Dungeon Master S |
Tomida tosses a wrench, but unfortunately the armor can dodge a wrench. The armors continue their assault, relentless and devoid of emotion:
Red tries to slam a fist into Vegoia Slam: 1d20 + 4 ⇒ (17) + 4 = 21 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
The other armor sticks with the lash on Maxamas: ATK: 1d20 + 7 ⇒ (17) + 7 = 24 for DMG: 1d4 + 4 ⇒ (4) + 4 = 8
The director hustles forward.
Round 2:
Mich: Miss
Maxamas: Duck and cover
Vegoia: Boom
Tomida: Miss
Hostiles: ATK
Adell: Go
Round 2:
[b]Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Go
Hostiles: TBD
Adell: TBD
Ebaki: 5
Red: 22
Blue: 5
Tomida Honjiro |
Apologies, I had been waiting to see if the Armour was destroyed then got sidetracked
Frustrated at the lack of progress with the Abadar Corp defence Robots, and the denting of her best wrench Tomida moves up to give Ebaki more room to move and then readies a second tool - her second best spanner - and hurls it the armour in order to distract. Unfortunately a spanner is still too insignificant to cause a thorough distraction.
"I need to play that Zero-G game with Luwazi more" she mutters darkly.
Covering Fire, DC 15: 1d20 + 3 ⇒ (9) + 3 = 12
Game Master S |
Tomida tries to hurl something to cover, but the throw is a bit wild.
Adell moves to the next room, looking for something that might help. Unfortunately, there isn't much that's a genuine weapon. There are some heavy office supplies that might work as improvised weapons.
Round 2:
Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Miss
Hostiles: TBD
Adell: TBD
Ebaki: 5
Red: 22
Blue: 5
Mich Igan |
Mich strikes only once, hoping to get rid of the creature with one strike and move to support his comrades
Solar Weapon: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damages, S: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Helping!
If he destroys the armor, he moves toward the next one
Game Master S |
Mich's solar weapon tears through the armor. It collapses in a heap! Mich wastes no time, moving to the other suit.
Round 2:
Mich: Kill
Maxamas: Go
Vegoia: Go
Tomida: Miss
Hostiles: TBD
Adell: TBD
Ebaki: 5
Blue: 5
Dungeon Master S |
Maxamas continues to protect himself while Vegoia hustles to the other suit of armor.
Recognizing the new threat, the armor snaps its lash at the kasatha: Tactica: 1d20 + 7 ⇒ (14) + 7 = 21 for DMG: 1d4 + 4 ⇒ (1) + 4 = 5
Round 2:
Mich: Kill
Maxamas: D
Vegoia: Move
Tomida: Miss
Hostiles: ATK
Adell: Go
Round 3:
Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Go
Hostiles: TBD
Adell: TBD
Ebaki: 5
Blue: 5
Mich Igan |
Mich double move to get next to the armor Provocking
What a pity to have the need to destroy such beauty...
Be careful, I will explode next round! he says to his comrade
Game Master S |
AoO: 1d20 + 7 ⇒ (15) + 7 = 22 for DMG: 1d4 + 4 ⇒ (3) + 4 = 7 Mich hustles into position, hoping to gang up on the armor (after he explodes.) The lash stings a bit on the way in though.
Round 2:
Mich: Kill
Maxamas: D
Vegoia: Move
Tomida: Miss
Hostiles: ATK
Adell: Go
Round 3:
Mich: Move
Maxamas: Go
Vegoia: Go
Tomida: Go
Hostiles: TBD
Adell: TBD
Ebaki: 5
Blue: 5
Tomida Honjiro |
”Ebaki!” Tomida calls to the director behind them. ”We need to get to the security room for our guns - Draconir is in there and not being attacked so it’s safe. Can you help?”
Leaving the two Solarions to duke it out with the remaining armour, Tomida dashes towards the security room, keeping to the planned route through.
double move towards the security room, can’t move my token right now if someone would be kind enough to move it 60
Vegoia |
Damn these things sting
I'll step up and take a swing at the remaining armor
attack roll: 1d20 + 4 ⇒ (13) + 4 = 17 for damage: 1d6 + 3 ⇒ (6) + 3 = 9
Game Master S |
Vegoia's attack lands solidly on the center of the armor's chest plate. It's a solid enough hit to visibly affect the armor, who seems closer to decommissioning than being fresh off the assembly line.
Tomida moves towards the door, eager for weapons.
Round 2:
Mich: Kill
Maxamas: D
Vegoia: Move
Tomida: Miss
Hostiles: ATK
Adell: Go
Round 3:
Mich: Move
Maxamas: Go
Vegoia: Hit
Tomida: Move
Hostiles: TBD
Adell: TBD
Ebaki: 12
Blue: 5
Game Master S |
Adell moves into position as Maxamas tries fruitlessly to intimidate the armor. The armor continues its relentless assault. Though surrounded, it shows no signs of slowing down. It throws a metal fist at 1d3 ⇒ 2 Vegoia: ATK: 1d20 + 4 ⇒ (7) + 4 = 11, but misses.
finally the party seems poised to handle the threat once and for all!
Round 3:
Mich: Move
Maxamas: Int
Vegoia: Hit
Tomida: Move
Hostiles: ATK
Adell: Go
Round 3:
Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Go
Hostiles: TBD
Adell: TBD
Ebaki: 5
Blue: 12
Mich Igan |
As announced, Mich’s glow seems to brighten until a flash burns everything around them.
F Damages, Ref DC12 for half : 2d6 + 1 ⇒ (4, 2) + 1 = 7
After the explosion, Mich’s armor calculates the best trajectory to hit the abadarian armor.
Tomida Honjiro |
Finishing her dash for the security room, Tomida hurriedly takes out tools that were not thrown in a futile attempt to distract defense constructs and begins working on the door's opening mechanism.
"Ebaki, any help?" she enquires of the CEO.
Engineering: 1d20 + 10 ⇒ (10) + 10 = 20 +11 if it is computers instead
Adell Philgro |
Adell moves in from behind, and trys harrying fire again!...Using a stapler or Tomida's useful discarded wrench...from Kmart $7.95
Harrying Fire: 1d20 ⇒ 10
DC 15: Upon success, next person to attack gets a +2.
Game Master S |
Adell tries to harry the armor, but can't. Mich goes supernova! REF: 1d20 ⇒ 20 The armor dodges some, but not all of the blast!
Ebaki comes rushing up to meet Tomida to help.
The armor turns to the skittermander with a fist: ATK: 1d20 + 4 ⇒ (15) + 4 = 19 for DMG: 1d4 + 4 ⇒ (4) + 4 = 8
Round 3:
Mich: Boom
Maxamas: Defense
Vegoia: Stable
Tomida: Move
Hostiles: ATK
Adell: Go
Round 4:
Mich: Go
Maxamas: Go
Vegoia: Stable
Tomida: Go
Hostiles: TBD
Adell: TBD
Ebaki: 5
Blue: 16
Mich Igan |
Mich starts bleeding after the armor strikes them.
He starts glowing again and strikes twice the armor, hoping to help.
Solarian Weapon vas KAC: 1d20 + 5 + 1 - 4 ⇒ (11) + 5 + 1 - 4 = 13
Damages, S: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Solarian Weapon vas KAC: 1d20 + 5 + 1 - 4 ⇒ (3) + 5 + 1 - 4 = 5
Damages, S: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Tomida Honjiro |
Standing by the door’s Keypad, Tomida continues working on it in an attempt to bypass the lockdown. ”How does this work Ebaki? Is their a manual override for power outages or anything? Or you know crazy killer A.I?” she asks matter of factly as she works.
engineering: 1d20 + 10 ⇒ (17) + 10 = 27 +11 if computers
Dungeon Master S |
"They don't work like this! I don't know what's going down."
Meanwhile Mich misses with his weapon as Maxamas ducks and covers.
Then Tomida hears the sweetest sound in the world as the door unlocks and opens!
Round 3:
Mich: Boom
Maxamas: Defense
Vegoia: Stable
Tomida: Move
Hostiles: ATK
Adell: Go
Round 4:
Mich: Miss
Maxamas: Total Defense
Vegoia: Stable
Tomida: Open!
Hostiles: TBD
Adell: TBD
Ebaki: 5
Blue: 16
Draconir |
Finally released from their Security room prison, Draconir is free to act as it storms from the room and towards the rest of the Starfinders battling with the Abadararmour. As it moves, the giant hammer magnetised to it's back is drawn on two draconic arm-like attachments and bursts into life, arcing with blue electricity.
Dungeon Master S |
Someone can bot Adell. I apologize that the momentum isn't on point before I leave for a week. :-(
Game Master S |
With access to weapons finally, Adell keeps the pressure on as the badly damaged armor continues its work:
ATK: 1d20 + 4 ⇒ (3) + 4 = 7, but the swing is so far off target it's impossible to know who the target was.
For ease of play, let's say that from the door it's 1 round and 1 move action to arm yourself.
Round 4:
Mich: Miss
Maxamas: Total Defense
Vegoia: Stable
Tomida: Open!
Hostiles: ATK
Adell: Go
Round 4:
Mich: Go
Maxamas: Go
Vegoia: Go
Tomida: Go
Hostiles: TBD
Adell: TBD
Ebaki: 5
Blue: 16
Mich Igan |
Solarian Weapon vs KAC: 1d20 + 5 + 1 - 4 ⇒ (18) + 5 + 1 - 4 = 20
Damages, S: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Solarian Weapon vs KAC: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6
Damages, S: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Mich continues to relentlessly attack the armor, not happy to be responsible for they comrade fall.
Photon 2
Game Master S |
Mich doesn't wait for weapons, for he IS a weapon. With a mighty blow he shatters the last bits of technomagic holding the armor together.
The second suit of armor collapses in a heap. The party, sticking strictly to the path, heads to the weapons room and arms themselves!
Out of combat. Map updated.... but you're still not out of here.
Maxamas Maxamas |
Maxamas looks around for traps and cameras and stuff from where he is at perception: 1d20 + 7 ⇒ (11) + 7 = 18
Mich Igan |
Mich takes 10mn to breathe and heal from the numerous wounds they got from the fight.
Someone can heal? Vegoia and me are quite hurt!
using 1RP to get back my Stamina
Tomida Honjiro |
Getting their gear back from the security room, Tomida hears the call for aid and rushes out, fiddling through their pouches for their medical kit. Kneeling at the downed Vegoia they tut softly as they assess the damage.
”Hmm severe bruises, maybe some fracturing, they are gonna have one big headache!” they muse as they work. Unfortunately the stench of death is too off putting. ”Sorry, too used to machines”
Medicine DC 25: 1d20 + 9 ⇒ (1) + 9 = 10
If no-one else has, i have a serum of healing for d8
Game Master S |
The party looks around, and doesn't see anything new moving. For the moment, the room is quiet. Ebaki whispers, "Who knows what else is going to jump out. Patch those wounds up so we can get out of here!"
I'm assuming you take the 10 minute short rest. Once you're ready, draw a new line plotting your path out.
Mich Igan |
Once Vegoia is better, Mich go back to the room where their comrades put their weapon. May be there is the possibility to call for help there or if someone in this damn place is still alive!
We need help!
Game Master S |
The lack of reply to Mich is sobering. It appears that between the shock grids and the armor, you're the only people alive.
Mich Igan |
Once all his comrades recovered from their previous fight, a sad Mich open the door to the next room.
It’s like on Agillae-1... so many dead.
Game Master S |
BACK! I'm so sorry. International flight is always fickle with times, and I didn't get back home until 0200 this morning... and got to work at 0730. I'm exhausted, but here. Let's get the momentum going and see if you can breakout of Bluerise!
The party takes a few minutes to rearm themselves, catch their breath, and patch up. The director eventually gets impatient and pushes you to get a move on.
The party emerges from the room to what should have been a simple hustle to the octagonal room. Instead, you're greeted by a pair of strange looking oozes which constantly roil and change form!
Hostiles: 1d20 + 2 ⇒ (15) + 2 = 17
Maxamas: 1d20 + 4 ⇒ (14) + 4 = 18
Mich: 1d20 + 1 ⇒ (8) + 1 = 9
Vegoia: 1d20 + 0 ⇒ (19) + 0 = 19
Adell: 1d20 + 0 ⇒ (7) + 0 = 7
Tomida: 1d20 + 2 ⇒ (5) + 2 = 7
Game Master S |
Round 1:
Vegoia: Go
Maxamas: Go
Hostiles: TBD
Mich: TBD
Tomida: TBD
Adell: TBD
Maxamas Maxamas |
rearm ourselves, we have our weapons back?
if so maxamas moves out, does his trick attack stealth: 15 + 1d20 ⇒ 15 + (20) = 35 and then fires his pistol at range 3 hit: 5 - 4 + 1d20 ⇒ 5 - 4 + (16) = 17 vs kac dmg: 1d6 ⇒ 2 trick dmg: 1d4 ⇒ 3
Game Master S |
Maxamas, confident now that he's armed, slides out and takes aim at the ooze thing right ahead. The bullet slams into the ooze, and it seems disrupt it a bit, but it's hard to tell.
Round 1:
Vegoia: Go
Maxamas: Hit
Hostiles: TBD
Mich: TBD
Tomida: TBD
Adell: TBD
Black: 5
Game Master S |
Vegoia holds, waiting to see what happens with the oozes. They slide towards the party. As they approach their form twists and spikes in strange ways. As it approaches everyone but Tomida feels a magnentic pull on themselves. Each time a creature within the 30' field attacks with a technological weapon, it must succeed at a DC 11 Strength check or take a –2 penalty to the attack.
Round 1:
Maxamas: Hit
Hostiles: Move
Vegoia: Go
Mich: Go
Tomida: Go
Adell: Go
Black: 5