Valeros

Sosche Pinn's page

96 posts. Alias of Euan.


Full Name

Sosche Pinn

Race

M Human Oracle 6 | AC 20, T13, FF18, CMD 17 | HP 48/60 | F +5 R +4 W +6 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +9 | Hero: 3

Alignment

NG

Deity

Soralyon

Languages

Common (Taldan), Azlant

Occupation

Stonecarver

Strength 16
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 10
Charisma 17

About Sosche Pinn

Male Human Oracle (Battle) 6
NG Medium humanoid (human), Age 28
Init +1; Senses Perception +8
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Defense
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AC 20, touch 13, flat-footed 18 (+7 Breastplate +1 Dex +1 dodge +1 deflection)
HP 60 (1d8 +1 Favored Class +2 con) (11,11,11,11,8,8)
Fort +5 (2 +2 con), Ref +4 (2 +1 dex), Will +6 (5 +0 wis)
Included: Resistance +1
Not included: Mind affecting +1 (trait)
Immune to fatigue
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Offense
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Speed 15 ft. (-10’ lame, -5’ armor)
Melee: Greatsword (S) +9 (2d6+5, 19-20/x2)
Heavy Pick (P) +7 (1d6+3, 20/x4)
Ranged: Javelin +5 (1d6+3, 20/x2, 30’r)
MW composite longbow +6 (1d8+3, 20/x3, 110'r)
Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl)
. . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear
. . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud
. . 3rd (4/4): Cure Serious Wounds, Free Swim, Magic Vestment

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Statistics
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(20pt buy, +2 str (human), +1 con (4th lvl))
Str 16, Dex 13, Con 14, Int 12, Wis 10, Cha 17
Base Atk +4; CMB +7; CMD 18

Racial Traits
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature (strength).
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level (Additional Traits).
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Humans begin play speaking Common and their ethnic language (Andorran).

Traits
Armor Expert (-1 armor check penalty)
Fate's Favored (+1 bonus to any luck bonus)
Focused Mind (+2 concentration)
Eagle Knight Recruit

Feats
Additional Traits (armor expert, fate’s favored) (human)
Simple Weapon Proficiency (class)
Martial Weapon Proficiency (revelation)
Armor Proficiency, Light (class)
Armor Proficiency, Medium (class)
Armor Proficiency, Heavy (revelation)
Shield Proficiency (no tower shields)(class)
Dodge (first)
Power Attack (third)
Weapon Focus (greatsword)(revelation)
Craft Wondrous Item (fifth)

Skills (4 +1 Int +1 human)(2 background skills)
Acrobatics = +1* (+1 dex)
Appraise = +1 (+1 int)
Bluff = +3 (+3 cha)
Climb = +3* (+3 str)
Craft Armorer = +10 (6+3 +1 int)†
Craft Stonecarver = +10 (6+3 +1 int)†
Diplomacy = +7 (1+3 +3 cha)
Disguise = +2 (+2 cha)
Fly = +1* (+1 dex)
Heal = +7 (4+3)
Intimidate = +3 (+3 cha)
Knowledge Engineering = +5 (1+3 +1 int)
Knowledge History = +8 (4+3 +1 int)
Knowledge Planes = +6 (2+3 +1 int)
Knowledge Religion = +8 (4+3 +1 int)
Linguistics = +2 (1 +1 int)
Perception = +9 (6+3)
Ride = +1* (+1 dex)
Sense Motive = +4 (1+3)
Spellcraft = +10 (6+3 +1 int)
Stealth = +1* (+1 dex)
Survival = +0
Swim = +9* (6 +3 str)
† Background Skill, *Armor Check Penalty -2

Languages Azlant, Common (Taldan)

Gear
Comfortable clothing
Breastplate, MW (armor +6, maxdex +3, ACP -3, 30#)
Locked Gauntlet (5#)
Greatsword, MW (8#)
Ranseur, MW
Heavy Pick (6#)
Dagger (1#)
Javelin (1gp ea x6, 6#)
MW composite longbow (Str 16), a quiver with 10 arrows
Mnemonic Vestment
A small silver pick hanging from a leather strap around his neck

Backpack (2#) (36#)
- Acid Flask (1#)
- Alchemist's Fire x2 (2#)
- Bedroll (1sp, 5#)
- Blanket x2 (10sp, 6#)
- Crowbar (5#)
- Flint and Steel (1gp)
- Healer's Kit
- Mess Kit (2sp, 1#)
- Silk Rope, 50' with Grapple (9#)
- Sunrod (20gp)
- Trail Rations x4 (20sp, 4#)
- Traveler's Any-Tool (250gp, 2#)
- Whetstone (1sp, 1#)

Potions (caster level)
Oils of Bless Weapon (1) (x2)

Scrolls (caster level)
Air Bubble (1)
Ant Haul (1)
Calm Emotions (3)
Comprehend Languages (1)
Cure Light Wounds (1)
Cure Moderate Wounds (3)
Delay Disease (3)
Delay Poison (3)
Diagnose Disease (1)
Obscuring Mist (1)
Make Whole (3)
Remove Sickness (1)
Restoration Lesser (3)
Share Language (3)
Water Breathing (5) x2
Water Walk Communal (3) x2

Weight: 92# (medium load >77#, heavy load > 154#)
Total Cash 1,740gp

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Automatic Bonus Progression
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Resistance +1
Armor attunement +1 (breastplate)
Weapon attunement +1 (ranseur)
Deflection +1
Mental Prowess +2 (charisma)

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Special Abilities
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Lame: Both of your legs are permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.
Revelation 1: Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor.
Revelation 3: Weapon Mastery (Ex): Select one weapon (greatsword) with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.

Appearance:
Sosche wears a a breastplate, but it’s the most dented, gouged, bent, undersized suit of armor you’ve ever seen. He barely fits into it and it’s clear from his movements, though more subtle than you’d expect from such armor, they are more restricted than they should be.

He wears a robe, a delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. It has a fringe that he frequently twirls in his fingers - both out of nervousness and as a sort of fondling of a beloved garment.

He bears an absurdly large sword for his height sheathed across his broad back and a heavy pick at his side. You can tell from the pommel it’s a well cared for blade. His pack is trim, but he apparently carries little for it is hardly bulging. He does have a few scroll tubes here and there however within handy reach.

He has a friendly face with little facial hair despite his age (advancing on 30) and deep brown eyes. A small silver pick hangs from a leather strap around his neck.

Background, Private Details:
His armor is a source of great pride, it having been handed down through his family for ages. Really, the only thing of value he received from his sainted parents. So he struggles to fit into it even though he’s lived in it all his life and it does pinch terribly now that he's an adult.

The armor contains various damages, which he spends his evenings working out and around. Each bit of damage has historical significance to his family, and he was taught the meaning of every ding since he was a young child. The armor is somewhat limiting though, as it has cramped his legs in ways that will never quite heal.

He does not know, exactly, wherefrom comes his power. He’s always had it to one degree or other, though it’s been gaining in power and reach of late. He believes though, that the Empyreal Lord Soralyon (link) is somehow involved in supplying his power. He hopes someday to travel to Magnimar to talk to a priest, or at least a worshipper, of Soralyon, but things have conspired to keep him away.

He’s spent a lot of time making simple stone carvings for people (chess sets, miniatures, etc.) but also does some work on carving in stone lintels and the like for folks as desired to keep him fed and sheltered. Though he’s also a decent armorer he does, for the most part, stick to his own armor rather than others, though he has been known to tinker.