Aibretta Fulson

Tomida Honjiro's page

21 posts. Organized Play character for Sethran.


Full Name

Tomida Honjiro

Race

| SP 28/14 HP 28/28 | RP 6/6 | EAC 16 ; KAC 17 | CMD (KAC+8) 25 Fort +5; Ref +6; Will +3 | Init: +2 | Perc: +10, SM: +1

Classes/Levels

| Speed 30ft | | Resistances: 7 Cold, 7 Fire, | DR: - | Energy Shield: 8/8 | Active conditions: Low-Light, Darkvision

Gender

Female Ryphorian (Transitional) Mechanic (Robticist) / 2

Size

Medium

Age

24

Alignment

NG

Deity

Desna

Location

Wherever the Stars Take me

Occupation

Robotic Engineer

Strength 8
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 13
Charisma 10

About Tomida Honjiro

Tomida is a young Ryphorian woman standing around 5' 6" with short pale fur and small pointed ears. Vibrant blue hair is styled into dreadlocks and held in a loose pony tail at the nape of her neck to keep them from her sapphire blue eyes. She wears dark green fatigue pants over a black armoured bodyglove, the several pockets stuffed full of half finished sketches, wrenches and hand held spark torches.

A dark green jacket, with spots of smudged machine oil accompanies the trousers with silver rimmed goggles with blue-lenses complete the ensemble, resting on the top of her head.

SFS # 34762-709
Experience 0
Slotted Faction Exo-Guardians
Wealth

Reputation 7 Fame, 7 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians: 7
Reputation with Second Seekers (Roheas): 0
Reputation with Wayfinders:
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Tomida Honjiro
Mechanic (Drone) 4
LN Medium humanoid (Ryphorian)
Init+2; Senses: Low-Light | Perc +10, SM +1,
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Defense
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EAC 16, KAC 17
SP 28 HP 28 RP 6
Fort +5, Ref +6, Will +3
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Offense
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Speed 30ft.
Melee Sword Cane vs KAC 1d20 + 5 ; D4 + 1 Damage ; Analog, Operative ; Crit: Bleed D3
Ranged
Static Arc Pistol vs EAC 1d20+ 5 ; D6 + 2 Electric Damage ; Stun ; 20/2 ; Crit: Arc 2
Hail pistol, Subzero 20’ 1d20 + 5 vs KAC ; d4 + 2 Cold + Piercing Damage ; 20/1 ; Crit: Bleed D4
Space 5ft.; Reach 5ft.
Special Attacks
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Statistics
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Str 8, Dex 14, Con 13, Int 18, Wis 12, Cha 10
Skills
Computers +13
Culture +11
Engineering +12
Medicine +11
Perception +12
Physical Science +11
Piloting + 9
Profession (Robotic Engineer) +11 (+16 for Day Job)
Theme Bonus: Reduce the DC of Engineering checks to identify creatures and technology by 5.
Starship-Combat Version of Skills
Computers (+13)
Engineering (+12)
Gunnery (+6)
Piloting (+9)
Feats: Skill Synergy (Culture, Perception), Desna's Blessing (Re-roll Failed Skill Check 1/day), Weapon Specialisation,
Languages Common, Triaxian, Vesk, Draconic, Drow, Vercite, Ysoki, Akitonian, Jinsul, Copaxi
Other Abilities
Combat Gear Estex Suit II, Serum of Healing Mk1 x2, Serum of Healing Mk2 x1, Nanite Patch Mk1 x4, Nanite Patch Mk2 x1 Nanite Hypopen, Brown x1

Other Gear Basic Medkit, Personal Upgrade (Synaptic Accelerators) (INT), Cold Weather Gear, 50’ Titanium Alloy Cable, Clearsight Goggles (No Penalty from concealment for Fog/Foliage)
Armour Upgrades: Infared Capacitor, Thermal Capacitor
Tool Kits: demolitionist’s kit (grants a +4 bonus to Engineering checks when arming and disarming explosives), linguist’s kit (grants a +4 bonus to Culture checks when deciphering writing), thieves’ tools (grants a +4 bonus to Computers checks to hack a computer system that controls a door and a +4 bonus to Engineering checks to disable a mechanical or technological lock), trapsmith’s tools (provides a +4 bonus to Engineering or Mysticism checks to arm or disarm traps), professional’s tools (provides a +4 bonus to Profession checks for one profession).
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Special Abilities
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Tri-Morphic Transitional ryphorians gain cold and fire resistance 2, and when in conditions of severe cold or heat, they have to attempt Fortitude saves only once per hour instead of once every 10 minutes. A ryphorian can stack this natural resistance with one other form of resistance.
Custom Rig (Brain) You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment.
Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Chapter 7: Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.
If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.
Bypass: You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Overload: As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone.
If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier).
Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.
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Tricks
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Repair Drone: When you spend 10 minutes to repair your drone, you repair 25% of its maximum Hit Points instead of 10%. You must have a drone to learn this trick.
Energy Shield [8]: As a standard action, you can use your custom rig to activate an energy shield around yourself. This shield provides you with a number of temporary Hit Points equal to your Intelligence modifier plus your mechanic level.
The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. Once used, you cannot use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest; your shield automatically shuts off during this period of rest.
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[B]Boons Slotted this Adventure
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Ally:
Faction: Exo-Guardian Champion
Personal: Ryphorian Admittance
Promotional: Starfinder Goblin T-shirt
Social:
Starship:
Slotless: Scoured Stars Survivor

[/spoiler]

All My Boons:

Bot Me!:

[dice=Pulsecaster Pistol vs EAC] 1d20+ 3[/dice
[dice=Electric, Non-Lethal Damage]D6 [/dice

[dice=Cyropistol vs KAC]1d20+ 3[/dice]
[dice=Cold + Piercing Damage] d4 [/dice]