PFS 2E 1-10 Tarnbreaker's Trail (Inactive)

Game Master Slothsy


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Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

"I'm glad it's okay!"

Nina feels better about her decision.


PFS 2E 1-10 they/them pronouns

Round 3/4

Lilic - 28
Bear - 24
Nina - 21
Ripfang 20
Savna - 13
Chulyin - 10
Rainsong - 7

The bear lets out an unnerving moan of pain as Lilic's sword bites into it. The creature stumbles in agony as it look to fight its way out of this situation.

Bear is very wounded! Two out of three team members have been stabilized.

Verdant Wheel

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| Female, she/her pronouns HP 20/20 | Hero Points 0/3 | Perception +6, Fortitude +7, Reflex +5, Will +4 | Speed 25ft |Active Conditions: | LG Gnome Guard Fighter 1

Savna moves closer and shouts, YAAAAH!", as her flickmace lashes out.

Flickmace Power Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Bludgeoning: 2d8 + 3 ⇒ (8, 5) + 3 = 16

Her primal yell rings true.

Vigilant Seal

Battered Young Male Varisian
Stats:
HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
Active conditions: Deny Advantage ; Exploration: Avoid Notice

Lilic glances between the bear and the third dying person, hoping Savna took the beast down.


PFS 2E 1-10 they/them pronouns

Rainesong doesn't have medicine trained, so I'm gonna wrap this up!

The bear falls to Savna's flickmace, rendering it unconscious. With the threat dealt with, the team is able to carry the members of Two Houses back to the trail and flag down the officials to help bring them to the finish line.

Two tall, wooden linnorm statues mark the finish line to the harrowing Balgirdtrek. Crossing the line, the gathered crowd of spectators and participants cheers and applauds. Racers are met with blankets, soup, and medical supplies almost as soon as they are within the village of Frostgarten, where spectators are gathered to celebrate the competition and those who completed it. You all finish in fourth place.

As the Wyrding Wayfinders finish the race last, the crowds murmur. Without Trace or Fail has been disqualified due to poor sportmanship and attempts to maim the Pathfinders! This brings the Pathfinder standing up to third place - a respectable showing for non-Ulfen - and the Fangs of the Remorhaz, the Varki team, wins the Balgridtrek. Clearly, this is a historic trek!

You all are welcome to do any finish up roleplay that you want and to do your downtime activities!

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina shares one last swig of pickle brine with Ripfang.

Fortitude, DC 13: 1d20 + 3 ⇒ (19) + 3 = 22

"Smooth!"

Envoy's Alliance

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M Goblin Quack 8 | HP 82/82*| AC 26 | F+14 R+19* W +13 | Perception +10 Darkvision | Default Exploration: Avoid Notice (+18*) & Scouting

Chug Chug!

Dr. Ripfang is a field commissioned agent and has the alchemical crafting feat. After spending 4 days of preparation I am going to spend 6gp to begin crafting a set of 4 antidotes(lesser).

craft DC 15: 1d20 + 8 ⇒ (11) + 8 = 19

Success, that gives me 8 days of progress at 2sp each, reducing the remaining expense by 1.6gp. Additionally I have the Junk Tinker Goblin feat which grants me an extra day of progress, leaving me at 7.8/12

Vigilant Seal

Battered Young Male Varisian
Stats:
HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
Active conditions: Deny Advantage ; Exploration: Avoid Notice

Lilic carves some meat out of the bear, and will grill the fresh flesh once we finish the race, offering the barbecue to those enjoying the pickle brine.

He will then spend a week or so trying to learn more of what grows up in the north, and to see if some of the seeds he carries can be planted here, talking with local... farmers?
Farming Lore, Tr.: 1d20 + 6 ⇒ (5) + 6 = 11
But his seeds are useless, and he finds no farmers under these climes.
He just gathers some pine cones to see if he can sell those somewhere...
Level 1 task, failed, 2 cp x 8 = 1.6 sp earned

Thanks for the game!

Advocates

Savna spends time giving lectures on Katapeshi war traditions to some military historians here in the Linnorm Kingdoms.

Warfare Lore, DC 14: 1d20 + 4 ⇒ (8) + 4 = 12

Sadly, the lectures were irrelevant to the northerners.

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