Weslen Gavirk

The Crow, Seth Posfurore's page

20 posts. Alias of John Gs.


Full Name

The Crow, Seth Posfurore

Race

HP 90/90 | AC 27 T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft

Classes/Levels

| Active Conditions: None

Gender

male vigilante(social form) 9 |

About The Crow, Seth Posfurore

Not in hero lab yet is Morphic Mask (Su): The vigilante’s physical form in his vigilante identity can differ significantly from that of his social identity, within the norms for his race—this can include changes to the vigilante’s proportions, coloration, gender characteristics, and other physical characteristics. This increases the vigilante’s bonus from seamless guise by 2 for every significant change, as per the Disguise skill. The vigilante always assumes the same form when using this ability. A vigilante with multiple natural forms, such as a kitsune, can alter each of his forms using this talent. Source PPC:CoL

Posfurore twins: Lyra/Pigeon and Seth/Crow
Human vigilante 9 (Pathfinder RPG Ultimate Intrigue 9)
CG Medium humanoid (human)
Init +7; Senses darkvision 90 ft., low-light vision; Perception +13
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Defense
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AC 29, touch 18, flat-footed 22 (+8 armor, +1 deflection, +7 Dex, +1 natural, +2 shield)
hp 90 (9d8+18)
Fort +6 (+2 trait bonus vs. disease), Ref +15, Will +9; +2 trait bonus vs. fear
Defensive Abilities unshakable (+9)
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Offense
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Speed 30 ft.
Melee +2 adamantine rapier +19/+14 (1d6+11/15-20) or
. . silver rapier +17/+12 (1d6+1/15-20)
Ranged longbow +16/+11 (1d8/×3)
Special Attacks startling appearance
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Statistics
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Str 10, Dex 24, Con 12, Int 16, Wis 12, Cha 12
Base Atk +9; CMB +16; CMD 27
Feats Agile Maneuvers, Armor Adept, Combat Expertise, Fencing Grace[UI], Improved Critical (rapier), Piranha Strike, Spring Attack, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Traits courageous, plague survivor
Skills Acrobatics +19, Bluff +20, Climb +5, Craft (shoes) +14, Diplomacy +20, Disable Device +26, Disguise +13 (+33 to appear as part of polite society while in your social identity), Escape Artist +15, Intimidate +8 (+12 in your last village while in your vigilante identity), Knowledge (geography) +4, Knowledge (local) +19, Perception +13, Perform (string instruments) +17, Ride +11, Sense Motive +13, Sleight of Hand +11, Stealth +19, Survival +5, Swim +5
Languages Common, Svenik(Northern), Tel’Aeth(Eastern), Vitolian(Southwestern)
SQ dual identity, social grace, social talents (celebrity discount[UI], quick change[UI], renown[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talents (cunning feint[UI], fantastic stride, shadow's sight[UI], signature weapon[UI])
Other Gear mwk glamered nimble mithral agile breastplate[APG], darkwood heavy wooden shield, mwk adamantine rapier, arrows (20), longbow, silver rapier, boots of the cat[UE], circlet of persuasion, goggles of minute seeing, handy haversack, muleback cords[APG], bedroll, belt pouch, canteen[UE], chalk (10), cobbling tools, colored ink, doctor's mask, entertainer's outfit, grappling hook, ink, inkpen (2), journal[UE], masterwork fiddle, masterwork thieves' tools, mess kit[UE], powder[APG] (2), silk rope (50 ft.), sunrod (5), tindertwig (5), trail rations (14), winter blanket
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Celebrity Discount (up to 500 gp item) (Ex) In area of renown, 10% discount when buy items up to listed value.
Cunning Feint (Disguise Req'd) (Ex) Feint as move action, or as 1st att in a full att. Success denies target Dex to AC vs. all attacks for 1 rd.
Darkvision (90 feet) (Disguise Req'd) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Fantastic Stride (Disguise Req'd) (Ex) When using Spring Attack, can designate extra foes to not get AoO.
Fencing Grace Use Dexterity on rapier damage rolls
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Quick Change (Ex) Change ID as a full-round action, but easier to detect unless take 1 rd more.
Renown +4 (last village) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Signature Weapon (Rapier) (Disguise Req'd) (Ex) The vigilante must select one type of weapon (such as longsword or crossbow) when he gains this talent. He gains Weapon Focus as a bonus feat for his selected weapon type. If he already has the Weapon Focus feat with the selected weapon, he can immed
Social Grace (Bluff) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Knowledge [local]) +4 circumstance bonus to selected skill while in your social identity.
Spring Attack (Disguise Req'd) You can move - attack - move when attacking with a melee weapon.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Unshakable +9 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
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We are the Posfurore twins. Quiet Seth and Angry Lyra. We were smothered and sheltered by a loving mother paralyzed in fear we’d croak if we set foot out of the manor. See, we died, moments after our first screams at the world. Not for long, and we have no memory of gods or goddesses welcoming us into the afterlife, we were seconds old and all. But it was enough to terrify Mother.
Two kids locked away. We were a bit of a mess so Mother had reasons other than that first blip. We bruised at the drop of a hat, gushes at the slightest cut, and caught every sniffle, fever, vomit storm that came through Dad’s doors.

Dad was a doctor by the way. One of those that wore the plague masks(we stole it and pranced around as much as possible yelling I am a Bird). The brilliant alchemist did his best to heal us of our condition. And failed. Divine magic might have helped but something happened in dear old dad’s past to make him hate the gods. All of them.

We had books, instructors, and each other so life wasn’t crap. Arcane magic and swordplay (oddly allowed even though we bleed and bruised so easily) were both of our favorites. Plus a little skullduggery to swipe sweets from the kitchen.

In our later teens, Mother’s fear finally got the better of her and she finally broke the divine line. An amulet blessed by a goddess of healing to prevent illness. Expensive so she only bought one, but it was to prove it would work to Dad. Properly convinced they would buy another and We Would Be Free!!!

But fate sucks… that plague hit. The bad one. Sores, bleeding, coughing until you died. Mother, Father, the servants, most of the town. We shared the one amulet, tried to wait it out… but…

Everyone else around them dead or dying, a true horror show, we shared the necklace as much as we could, but in the end, it failed. We both got horribly sick with no one left to care for us. Massive fevers, hallucinations about gods or spirits or demons or all of them at once, nightmares...

One day I woke... and things... I shifted into my brother or into my sister and back again and like one of those flip books mom loved, back and forth.

Who... was I... him, her, me, them... my mind was bone tired, my self lost in the shifts, I needed to find my twin to KNOW...

But smoke was filling the building, fire eating under the door. I had to run, to get out... I would never know.

That was many years ago. I am We, the only way to describe it, the only way to deal with it. I am both the Posfurore twins. Were we merged into one by the supernatural forces I thought we dreamed out of pity, one with the strength of both of us would we live, OR was I crazy, deep in a psychotic break warped by the magic of the plague into thinking my twin was me as well, a magical multiple personalites? I don't want to know.

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