Full Name |
Savna Labirym Holt |
Race |
HP 20/20 | Hero Points 0/3 | Perception +6, Fortitude +7, Reflex +5, Will +4 | Speed 25ft |Active Conditions: |
Classes/Levels |
| LG Gnome Guard Fighter 1 |
Gender |
| Female, she/her pronouns |
About Savna Labirym Holt
Defense
HP: 20
AC: 17 (19 w/ Shield)
Perception +6 (Low-Light Vision)
Fort: +7
Ref: +5
Will: +4
Steel Shield A: HP 20/20, Hardness 5
Steel Shield B: HP 20/20, Hardness 5
Offense
Melee: Gnome Flickmace +8 (1d8+3 B), one-handed; gnome, reach, uncommon
Skills
Acrobatics +3
Athletics +6
Diplomacy +5
Intimidation +5
Warfare Lore +4
Scouting Lore +4
Nature +4
Survival +4
Statistics
STR 16 DEX 10 CON 14 INT 12 WIS 12 CHA 14
Languages: Common, Gnomish, Sylvan, Kelish
Feats and Features
Heritage: Arcane Wellspring (Electric Arc, DC 15)
Ancestry Feats: Gnome Weapon Familiarity
Class Features: Attack of Opportunity, Shield Block
Class Feats: Power Attack
Gear
Gnome Flickmace
Steel Shield x2
Chainmail
Adventurer's Pack
38 gp, 2 sp, 0 cp
Boons and Society
Verdant Wheel: 9 Rep
Envoy's Alliance: 2 Rep
Fame: 9
Home Region - Katapesh [slotless] (Free)
Verdant Wheel Champion [faction] (Free)
[ ] [ ] [ ] Team Player [Fortune] (Chronicle #1)
[ ] [ ] [ ] Sand Slide (Chronicle #2)
Legacy of the Gorget [General] (Chronicle #3)
Wayfinder Connections [Slotless] (Chronicle #5, becomes active at 3rd level)
Descriptions
Personality: Savna is an interesting mix of stubborn and free-spirited. Once she sets her mind to something, very little can change her goals... but her definition of completing a goal tends to vary a lot. If she's determined to rescue an endangered toad from going extinct, she might save five or six of the species to make sure it can repopulate, but she might also just save a single one from manmade dangers and not worry about natural dangers ("If some dude on a golden chamber pot wants this thing dead, I will personally save every one I can find. But if a coyote kills it, that's nature's will.")
Goals: Savna is very interested in learning about elementals, especially air elementals and earth elementals, and tends to try to protect natural areas along the way, especially if there have been elemental sightings near there.
Aversions: Savna doesn't like being without her weapon, as it's kind of a "comfort item" for her, and she doesn't like lying except when absolutely necessary. While she doesn't dislike religion, it never really fit her purposes.