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"...but it is a foot race," he replies with an earnest tone. The light in his eyes and faint crinkle at the corners of his eyes serves as a clue that he is playing with the man.

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"Each foot is like a sleigh, nimble on the ice and swift in the snow... we will swallow ground!"

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"I fear you are stretching out onto thin ice with your metaphor," the Sakorian says with a smile.

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"Our mission is to benefit the Pathfinder Society. What better way to immortalize our affiliation by winning the competition under an appropriately descriptive title? For the next year, everyone will remember that it was the Pathfinder Society that won the race."

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"I think it is a great idea, but, also... just The Pathfinders is nicer in my eyes too..."

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Raine nearly spits out his nonexistent drink as he hears the "Sleighers" suggestion.
"Really?! We're just gonna glaze over that GLORIOUS suggestion?!
Raine sighs.
"Fine... I guess the Pathfinders is okay."

GM Slothsy |

The driver gives his own chuckle at "The Sleighers" before turning to the crowd and announcing, "And our final team this year is the Pathfinders!"
The crowd bursts into polite applause. One of the race officials hands a large pack to you, as well as a list of recommended supplies. The pack contains three minor healing potions, a single climbing kit, vouchers for lodging in Frostgarten, flint and steel and a signal whistle.
You have three hours of downtime for final purchases, as well as talking to other teams, getting advice from race officials or local residents, or doing anything else of interest.

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Chulyin examines the list of recommendations. "I have brought my own healing kit," he says. "Does anyone have a repair kit?"

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Lilic nods to Chulyin:"I have my healer's tools also. As well as my own flint and steel and signal whistle.
We all have winter clothes now, water & food, and two tents, and I have 50 ft. of rope... as well as carrying my own week of rations and waterskin in case the rest we bought goes off.
So, we need to get a hatchet and a repair kit, unless some have?
And some more rope."
Lilic looks to see if there is enough coin to get whatever is left to purchase.

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"I have a healer's kit as well. I don'f have a repair kit but wouldn't need - or know how to use - one anyway."
Nina spends some time talking with the other teams. She will start with Wyrding Wayfinders.
"I am agent Nina Jaribu of the Pathfinder Society. Is this your first time in the race?"
Her goal is to determine their motivations for entering.

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"I can craft and repair a bit if needed... used to repair the farm's cart's wheel."
Lilic will wait to see who goes to get information from whom, before checking who is left, since, with his face, he is not the most social...

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Savna looks over the list.
"Well, I wouldn't know how to use the healer's tools anyways, so I believe I have all the requisite gear for myself."
She then goes over to one of the race officials, curious to get their takes on the upcoming race.

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Dr Ripfang Muk Muk will go chat with the Bluetongue's Brawlers, hoping for make further friends as some strong locals could be handy if things go wrong.
"Dr. Rip Fang have at least a little time now, teach to lift and maybe tell stories of last year?"

GM Slothsy |
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"This is my first year attempting this race, I must say," she says, pride bubbling with her words. "These are my squires, Thosse and Rikkun, and my skald Sassa. Of course, they're mostly here to watch. What team are you affiliated with?
"You're probably here for advice, aren't you? Well, a few years ago, there was a team of lycanthropes that almost won the Balgridtrek. however, they misjudged the moon cycle and spent the last days of the race stumbling through the forest. They had to be rescued." He laughs. "If you're planning on any tricks, make sure you've done your homework!
You come here to learn to lift, yes? Well, before you lift, you stretch!"
She starts to demonstrate the magic of dynamic stretches, starting with one that involves standing on one leg and stretching the other leg behind her back.
Savna: 1d20 + 5 ⇒ (3) + 5 = 8
Ripfang: 1d20 + 2 ⇒ (4) + 2 = 6

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Lilic looks around, checking who might be left to talk to once all the silver-tongued people have moved in...

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Chulyin moves off to the local vendors. While shopping for another coil of rope and a repair kit to add to their supplies, he attempts to socialize with the local Ulfen to glean what he can about the region.
"This is my first time this far north," he says. "What should one watch out for up here, besides avoiding the wet and the wind?"

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Lilic goes off to the side, to find people selling hot wine, or some kind of little tavern, to share a drink with onlookers and talk about the race, trying to find out about weaknesses and other tidbits on the competition...

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Savna thinks on the "wisdom" she has been offered, then heads over to the Fangs of the Remorhaz to get their take on the race, as the other newcomers.
"Hello... I thought I'd extend greetings and good tidings. How do you feel about the race this year?"

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I don't know if a Diplomacy roll is required for my last interaction, but if it is my modifier is +7 and I'll make a secret roll below.
Blech, I messed up the spoilwr spoiler tag so I sawy results. Sorry.

GM Slothsy |

"Yah know," the shopkeep says while counting change, [b]"one year they had lycanthropes compete - werebears, if I remember. Turns out they misjudged the moon cycle. Officals rescued the whole lot of them! Need a moon chart?"
The shopkeep gives a hearty chuckle as they finish up this story.
"It is good to be included this year," he says. "I am Marbin Slickhide and this is my twin, Ylva. Runa Frostleaf is our druid and Olin Tuskbringer is our ranger. How are you feeling about this year? Are the Ulfen treating you well?"
All good, Nina!
---------------------------------
One of the race officials comes by, finding each member of the Pathfinders team in the crowd. "Please come to the starting line; the race is about to begin."

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Nina curtsies to Faergrim, and then takes her place at the starting line.

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Lilic finishes his drink, wipes his mouth, and winks: "See y'all after the race!"
Then he follows the official to the starting line.
"Hey," he tells his comrades. "This year they reversed the race, so it starts with a grueling uphill climb... but I got some tips on how to climb those ice slopes."
We get a +1 to overland travel checks between now and the first checkpoint.

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"That is good to know," Chulyin says, clapping Lilic solidly on the shoulder as they make their way to the start. "All I discovered was a tale about a team of werebears who misjudged the moon cycle and had to be extracted by the officials. And then the merchant tried to sell me a moon chart."

GM Slothsy |

The starting line is a thick braided rope with wooden handholds at either end carved in the shape of a linnorm head. Bluetongue's Brawlers give a hearty cheer and the officials drop the rope - the race has started!
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The race is afoot! Between each checkpoint, your team will need to make an overland travel check. This can be a check of your choice, as long as you can justify it story-wise. Examples include Athletics to power through, Survival to help identify animal trails, or Nature. It is not a secret check. Your result indicates how well you're doing in the race.
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Light snow falls as the teams take off. The race begins with a grueling incline up hills. It's beautiful, though, as the race goes deep into the solitude of the forest.
The weather is snowy with severe cold. I believe everyone is wearing cold weather gear, though, which negates damage from severe cold.

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Survival: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Nina locates a path with Lilic's help and points the team forward.

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Lilic follows Nina indications, and goes for the path that was pointed out.
He tries to clear it a bit, and make it easier for the others to use, moving along...
Survival, Trained w. Bonus: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
"Onward, Pathfinders!"
As snow covers his hair, Lilic pulls the recently purchased furs over his head, and tightens the heavy coat.
He huffs and puffs, going up the steep steep hill... but does admire the view every time there is a break.

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Dr. Ripfang does his best to show off his new found physical prowess.
athletics: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Dr. RipFang remembers his stretches.
athletics Hero Point Reroll: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17

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Lilic is admirative of how Ripfang learnt so fast to stretches so well!

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Survival, Advice: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Wrapped in furs, Chulyin prowls ahead as he searches for shortcuts up the route, carving way marks on the trees and fashioning small cairns for his companions to follow and keep on the way.
The jaguar bounds upward, taking advantage of its ability to leap higher than its companion to take breaks from the cold in the shelter of crevices and fallen trees while it waits for the two-legs to catch up.

GM Slothsy |

Botting Rainesong and Sanva!
Acrobatics: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Rainesong slips and slides through the ice - emphasis on slipping. It's slow going and he makes several errors calculating jumps and narrow ledges, but does manage to mostly keep up with the group.
Athletics: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Sanva struggles through the snow. As the drifts build up with every passing hour, she has to work harder to keep moving forward. It's a grueling, uphill climb.
-----------------------------------
Eventually, the trail opens up. The tall pines ahead are heavy with snow, and the forest is quiet. Ahead, officials for the Balgirdtrek stand around a roaring fire. Several campsites have been cleared nearby as clerics stand ready to examine and treat any injured racers. Several teams are gathered. Without Trace or Fail, the Two Houses, and Bluetongue's Brawlers all check rest and their packs.
Beyond the fire and campsites, in a small, raised clearing, is a tall, thin pole carved with the intertwining necks of a Tarn Linnorm. Atop the pole rests is a small platform, an oval shape resting within it. The Wyrding Wayfinders are ahead by the pole, where Faergim Axebinder is attempting to climb it.
The offical by the pole smiles as the team approaches.
"Hearken!" they say. "This trial remarks on the time Balgrid survived in the wilderness. While searching for a Linnorm in the frozen reaches of the Saga Lands, he survived off the land itself. One day, he scaled a great tree and retrieved its egg from beneath it, so swiftly and carefully that the tree did not bend and bird did not notice the egg go missing. In honor of Balgird's successes, retreive the egg from atop the pole."
Each PC may either attempt to climb the tree or aid another PC. At least one PC must attempt the trial. You are welcome to be creative with your solutions.

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Nina was pretty proud of herself for finding the correct path, but she is quite frankly surprised at her companions tracking skills as they charge ahead. I don't think the jungle surrounding my emirate will be much of an impediment to trackers like these. I hope the Pathfinders never have reason to attack ...

GM Slothsy |

The pole is really more of a dead tree with the branches stripped off from it. At the top is a small wooden platform with a tiny lip. On the platrom rests the egg.
As Sanva climbs the pole, she does so with expert grace and drops to the ground with both egg and triumph.
The official returns the egg to its platform.
Any other takers?

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"If this is part of the tradition of the trek, I will give it a try," he says, laying down his pack. "Good work, there," he compliments as he passes Savna on the way to the tree.
Athletics: 1d20 + 6 ⇒ (9) + 6 = 15

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Nina cannot climb in her fine clothes (nominally she has +0 Athletics but I think she should take a circumstance penalty), so she stays at the base. She wishes she had mage hand but settles on casting a reached forbidding ward on the egg in hopes of sabotaging the other teams.

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Lilic bows before the pole, and then, without moving beforehand, leaps up, and tries to scale it, without really seeming to make a great effort...
Quick Jump just for the fluff (can jump w/o Striding before) & Assurance for 17 in Athletics

GM Slothsy |

As Chulyin tries the tree, he gets close to top. However, the trunk shifts with his weight just before he reaches the egg. Thinking quickly, he descends, sparing the egg but not being able to complete the challenge.
Lilic's practiced movements pay off. He retrieves the egg with ease.

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Lilic remembers all the nesting he did as a kid, in the forest... and blushes.
Didn't know enough back then, was not respectful of Nature...
But he is happy it somehow helped here.

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Dr. Ripfang pulls out a quicksilver mutagen and quaffs after taking a moment to remember his stretches then tries the balance his way out to the egg.
acrobatics: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16

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During a pause in the action, Nina pulls out her waterskin. She warms it up over the fire until it's lukewarm.
"A delicacy I picked up in my first adventure."
She takes a swig.
Fortitude, DC 14: 1d20 + 3 ⇒ (6) + 3 = 9
She vomits a little.
"It takes some getting used to."
She offers it to everyone, especially Ripfang.
Non-goblins need to make a Fort save. It starts at DC 15 but goes down by one every time you succeed.

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Ripfang excitedly pulls out a glass mug that appears to be made from at least two dozen different sources of glass and pours some before gulping it one one big swig...
"Yum, could use some rust pepper though." exclaims De. Rip Fang excitedly.

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Lilic sees that this must taste like he looks.
Why make something that has you vomit, he wonders?
And does not take any: »No, thanks... »