Bishop Shepherd |
Will: 1d20 + 11 ⇒ (1) + 11 = 12
Reroll: 1d20 + 11 + 5 ⇒ (8) + 11 + 5 = 24
Jayne Munny |
Munny Will save (compulsion): 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
Jayne Munny |
As the team pops into existence in the courtyard, Munny pulls the trigger on Vera, shooting at orange, declaring bane on humans. He puts a bullet between the eyes of the assassin, and reloads, waiting for his next shot, and flies forward 5'.
Vera, Hero, DF, Bane, Haste, DA, Seeking VS vs touch AC: 1d20 + 24 + 2 + 3 + 2 + 1 - 4 + 1 ⇒ (20) + 24 + 2 + 3 + 2 + 1 - 4 + 1 = 49
Crit confirm: 1d20 + 24 + 2 + 3 + 2 + 1 - 4 + 1 ⇒ (10) + 24 + 2 + 3 + 2 + 1 - 4 + 1 = 39
I am assuming this confirms
CI Bullet, DA, DF, Bane: 4d12 + 44 + 32 + 12 + 8 + 4d6 + 4 ⇒ (4, 2, 7, 8) + 44 + 32 + 12 + 8 + (4, 3, 1, 6) + 4 = 135
Vera, Hero, DF, Bane, Haste, DA, Seeking, PBS vs touch AC: 1d20 + 24 + 2 + 3 + 2 + 1 - 4 + 1 ⇒ (4) + 24 + 2 + 3 + 2 + 1 - 4 + 1 = 33
CI Bullet, DA, DF, Bane, PBS: 1d12 + 11 + 8 + 3 + 2 + 4d6 + 1 ⇒ (9) + 11 + 8 + 3 + 2 + (6, 6, 2, 4) + 1 = 52
Grandmaster TOZ |
27 Nym
23 Hayato
21 Munny
20 Bishop
20 KULIK
The mantis mask shatters as Munny's bullet passes through the assassin's head, the armored form crumpling and sinking into the water.
A burning pain strikes each of your foreheads, as you see the symbol of the Mantis God appear as a glowing brand upon your brow.
Bishop Shepherd |
Barring any penalties or debuff:
Bishop levels an arrow with deadly aim at the mantis closest to him blue at point blank range.
ATK: 1d20 + 27 + 6 + 1 + 1 ⇒ (20) + 27 + 6 + 1 + 1 = 55 THREAT
Confirm: 1d20 + 27 + 6 + 1 + 1 ⇒ (10) + 27 + 6 + 1 + 1 = 45 for DMG: 6d6 + 51 + 18 ⇒ (3, 1, 2, 6, 5, 6) + 51 + 18 = 92
Grandmaster TOZ |
27 Nym
23 Hayato
21 Munny
20 Bishop (Fatigued)
20 KULIK
Bishop finds his eyelids growing heavy, the chiming of the bells soothing and relaxing. It does not prevent his arrow from finding an enemy throat, sending another assassin sinking beneath the surface of the pool.
Slam AoO on Hayato: 1d20 ⇒ 18
With preternatural reflexes, the hyakume strikes out as Hayato advances, the eyes along the arm regarding him with an unblinking stare as he dodges narrowly aside.
Kulik |
KULIK activates his judgments (sacred justice, +3 to attack, and sacred destruction, +4 to damage) and targets Green.
Deadly Aim, Point-Blank Shot, sacred justice/destruction judgments, divine favor, haste. Bow has holy.
pew: 1d20 + 25 ⇒ (17) + 25 = 42
dmg: 1d8 + 25 + 2d6 ⇒ (2) + 25 + (5, 4) = 36
Grandmaster TOZ |
Green Init: 1d20 + 4 ⇒ (15) + 4 = 19
Purple Init: 1d20 + 4 ⇒ (10) + 4 = 14
Red Init: 1d20 + 7 ⇒ (17) + 7 = 24
Yellow Init: 1d20 + 7 ⇒ (13) + 7 = 20
27 Nym
24 Red
23 Hayato
21 Munny
20 Bishop (Fatigued)
20 Hyakume
20 KULIK
20 Yellow
19 Green (Damage: 36)
14 Purple
Kulik snakes an arrow into the side of his target as the assassins begin to move in response, but the assassin remains standing on the water.
Nym is up! Will saves will need to be rolled at the start of your turn.
Nymathor the Enchanter |
Will save: 1d20 + 16 ⇒ (16) + 16 = 32 +8 vs mind-effecting.
Knowledge Arcana: 1d20 + 30 ⇒ (14) + 30 = 44
"Beware! There's additional magic within the bells! Do not let them ring!" Nym says, securely from the comfort of invisibility.
He then quickly recites a spell that he has perfected, looking to hold the Hyakume in place. Suspecting that this creature will resist his magic, he mixes some dweomer's essence into the incantation.
Cast Persistent Quickened Hold Monster on the Hyakume. DC 30 Will save (rolling twice and taking the worse result)
SR check for Hold Monster (if needed): 1d20 + 20 + 5 ⇒ (1) + 20 + 5 = 26
Eww... fine. Assuming it truly does have SR, have my re-roll.
SR check for Hold Monster (if needed): 1d20 + 20 + 5 + 3 ⇒ (8) + 20 + 5 + 3 = 36
Nym then considers his other spellcasting options...
Cast Maze. No save, but SR check if needed follows
1d20 + 20 ⇒ (8) + 20 = 28
Grandmaster TOZ |
Will Save: 2d20 ⇒ (15, 9) = 24
Nym resists the lull of the bells as he freezes the Master in place, before beginning another enchantment. His target turns, marching forward as the unholy symbol around their neck glows. Gesturing a hand, Munny feels an ill aura falling over him.
27 Nym
24 Red
23 Hayato
21 Munny
20 Bishop (Fatigued)
20 Hyakume
20 KULIK
20 Yellow
19 Green (Damage: 36)
14 Purple
Will save from Munny, then bolded can act after another Will save against the bells.
Kulik |
KULIK Will save: 1d20 + 16 ⇒ (16) + 16 = 32
KULIK will activate bane vs. humans, then shift to PURPLE since Green will soon succumb to Hayato's blade. YELLOW if Purple falls.
Deadly Aim, Manyshot/Rapid Shot, sacred justice/destruction judgments, divine favor, bane, haste. Bow has holy.
Manyshot: 1d20 + 23 ⇒ (11) + 23 = 34
Manyshot: 2d8 + 48 + 4d6 + 8d6 ⇒ (4, 6) + 48 + (2, 4, 6, 6) + (2, 5, 2, 3, 6, 4, 5, 4) = 107
Rapid Shot: 1d20 + 23 ⇒ (12) + 23 = 35
Rapid Shot: 1d8 + 24 + 2d6 + 4d6 ⇒ (3) + 24 + (4, 3) + (2, 6, 6, 3) = 51
secondary: 1d20 + 18 ⇒ (5) + 18 = 23
secondary: 1d8 + 24 + 2d6 + 4d6 ⇒ (6) + 24 + (2, 1) + (5, 6, 5, 4) = 53
tertiary: 1d20 + 13 ⇒ (2) + 13 = 15
tertiary: 1d8 + 24 + 2d6 + 4d6 ⇒ (6) + 24 + (5, 1) + (4, 4, 4, 6) = 54
Jayne Munny |
Will against enchantment: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
will against ongoing effect: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
spellcraft: 1d20 + 23 ⇒ (1) + 23 = 24
Assuming only the targets I can now see are active
Munny will shoot red, saying. "Why, now, you shouldn't have ought to have done that."
Red until he falls, then green.
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 24 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (16) + 24 + 2 + 3 + 2 + 1 - 2 - 4 = 42 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (12) + 11 + 8 + 3 + 2 + (5, 6, 3, 2) = 52
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 24 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (1) + 24 + 2 + 3 + 2 + 1 - 2 - 4 = 27 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (4) + 11 + 8 + 3 + 2 + (3, 1, 4, 4) = 40 At least with greater Reliable this isn't a misfire
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 24 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (7) + 24 + 2 + 3 + 2 + 1 - 2 - 4 = 33 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (4) + 11 + 8 + 3 + 2 + (3, 3, 5, 5) = 44
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 19 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (17) + 19 + 2 + 3 + 2 + 1 - 2 - 4 = 38 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (3) + 11 + 8 + 3 + 2 + (5, 4, 5, 1) = 42
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 14 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (15) + 14 + 2 + 3 + 2 + 1 - 2 - 4 = 31 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (12) + 11 + 8 + 3 + 2 + (5, 3, 4, 4) = 52
Grandmaster TOZ |
Will Save: 2d20 ⇒ (7, 7) = 14
Kulik eliminates two more assassins as Hayato redirects his anger against the closest unparalyzed enemy. The Master shudders, but fails to overcome the compulsion. Mummy sights in on Red in case Nym fails to overcome the assassin's willpower.
27 Nym
24 Red
23 Hayato
21 Munny
20 KULIK
20 Hyakume
20 Bishop (Fatigued)
19 Green (Damage: 66)
Bishop is up, with some initiative changes! Munny is delaying per the Slack discussion.
Bishop Shepherd |
"Tonight you dine in hell!"
Bishop, drawing arrows from his efficient quiver rains vengeance upon the enemy. Starting at red, moving to green if he drops.
Mulitshot: 1d20 + 26 + 6 + 1 ⇒ (9) + 26 + 6 + 1 = 42 for DMG: 2d8 + 34 + 12 ⇒ (8, 1) + 34 + 12 = 55
Rapid shot: 1d20 + 26 + 6 + 1 ⇒ (12) + 26 + 6 + 1 = 45 for DMG: 1d8 + 17 + 6 ⇒ (6) + 17 + 6 = 29
2: 1d20 + 21 + 6 + 1 ⇒ (7) + 21 + 6 + 1 = 35 for DMG: 1d8 + 17 + 6 ⇒ (2) + 17 + 6 = 25
3: 1d20 + 16 + 6 + 1 ⇒ (13) + 16 + 6 + 1 = 36 for DMG: 1d8 + 17 + 6 ⇒ (4) + 17 + 6 = 27
4: 1d20 + 11 + 6 + 1 ⇒ (18) + 11 + 6 + 1 = 36 for DMG: 1d8 + 17 + 6 ⇒ (4) + 17 + 6 = 27
Haste: 1d20 + 26 + 6 + 1 ⇒ (7) + 26 + 6 + 1 = 40 for DMG: 1d8 + 17 + 6 ⇒ (3) + 17 + 6 = 26
I'm absolutely CRUSHED until Saturday.
Grandmaster TOZ |
1d20 ⇒ 20
Munny and Bishop eliminate the assassins after Nym's spell fails to take hold.
28 Munny
27 Nym
23 Hayato
20 KULIK
20 Hyakume
20 Bishop (Fatigued)
Bolded party members are up!
Hayato- |
Attack1: 1d20 + 15 ⇒ (6) + 15 = 21 Damage: 1d6 + 14 ⇒ (1) + 14 = 15
Attack2: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d6 + 14 ⇒ (2) + 14 = 16
Attack3: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d6 + 14 ⇒ (6) + 14 = 20
Haste: 1d20 + 15 ⇒ (20) + 15 = 35 Damage: 1d6 + 14 ⇒ (4) + 14 = 18
Crit Confirm: 1d20 + 15 ⇒ (18) + 15 = 33 Damage: 1d6 + 14 ⇒ (1) + 14 = 15
Nymathor the Enchanter |
It's not called out, but I'm guessing Hayato went after the Hyakume with non-lethal damage.
"We need to stop the bells from ringing. And Hayato, please stop when that thing becomes unconscious. I have magic to perform."
Nym then activates his Aura of Despair, fully expecting he will soon be casting a charm on the creature.
Jayne Munny |
”How should we do that, Nym? ” asks Munny.
He will fly over to the bells and see if there is an obvious way to stop them from ringing
Will: 1d20 + 20 ⇒ (13) + 20 = 33
Nymathor the Enchanter |
Will save: 1d20 + 16 ⇒ (1) + 16 = 17 Forgot to do that. This is fun.
"Do any of you have magical silence at your command? If not, incapacitate the Hyakune and let's get out of the room."
Jayne Munny |
"Good. Kulik, cast the silence upon yourself, and we'll use it as protection. We don't need to stop the bells, we need to stop hearing the bells!" yells out Munny.
"Nymanthor, I assume you'll need to cast your spell outside of the radius. Once we are safe, I can cast lesser restoration as needed."
Grandmaster TOZ |
2d20 ⇒ (17, 11) = 28
Kulik begins to cast a spell, resisting the lull of the bells. Still need the will save.
28 Munny
27 Nym (Fatigued)
23 Hayato
20 KULIK
20 Hyakume (Damage: 64)
20 Bishop (Fatigued)
Party is up!
Hayato- |
More non-lethal damage on the hyakume.
Will: 1d20 + 18 ⇒ (3) + 18 = 21
Attack1: 1d20 + 15 ⇒ (10) + 15 = 25 Damage: 1d6 + 17 ⇒ (4) + 17 = 21
Attack2: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d6 + 17 ⇒ (5) + 17 = 22
Attack1: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d6 + 17 ⇒ (6) + 17 = 23
Haste: 1d20 + 15 ⇒ (5) + 15 = 20 Damage: 1d6 + 17 ⇒ (6) + 17 = 23
Bishop Shepherd |
I will burn a Resolve point to remove the fatigue.
For a split second I thought we were playing Starfinder.
Bishop starts drawing blunt arrows from his pack and eyeing the openings on the other side of Hayato.
Multishot: 1d20 + 26 + 4 + 1 - 4 ⇒ (19) + 26 + 4 + 1 - 4 = 46 THREAT
Confirm: 1d20 + 26 + 4 + 1 - 4 ⇒ (17) + 26 + 4 + 1 - 4 = 44 for DMG: 4d8 + 68 + 16 ⇒ (2, 3, 3, 5) + 68 + 16 = 97
Rapid shot: 1d20 + 26 + 4 + 1 - 4 ⇒ (16) + 26 + 4 + 1 - 4 = 43 for DMG: 1d8 + 17 ⇒ (4) + 17 = 21
2: 1d20 + 21 + 4 + 1 - 4 ⇒ (18) + 21 + 4 + 1 - 4 = 40 for DMG: 1d8 + 17 + 4 ⇒ (5) + 17 + 4 = 26
3: 1d20 + 16 + 4 + 1 - 4 ⇒ (17) + 16 + 4 + 1 - 4 = 34 for DMG: 1d8 + 17 + 4 ⇒ (8) + 17 + 4 = 29
4: 1d20 + 11 + 4 + 1 - 4 ⇒ (19) + 11 + 4 + 1 - 4 = 31 THREAT
Confirm: 1d20 + 11 + 4 + 1 - 4 ⇒ (2) + 11 + 4 + 1 - 4 = 14 for DMG: 1d8 + 17 + 4 ⇒ (7) + 17 + 4 = 28
Haste: 1d20 + 26 + 4 + 1 - 4 ⇒ (2) + 26 + 4 + 1 - 4 = 29 for DMG: 1d8 + 17 + 4 ⇒ (7) + 17 + 4 = 28
Grandmaster TOZ |
Bishop unleashes a flurry of arrows, pausing as his third shot draws blood. Hayato takes a moment to remove the fatigue from his mind rather than cause further damage.
28 Munny
27 Nym (Fatigued)
23 Hayato
20 KULIK
20 Hyakume (Damage: 218 NL, 21L, Unconscious)
20 Bishop (Fatigued)
Bishop still needs a Will save to avoid becoming Exhausted.
Grandmaster TOZ |
The effort of putting down the master leaves Bishop exhausted, his eyelids drooping even lower.
28 Munny
27 Nym (Fatigued)
23 Hayato
20 KULIK
20 Hyakume (Damage: 218 NL, 21L, Unconscious)
20 Bishop (Exhausted)
Jayne Munny |
will: 1d20 + 20 ⇒ (8) + 20 = 28
Munny delays, while the team tries to determine what to do about the ringing. He wonders, 'Can I shoot the clapper of one of the bells with an adamantine bullet.'
He loads and fires a single adamantine bullet. He calmly takes as shot at the clapper on the bell nearest him.
Vera, Hero, DF, Haste, DA, PBS Seeking VS: 1d20 + 24 + 2 + 3 + 1 - 4 + 1 ⇒ (4) + 24 + 2 + 3 + 1 - 4 + 1 = 31 Adamantine Bullet, DA, DF, Bane: 3d12 + 11 + 8 + 3 + 1 ⇒ (1, 4, 3) + 11 + 8 + 3 + 1 = 31
Grandmaster TOZ |
Munny strikes the bell with his shot, causing a discordant chime to echo through the room. Hayato feels dark energy wash over him with the noise.
Negative Energy Damage on Hayato: 4d8 + 16 ⇒ (3, 3, 4, 8) + 16 = 34 Will save for half.
28 Munny
27 Nym (Fatigued)
23 Hayato
20 KULIK
20 Hyakume (Damage: 218 NL, 21L, Unconscious)
20 Bishop (Exhausted)
Kulik |
KULIK drops the arrow on which he cast the silence (shown on map) and moves toward the next bell.
KULIK Will save: 1d20 + 16 ⇒ (12) + 16 = 28
Drop for free, move action to fly over, Standard action to begin casting another silence spell.
Grandmaster TOZ |
Kulik brings forth a globe of silence, blocking out the ringing of the bells, before moving to engage a second one. The discordant clang of Munny's shot on the steel bell seems to disrupt the soft chiming, as Kulik feels no further sleepiness attempt to take over him.
28 Munny
27 Nym (Fatigued)
23 Hayato (Damage: 34 or 17)
20 KULIK
20 Hyakume (Damage: 218 NL, 21L, Unconscious)
20 Bishop (Exhausted)
Nymathor the Enchanter |
Will save: 1d20 + 16 ⇒ (12) + 16 = 28
Nym flies into the area of silence. He gestures at the Hyakume and makes a dragging gesture to anyone who is watching him.
Grandmaster TOZ |
Will Save: 2d20 ⇒ (19, 17) = 36
Nym resists the lull of the bells and places himself within Kulik's silence, making hand motions to the party.
28 Munny
27 Nym (Fatigued)
23 Hayato (Damage: 34 or 17)
20 KULIK
20 Hyakume (Damage: 218 NL, 21L, Unconscious)
20 Bishop (Exhausted)
No Will saves needed at this time!
Grandmaster TOZ |
Hayato resists the worst of the negative energy damage from Munny's rung bell.
Jayne Munny |
Munny sees Hayato talking, but cannot understand what he is saying.
Sense Motive: 1d20 + 34 ⇒ (18) + 34 = 52
But he gets the gist of it, and shrugs, as he knows his words won't be heard.
Bishop Shepherd |
Trying to resist the exhaustion, but not finding a path forward, Bishop tries to continue the withering fire.
Multi/rapid/deadly v. Yellow
M: 1d20 + 26 + 6 + 1 - 6 ⇒ (19) + 26 + 6 + 1 - 6 = 46 THREAT
Confirm: 1d20 + 26 + 6 + 1 - 6 ⇒ (11) + 26 + 6 + 1 - 6 = 38 for DMG: 2d8 + 34 - 6 + 2d8 + 17 - 6 ⇒ (5, 5) + 34 - 6 + (4, 6) + 17 - 6 = 59
R: 1d20 + 26 + 6 + 1 - 6 ⇒ (8) + 26 + 6 + 1 - 6 = 35 for DMG: 1d8 + 17 - 3 ⇒ (5) + 17 - 3 = 19
2: 1d20 + 21 + 6 + 1 - 6 ⇒ (18) + 21 + 6 + 1 - 6 = 40 for DMG: 1d8 + 17 - 3 ⇒ (2) + 17 - 3 = 16
3: 1d20 + 16 + 6 + 1 - 6 ⇒ (4) + 16 + 6 + 1 - 6 = 21 for DMG: 1d8 + 17 - 3 ⇒ (7) + 17 - 3 = 21
H: 1d20 + 26 + 6 + 1 - 6 ⇒ (13) + 26 + 6 + 1 - 6 = 40 for DMG: 1d8 + 17 - 3 ⇒ (8) + 17 - 3 = 22
Jayne Munny |
Seeing that purple is still standing, Munny decides to take care of that problem. Purple until he drops, then yellow if still standing
Vera (assumes GMW, Heroism, Divine Favor, Bane, haste)
Rapid Shot, Deadly Aim (Range 80')
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 24 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (2) + 24 + 2 + 3 + 2 + 1 - 2 - 4 = 28 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (2) + 11 + 8 + 3 + 2 + (1, 4, 6, 6) = 43
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 24 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (17) + 24 + 2 + 3 + 2 + 1 - 2 - 4 = 43 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (5) + 11 + 8 + 3 + 2 + (2, 2, 1, 5) = 39
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 24 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (8) + 24 + 2 + 3 + 2 + 1 - 2 - 4 = 34 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (3) + 11 + 8 + 3 + 2 + (2, 3, 6, 5) = 43
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 19 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (17) + 19 + 2 + 3 + 2 + 1 - 2 - 4 = 38 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (10) + 11 + 8 + 3 + 2 + (1, 3, 4, 6) = 48
Vera, Hero, DF, Bane, Haste, RS, DA, Seeking vs TAC: 1d20 + 14 + 2 + 3 + 2 + 1 - 2 - 4 ⇒ (3) + 14 + 2 + 3 + 2 + 1 - 2 - 4 = 19 CI Bullet, DA, DF, Bane: 1d12 + 11 + 8 + 3 + 2 + 4d6 ⇒ (10) + 11 + 8 + 3 + 2 + (5, 3, 5, 4) = 51
Jayne Munny |
Figuring that Hayato has by far is the strongest of the team, Munny hands him a potion of ants haul and indicates he should drag the creature out of the courtyard.