The Tower of Ages

Game Master Giant Halfling

Map of Cardriss, The Seeker's Seal, Language Guide


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female human vigilante 9 | HP 90/90 | AC 29(31 with blessing) T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

Here is the pigeon. I tried to pick ones that looked at least a little alike.


male

Looks good, and glad they got your picture-chooser working again. (Also, did you notice my question up thread?)


oversized hobbit

And of course, that bumped me to another page. Sigh.

I did, was typing it out.

Right now they have a local knowledge of +15(+19 in social form). And since they've would have to have traveled a bit I need to put at least one or two in geography so +4 since it is not a class skill.

They had adventures! Of course. Even a bit broken as they were, they were shut-ins until the plague, so ADVENTURES!

Exploring, hired to guard something in the face of bad things, ending up losing a job when they needed money to eat to help someone in need ending up a bruised and battered stand against the forces of injustice and the thuggish.


male

Ok, thanks- I knew you had been adventuring (given your level), I was mostly trying to figure out if your adventures were more where you lived and then in/around Korryn (with a relatively peaceful trip), or if they were largely part of your journey to Korryn. It sounds like the latter, but it also sounds like you were more or less heading towards Korryn throughout the adventures (you didn’t like take a trip to the coast first and then turn around for Korryn). Is that what you were thinking?


female human vigilante 9 | HP 90/90 | AC 29(31 with blessing) T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

Yes sir. Moving that direction over the period of time. How long would it take? Accepting they had frequent delays?


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

Knowledges...

rel. +10
nobility +11
geo. +8


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

Has anyone ever tried climbing/flying up to the top?

Is there a visible difference in the exterior? (windows/markings that would indicate different floors?)

What kind/kinds of stone does it appear to be?

Is it in an area that is so populated that you could not examine it in private?

About how many seekers can enter at one time?

Would any lords or noble houses be interested (potentially) in having their sigil or crest carried in?

Is there any local fee, or regulation on seekers?

do I still remember how to roll dice?


male

@Lyra- Well, unless you want to trek through 600 or so miles of untamed, old-growth forest (with no roads), its about an 1,800 mile journey from Borroka to Korryn. Without any detours or delays, that's about a 75 day trip (or 2.5 months). With "frequent delays" it'd be at least 6 months, though it could easily go over a year if the delays are more than a day or two, or take them any distance in the wrong direction?


oversized hobbit

We'll go with LOTS of delays, even the occasional staying in town with the thoughts of just staying before the bug hits them to move again.

So... five years. The fire happened when they were sixteen, they didn't start travelling heavily until a few years later. So early twenties would be when they met up with the others.

I decide Seth is the social form. Initially, I wrote him as quiet so it fits. A cobbler that people just like talking to. Lyra, I wrote as the angry one, so it fits her to be the fighter.

They both played the violin growing up and insists the other is the better player. Often they would play together, dueling parts. So now if they are not paying attention they will play only their part, a tune missing its accompaniment.


Male NG Orc Inquisitor 9 | HP 99/99 | AC 23 T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 9/9 | Judgement 2/3| Discern Lies 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Active conditions:

Yeah, that timeline works great for me.

To answer your question, I believe that Fenrick was heading East inadvertantly. Not quite heading to Korryn directly, but in the general direction. Moving place to place, doing the work of Pharasma (mostly killing undead things). I dont think he thought much of the tower until he met this group and is now under the impression that this tower is something his goddess wants him to work towards.

I will post up my skills and stuff tomorrow.


male

@Gavin-

Has anyone ever tried climbing/flying up to the top?
You can't climb the energy field around the tower at all. People have tried to fly up to the top; there are reports of strange weather (or elemental) effects targeting those who try, with increasing frequency/effect the higher you get; some report spells failing when they should have lasted much longer; and, apparently at around 4,000 feet up strange flying creatures will begin attacking you. There are no records (as far as you know) of anyone ever reaching the top.

Is there a visible difference in the exterior? (windows/markings that would indicate different floors?)
The entire exterior of the tower appears to be wrapped in one continuous spiral staircase; there are no visible doors or windows, and no reliable reports of anyone being seen on the staircase.

What kind/kinds of stone does it appear to be?
Its hard to be certain (because the translucent azure barrier surrounding the Tower obscures a lot of detail) but it looks like it's probably the same stone as the building the Bookkeeper resides in, which is some kind of white granite?

Is it in an area that is so populated that you could not examine it in private?
It is literally the dead-center of a city of more than a million people... so, in the middle of the night you might be able to steal a few minutes at a time of privacy in between people passing by (unless there are other scholars trying to do the same).

About how many seekers can enter at one time?
The portal seems to work all day on New Tran, so in theory thousands could enter at once? They would each have to receive and complete the Seeker's quest though. It seems like most Towerfests (at least for the past century or so) are usually somewhere in the ballpark of a dozen Seekers entering.

Would any lords or noble houses be interested (potentially) in having their sigil or crest carried in?
Lots of noble houses have sent a champion (or champions) into the tower. There are probably some that would still like to do so, or do so again.

Is there any local fee, or regulation on seekers?
Nope, if the Bookkeeper says you're good nobody is going to argue. (You are still bound by the normal laws that apply to everyone though.)

do I still remember how to roll dice?
you put "dice=" followed by whatever you want the roll to be labeled inside your bracket, then type the dice and modifiers your rolling (like 1d20+11), and then a "/dice" inside brackets.


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

any excavation ever attempted at the bottom?

any natural caves in the area?


male

any excavation ever attempted at the bottom?
According to the reports you all have read, if you try to dig up the road around the Tower the Bookkeeper will attack you. You’ve never seen anything that indicated any significant progress being made in such an endevour.

any natural caves in the area?
Not in the immediate area, no. If you asked the Witness he might point out that a structure that large must surely rest on bedrock, and couldn’t have any cave systems disturbing the surround soil or it would shift and topple over.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, telepathic bond 86m, see invisibility 176m

First part of background posted to alias. I have a half day at work tomorrow due to it being my first day of classes; I have a 2 1/2 hour break between classes with nothing to do, so hopefully can finish up most character stuff (aside from spell selection) then.

Knowledges: arcana +18, dungeoneering +12, engineering +22, geography +14, history +22, local +17, nature +15, nobility +12, planes +18, religion +15

Giant Halfling wrote:

any natural caves in the area?

Not in the immediate area, no. If you asked the Witness he might point out that a structure that large must surely rest on bedrock, and couldn’t have any cave systems disturbing the surround soil or it would shift and topple over.

Bedrock. Or, y'know, foundations whose composition are three dimensional matrices of pure geometric force described by immutable coordinates within the prime material system. But probably bedrock.


male
The Witness wrote:
Bedrock. Or, y'know, foundations whose composition are three dimensional matrices of pure geometric force described by immutable coordinates within the prime material system. But probably bedrock.

Actually, given the impossible size of the Tower, pure geometric forces may be the more likely of the two, but either way cave systems must be out of the question.


Cardriss’ Greatest Porter

Introducing your first NPC...

I’m certainly not going to make extra aliases for every significant NPC, but I happened to have one with a name that fit this guy from a failed game, so here we go.

Wulfric is a young Svenik man who bills himself as Cardriss’ Greatest Porter. He’s a groom and guide who’s skilled in caring for animals, navigating the wild, and helping people overcome the challenges of the road. The Witness and Gavin hired him outside of Lorea when it became clear that neither of them were particularly well suited for handling horses or finding their way through the wilderness. And it was helpful to have someone to keep an eye on the animals and supplies while they were inside exploring places.

Wulfric has no trouble keeping up with horses while on foot, and seems to know a little druidic magic; while you are together he travels at your speed but you have heard him tell another potential employer that he can reliably travel 70 miles a day and his record is 128 (a normal person would have trouble doing much more than 30 miles in a day). He sometimes offers minor magical aid after an adventure but he actively tries to avoid combat whenever he can. If an attack happens on the road he goes straight to work keeping the horses calm instead of engaging enemies.

After the long journey to Korryn, Wulfric had sort of become friends with the Witness and Gavin (more so the latter, though he clearly likes to hear the Witness share esoteric knowledge), and over the last few months has gotten to know Fenrick and the twins as well. When you’re in town for long periods he’ll occasionally take jobs with other people, but usually he just hangs around the party and helps out almost like a valet (carrying stuff and running errands). When you’re out adventuring he charges the very modest sum of 1 gold/day (plus the occasion trinket you sometimes give him after a particularly successful venture), and in town he helps out for free in exchange for room and board.

He is with you right now, on your visit to the Bookkeeper, but you all don’t have any kind of contract with him and will be free to employ his services (or not) whenever and however you decide.


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

Sounds like a splendid fellow.


Map of Cardriss; Language Guide

Another important fact I forgot to put in the Tower document...

You actually tried to begin the Seeker’s quest a few months ago but were deemed unready. You have mastered some new abilities and returned in the hopes of now being ready, but New Tran is rapidly approaching and time may not be on your side when it comes to completing the quest in time to enter the Tower...


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

I'll probably take to calling the twins "Little Bird" each morning (unless they object) until I determine which one I'm talking to.


oversized hobbit

That is perfectly fine, sir.


male

One’s a boy and the others a girl, so it shouldn’t take too long...


oversized hobbit

Gavin is old... eyesight and all :)


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, telepathic bond 86m, see invisibility 176m

Major purchases have been made and added to my alias. Remaining gold is slotted for spell and scroll purchases, which I'll figure out later during spell selection. Working on finishing my background write-up now.


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

@ The Witness- I feel like the 'appearance and personality' portion of your profile is being left intentionally blank for added mysteriousity...


male

Is anyone waiting on me for anything (other than your individual info dumps)?

I’m starting to work on your individual info dumps (which I’ll be PMing you), but I believe I’m still waiting on which knowledge skills (if any) Fenrick has ranks in, and what his bonuses will be?


Male NG Orc Inquisitor 9 | HP 99/99 | AC 23 T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 9/9 | Judgement 2/3| Discern Lies 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Active conditions:

Sorry. As the ever tinkerer of characters, I have shifted around my skills many times. The only way to stop this is giving myself a deadline which I have set for tonight. So I will finish tinkering and have it all set before bed tonight. I do apologize for being slow to this.


male

Thanks Fenrick! If you could also let me know when you have your crunch in your profile that would be super helpful too.


Male NG Orc Inquisitor 9 | HP 99/99 | AC 23 T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 9/9 | Judgement 2/3| Discern Lies 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Active conditions:

Knowledges
Arcana-4
Dungoneering-4
local-1
nature-4
nobility-1
planes-4
religion-12

I am pretty set on those. I also get my wiz bonus if used to ID enemies but that is probably not relevant for info dumps.

Other skills if needed:

bluff-13
diplo-5
heal-7
intimidate-17
perception-13
sense motive-19
spellcraft-4
survival-7
UMD-2

The crunch will be uploaded tomorrow night (that is my hard deadline for not tinkering with everything else). Then Fenrick will be ready to go! I am excited to give this class a try even if it feels like it is being pulled in a million different directions.

**Edit ***

Stats are:
Str-18
DeX-14
Con-14
Int-10
Wis-16
Chr-12


male

Inquisitors can get pulled in a bunch of different directions... in my experience (fwiw), it’s best to pick one focus and try to align your other options to further that purpose- for example, if you want to be a melee guy pick mostly buff spells, put your feats toward combat stuff, and don’t worry as much about save DCs or squeezing out every last skill point possible; or, if you want to be a utility guy pick problem solving spells and use more of your feats on upping skills or increasing your options. If you try to be good at everything the class could do you’ll end up being mediocre at everything. Of course, ymmv.

If you have any questions or just want to bounce ideas around feel free to PM me, or post stuff here (maybe someone else in the party might have some insight for you).

Oh- I almost forget... Joe mentioned you were thinking about using a scythe... you’re welcome to do that if you want but I thought I should mention that (in our mostly Pathfinder/Golarion inspired pantheon) the scythe is actually associated with the god of Undeath... so that would be an unusual choice for a Pharasman.


Male NG Orc Inquisitor 9 | HP 99/99 | AC 23 T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 9/9 | Judgement 2/3| Discern Lies 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Active conditions:

I think I fleshed most of it out now. Melee build with 2 handed weapon with feats around being effective in combat plus some feats for intimate fun. Spells will be self and group buffs. Just need to move the info to my program to my character sheet template and add it.

The weapon is an interesting thing. It is the favored weapon of urgathoa which is a polar opposite to Pharasma but many Psychopomps are depicted to be using scythes in both the pathfinder novels and outside of pathfinder. It is just strange and I kinda envisioned Fenrick when he is out and about to try and model his aesthetic after the psychopomps which is why I was thinking scythe. Also it is so lame that Pharasma's favored weapon is a dagger haha like that is one of the only weapons every class can use anyway. But yeah, the weapon piece has been something I have been struggling with.


male

Well, I want you to make the character you actually want to play, but I will say that if you’re going to spend a feat for proficiency with something to be your signature weapon it might be worth thinking about taking an exotic weapon instead? It’s the same amount of investment for a weapon the would most likely be mechanically superior and wouldn’t send confusing messages about where you stand on the whole death/undeath thing...

Again, though, I want you to make the character you’re excited to play so, I guess, take this feedback with a grain of salt.


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

Juggled my feats around a bit to get craft rod. Also, switched skill focus-sense motive to skill focus-spellcraft to be a better crafter.
Dropped lookout :(


male

i’m working on everyone’s info dumps, but I think I have to go to my wife’s aunt‘s birthday party tonight… So it will probably be at least tomorrow before I can have them done. According to the shared background we’ve been discussing, you guys have been in Korryn for several months, so if there’s one or two particular things you would have liked to find out about the city in that time let me know and I’ll add that to your PM.


Male NG Orc Inquisitor 9 | HP 99/99 | AC 23 T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 9/9 | Judgement 2/3| Discern Lies 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Active conditions:

If I dont use the scythe, I will probably use a falchion or great axe since I get proficiency with them for free from the race. I probably won't do the scythe.

rant about gods and weapons:
I did some reading and I couldn't find anything that explained why Pharasma's weapon is the dagger. She literally is served by the reapers who famously use scythes. And Urgathoa is known for cults and such... and when I think weapons associated with cults, I think those ceremonious daggers... not scythes. But I digress.

For what I want to know from my time in Korryn is the church of Pharasma's opinion of the tower and the seekers. That is all I can think of off the top of my head for now.


male

@everyone- last call for specific questions about Korryn...


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, telepathic bond 86m, see invisibility 176m

I guess I’d like to know what the local wizard scene is like - any movers and shakers, any schools or guilds, etc.

Also any particularly interesting architecture or structures besides the Tower.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, telepathic bond 86m, see invisibility 176m

Unless anyone has a strong objection, I'll take out my ink eraser and drop the Lookout feat as well. Currently the only other person who has it is Fenrick, and as an Inquisitor he gains the benefit whether I actually have it or not.

Gavin: Are you down for trading crafting services, ie you craft rods for me and I craft wondrous items for you? Having traveled together for a time, The Witness will have brought this up if he's been aware of your interest in rods. If you're willing, then to save some $ I'll probably drop my Rod of Extend Spell down to the Lesser version for you to improve to a Normal at some later date. I originally took the Normal version to make sure I'd have access to it for the campaign (before I knew you'd have Craft Rod.)


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

I misread craft rod, so I will have to drop it. I need craft rod and the appropriate metamagic feat to craft metamagic rods. I don't have the feats to actually craft them. I'll be replacing it with craft wonderous. Sorry.

Definitely down for crafting help/swaps, though.

as far as I can find, there's no way to emulate the feat

nevermind all that, I literally just found it! Crafting rod again!


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

I'd like to know how to most effectively buff the party. The ABP takes the place of magical belts and headbands, but bulls strength and bears endurance still don't stack with them, so I'd like to know/keep track of where we have all put those bonuses.

ie; my ABP boosts are +2 wisdom +2 dex


male

That's a great point, Gavin, thanks- everyone please make sure that your enhancement bonuses from ABP are noted somewhere so we can all keep track of that sort of thing.


male

Alright- everyone should have their info dump in a PM, except the Witness (who has every single knowledge at +12 or better). Witness, I'm going to try to get yours out tonight or maybe tomorrow. Oh, and Fenrick, I just realized that I forgot to address your Korryn questions... I'll edit your document later tonight.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, telepathic bond 86m, see invisibility 176m

Familiar Rules Questions:
I'm thinking of slapping some archetypes on my familiar, namely the school familiar and/or the sage familiar archetypes. Let me know which, if any, of these are acceptable.

Apologies for my continued tinkering, but working on my background has made me want to make my familiar more than an excuse for Alertness and an initiative bonus. I have a suggested tweak to the thrush statistics for a hummingbird, namely a maneuverability upgrade to a least good (given their expertise at hovering).

Also, given Gavin's news I'll be switching to a Lessser Extend Rod and most likely spending the extra gp on scrolls, both for adventuring and for copying spells into my spellbook - if any copying requires a Spellcraft check I don't autopass, I'll post up some rolls.

The good news is my finished background summary is posted! I basically plan on lazing around the house all day alternating between finishing up my character and playing video games, so hit me up with any questions/concerns.


male

@Witness- go ahead and replace the thrush’s skill focus feat with the hover feat for a hummingbird. Also, I think probably either archetype would be fine although doesn’t sage lose having its master’s skill points? That may be a net-loss, even though the extra Int is nice.


oversized hobbit

I don't have any questions sir.

I am looking at replacement feats for Lookout, but other than that am ready


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, telepathic bond 86m, see invisibility 176m
John Gs wrote:

I don't have any questions sir.

I am looking at replacement feats for Lookout, but other than that am ready

I'm sorry, I didn't notice Lookout listed on the twins' aliases - that's what I get for using my phone!

If you're up for keeping it, so am I :)


Cleric 9 (Theologian) HP:108/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

Not to add undue influence or pin myself down, but if you both have lookout, it will be the frontrunner for me at 11th level.


oversized hobbit

No worries, one of my early check-ins didn't have it, because we were still up in the air about how long we knew each other. So it is quite possible that is where the confusion was.

I'll hold off for now and We can all plan on grabbing it at 11. For a replacement, I was thinking Dirty Tactic which will allow them to do maneuvers without a chance of aoo when flanking.


male

Everyone please try to have your characters/profiles finalized by tonight, or tomorrow morning at the latest. I'm hoping to give everyone's profile a quick audit (I'm not going to go over it with a fine tooth comb, but I'll look for obvious mistakes) and officially start gameplay tomorrow.

Also, if everyone could do a banner somewhat similar to Fenrick's that would be helpful once we get into things.


Male NG Orc Inquisitor 9 | HP 99/99 | AC 23 T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 9/9 | Judgement 2/3| Discern Lies 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Active conditions:

My profile should be all set. I have some cleaning up I want to do (right now all my gear is listed in the shopping list rather than placed in the right place on the sheet and I want to add links to feats and spell) but it should be functional to start!


male vigilante(social form) 9 | HP 90/90 | AC 27 T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

Combat Expertise is what I went with. Tag lines are up on both accounts as well. Posting as Seth to show it.

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