Iron Fellowship’s Passing the Torch (Inactive)

Game Master TriOmegaZero



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Discuss!

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

I have a few options. I enjoy playing all of them, Castamir most of all, but Sareth has 9th level magic....

Low Tier: Frag, level 13 Barbarian (Invulnerable Rager)

Mid Tier: Bishop and Timber level 16 Ranger (archer)

High Tier: Castamir... he's..... a character, and a level 17 sorcerer. Sareth is a level 18 cleric of Sarenrae and also a lot of fun from a tactical perspective.


Male Human Consultant/21

Ok, so I think all of my options are around level 15. Rogue and a wizard. I'm going to check and will update


My options are a level 14 warrior and... that is all. I only have 1 character in this range.


Table Maps | On Hiatus |

I’m up on 12-13 and 14-15, so that’s no problem. If there is another seeker option you want to get leveled on, we can look at that too.


2 people marked this as a favorite.

Well this is a problem: the paperwork for this character is nowhere to be found.

edit: crisis averted.


Male Human Consultant/21

Rogue is 15 and Wizard is 16. I also have a 12th level Bard.


When is this supposed to start?


Table Maps | On Hiatus |

Well, it can't start until people decide on characters. I only see two players registered to the campaign and no characters. You'll also want to decide if four is enough or if you want to recruit another player. I'm willing to go up to six but that tends to make it a breeze challenge wise.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Still in. Will bring the ranger to make things more efficient in picking. Ready to play. (Will need to update Paizo profile though.)


Table Maps | On Hiatus |

I am off work for the next week and have all the time needed to get us started. I will start cleaning up some maps tonight.


Since I've never done PBP before, how does this work?


Table Maps | On Hiatus |

Ah, jumping into the deep end with it then. :) My usual style is to post everything in character (roleplay and actiosn) in the Gameplay thread, while using the Discussion thread here for out of character table talk. The (ooc) markup tag is fine for minor clarifications in the gameplay thread but should be used sparingly went possible. This makes sure that the flow of the game is preserved and the gameplay thread doesn't get bogged down with rules discussions. That's what this thread is for instead.

There are some common conventions in the format such as using the (b) tag for character speech. I like to post up spoiler tags with instructions on who can open them based on die results and the like. Part of the balancing act of PbP is allowing players time to respond versus keeping the game moving. I tend to be on every day, so when the party isn't in sync with that, I have to balance delaying my responses for slower players versus leaving faster ones hanging.

Assuming you have played The Goblinblood Dead or Decline of Glory, both of those were fairly successful runs that can give you a solid idea of how PbP runs.


Table Maps | On Hiatus |
Quote:

Guidelines For My PbP Players

_____________________________________

Update Expectations: For most games, I expect at least one post per weekday and one per weekend. Individual schedules can be accommodated as long as you let me know when to expect radio silence. Family emergencies always take precedence, so just let me know when you can. If we are not in a module or organized gameday, I am okay with a slower pace so long as the table is in agreement. I don't expect you to keep up with my pace, just that you are participating and not causing delays.

Botting Guidelines: I will generally avoid taking actions for your characters unless they are harmless or likely to avoid obvious harm. (I will not make you stand in a fire waiting for a response.) If you have instructions on your profile I will follow them as best I can. Character abilities will be used to the best of my knowledge and consumables will be avoided unless direly needed.

Dice Rolling: Generally speaking, dice should be rolled in the order asked for. If your character needs to make two saves, please roll them in the order mentioned (e.g. you need a Fort and Will save, the Fort comes first) or listing what they are against if mentioned (e.g. I roll save vs the swarms disease and then vs distraction). If you have companion creatures, PC rolls first, then companion. For percentile dice, high is good and low is bad. A 20% miss chance means the attack misses on 1-20 and hits on 21-100. A 50% chance means 1-50 fails and 51-100 succeeds.

Combat Flow: I generally roll perception and initiative for the table, then allow the players to roll the rest of their characters checks. If we are in time sensitive situations I may choose to roll your saves when actions occur and ask for confirmation of any rerolls or missed modifiers. Dice are openly rolled except for the usual hidden checks like Stealth and Bluff. I may use an unmodified roll in the open for some opposed checks as I feel appropriate.

Knowledge Checks: In most cases, I will try to post spoilers with the type of check needed when opportunities come up. You do not have to wait to try rolling a check, but I may not have anything useful to offer when you do. If you roll a check before something relevant comes up, I will try to honor that roll when the opportunity arrives. When IDing a creature, I count the creature type and name as the first useful piece of information. You may ask about other items as per the Knowledge skill and other PCs do not have to beat the DC by 5 to get more information after the first success. (Only the first PC to ID the creature gets stuck with the name/type as their first item.)

Table Information: The map slides for the table will be linked in my tag line for ease of access. I include a tracker on each with space for chronicle information as well as tokens. There is also a space to mark whether or not you still have a reroll for supported items. Please have those filled out by the end of the game, with character level done by game start to help determine APL. You should also see the init and perception macros for the party there as well.

Chronicles: All chronicles will be hosted on Dropbox and linked in the discussion when complete. I generally do not delete chronicles as they take up very little space, so if you need to find them again, check there. If I have taken them down when you look for them, feel free to message me for a replacement.

Credit to GM TOP and GM Granta for inspiration.

If you need to find this writeup again, it is on my GMTOZ profile page.


Male Human Consultant/21

If the warrior is 14 and we have a 15th level ranger then I will bring Nym. He is 15 or 16

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

Nym is level 16. But he's also already played Part 1 (I was helping make a table at Carnage on the Mountain), so I'd be doing that one for no credit.


Table Maps | On Hiatus |

Sad. Part 1 has some fun surprises.

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

True, but it's okay. I will still have fun, and will get to see how this plays out!


Do we have an idea for a start date for this one?


Table Maps | On Hiatus |

The following questions remain to be answered:

1. Which characters are playing?

2. Are four PCs enough or do you want to recruit another player?

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

I'm still planning to play this wizard. And I am good with 4

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Dusting off from retirement cos duty calls dot.


Level 14 warrior for me. More people is always better but I'm happy with 4.


Table Maps | On Hiatus |

Adding a 5th will keep the encounters intact, where the 4 player adjustment reduces a lot to 4v1s that probably won't be very dynamic. Most of the fights are interesting, but only a couple are deadly. There was definitely some pucker factor at GenCon, so it is up to you guys how comfortable you feel with party comp and tactics.

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

So the current mix is:
- Hayato, 14th level multiclass Warrior (Tank)
- Bishop, 15th level Ranger (Archer, with Wolf Tank)
- KULIK, 15th level Inquisitor (Archer)
- Nym, 16th level Wizard (Controller)
APL 15

So yes, a 5th might help. But with some smart planning and the right consumables we'll be fine. And worst case Nym will teleport to do shopping. I'm good with this.

That said, if the GM says we should have a 5th then okay. Any idea who?

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Bishop spends his downtime working as a hunter in his Lodge:
Survival (Day Job): 1d20 + 22 ⇒ (8) + 22 = 30


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Knowing Kulik and that you guys are used to working together, I believe you’ll be fine now that I have reviewed the four player adjustment. Briefing will begin within 24 hours.

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

Was just chatting with GM Toz, and he invited me in, assuming you will have me.

Have to update my profile... but Munny is a “Lawman of Abadar”, a gunslinger inquisitor

He’s good in a fight, and has some decent skills to boot.

He is level 16, so we will lose the 4 player adjustment at the least.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

w00T! Welcome aboard, Silbeg! :-D

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

day job: craft alchemy: 1d20 + 12 ⇒ (14) + 12 = 26


Table Maps | On Hiatus |
Timber the Boon Wolf wrote:
Timber, abused by foul magics, does his best to avoid the worst of it.

Wolf please, we all use the same spell lists. :P

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