Game Master S's "The Bluerise Breakout" (Inactive)

Game Master Chris Marsh

TACTICAL MAP | HANDOUTS | Starfinder Ships | Ship Roles

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Maxamas]d20+4[/dice]
[dice=Mich]d20+1[/dice]
[dice=Vegoia]d20+0[/dice]
[dice=Adell]d20+0[/dice]
[dice=Tomida]d20+2[/dice]


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Exo-Guardians

|Speed 30 feet|Male NG Shirren Envoy 1 |SP 8/8 HP 12/12| RP4/4 |EAC 11 KAC 12| Fort +1 Ref +2 Will +3|Init+0| Percep: +1

Tomida pulls a small wrench from her toolkit, and tosses it at the armor!

(Covering Fire to benefit the hero standing next to her)

Covering Fire: 1d20 + 3 ⇒ (5) + 3 = 8


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Tomida tosses a wrench, but unfortunately the armor can dodge a wrench. The armors continue their assault, relentless and devoid of emotion:

Red tries to slam a fist into Vegoia Slam: 1d20 + 4 ⇒ (17) + 4 = 21 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6

The other armor sticks with the lash on Maxamas: ATK: 1d20 + 7 ⇒ (17) + 7 = 24 for DMG: 1d4 + 4 ⇒ (4) + 4 = 8

The director hustles forward.

Round 2:
Mich: Miss
Maxamas: Duck and cover
Vegoia: Boom
Tomida: Miss
Hostiles: ATK
Adell: Go

Round 2:
[b]Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Go
Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Red: 22
Blue: 5

Exo-Guardians

Female Ryphorian (Transitional) Mechanic (Robticist) / 2 | SP 28/14 HP 28/28 | RP 6/6 | EAC 16 ; KAC 17 | CMD (KAC+8) 25 Fort +5; Ref +6; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | | Resistances: 7 Cold, 7 Fire, | DR: - | Energy Shield: 8/8 | Active conditions: Low-Light, Darkvision

Apologies, I had been waiting to see if the Armour was destroyed then got sidetracked

Frustrated at the lack of progress with the Abadar Corp defence Robots, and the denting of her best wrench Tomida moves up to give Ebaki more room to move and then readies a second tool - her second best spanner - and hurls it the armour in order to distract. Unfortunately a spanner is still too insignificant to cause a thorough distraction.

"I need to play that Zero-G game with Luwazi more" she mutters darkly.

Covering Fire, DC 15: 1d20 + 3 ⇒ (9) + 3 = 12

Exo-Guardians

|Speed 30 feet|Male NG Shirren Envoy 1 |SP 8/8 HP 12/12| RP4/4 |EAC 11 KAC 12| Fort +1 Ref +2 Will +3|Init+0| Percep: +1

Adell opens the door right in front of him, and peers into the room for anything that might assist in their current situation.

Perception check: 1d20 + 4 ⇒ (11) + 4 = 15


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Tomida tries to hurl something to cover, but the throw is a bit wild.

Adell moves to the next room, looking for something that might help. Unfortunately, there isn't much that's a genuine weapon. There are some heavy office supplies that might work as improvised weapons.

Round 2:
Mich: Go
Maxamas: Go
Vegoia: Go

Tomida: Miss
Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Red: 22
Blue: 5

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich strikes only once, hoping to get rid of the creature with one strike and move to support his comrades

Solar Weapon: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damages, S: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Helping!

If he destroys the armor, he moves toward the next one


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Mich's solar weapon tears through the armor. It collapses in a heap! Mich wastes no time, moving to the other suit.

Round 2:
Mich: Kill
Maxamas: Go
Vegoia: Go

Tomida: Miss
Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Blue: 5

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Having just been hit, Maxamas will use total defense action.

Second Seekers (Luwazi Elsebo)

Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |

seeing the armor shattered Vegoia will Begin running to the next one double moving


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Maxamas continues to protect himself while Vegoia hustles to the other suit of armor.

Recognizing the new threat, the armor snaps its lash at the kasatha: Tactica: 1d20 + 7 ⇒ (14) + 7 = 21 for DMG: 1d4 + 4 ⇒ (1) + 4 = 5

Round 2:
Mich: Kill
Maxamas: D
Vegoia: Move
Tomida: Miss
Hostiles: ATK
Adell: Go

Round 3:
Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Go

Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Blue: 5

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich double move to get next to the armor Provocking
What a pity to have the need to destroy such beauty...

Be careful, I will explode next round! he says to his comrade


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

AoO: 1d20 + 7 ⇒ (15) + 7 = 22 for DMG: 1d4 + 4 ⇒ (3) + 4 = 7 Mich hustles into position, hoping to gang up on the armor (after he explodes.) The lash stings a bit on the way in though.

Round 2:
Mich: Kill
Maxamas: D
Vegoia: Move
Tomida: Miss
Hostiles: ATK
Adell: Go

Round 3:
Mich: Move
Maxamas: Go
Vegoia: Go
Tomida: Go

Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Blue: 5

Exo-Guardians

Female Ryphorian (Transitional) Mechanic (Robticist) / 2 | SP 28/14 HP 28/28 | RP 6/6 | EAC 16 ; KAC 17 | CMD (KAC+8) 25 Fort +5; Ref +6; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | | Resistances: 7 Cold, 7 Fire, | DR: - | Energy Shield: 8/8 | Active conditions: Low-Light, Darkvision

”Ebaki!” Tomida calls to the director behind them. ”We need to get to the security room for our guns - Draconir is in there and not being attacked so it’s safe. Can you help?”

Leaving the two Solarions to duke it out with the remaining armour, Tomida dashes towards the security room, keeping to the planned route through.

double move towards the security room, can’t move my token right now if someone would be kind enough to move it 60

Second Seekers (Luwazi Elsebo)

Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |

Damn these things sting

I'll step up and take a swing at the remaining armor

attack roll: 1d20 + 4 ⇒ (13) + 4 = 17 for damage: 1d6 + 3 ⇒ (6) + 3 = 9


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Vegoia's attack lands solidly on the center of the armor's chest plate. It's a solid enough hit to visibly affect the armor, who seems closer to decommissioning than being fresh off the assembly line.

Tomida moves towards the door, eager for weapons.

Round 2:
Mich: Kill
Maxamas: D
Vegoia: Move
Tomida: Miss
Hostiles: ATK
Adell: Go

Round 3:
Mich: Move
Maxamas: Go
Vegoia: Hit
Tomida: Move
Hostiles: TBD
Adell: TBD

DM:

Ebaki: 12
Blue: 5

Exo-Guardians

|Speed 30 feet|Male NG Shirren Envoy 1 |SP 8/8 HP 12/12| RP4/4 |EAC 11 KAC 12| Fort +1 Ref +2 Will +3|Init+0| Percep: +1

Adell grabs some heavy office supplies and heads moves closer to the armor...(see map)

He tries to keep his distance due to expected explosion.

Next round he will move closer.

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Maxamas will move up to the guy and try to intimidate him intimidate: 1d20 + 6 ⇒ (7) + 6 = 13


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Adell moves into position as Maxamas tries fruitlessly to intimidate the armor. The armor continues its relentless assault. Though surrounded, it shows no signs of slowing down. It throws a metal fist at 1d3 ⇒ 2 Vegoia: ATK: 1d20 + 4 ⇒ (7) + 4 = 11, but misses.

finally the party seems poised to handle the threat once and for all!

Round 3:
Mich: Move
Maxamas: Int
Vegoia: Hit
Tomida: Move
Hostiles: ATK
Adell: Go

Round 3:
Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Go

Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Blue: 12

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

As announced, Mich’s glow seems to brighten until a flash burns everything around them.

F Damages, Ref DC12 for half : 2d6 + 1 ⇒ (4, 2) + 1 = 7

After the explosion, Mich’s armor calculates the best trajectory to hit the abadarian armor.

Exo-Guardians

Female Ryphorian (Transitional) Mechanic (Robticist) / 2 | SP 28/14 HP 28/28 | RP 6/6 | EAC 16 ; KAC 17 | CMD (KAC+8) 25 Fort +5; Ref +6; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | | Resistances: 7 Cold, 7 Fire, | DR: - | Energy Shield: 8/8 | Active conditions: Low-Light, Darkvision

Finishing her dash for the security room, Tomida hurriedly takes out tools that were not thrown in a futile attempt to distract defense constructs and begins working on the door's opening mechanism.

"Ebaki, any help?" she enquires of the CEO.

Engineering: 1d20 + 10 ⇒ (10) + 10 = 20 +11 if it is computers instead

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Now that I'm in melee, total defense action and hope it targets me.

Exo-Guardians

|Speed 30 feet|Male NG Shirren Envoy 1 |SP 8/8 HP 12/12| RP4/4 |EAC 11 KAC 12| Fort +1 Ref +2 Will +3|Init+0| Percep: +1

Adell moves in from behind, and trys harrying fire again!...Using a stapler or Tomida's useful discarded wrench...from Kmart $7.95

Harrying Fire: 1d20 ⇒ 10

DC 15: Upon success, next person to attack gets a +2.

Second Seekers (Luwazi Elsebo)

Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |

reflex: 1d20 + 0 ⇒ (11) + 0 = 11

Missed by one but Veolia falls to the supernova, But will immediately spend a resolve to stabilize


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Adell tries to harry the armor, but can't. Mich goes supernova! REF: 1d20 ⇒ 20 The armor dodges some, but not all of the blast!

Ebaki comes rushing up to meet Tomida to help.

The armor turns to the skittermander with a fist: ATK: 1d20 + 4 ⇒ (15) + 4 = 19 for DMG: 1d4 + 4 ⇒ (4) + 4 = 8

Round 3:
Mich: Boom
Maxamas: Defense
Vegoia: Stable
Tomida: Move
Hostiles: ATK
Adell: Go

Round 4:
Mich: Go
Maxamas: Go
Vegoia: Stable
Tomida: Go

Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Blue: 16

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich starts bleeding after the armor strikes them.
He starts glowing again and strikes twice the armor, hoping to help.

Solarian Weapon vas KAC: 1d20 + 5 + 1 - 4 ⇒ (11) + 5 + 1 - 4 = 13
Damages, S: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Solarian Weapon vas KAC: 1d20 + 5 + 1 - 4 ⇒ (3) + 5 + 1 - 4 = 5
Damages, S: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Maxamas in melee will use total defense action and hope the thing targets him.

Exo-Guardians

Female Ryphorian (Transitional) Mechanic (Robticist) / 2 | SP 28/14 HP 28/28 | RP 6/6 | EAC 16 ; KAC 17 | CMD (KAC+8) 25 Fort +5; Ref +6; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | | Resistances: 7 Cold, 7 Fire, | DR: - | Energy Shield: 8/8 | Active conditions: Low-Light, Darkvision

Standing by the door’s Keypad, Tomida continues working on it in an attempt to bypass the lockdown. ”How does this work Ebaki? Is their a manual override for power outages or anything? Or you know crazy killer A.I?” she asks matter of factly as she works.

engineering: 1d20 + 10 ⇒ (17) + 10 = 27 +11 if computers


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"They don't work like this! I don't know what's going down."

Meanwhile Mich misses with his weapon as Maxamas ducks and covers.

Then Tomida hears the sweetest sound in the world as the door unlocks and opens!

Round 3:
Mich: Boom
Maxamas: Defense
Vegoia: Stable
Tomida: Move
Hostiles: ATK
Adell: Go

Round 4:
Mich: Miss
Maxamas: Total Defense
Vegoia: Stable
Tomida: Open!
Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Blue: 16

Exo-Guardians

N Combat Drone |HP 10/20 | EAC 13 ; KAC 16 | CMD (KAC+8) 24 Fort +2; Ref +1; Will +0 | Init: (Tomida) | Perc: +0, SM: +0 | Speed 30ft | | | DR: 1/- | Spells: | Active conditions:

Finally released from their Security room prison, Draconir is free to act as it storms from the room and towards the rest of the Starfinders battling with the Abadararmour. As it moves, the giant hammer magnetised to it's back is drawn on two draconic arm-like attachments and bursts into life, arcing with blue electricity.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Someone can bot Adell. I apologize that the momentum isn't on point before I leave for a week. :-(

Liberty's Edge

Continuing their rummaging, Adell finds a digital photoframe from an Office worker's desk and pops out of the cubicle to hurl it at the armour, once more trying to distract it.

Harrying Fire: 1d20 ⇒ 19

DC 15: Upon success, next person to attack gets a +2.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

With access to weapons finally, Adell keeps the pressure on as the badly damaged armor continues its work:

ATK: 1d20 + 4 ⇒ (3) + 4 = 7, but the swing is so far off target it's impossible to know who the target was.

For ease of play, let's say that from the door it's 1 round and 1 move action to arm yourself.

Round 4:
Mich: Miss
Maxamas: Total Defense
Vegoia: Stable
Tomida: Open!
Hostiles: ATK
Adell: Go

Round 4:
Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Go

Hostiles: TBD
Adell: TBD

DM:

Ebaki: 5
Blue: 16

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Solarian Weapon vs KAC: 1d20 + 5 + 1 - 4 ⇒ (18) + 5 + 1 - 4 = 20
Damages, S: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Solarian Weapon vs KAC: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6
Damages, S: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Mich continues to relentlessly attack the armor, not happy to be responsible for they comrade fall.

Photon 2


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Mich doesn't wait for weapons, for he IS a weapon. With a mighty blow he shatters the last bits of technomagic holding the armor together.

The second suit of armor collapses in a heap. The party, sticking strictly to the path, heads to the weapons room and arms themselves!

Out of combat. Map updated.... but you're still not out of here.

Second Seekers (Luwazi Elsebo)

Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |

anyone know how to treat wounds?

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Maxamas looks around for traps and cameras and stuff from where he is at perception: 1d20 + 7 ⇒ (11) + 7 = 18

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Mich takes 10mn to breathe and heal from the numerous wounds they got from the fight.

Someone can heal? Vegoia and me are quite hurt!

using 1RP to get back my Stamina

Exo-Guardians

Female Ryphorian (Transitional) Mechanic (Robticist) / 2 | SP 28/14 HP 28/28 | RP 6/6 | EAC 16 ; KAC 17 | CMD (KAC+8) 25 Fort +5; Ref +6; Will +3 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | | Resistances: 7 Cold, 7 Fire, | DR: - | Energy Shield: 8/8 | Active conditions: Low-Light, Darkvision

Getting their gear back from the security room, Tomida hears the call for aid and rushes out, fiddling through their pouches for their medical kit. Kneeling at the downed Vegoia they tut softly as they assess the damage.

”Hmm severe bruises, maybe some fracturing, they are gonna have one big headache!” they muse as they work. Unfortunately the stench of death is too off putting. ”Sorry, too used to machines”

Medicine DC 25: 1d20 + 9 ⇒ (1) + 9 = 10

If no-one else has, i have a serum of healing for d8


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The party looks around, and doesn't see anything new moving. For the moment, the room is quiet. Ebaki whispers, "Who knows what else is going to jump out. Patch those wounds up so we can get out of here!"
I'm assuming you take the 10 minute short rest. Once you're ready, draw a new line plotting your path out.

Second Seekers (Luwazi Elsebo)

Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |

I’d love to take your serum

Healing: 1d8 ⇒ 1

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Once Vegoia is better, Mich go back to the room where their comrades put their weapon. May be there is the possibility to call for help there or if someone in this damn place is still alive!

We need help!


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The lack of reply to Mich is sobering. It appears that between the shock grids and the armor, you're the only people alive.

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

Maxamas will definitely take that 10 minutes to heal Alright someone lead the way.

Second Seekers (Jadnura)

Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

Once all his comrades recovered from their previous fight, a sad Mich open the door to the next room.

It’s like on Agillae-1... so many dead.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

BACK! I'm so sorry. International flight is always fickle with times, and I didn't get back home until 0200 this morning... and got to work at 0730. I'm exhausted, but here. Let's get the momentum going and see if you can breakout of Bluerise!

The party takes a few minutes to rearm themselves, catch their breath, and patch up. The director eventually gets impatient and pushes you to get a move on.

The party emerges from the room to what should have been a simple hustle to the octagonal room. Instead, you're greeted by a pair of strange looking oozes which constantly roil and change form!

Hostiles: 1d20 + 2 ⇒ (15) + 2 = 17
Maxamas: 1d20 + 4 ⇒ (14) + 4 = 18
Mich: 1d20 + 1 ⇒ (8) + 1 = 9
Vegoia: 1d20 + 0 ⇒ (19) + 0 = 19
Adell: 1d20 + 0 ⇒ (7) + 0 = 7
Tomida: 1d20 + 2 ⇒ (5) + 2 = 7


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Round 1:
Vegoia: Go
Maxamas: Go

Hostiles: TBD
Mich: TBD
Tomida: TBD
Adell: TBD

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:27, KAC:28, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision, Electrolocation

rearm ourselves, we have our weapons back?
if so maxamas moves out, does his trick attack stealth: 15 + 1d20 ⇒ 15 + (20) = 35 and then fires his pistol at range 3 hit: 5 - 4 + 1d20 ⇒ 5 - 4 + (16) = 17 vs kac dmg: 1d6 ⇒ 2 trick dmg: 1d4 ⇒ 3


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Maxamas, confident now that he's armed, slides out and takes aim at the ooze thing right ahead. The bullet slams into the ooze, and it seems disrupt it a bit, but it's hard to tell.

Round 1:
Vegoia: Go
Maxamas: Hit
Hostiles: TBD
Mich: TBD
Tomida: TBD
Adell: TBD

DM:

Black: 5

Second Seekers (Luwazi Elsebo)

Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |

I’ll delay for the moment


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Vegoia holds, waiting to see what happens with the oozes. They slide towards the party. As they approach their form twists and spikes in strange ways. As it approaches everyone but Tomida feels a magnentic pull on themselves. Each time a creature within the 30' field attacks with a technological weapon, it must succeed at a DC 11 Strength check or take a –2 penalty to the attack.

Round 1:
Maxamas: Hit
Hostiles: Move
Vegoia: Go
Mich: Go
Tomida: Go
Adell: Go

DM:

Black: 5

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