Warforged

Draconir's page

5 posts. Alias of Sethran.


Race

|HP 10/20 | EAC 13 ; KAC 16 | CMD (KAC+8) 24 Fort +2; Ref +1; Will +0 | Init: (Tomida) | Perc: +0, SM: +0

Classes/Levels

| Speed 30ft | | | DR: 1/- | Spells: | Active conditions:

Gender

N Combat Drone

Alignment

N

About Draconir

Standing to Tomida's shoulder - and towering over her at 7' tall and near half that wide is what appears to be a Silver Dragonkin at first glance. Though it is soon apparent that the overlapping scales are in fact true metal in construction rather than the normal metallic hued Dragonscales common to the race. Magnetised to the creature's back is a large Two-headed hammer forged to look like twin Draconian heads facing away from one another. The hammer has a power pack built into the middle of the twin heads and cables run from them to the back of the Dragon's skulls.

The Robot Drone shows signs of recent repair as some of the scales are clearly newer than others, not having time to accrue the usual Grime and nicks that space travel and Combat usually bring.

Draconir Sheet:

Drone 4
N Medium Construct (Technological)
Init +1; Senses Perc +0, SM +0,

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Defense
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EAC 16, KAC19
HP 40
Fort +3, Ref +2, Will +1

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Offense
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Speed 30ft.

Melee Storm Hammer vs EAC +6 ; D8 + 6 ; Electric

Ranged

Space 5ft.; Reach 5ft.

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Statistics
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BAB +3

Str 15, Dex 13, Con -, Int 6, Wis 10, Cha 6

Skills

Athletics (4) +9

Mods

Reductive Plating: DR 1/-

2x Weapon Mounts: Two-Handed Weapon

Weapon Proficiency: Advanced Melee Weapons

Enhanced Armour: +2 AC

Jump Jets: Your drone is equipped with powerful miniature jets. It can use these jets to jump up to 30 feet as a move action (either vertically, horizontally, or in any combination that does not exceed 30 feet). If applied to a hover drone, these jets instead allow your drone to increase its fly speed by 30 feet for 1 round. Once used, these jets must cool down for 1 minute before they can be used again.

Feats Weapon Focus (Advanced Melee Weapons), Weapon Specialisation (Advanced Melee Weapons),

Languages Common,

Other Abilities

Combat Gear Storm Hammer

Other Gear

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Special Abilities
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Limited AI: On your turn, after you have acted, your drone can take either a move action or a standard action to attack. You must be able to issues simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig.

If you become unconscious or unresponsive, or your Drone is out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.

Master Control: As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn. If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you or be within range of your custom rig for you to directly control it.

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