The Tower of Ages

Game Master Giant Halfling

Map of Cardriss, The Seeker's Seal, Language Guide


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male

He seems much better today, thanks. I'm working on the next post right now, should be up pretty soon.


Map of Cardriss; Language Guide

A point of clarification for anyone to whom it applies: the person pointing whilst standing between a hiding figure and any angry crowd is not standing in a defensive posture nor pointing in an authoritative manner (as if instructing them to leave), rather he seems a bit like he’s being helpful (as if offering them directions to somewhere, or someone).


Map of Cardriss; Language Guide

This is... a correction? More of a rules change, I suppose... Normally SLAs have a casting time equal to the spell they mimic, unless their description states otherwise. I was fine with the commune with nature SLA taking 10 minutes, but I forgot that clairvoyance had the same impractical casting time. Those of you who currently have one or both of those SLAs from one of your blessings may use clairvoyance at will as a standard action, and/or commune with nature with a 'casting' time of 1 minute (instead of 10).


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m
The Pigeon wrote:
gavin's spoiler text is very worrisome

No worries, he’s an excellent pilot...


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

Curse your sudden, but inevitable, betrayal.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

Image reference - approximation


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

Haha! Clearly an improvement.


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

I know you guys were probably not updating your banners because of the fact that we were separated. Just remember to do that on a regular basis so I can heal and buff effectively.


Map of Cardriss; Language Guide

Please feel free to make RP posts about the hours that you spent lying on the beach... since we're moving on, just toss them in a "while resting" spoiler. Or, if you're just going to recount your individual journey/decisions as exactly as possible, you could make a quick post to that effect and thereby invite everyone to go back and read your spoilers.

And feel free to react to each other's experiences in the 'while resting' spoilers too- I'm moving the action along in accordance with people's posts but I don't want to miss out on any good RP because of it.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

Sorry folks, have a lot to do tonight, just a quick post from me.


male

Remember as your preparing that regeneration works differently in Pathfinder than in 3.x - they don’t just not regenerate damage from their weakness, if they take damage from that weakness they lose regeneration for 1 round (so if you burn through all it’s hp with normal melee attacks 1 attack from their weakness is enough to kill them).


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

My concern with dimension dooring over is giving it the opportunity to win initiative and grab a flat-footed party member, versus provoking it into grabbing The Witness and getting our melee into position.


male

You literally have +20 to initiative…


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

Are we using group or individual initiative?


Map of Cardriss; Language Guide

Good question... we’ll be using block initiative. Every PC will roll individually (by which I mean that, typically, I’ll roll for you all individually), enemies will usually roll individually or in small groups. Once the rolls are made I’ll sort you into groups or blocks based the rolls. When it’s your group’s turn everyone in that group is free to post and actions take place in the order they are posted. If you fail to post within 24 hours of your group being up you will automatically hold your action until the next PC block. If you fail to post within 24 hours of that group being up I will bot you as I see fit. If you think you might have trouble posting in your window (like if your turn is likely to fall on a weekend and you’re planning to be away) you can post what you’d like to do when your turn comes here in discussion and I will bot you based on that (note though, that if you post an intended action I’ll bot you as soon as everyone else in your group has posted instead of waiting 24 hours).


male

So... it is possible that the witness could be alone in the initiative order before the mogobo... but, if your intention is to get it to attack you that may be a positive?


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m
Giant Halfling wrote:
Remember as your preparing that regeneration works differently in Pathfinder than in 3.x - they don’t just not regenerate damage from their weakness, if they take damage from that weakness they lose regeneration for 1 round (so if you burn through all it’s hp with normal melee attacks 1 attack from their weakness is enough to kill them).

Thank you, I hadn't realized this.


male

Fenrick just has his ‘last night’ post from this morning up for today, so I’ll give him until tomorrow morning to post anything he wants to do before dimension dooring into melee (like buff or whatever). When I get up tomorrow I’ll post your arrival in the lagoon.


Map of Cardriss; Language Guide

Congratulations, Seekers, you have attained the first attunement!

You may each choose one attunement from the list (either an affinity or an ideal or a resonance or a sanctum or a totem, not one of each); and, it should match one of the blessings you picked during your trial. I'm not setting that as a hard rule, so if there's an option that you feel really fits your character better you can make an argument for it (here or by PM) and I'll let you know. If you have any questions about which option a certain blessing corresponds to feel free to ask and I'll clarify; I'm also including some clarifications (and other options) below...

Fenrick:
Since you already have the repose domain (and tried to pick protection at one point) I will allow you to take the protection domain as a resonance, if you want.

Witness:
I'm guessing that (both mechanically and thematically) the knowledge domain as an ideal is your number one contender... I also know that the lore keeper power might not be super enticing, giving your knowledges... so, you are welcome to take the memory subdomain if you like.

Gavin:
I think yours is fairly straightfoward, I just didn't want you to feel left out of the spoilers. If you do have any questions feel free to ask.

Lyra:
The blessing of the coast corresponds to the aquatic domain as a sanctum. You may choose your attunement from any of your own choices, or from Seth's... which were travel (resonance), earth (attunement), serpent (totem), community (ideal), or aquatic (sanctum). If you choose one of Seth's you may want to include some RP about it feeling slightly alien. In the future, if Seth is questioned about the experience he remembers being the one to go through it all (including meeting up with everyone else and fighting the mobogo).


male

It’s come to my attention that I might not have been as clear as I thought I was... each of your blessings (with one or two exceptions) should be named after a domain, and you should have one domain from each category that you choose during your trials... those are your default options. So, for example, if you got the “blessing of erosion” then your default option for an affinity would be the erosion domain. If one of your blessings was named something other than a domain name (and I forgot to mention it in your spoiler) please feel free to ask for clarification. And, as I said before, if you’d like to argue for a different option that you feel better fits your character fell free to do so (but know that it should be based on who your character is, not just that it’s mechanically better).


male

Well, if you had told me a week ago that 2 people would choose totems, 1 a resonance, and 1 an ideal, I would not have been at all surprised... I definitely would have been wrong about who picked the resonance and the ideal though, lol.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

Super busy between work and school at the moment, hence the brief posts.

I hope to resume regularly scheduled super-wordy, internal monologue-filled posts soon.


male

I look forward to it.


male

Sorry, long day. Will post tomorrow (morning hopefully).


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

Will try to post this afternoon to bring Witness back to rendezvous point, if not will post this evening ~8pm ET.


Map of Cardriss; Language Guide

Not much for me to post right now... I think we can safely assume that Fenrick and Seth show up at the rendezvous without a hitch. I’ll move us along as soon as I get a post or two with a definitive action.


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

The day at Izar, gavin begins crafting a fireball scroll, completing 250/375 of its gp cost.

I am on vacation in California. I can post from my phone, but updating my profile is tricky, so I'll keep track of changes here on discussion for a few days.


male

Enjoy your vacation


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

Do we want to work out a standard party watch routine?

The Witness's basic routine is to cast keep watch and mirror hideaway. He's willing to assist with either the first or last 2-hour watch shift. When not on active watch duty, he's inside his mirror looking out. Once last watch has ended, he memorizes his spells and casts endure elements.

Once a day he also casts mage armor extended by his metamagic rod, but the timing of this will depend on his routine active duty slot - the spell only last 18 hours, and he willl cast it so the 6 hours it's down are the 6 hours he's in his mirror.


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

Gavin will always prefer natural sleep. He is willing to take 1st or 3rd, but not 2nd.


female human vigilante 9 | HP 90/90 | AC 29(31 with blessing) T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

Seth and Lyra don't mind taking second.

Gavin and Fen = 1st
Seth/Lyra and Fen = 2nd
Witness and Fen = 3rd

Gives us 2 each watch.


male

Sounds good.

As I’ve said before, I don’t like getting bogged down in bookkeeping with things like how many rations you’re burning through but I didn’t see create food and drink in anyone’s prepared spells... does someone have enough food for everyone?


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

On the days we will be in town at any point, Gavin will expect people to eat there/take a few travel snacks. On days not in town, he will cover it with create.


male vigilante(social form) 9 | HP 90/90 | AC 27 T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

Seth had bought a chunk for everybody when he got camping gear for people.

here


male

Thanks, Seth. I never saw anything confirming if you bought the whole list or what, so I just wanted to make sure.


male vigilante(social form) 9 | HP 90/90 | AC 27 T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

Ah, sorry about that, communication failure on my part.

In gameplay there is a slight verification, but not a full confirmation.

here


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

Apologies for the delay in posting, this is midterm week for me so I'm a little pressed for time.

And apologies for the delay in coming up with my current scry/teleport plan, still easing into a wizardly mindset.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 7/9 minutes, telepathic bond 90m, see invisibility 180m

As a group are we players okay with the party moving forward on plans ratified by 3 votes? The Witness is a fairly egalitarian fellow and defaults to a democratic method when time and ethics allow.

If a plan includes obvious alignment/philosophy implications contrary to a specific character, ie murder, aiding undead, etc., we would instead RP it out.


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

agreed


oversized hobbit

Yep good


male

I’m following along, just not much for me to post until you guys work out the details of what you’re doing. Also, just for some context... people who can teleport are fairly rare in Cardriss. I mean, they’re fairly rare in most worlds but with a chunk of everyone high enough level to cast spells like that disappearing into the Tower they’re even more rare here. Given that- in general, teleporting to someone will put you in a position of strength (you’re more likely for them to react deferentially than belligerently).


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

I think we are go for plan 'bandit express'


male

Sorry, I thought you were still discussing whether to go at night or in the morning (and possibly what approach you’d take on arrival). I’m headed to a meeting right now but if nobody has posted anything contrary by the time I get out I’ll move us forward.


Male NG Orc Inquisitor 9 | HP 99/99 | AC 23 (currently 24) T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 6/9 | Judgement 2/3| Discern Lies 9/9 | Spells: 1st 0/6 2nd 3/5 3rd 2/4 | Active conditions: Wrath (6 rounds), Divine Favor (7 rounds), Channel Vigor (limbs) (7 rounds), tactical acumen (8)

Sorry, I forgot to check the discussion tab yesterday when posting. I am good with three vote system.


male

Sorry, another hectic night. I’ll post in the morning.


male

So, things have been a little crazy at work as we try to figure out how to respond to all the closures/shortages/etc... my posting might be a little spotty for the next couple weeks. I apologize for that and I’ll try hard to make sure it doesn’t slow down too much.


Map of Cardriss; Language Guide

The spell in question (focused scrutiny) opens with “You gain heightened sensitivity to the mannerisms, reactions, and body language of one creature you can perceive” and there are only two ways I can see to interpret that: either it refers to a single creature which is the only one you’re buffed against for the entire duration of the spell, or it means you can only gain the bonuses against one creature at a time. If it’s the former (which is how I’m ruling) you would have to designate that one creature when you cast the spell (which means you’d have to be able to perceive it while casting). If it was the latter, the spell would need to define what kind of action it is to assign or reassign your target (which it doesn’t). Plus, like, it’s a 2nd level spell... +10 to 3 skills and +5 to 2 more for 10 minutes/level is a huge bonus even when it only applies to one target you can perceive at casting, if it was any more powerful it would need to be higher level for sure.

If Fenrick doesn’t care for this interpretation, he is welcome to switch this spell for a different spell known.


Male NG Orc Inquisitor 9 | HP 99/99 | AC 23 (currently 24) T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 6/9 | Judgement 2/3| Discern Lies 9/9 | Spells: 1st 0/6 2nd 3/5 3rd 2/4 | Active conditions: Wrath (6 rounds), Divine Favor (7 rounds), Channel Vigor (limbs) (7 rounds), tactical acumen (8)

While I agree it is a pretty potent spell, needing to see the person when casting a social situation buff makes it nearly unusable. I think for flavor reasons, I cant take it away from the inquisitor. It is just hard to fathom many places that casting a spell when in a social situation will be possible. But something I will work around. Thank you for clarifying the spell for me.


male

You don’t have to be interacting with them, or even be very close to them to cast the spell, you just have to be able to perceive them... You could be on opposite sides of a crowded market and cast the spell? You could perceive them with clairvoyance or scrying or something and cast the spell well outside of where they could observe you? You could just nonchalantly cast the spell on yourself before you initiate a conversation with the target and unless they’re super skittish about magic, or know enough about it to recognize what you cast, they’re probably not going to be fazed much by that?

I do think having to pick a target (that you can perceive) when you cast the spell is a purposeful limitation on a potent spell, but it doesn’t seem to me like it will make it ‘nearly unusable’ at all?


Map of Cardriss; Language Guide

If people are having trouble posting because of all the ‘social distancing’ and whatnot that’s fine, otherwise it looks like maybe the Witness is waiting for some consensus/confirmation before teleporting?

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