Ruins of Azlant

Game Master pauljathome

Pathfinder Adventure Path: Ruins of Azlant

Set sail and join the expedition to colonize the lost continent of Azlant.

Slides

Character Perception Checks:

[dice=Brannart]1d20 + 5[/dice]
[dice=Fenna]1d20 + 9[/dice]
[dice=Sho]1d20 + 9[/dice]
[dice=Sosche]1d20+8[/dice]
[dice=Vexas]1d20 + 13[/dice]

Character Initiative Rolls:

[dice=Brannart]1d20 + 6[/dice]
[dice=Fenna]1d20 + 6[/dice]
[dice=Sho]1d20 + 3[/dice]
[dice=Sosche]1d20+1[/dice]
[dice=Vexas]1d20 + 8[/dice]

Character SpellCraft Checks:

[dice=Fenna]1d20 + 7[/dice]
[dice=Vexas]1d20 + 8[/dice]

Hero Points:
Brannart: 1
Fenna: 3
Malakar: 1
Sho: 2
Vexas: 3


1,501 to 1,550 of 4,158 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Yes, Vexas was staying realizing he's not the fastest mover and to provide coverage for whatever else comes out of this hole.


GM Screen:

1=Brannart | 2=Fenna | 3=Sho | 4=Vexas | 5=Kowal | 6=Malakar

Where Does the Mother Surface: 1d6 ⇒ 1

DC for Reflex Save: 1d20 + 3 ⇒ (12) + 3 = 15

Brannart +2 Circumstance Bonus for earlier successful Perception Check

Brannart sensed the movement under his feet earlier. The tremors now feel stronger. Just as Brannart makes the connection, the ground gives way directly underneath him. The warrior barely has enough time to avoid a collision with the creature as the ground erupts around him. Dirt and rock fly everywhere and a bed gets flipped from the explosion. Standing now over a huge hole, as if guarding it, is a similar creature only it is three times the size of the others. It is about nine feet long with sharp, serrated mandibles to match.

Brannart - Reflex Save DC 13 or be knocked Prone.

Sho and Fenna, as you start making your way to the beech, you hear the eruption of ground and rock in the barracks.

ROUND 1

Brannart <----
Fenna <----
Sho <----
Vexas <----
Kowal <----
Malakar <----
The Mother


Still on Slide 2

As long as the creature stands over its hole, any adjacent melee attacker needs to make an Acrobatics Check DC 9 before attacking due to loose soil and uneven terrain.


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Reflex: 1d20 + 3 ⇒ (11) + 3 = 14
Brannart just barely manages to keep his feet.

Brannart uses Total Defense (AC 24) and moves away, out of the treacherous ground. His movement will probably provoke an AOO.

Brannart has a -2 Acrobatics. A 50% chance of falling prone each round is not worth the risk. He will try to use ranged weapons or a reach weapon.


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas looks down at the hole in front of him, and then back up at the newly emerged creature.

Well... so much for filling in this hole. Um... seems unwise to get very close.

He sheaths his rapier and draws his crossbow.

[move] stow weapon
[move] draw weapon


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

Fenna stops when she hears the all the noise from inside the barracks. She calls out to Sho to continue on with her.

"That sounded really bad, I should take a look. Go ahead and see what's happening down by the shore."

Fenna trots over to the door and takes a cautious peek inside.

Not sure if I can take any more actions, or if I'm counted as in combat at the moment. I'll add to her actions if I can tomorrow.


1d20 + 5 ⇒ (8) + 5 = 132d6 + 4 ⇒ (6, 6) + 4 = 161d4 ⇒ 3

The Mother Ankheg lashes out at Brannart, but the warrior is able to avoid the deadly mandibles as he moves out of reach.

Fenna still has a Move or Standard Action

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Sho nods, with a concerned face, and after a few seconds of hesitation, runs again toward the beach, bow in hands


Beginning of the beach is Slide 4

Sho reaches the edge of the beach and it is almost unrecognizable compared to a few hours ago. The sun still rises in the east and shines its light down on a grim scene. The beach is pockmarked with tunnel openings and the small beasts seem to be everywhere. Some of the monsters have fallen, but some are attacking the colonists. Many colonists are standing on unloaded crates to avoid the holes made by the creatures. On one crate, Sho recognizes Anya Sandstrider. The Ranger is putting her bow to great effect against the ankhegs. In the distance near the water, Sho notices that the unloading ramp to Peregrine has collapsed and many crates lay in the bay. Guards, crew, and colonists fight more of the beasts down there. Many who are not in direct combat stare at the ground waiting for a beast to emerge.

Sho notices that the closest creature to her is about 200 feet away. It appears to be feeding on a fallen horse.

Kowal and Malakar are up. Fenna still has an action


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

Fenna starts encouraging everyone remaining at the barracks to take down the giant bug as quickly as possible, they may be wanted elsewhere so there's no time to waste.

I don't think Fenna can get to it to make an attack this round so she will start Inspire Courage. +1 on attacks, damage, and saves against fear effects.

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Sho runs as quickly as possible toward the beach, leaving some space between the horse-eating insect and her. Normal predator behavior doesn't concern her too much.

She tries to close the distance toward the human-eating insects, to put herself at shooting range

Double move? Or run=3*speed?


GM Screen:

1-2=Brannart | 3-4=Fenna | 5-6=Vexas

Whom Does the Mother Attack: 1d6 ⇒ 1

Malakar looks at his scimitar and hesitates for a moment. Shaking his head, he sheaths the blade and grabs one of the throwing spears from his back.

Meanwhile inside the barracks, Kowal reloads his crossbow and shoots at what has to be the mother of the other creatures. His bolt flies high and lodges into a ceiling crossbeam.

The Mother Ankheg climbs fully out of its hole and lunges at Brannart. The warrior blocks the attack with his shield but feels the power of the creature when it crashes into him. He continues to barely hold it at bay as its serrated mandibles crash against his barrier.

_______________________________________________________________

Sho notices that her rapid movement gets noticed by the creature feeding on the horse. It looks up at her. Then quickly starts to burrow and disappears into the ground.

Sho Perception Check DC 18:
Sho feels the creature in the ground. It is moving toward her.

Kowal Crossbow: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 91d8 + 1 ⇒ (3) + 1 = 4

Mother Bite at Brannart: 1d20 + 5 ⇒ (5) + 5 = 102d6 + 4 ⇒ (3, 4) + 4 = 111d4 ⇒ 2

Malakar, if you would have chosen a different weapon or decided to enter into melee with your scimitar and buckler, we can make adjustments.

ROUND 2

Remember Inspire Courage

Brannart <----
Fenna <----
Sho
Vexas <----
Kowal <----
Malakar <----
The Mother


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

I've seen worse... not recently, though.

Brannart holds his ground and strikes at the Ankheg with his longsword. It is a well-aimed blow and might hit something vital...
Attack, Inspire Courage: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Confirm?: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Crit Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Knowing that the colony itself is in jeopardy, Brannart responds to Fenna's empowering words. With the Ankheg's focus on the shield, Brannart sees an opening underneath the snapping mandibles. Bracing with his legs, he shoves his sword deep inside the beasts neck. The hard shell cracks and Brannart feels the sting of acidic blood as it splashes over him and the dirt floor below.

With Brannart's deep cut, Fenna sees an opening in the creature's defenses.

I decided to pull out a card from the Critical Hit Deck. The result was: OVERREACTION: Normal Damage and Target Provokes AoO from all Threatening Opponents. I am assuming that Fenna is holding her pike. She may take an AoO this round, since she is 10 feet away and Threatening the Ankheg.

The Mother (-17)


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

Fenna had planned to try to slip by the ankheg and get behind it, but when it comes after Brannart in reply to his strike she holds her ground and punches with her spear at anything that seems like it might be a weak spot in its carapace.

Her spear tip glances on the insect's hard plate, but rather than withdrawing Fenna slides the spear point along until it catches a place where it can dig in.

Attack (Reach) AoO: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Attack (Reach): 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22

Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Going ahead with my standard action attack as well. Inspire Courage continuing.


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

No AoO, but still getting in with the crossbow.

Good hit Brannart! Keep the mother right there where I can make a pincushion of her!

The halfling fires his crossbow into it.

[move] reload crossbow
[standard] attack
light crossbow attack, P damage (small) : 1d20 + 6 ⇒ (17) + 6 = 231d6 ⇒ 4


With the barrage of attacks, the Mother crashes to the ground. Acidic blood sizzles out of the creature, giving the surrounding air a rancid taint.

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Perception DC 18: 1d20 + 8 ⇒ (3) + 8 = 11

Sho barely notices the insect burrowing its way, as she looks around for the endangered colons


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Brannart cleans off his sword quickly, and heads out of the barracks.

"There were noises on the beach?"


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

"Why couldn't it be rats?"

Fenna moves back to give a listen outside the doorway.

"Yeah, and there still are. Something's got everyone down at the beach really worked up. Sho's already gone that way. We should too."

Fenna starts running for the beach.

Running for 90' distance covered.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Kowal will join the others and sprint toward the beach.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar seeing the mother fall will join his allies who ran toward the beach. Not having taken any actions yet in this round he will take a Run action to move up to 4x his speed or 80ft. to try and close the gap toward the beach asap to see what the commotion is about.


By the time Sho gets to the beach, many of the colonists swam back to the ship or are in the process of swimming back. The few stranded colonists made it to the top of a pile of crates but are surrounded by the hungry beasts. Anya is there, but it appears she is out of arrows. She along with a few guards are barely keeping the ankhegs at bay and away from the other colonists.

Sho, you are on Slide 5. Consider this as a surprise round


On Slide 4

Initiative Rolls:

Initiative Rolls

Brannart: 1d20 + 6 ⇒ (20) + 6 = 26
Fenna: 1d20 + 2 ⇒ (8) + 2 = 10
Kowal: 1d20 + 3 ⇒ (1) + 3 = 4
Malakar: 1d20 + 3 ⇒ (4) + 3 = 7
Vexas: 1d20 + 4 ⇒ (1) + 4 = 5

Baby Ankheg (Purple): 1d20 + 1 ⇒ (11) + 1 = 12

After defeating the Mother, you run to beach to aid Sho and to discover what is going on. You see Sho in the distance shooting arrows, but before you can get to her, another Ankheg nymph erupts from the ground.

ROUND 1

Brannart <----
Baby Ankheg (Purple)
Fenna
Malakar
Vexas
Kowal

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Shoots Orange ankheg: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Dmg: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

An arrow flies and strikes true, as Sho warns the few colonists

Stay calm! Help is coming!


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Brannart moves to get between his allies and the Ankheg.
Double move - his move is only 20' until he gets Armor Training next level.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

If my diagonal cout is right Malakar is 25ft. from the next one so he can close the gap with a charge.

Scimitar Charge: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 221d6 + 3 ⇒ (6) + 3 = 9

I am not sure if we are benefiting from inspire atm. If so hit and damage are each 1 higher.


Anya meets Sho's eyes as she speaks and nods in thanks as the arrow strikes the Ankheg.

The Ankheg let's out a curdling, spittle-flying scream when the arrow pierces it shell. It turns to see its newest meal.

Sho's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Baby Ankheg (Orange) Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Sho, you won Initiative. You go again.

ROUND 1

Sho <----
Baby Ankheg (Orange) (-7)


Brannart runs ahead to meet the next beast before it can get to his companions. When they meet, the Ankheg springs forth with its sharp mandibles. Brannart feels his shield tossed to the side and expects the fierce predator to tear through his armor, but a silver light bursts forth from his sheened breastplate, temporarily blinding the creature and making it retreat an inch.

Malakar takes advantage of the momentary distraction and slashes his scimitar down and through the creature's side, creating a deep, seeping wound of acidic gore.

Baby Ankheg (Purple) Attacks Brannart: 1d20 + 4 ⇒ (16) + 4 = 202d4 + 1 ⇒ (1, 2) + 1 = 41d4 ⇒ 4

Fenna, Vexas, and Kowal are up

Baby Ankheg (Purple) (-9)

Brannart, you have 2 hit points left in Torag's Protection Boon


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

As she arrives Fenna uses the gap between Brannart and Malaker to skewer the ankheg.

Attack (Reach): 1d20 + 3 ⇒ (14) + 3 = 17

Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

We are on slide 4 right?

Kowal moves up to Brannart and reforms his ward on Brannarts armor

Ward:
The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Now outside on the beach with the others, Vexas sprints out to the side to get a better shot, and reloads his crossbow.

[move] 20'
[move] reload crossbow


Fenna shoves her spear deep into the ankheg's body. The beast rears its head for a moment before it collapses into the sand.

With the immediate threat over, the companions are able to view the predicament at the beach. Most of the colonists are desperately swimming toward Peregrine, if they are not onboard already. A few are trapped on land, clinging to the top of some crates and barely fending off several of the monsters. There are a few bodies sprawled, unmoving on the ground.

Sho is being charged by an ankheg as she prepares to loose another arrow.

Once everyone's engaged, I'll set up a new initiative order. Feel free to move your tokens to where you want in Slide 5 to RP the situation if you want.


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Brannart runs to the beach. He regards the fallen colonists with worry. I hope they can be saved... maybe if I draw the bugs away someone else can check on them.

He has his sword in hand and is ready to engage the beasts.

I put him at the north edge of the map, where he is within charge distance of an Anhkeg. Hope that is okay.


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

Fenna outpaces Brannart with her lighter kit, but is careful not to pull too far ahead of him. She follows the same route as he does until she reaches the closest tunnel hole.

It occurs to her she might be able to use the hole to her advantage since she can reach across the hole with her spear, while to ankheg on the other side will either have to cross it or go around to get to her. It's not much, but it might be better than open sand.

Once she's positioned with her spear set at the ready, Fenna begins calling out to attract to attention of the bug on the other side Red. Her call out is a stream of comically insulting banter about the intelligence and lack of aesthetic appeal of insects. Of course the ankheg can't understand, but it might raise the spirits of the people facing them.

If Fenna can take a standard action at this time, she will start Inspire Courage. Anyone who can see and hear her will get the benefits. If she can't take a standard action now, she'll begin it in the next round. I've rolled an AoO below in case an ankheg appraoches within 10' of her.

AoO Attack (Reach): 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

The little halfling plods long, not remotely as fast as either Brannart or Fenna. He sets up just behind Brannart, with no immediate intention to move any closer! He trains his loaded crossbow on various members of this new group of ankhegs.


I am going to let Sho's round play out before the other companions 'officially' reach the beach.

This will give Malakar and Kowal time to place their tokens.

Also, remember that melee combat on a square adjacent to a hole requires an Acrobatics Check DC 9 due to uneven and loose terrain. I'll add that a failure by 5 or more will make the hole collapse and have the PC drop 2d6 feet underground.

Sho, you are up as the Ankheg starts to run towards you.


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Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

In for a penny, in for a pound.

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Comp longbow, Inspire courage, Deadly aim

same player shoot again: 1d20 + 6 + 1 - 1 ⇒ (8) + 6 + 1 - 1 = 14
an arrow to the knee: 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9

Sho hears her companions coming, and Fenna's mighty song, but she keeps her aim locked on the young ankheeg.
The arrow flies.. will it strike true?


I moved Kowal and Malakar's tokens to Slide 5. You can reposition if you want.

Sho's arrow does strike true. The charging ankheg crashes to the ground and slides a few feet in the sand before coming to an abrupt stop. It does get back up.

Perception DC 20:
Out of the corner of your eye, you notice one of Peregrine's row boats coming toward shore.

Initiative Rolls:

Ankhegs: 1d20 + 1 ⇒ (12) + 1 = 13

Brannart: 1d20 + 6 ⇒ (6) + 6 = 12
Fenna: 1d20 + 2 ⇒ (7) + 2 = 9
Kowal: 1d20 + 3 ⇒ (8) + 3 = 11
Malakar: 1d20 + 3 ⇒ (12) + 3 = 15
Sho: 1d20 + 3 ⇒ (9) + 3 = 12
Vexas: 1d20 + 4 ⇒ (10) + 4 = 14


Inspire Courage applies. I'll assume Fenna started her antagonistic oration before she reached her current spot.

ROUND 1

Malakar <----
Vexas <----
Ankheg (Red)
Ankheg (Yellow)
Ankheg (Green)
Ankheg (Blue)
Ankheg (Violet)
Sho
Brannart
Kowal
Fenna

Malakar and Vexas are up


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

The half seems a little short of breath, having just run down the beach from the previous building that one of them erupted from.

I really hope... *huff* this is all of them!

He aims and fires at the nearest one.

[standard] attack RED
light crossbow attack RED (inspired), P damage (small, inspired): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d6 + 1 ⇒ (1) + 1 = 2
[move] reload crossbow


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Can't easily edit the slides on mobile.

Malakar will move 15' to red and make an attack.

Scimitar attack: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 3 ⇒ (3) + 3 = 6


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

I could help move your token, but i want to clarify first: which path to red did you have in mind? There's a potential cave-in/fall right next to those pits if you pass by one, whereas if you can take a wider route using more of your speed you could avoid that?


Thanks Vexas! Malakar, I’ll assume you take a more circuitous route to avoid the hole.

The monster does not seem phased by Vexas’s bolt as it turns towards Malakar when his scimitar fails to break through its hard shell. It lashes out, but the Undine fends off the nasty, serrated mandibles with his shield

Fenna braces her spear as a different ankheg leaves the on-crate colonists and charges at her. Her spear punctures the creature, but that leaves her defenses open. The beast overruns her and she feels the ugly, serrated mandibles squeeze the breath out of her as they tear through her armor and skin. As she is lifted off the ground, its nasty maw completes the attack as it digs its teeth into her and releases its acidic spittle. Her body burns from the attack and she barely realizes that the monster is starting to makes its way down the nearest hole.

As these attacks happen, the other Ankhegs disappear down holes, somewhat to the relief of the colonists. Although, some of them peer over their perch waiting for the monsters to reappear.

Ankheg (Red) Bite at Malakar: 1d20 + 4 ⇒ (9) + 4 = 132d4 + 1 ⇒ (1, 4) + 1 = 61d4 ⇒ 3

Ankheg (Yellow) Bite at Fenna: 1d20 + 4 ⇒ (19) + 4 = 232d4 + 1 ⇒ (2, 2) + 1 = 51d4 ⇒ 1
Ankheg (Yellow) Grapple Fenna: 1d20 + 6 ⇒ (14) + 6 = 20 vs CMD 14

ROUND 1

Malakar
Vexas
Ankheg (Red) (-2)
Ankheg (Yellow) (-5)
Ankheg (Green)
Ankheg (Blue)
Ankheg (Violet)
Sho <----
Brannart <----
Kowal <----
Fenna <---- (16/22 HP)

ROUND 2

Malakar <----
Vexas <----
Ankheg (Red) (-2)
Ankheg (Yellow) (-5)
Ankheg (Green)
Ankheg (Blue)
Ankheg (Violet)
Sho
Brannart
Kowal
Fenna (16/22 HP)


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Yellow has Fenna grappled and is trying to take her down the hole?

"Fenna!"
Brannart moves up next to Fenna and attacks the Ankheg.

Attack, IC: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Same modificators to hit and dmg than previous round, targeting Fenna's ankheg if Brannart doesn't kill it, switching to Red ankheg -on Malakar- if it's alredy down-Precise shot so no penalty in melee

Hunting ankhegs: 1d20 + 6 - 1 + 1 ⇒ (12) + 6 - 1 + 1 = 18
dmg: 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11

Sho, well, shows no real emotion, aiming with deadly accuracy at the ankhegs attacking her friends


The Ankheg was going to take Fenna down the hole until you all killed it.

Brannart rushes to action and drops his sword on the Ankheg clutching Fenna. Moments later, an arrow flashes by and digs deep into the beast. It lets out a wail before it drops to the ground. With its momentum, it starts to slide into the hole. Fenna feels the mandibles release and she is able to draw a full breath as she slowly starts to slide with the creature.


Kowal, Fenna, Malakar, and Vexas are up.


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas stows his crossbow and runs up to give Fenna a hand, along with Brannart.

Watch your footing there!

[move] stow weapon
[move] 20'

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