "Well, did I ever tell you about the time that I was facing off against the Gideron Authority? That was a close one, let me tell you. Those hobgoblins were organised and they knew how to get the most out of their ships."

    1-24 Siege of enlightenment

    Acquisitives

    Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense
    GM Bret wrote:

    Radaszam, leader of the Acquisitives, overlooks a large holographic map of the Scoured Stars system, overlaid with smaller, more detailed maps of terrain on specific planets. “I don’t know about you, but I’m keen to take this fight to the jinsuls on their home turf. We have topographic data collected from our last foray into the Scoured Stars, plus some information on fighting styles our agents have reported from past jinsul encounters. See if you can make sense of it all and formulate a plan of attack.”

    Relevant skills:Culture, Life Science, Mysticism, or Survival
    Relevant past adventures to share a story of:Any scenario featuring combat with an organized, hostile alien force.

    Did I tell you about my mission on Absalom station, well, mostly it was humans we had to deal with, but one big cult and a big bad large sized alien at the end that would eat us, yeah they were up to no good. mysticism: 1d20 + 8 ⇒ (6) + 8 = 14

    And the other one to impress Iteration-177 Sorry I don't have any good stories to tell you, but I know how good of a technomancer you can be. And starts talking about how android technomancers are the best mysticism: 1d20 + 8 ⇒ (20) + 8 = 28


    As preparations wind down, a stillness settles over the crowd of Starfinders gathered on the command deck of the Master of Stars. First Seeker Jadnura, flanked by nominated First Seeker Luwazi Elsebo and the android Iteration-177, steps forward to an elevated captain’s platform and looks out over the assembled agents. Jadnura’s resonant voice carries across the assembly. “Starfinders! Today we gather not merely as explorers and scholars, but as defenders of the galaxy. Ever since the jinsuls ambushed our rescue mission into the Scoured Stars, they have assailed us and our allies at every turn. The danger the jinsuls present to our friends and homes cannot be ignored. We now know that they intend to awaken the divine being responsible for trapping our first expedition into the Scoured Stars. We know that this scheme threatens not only the Scoured Stars but all the space surrounding it. This leaves us with one mission: break the jinsul fleet and drive them from the Scoured Stars, putting an end to their depredations once and for all. Today we march to war!”

    The Starfinders disperse to their ships and launch into orbit, assembling into either tactical strike formations or vanguards surrounding the larger vessels. The fleet’s synchronized screens flash to life, showing Luwazi Elsebo from her own command station. “We are ready to approach the Scoured Stars system from the outer orbit of the Agillae system’s star. The majority of our fleet will stay together to protect our supplies and support our ground troops, while our field agents are to scout the system and find the most strategic places to engage the jinsuls. Kadrical’s divine herald, Dhurus, is the head of the snake: find where he is hiding so we can direct our full forces against him. Once we close in on him, we can face down Dhurus on equal footing and end this conflict.”

    Luwazi nods to the camera. “Stick together, support each other, and stay the course. We live or die as one today. Good luck, Starfinders. Fleet—activate Drift engines now!” The screen shuts off, and each formation of starships surges forward as a unit, vanishing into the Drift.

    ★ ---- ★ ---- ★ ---- ★

    The Starfinder fleet emerges from the Drift as a single force, the three suns of the Scoured Stars burning brightly against the surrounding void. Moments later, onboard computers ping with streams of incoming data detailing nearby jinsul ships, planets with concentrated industrial activity, and further commands from the First Seekers. Several files emerge on the captains’ screens: briefings of locations where field agents could find useful information about how best to target the jinsul fleet’s weak points.

    Table GMs close out preparations, Part 1 has started.

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