GM Bret’s Outpost III Fate of the Scoured God (Inactive)

Game Master BretI

Maps
Fleet Positions
Aid Token text


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Sovereign Court

It only gives a second action if it's been boosted, which I don't think it has been.

Wayfinders

LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -

Personal: Formian
Ally: Elite Hireling (Diplomacy, Bluff, Intimidate) +12
Social: Society Solidarity (#2-07)
Starship: Improved Drift Engine
Promotional: Campaign Coin
Faction: Wayfinders

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Still, +2 to gunnery is handy. Especially if you fire two guns.

Sovereign Court

That's true


The Festering Blot | Tarnbreaker’s Trail

The Aid Token has not been boosted.

You also have the boosts from Celita (bonus to Gunnery) and Fitch.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Yes, let's use the Aid Token.

We may also want to go ahead and use the level 2 bonus from Celita since we also will get the shot from Gunnz's fly by.


The Festering Blot | Tarnbreaker’s Trail

Alright, Aid Token used.

+2 to all actions in Round 3, because I want to give you a full turn of the bonus.

By the way, since the Magic Officer used Mysticism I did not apply the penalty for scanner malfunctioning.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Sorry for dropping out the last couple rounds. Dh'qa was right to claim that Encourage last round. I was absolutely going to start moving toward "best defense is a strong offense" mode.

As for our next mission, I think we talked about this some before, but I would say we're best equipped for:

Agillae-5 - Recovery Efforts - Investigation mission - Zero-g
Callion-2 - Captive Interview - Interrogation/persuasion mission - Normal gravity

Selfishly, I'm more tempted by the mission on Callion-2, but would also be very happy with (and useful in, I think) the Agillae-5 mission.


The Festering Blot | Tarnbreaker’s Trail

The Starship Combat was a little rough with one person down and no one on Science Officer to rebalance the shields.

You did alright, but as Dh'Qa noted she can not maintain the rate of fire she was doing.

You might want other tables to handle the Starship Combat, focus on the other missions.

Sovereign Court

We were going relatively many posts per day, it's okay that you missed some. I'm glad we had a speedy battle instead of letting it drag out.

Yeah, we clearly don't have a good starship crew. I recently played a rather harrowing Zero-G battle with Dh'Qa, I'm half curious how the rematch would go. But I'm fine with the other mission too.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Shall we go normal gravity first? Get a success then go to zero g just in case?

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz is normally all about space combat, but I've had one and that is all you normally get in any scenario. Agreed we don't really have an ideal skill mix for another, although I could sit in any role (albeit with less bonus).

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Next time you should let someone else pilot sometimes I think and do some science/engineering to optimise shield placement so we have less critical damage I think.

Sovereign Court

The problem with that is that we absolutely need to win initiative to bring our heavy forward guns to Bear. "Normally" I'd want 3 gunners so we can take normal shots instead of expensive broadsides at -2 per gun, a science officer to shuffle around shields and an engineer who can't fail on his divert power checks. We have... less than that :P

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Being a jack of all trades, Gunnz can fill in any role (computers/engineering +10) although not be as good as it as a character specialised in that area.

I tend to agree that winning initiative is the single most important bit of a round. Do that right and you can stay out of the enemies weapons and keep your own facing the right way. That is the reason I try to grab a node for my init checks rather than any other pilot like activity.

Sovereign Court

Yeah if the ships had had more of their weapons in the turret the initiative wouldn't be so crucial. But as you see a turret with rockets is a bit, well..

Silver Crusade

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Hello everyone!

A wild aid token has appeared. It isn't boosted.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Excellent! Well, friends, shall we boost this one since we used the last one that came our way?

Sovereign Court

Let's take a look first at the encounter that comes in


The Festering Blot | Tarnbreaker’s Trail

I seem to be missing one of the player avatars. As soon as all of them are there, I will resolve the patrol.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

@Desha - Bump to put your token on the map!

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Woops! Sorry, forgot to do that part! Token is now on the map.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Guys, not that I don't love a good fight...but in the interest of doing more missions, why don't we just run? We have done what we came to do and this might just end up in chained fights.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I'm good with running if that is an allowable option. This fight is just burning time and resources.


The Festering Blot | Tarnbreaker’s Trail

It is allowed for you to run since you got the intel you needed, I had double-checked with the overseer.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz then happily beats a retreat.

Wayfinders

LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -

Good, let's scamper.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC
Princess Dh'Qa wrote:
Desha Doash wrote:

Desha continues leading the charge, raising her rifle to fire once again on red.

[dice=Pulse rifle]1d20+6 [dice=Damage (So)]1d10

Don't you have weapon specialization?

Part of my archetype (Steward Officer) is that I get weapon proficiency and weapon specialization as bonus feats at 4th and 6th levels. So I’ve got a couple levels here where my damage isn’t super great, especially when I keep rolling 1s, but the decent range and greater damage due makes it even out. Plus, I also have spells to use for real damage. I’m just taking it easy on spells because these specials can tend to be real marathons.


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The Festering Blot | Tarnbreaker’s Trail

Right, I had forgotten about the archetype giving specialization at 6th!

Feel somewhat foolish having forgotten it considering I have a character with that archetype.


The Festering Blot | Tarnbreaker’s Trail

You haven’t used any of the rewards earned at the beginning. Most of them can not be used in the next part of the special.

Might want to look them over.


The Festering Blot | Tarnbreaker’s Trail

For this section of skill checks, do people want me to just move us along once there is a success or give each person a chance at the check?

It is a special, so completing missions is important however the whole reason for playing a special is to have fun and participate in a multi-table event. I don’t want to make people feel we rushed right through something that wanted to contribute to.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Same thing? Give 3 people a chance to do it and then move forward?

I feel like I got a success, hence the question, but happy for others to have a go too :)


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The Festering Blot | Tarnbreaker’s Trail

I was amused that you chose medicine after the series of Intimidation attempts you’ve had.

Asking because it is a total of five checks. Moving forward on the first success probably means it is done in a day or less. Waiting will greatly increase that, but give more people a chance to participate. In person it is fairly easy to do this sort of thing fast, but PbP how you do it can make a huge difference in how long it takes.

That is why I wanted some group consensus on the pacing.

Oh, and I don’t think it is much of a spoiler to say there will be a combat at the end of the skill checks, :)

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

I'd be okay with Teddington's suggestion: we hold to our prior agreement to move on once we have a majority of participation.

Also, looks like the troops have already heard my speech before. Whoops!

Wayfinders

LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -

I personally enjoy it when we're the table that's doing well and that helps pull up the other tables, so I'd be in favor of going forward as soon as we get a success. But I'm okay with the other suggestions too.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Yeah, well I'm much better at Medicine ;)

Well happy to change it to 2 instead of 3 for speed.

A happy medium? Plus if we don't even succeed after 2, we need more anyway!

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I'm happy to move ahead as soon as we have a success. This is PBP, and I know my TZ is quite out from eveyrone else, so please don't wait for me.

Wayfinders

LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -

Well you're the operative, so we'll probably need you to bail us out a couple of times anyway :P

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Well the Princess and I are in Europe, so our TZ is a bit out from the US as well!

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I've held off doing a perception check as I think Deesha is best at that..


The Festering Blot | Tarnbreaker’s Trail
GM Bret wrote:

You haven’t used any of the rewards earned at the beginning. Most of them can not be used in the next part of the special.

Might want to look them over.

Part 3 kicks off on the 26th.

Acquisitives

Male Shirren Bombard Blitz Soldier 12: Init:9, Spd:35, KAC:30, EAC:27, 5 Cold Resistance, SP:144/144, HP:90/90, RP:12/12, Fort:15, Ref:14, Will:12, Perc:11 Blindsense

Does anyone recommend I go towards the steps in case something comes up that way? I mean, we literally outnumber this guy five to one and the picture does not depict a boss.

Wayfinders

LG Female Medium Formian Xenoseeker Soldier 6 (Bombard) | Perc +5 | Init +6 | Speed 30 | EAC 25, KAC 26 | Fort +8, Ref +8, Will +4 | Senses: darkvision 60, blindsense (scent) 30, limited telepathy 30 | SP 16/60, HP 46/46, RP 5/8 | Conditions: -

I'm expecting either some kind of surprise enemy or for this guy to be stronger than he looks.

You can also just try to keep just behind Teddington, he's got a lot more AC than you so it's okay to let him tank.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

There is not a lot of jinsul art out there :-(

Five to one should hopefully make this quick, but remember, if we bunch up, AOEs can do a lot of damage to us as a group.


The Festering Blot | Tarnbreaker’s Trail

If you need a copy of the Drake information, let me know.

Since you have Finest Engines boon, that gives you M10 thrusters instead of the default M8.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

+1 for sky jockey gives us speed 11. We can close, let us hope that means we can finish them off quickly, rather than just get into trouble quickly.


Starship Roles | S2-12 Slides | S2-18 Slides

Incoming Aid Token. Boosted for Allied Offensive.


The Festering Blot | Tarnbreaker’s Trail
Gunnz wrote:
+1 for sky jockey gives us speed 11. We can close, let us hope that means we can finish them off quickly, rather than just get into trouble quickly.

You really needed someone able to scan. With a scan you would know the answer to this.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I checked in on your group, Bret! I love their in-combat banter!

Hmm

Wayfinders

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Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"You totally should have joined our crew Doom Grrl" grins Gunnz.

"After all...us girls just wanna have fun."

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