GM Jhaeman's "The Many Fortunes of Grandmaster Torch" (Inactive)

Game Master Jhaeman

PFS1 # 0-14 [Tier 3-4]

Maps & Handouts


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The merchant looks a bit nervous for the first time, realising just how outnumbered he is and with no easy escape route.

Saldin Marafi is shaken for one round.


Initiative (Round 2)

Angry Magic Tree
Gillie

Saldin Marafi
Bennett
Avi
Bodyguards
Sadaf
Kolris

Bold may go!

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

I’m basing this off the rules on oversized weapons - since the medium-sized quarterstaff is already a two-handed weapon for a medium-sized creature, a small creature like Angry Magic Tree simply can’t use it.

Angry Magic Tree throws the stick on the ground in anger, grabbing a rusty pipe and swinging at the guard in front of her with wild abandon!

‘Club’, Power Attack: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
Bludgeoning damage (two-handed), Power Attack: 1d4 + 10 ⇒ (1) + 10 = 11

Possibly provokes for picking up something, but cover should at least prevent the AoO from Blue.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie grabs a bottle from his satchel then moves around Salin to position himself on the other side to Bennett, leaving a wide berth to avoid any attacks while moving.


As Angry Magic Tree grabs a rusty pipe and swings, the guard swings at the exact same time--and in the scrum, neither connects.

The guard missed with his attack of opportunity--badly!

GM Dice:

AoO w/ PA vs AMT: 1d20 + 1 ⇒ (1) + 1 = 2


Saldin Marafi tries to carve a path free to the door--and his remaining bodyguards! He tries to stab Angry Magic Tree but the blade only shears off meaningless bark.

Saldin has done a 5' step and then an attack. I didn't factor the Shaken condition into the attack roll below, but suffice it to say, it missed anyway!

GM Dice:

Attack w/ C.E. vs. AMT: 1d20 + 5 ⇒ (3) + 5 = 8


Initiative (Round 2)

Angry Magic Tree
Gillie
Saldin Marafi
Bennett
Avi

Bodyguards
Sadaf
Kolris

Bold may go!

The Concordance

Male CN Ganzi Mongrel Mage 4 | HP 26/26 | AC 17* T12 FF15* | CMB+1 CMD 13 | F+4 R+4 W+5 | Init+6 | Darkvision 60 ft; Perc+0, SM+2 | Speed 30ft | Mongrel Reservoir: 7/7 | Active Bloodline: Starsoul (Minute Meteors: 5/7) | Quibble: 1/1 | Spells: 1st 5/7, 2nd 2/4 | Active conditions: shield (4m)

It’s getting tight in here... Magic Tree can you push them back?

He begins to attempt to cast a defensive spell...

concentration, cast defensively, DC17: 1d20 + 7 ⇒ (1) + 7 = 8

But is distracted by the merchant being so close to him now.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Bennett will delay as there is quite a bit of traffic.


Trying to carve an exit for their master, both of Saldin Marafi's bodyguards focus their attacks on Angry Magic Tree! One manages to slip through the leshy's defenses for a resounding "thwack!"

Angry Magic Tree, you take 7 points of damage.

GM Dice:

Blue Attack w/ P.A. vs. AMT w/ cover: 1d20 + 1 ⇒ (19) + 1 = 20

Yellow Attack w/ P.A. vs. AMT: 1d20 + 1 ⇒ (5) + 1 = 6

damage: 1d6 + 3 ⇒ (4) + 3 = 7


Initiative (Round 2)

Angry Magic Tree
Gillie
Saldin Marafi
Bennett
Avi
Bodyguards
Sadaf
Kolris

Bold may go!

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf is helpless!

“I cannot do anything!“ he shouts in confusion.

Delays


I'm going to bot Kolris as doing total defense.


Initiative (Round 3)

Angry Magic Tree
Gillie

Saldin Marafi
Bennett
Avi
Bodyguards
Sadaf
Kolris

Bold may go!

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Club, PA: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Bludgeoning damage, PA: 1d4 + 7 + 3 ⇒ (2) + 7 + 3 = 12

Snarling like a rampaging dinosaur of bramble and thorn, the leshy continues to swing wildly at the guards. ”YOU NO COME IN!” she bellows to the two men outside.

Sadaf, you still have your dino companion, right?

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie steps after the merchant, claws and teeth lashing out at him.
I am including the bonus from the flank in my attack rolls
Attack Claw1: 1d20 + 9 ⇒ (7) + 9 = 16
Attack Claw2: 1d20 + 9 ⇒ (15) + 9 = 24
Attack Bite: 1d20 + 9 ⇒ (2) + 9 = 11
Attack Tail Blade: 1d20 + 5 ⇒ (12) + 5 = 17

Damage Claw1: 1d4 - 1 + 1d6 ⇒ (1) - 1 + (3) = 3
Damage Claw2: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (2) = 4
Damage Bite: 1d3 - 1 + 1d6 ⇒ (1) - 1 + (1) = 1
Damage Tail Blade: 1d2 - 1 + 1d6 ⇒ (1) - 1 + (6) = 6

If Saldin Marafi goes down any remaining attacks will be aimed at the nearest guard. Please take the flack bonus and sneak attack damage off


Gillie, just before I resolve everything, did you have to do a move action to get into that flanking position or were you already close enough to do a 5' step and a full-attack?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Rather than total defense, can we treat that bot as a delay, so that I can still act for Kolris?

Kolris follows Saldin as the merchant begins to flee. "Sorry bud, you're not leaving before we get what we came for." He reaches out and attempts to swipe the man's rapier straight out of his hand!

Actions:

Move: 10'
Standard: attack (disarm) Saldin (provokes AoO)

Combat maneuver (disarm): 1d20 + 5 ⇒ (7) + 5 = 12

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

5ft step. I hadn't realized my movement last round hadn't been shown on the map. Sorry about that

wrote:
Gillie grabs a bottle from his satchel then moves around Salin to position himself on the other side to Bennett, leaving a wide berth to avoid any attacks while moving.


The bodyguards manage to duck under Angry Magic Tree’s furious swings. Gillie darts into the fray and launches himself at Saldin Marafi, leaving the merchant bloodied but still standing. Kolris tries to grab the rapier right out of Saldin’s hands, but the swordsman moves it away too quickly.

Kolris, I’ll let you take the disarm attempt now (as a delay from last round), but it will be your turn for the round.


"Get out of the way you stupid tree!" Saldin Marafi shouts, stabbing at the vine leshy blocking the doorway. But his rapier bends and almost breaks as it strikes a patch of rough bark on the Pathfinder!

GM Dice:

Attack w/ C.E. vs. A.M.T.: 1d20 + 5 ⇒ (1) + 5 = 6


Initiative (Round 3)

Angry Magic Tree
Gillie
Saldin Marafi
Bennett
Avi

Bodyguards
Sadaf
Kolris

Bold may go!

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Bennett backs up a bit to maybe allow the bottleneck to relieve.

The Concordance

Male CN Ganzi Mongrel Mage 4 | HP 26/26 | AC 17* T12 FF15* | CMB+1 CMD 13 | F+4 R+4 W+5 | Init+6 | Darkvision 60 ft; Perc+0, SM+2 | Speed 30ft | Mongrel Reservoir: 7/7 | Active Bloodline: Starsoul (Minute Meteors: 5/7) | Quibble: 1/1 | Spells: 1st 5/7, 2nd 2/4 | Active conditions: shield (4m)

Avi's eyes begin to glow an electric blue, and he reaches through the branches of Angry Magic Tree to touch his makeshift "club".

[standard] Thunderstaff of AMT's "club"

Thunderstaff (Sp):
At 1st level, you can touch a weapon as a standard action, giving it the shock property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the shocking burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Shocking Burst weapon property.
------------------

He then takes a step back away from Angry and the merchant.

[5' step] NW

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield
GM Jhaeman wrote:

Kolris, I’ll let you take the disarm attempt now (as a delay from last round), but it will be your turn for the round.

Yup, that's how a delay should work. Kolris' initiative should now be reset to the position he just acted from after delay (to me, this looks like right after Gillie and before Saldin).


As Bennett backs out of the fray, Avi tries to transfer electrical energy to his leshy companion's rusty pipe--but nothing seems to happen! And worse, Saldin Marafi's rapier darts out and grazes the ganzi's arm.

Avi, don't forget about the anti-magic field. And trying a spell-like ability before you move away unfortunately provokes an AoO from Saldin Marafi. You take only 2 points of damage though.

GM Dice:

Attack roll w/C.E. vs. Avi: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Saldin Marafi's bodyguards continue their attack on Angry Magic Tree, but the leshy remains impervious to their blows!

GM Dice:

Attack # 1 (no P.A.) vs. AMT w/ cover: 1d20 + 2 ⇒ (8) + 2 = 10
Attack # 2 w/ P.A. vs. AMT: 1d20 + 1 ⇒ (3) + 1 = 4


Initiative (Round 3)

Angry Magic Tree
Gillie
Kolris
Saldin Marafi
Bennett
Avi
Bodyguards
Sadaf

Bold may go!

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf is still inconclusive and delays.

Ahh! I should have brought Danduun! he thinks in anger.


Initiative (Round 4)

Angry Magic Tree
Gillie
Kolris

Saldin Marafi
Bennett
Avi
Bodyguards
Sadaf

Bold may go!

The Concordance

Male CN Ganzi Mongrel Mage 4 | HP 26/26 | AC 17* T12 FF15* | CMB+1 CMD 13 | F+4 R+4 W+5 | Init+6 | Darkvision 60 ft; Perc+0, SM+2 | Speed 30ft | Mongrel Reservoir: 7/7 | Active Bloodline: Starsoul (Minute Meteors: 5/7) | Quibble: 1/1 | Spells: 1st 5/7, 2nd 2/4 | Active conditions: shield (4m)
GM Jhaeman wrote:

As Bennett backs out of the fray, Avi tries to transfer electrical energy to his leshy companion's rusty pipe--but nothing seems to happen! And worse, Saldin Marafi's rapier darts out and grazes the ganzi's arm.

Avi, don't forget about the anti-magic field. And trying a spell-like ability before you move away unfortunately provokes an AoO from Saldin Marafi. You take only 2 points of damage though.

** spoiler omitted **

Hrm, I don't think I knew about the anti-magic field to begin with. Didn't I get off a spell earlier this combat?


See the discussion thread--all is explained there.

The Concordance

Male CN Ganzi Mongrel Mage 4 | HP 26/26 | AC 17* T12 FF15* | CMB+1 CMD 13 | F+4 R+4 W+5 | Init+6 | Darkvision 60 ft; Perc+0, SM+2 | Speed 30ft | Mongrel Reservoir: 7/7 | Active Bloodline: Starsoul (Minute Meteors: 5/7) | Quibble: 1/1 | Spells: 1st 5/7, 2nd 2/4 | Active conditions: shield (4m)

Ah, right. Got it.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

I can't remember the last time Angry Magic Tree had this many attacks aimed at him without being hit, lol

Still in the throes of rage, the leshy continues swinging her rusty pipe at the man before him.

Club, PA: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
Bludgeoning damage, PA: 1d4 + 7 + 3 ⇒ (4) + 7 + 3 = 14

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

The whirlwind of teeth, and claws that is Gillie doesn't stop

Attack Claw1: 1d20 + 9 ⇒ (18) + 9 = 27
Attack Claw2: 1d20 + 9 ⇒ (19) + 9 = 28
Attack Bite: 1d20 + 9 ⇒ (6) + 9 = 15
Attack Tail Blade: 1d20 + 5 ⇒ (2) + 5 = 7

Damage Claw1: 1d4 - 1 ⇒ (1) - 1 = 0 0 damage becomes 1 non-lethal
Damage Claw2: 1d4 - 1 ⇒ (2) - 1 = 1
Damage Bite: 1d3 - 1 ⇒ (3) - 1 = 2
Damage Tail Blade: 1d2 - 1 ⇒ (1) - 1 = 0 0 damage becomes 1 non-lethal

Sneak Attack Damage Claw1: 1d6 ⇒ 2
Sneak Attack Damage Claw2: 1d6 ⇒ 6
Sneak Attack Damage Bite: 1d6 ⇒ 4
Sneak Attack Damage Tail Blade: 1d6 ⇒ 5

As before, I'm starting with the merchant and if he goes down I'll continue on to the nearest guard, then 5ft step and go for the last one if necessary.


A resounding "crack" echoes through the market as Angry Magic Tree slams his rusty pipe into the head of one of the bodyguards, knocking the man out cold. An instant later, Gillie's flurry of claws and teeth knock Saldin Marafi to the ground. The merchant groans, unconscious and unable to continue the fight.


Initiative (Round 4)

Angry Magic Tree
Gillie
Kolris
Bennett
Avi

Bodyguards
Sadaf

Bold may go!

One bodyguard left! We'll see if he fights or flees if he's still standing on his turn.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris steps forward; with a small nudge of his toe he catches the pommel of the fallen merchant's rapier and gives it a flip up; Kolris picks it out of the air as it flips in front of his face. He brandishes it at remaining bodyguard with a flourish, attempting to drive the point through the man's armor.

Actions:

5' step
Move: pick up rapier (fancy footwork in description above just for flavor; still provokes AoO as normal)
Standard: attack guard

Rapier: 1d20 + 7 ⇒ (10) + 7 = 17 plus any mwk or magic bonuses from Saldin's rapier
Damage, P: 1d6 + 2 ⇒ (2) + 2 = 4 plus any magic bonuses from Saldin's rapier


Opportune Parry & Riposte:

Parry, rapier: 1d20 + 7 ⇒ (2) + 7 = 9 if attacked (1 panache point), plus any mwk or magic bonuses from Saldin's rapier
Riposte, rapier: 1d20 + 7 ⇒ (14) + 7 = 21 if Parry successful, plus any mwk or magic bonuses from Saldin's rapier
Damage, P: 1d6 + 2 ⇒ (2) + 2 = 4 plus any magic bonuses from Saldin's rapier

The Concordance

Male CN Ganzi Mongrel Mage 4 | HP 26/26 | AC 17* T12 FF15* | CMB+1 CMD 13 | F+4 R+4 W+5 | Init+6 | Darkvision 60 ft; Perc+0, SM+2 | Speed 30ft | Mongrel Reservoir: 7/7 | Active Bloodline: Starsoul (Minute Meteors: 5/7) | Quibble: 1/1 | Spells: 1st 5/7, 2nd 2/4 | Active conditions: shield (4m)

Frowning and cursing under his breath that his magicks no longer seem to work, Avi sighs and readies his crossbow.

[move] draw weapon (crossbow)
[move] reload crossbow


Kolris, the last bodyguard is outside the room and around the corner--unfortunately, you won't be able to pick up a weapon, get to him, and make an attack in the same round. But I'll assume you do the first two things and have moved your token into position.

Bennett, you're up.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Sorry; I confused what was wall and what was not. Kolris wouldn't move into a position that blocked someone else's attack, so let's leave him where he was. Change the attack to a readied attack vs the guard if the guard returns (not likely, but hey). That way Bennett still has an opening for one last attack.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Bennett peers over the crowd and frowns at not being able to reach the bodyguard.

Can I throw something?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Bennett, if your movement is at least 20' you can reach a spot to attack the guard; Kolris cleared the space specifically for you!

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Ah, I think GM moved your token into position closing the space. I'll move you back and get in there for an attack. GM, if I am in error please let me know.

Bennett sees his opening and pounces on the bodyguard with his makeshift quarterstaff.

quarterstaff: 1d20 + 6 ⇒ (20) + 6 = 26
quarterstaff, confirm: 1d20 + 6 ⇒ (7) + 6 = 13

damage: 1d6 + 4 ⇒ (4) + 4 = 8
crit damage: 1d6 + 4 ⇒ (3) + 4 = 7

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Haha, you made the same mistake I did about what's wall and not. You'd have to exit the room near Angry Tree; I marked out the path and repositioned our tokens.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Ah, i see. If that draws an AoO, i'll move 2 more squares to get behind, then.


Bennett thrusts one end of his quarterstaff into the bodyguard's solar plexus, doubling him over, and then finishes him off with a strike to the temple.

The battle is over almost as quickly as it started. You can hear the normal buzz of the market around you--it doesn't seem like anyone took notice of the brief melee.

We are now off Initiative.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Bennett drops the awning piece behind a table and drags the bodyguard's body in a place he can cover with some rugs or something. After which, he'll look for something sharp he can throw if another encounter happens.

Good job, folks. Let's not leave a trail.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf is a little embarrassed about his lack of fighting skills.

He starts searching everything for the item they seek!

The Concordance

Male CN Ganzi Mongrel Mage 4 | HP 26/26 | AC 17* T12 FF15* | CMB+1 CMD 13 | F+4 R+4 W+5 | Init+6 | Darkvision 60 ft; Perc+0, SM+2 | Speed 30ft | Mongrel Reservoir: 7/7 | Active Bloodline: Starsoul (Minute Meteors: 5/7) | Quibble: 1/1 | Spells: 1st 5/7, 2nd 2/4 | Active conditions: shield (4m)

Yes, let's find the stolen item quickly and get out of here. Avi declares impatiently, still conscious of the anti-magic field.

Perception, search: 1d20 ⇒ 17

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