About Fenrick EbbewlName Fenrick Ebbewl
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At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. At 7th level, a slayer can study an opponent as a move or swift action. Stalwart an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. Hard to Kill Whenever you’re below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don’t die until your total number of negative hit points is equal to or greater than double your Constitution score. Surge You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier. Fleet Charge As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction. Display of Strength As a free action, you can expend one use of mythic power to attempt a feat of Strength, gaining a +20 circumstance bonus on one Strength-based skill check or Strength ability check. Alternatively, you can use this ability to apply a +20 circumstance bonus to your Strength score for a number of hours equal to your mythic tier for the purpose of determining your carrying capacity. Spells Known:
0th levelDetect magic, guidance, oath of anonymity, light, create water, acid splash 1st levelbless, divine favor, wrath, ears of the city, heightened awareness, keep watch 2nd levelFocused scrutiny, Litany of duty, Resist energy, Tactical acumen, Blistering Invective 3rd levelChannel vigor, Dispel magic, Heroism, Second wind 4th levelDivine Power, Smite Abomination, Blade of Light Third Atonement Spells stuff:
0: detect poison, grasp, know direction, read magic, resistance, root 1:Anticipate Peril, true strike, Expeditious Retreat, long arm, shield 2:aid, barkskin, false life, lesser restoration, acute senses 3:Animal Aspect, Greater, Burst of Speed, Displacement,Fly 4: Elemental Body I, Freedom of Movement , Dimension Door Spells Per Day: 1st, 6; 2nd, 5; 3rd, 4; 4th, 2 [spoiler=Automatic Bonus Progression]
My Backstory:
Fenrick was born in Caenbrig to some unknown family. It is also unknown what happened to that family. For as long as he can remember he has been a member of the Placeholder family. He knew he was adopted in but he doesn't remember the days before that. He also doesn't know what made the lady of the house pick him of all the orphan's but here we are and he couldn't of been happier.
To understand the situation more, the house of Placeholder has been struggling with having their own heir. The lady of the house was desperate to be a mother and the lord was looking to continue his line. When all hope had failed, they sought out adopting a child. This is how Fenrick came to be a orc noble in this wealthy house. He loved his life. He fully embraced the life of luxury and happiness. He also found the faith in Pharasma in this time. The family showed devotion to the Lady of Graves because she was also the Goddess of birth. Fenrick felt just right in his devotion to the Goddess. He felt crazy, but that he had a connection with her. Life went on for many years like this. That is until a miracle happened! The exciting news that the Lady of the house was with her own child! It was a joyous time in the house... until Fenrick learned the harsh reality of being in a wealthy family. Since there would be a real heir to the family name, he was no longer important. The family decided that the most useful place for him would be sent to Dalmatien, to study his religion and culture and maybe make influential contacts in the city which is known for its many exports. The problem was moving to this new place was that they treated the worship of Gods so differently than he was was used to in Tengwar. The churches were an excuse to get money for art. They seemed to have many tenets wrong. They just seemed to not actually be devoted to Pharasma. Yet, here they stand, unpunished. This made Fenrick question a great many things. After prayer and reading the holy book, Fenrick found his answer. He is a servant to Pharasma, not to her church. He will support the church when they align with what he believes is the truth of Pharasma but will never hold stock in what they say or do. His career as being the hand of the goddess seems to of been going quite well as she keeps granting him and more powers. He will continue to follow the path he believes she is laying out for him. shopping list:
Masterwork cold iron falchion (750) Masterwork silver dagger (322) Masterwork light mace (305) Masterwork breastplate (320) Kit, Inquisitor’s (30) [a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.] Surgery tool masterwork (70) Midwife kit (10) Compass (10) Sunrod (20) [10] Handyhaversack (2000) Hybrid Coffee (100) [100] Book, The Bones Land in a Spiral (25) Journal (10) Ink (48) [6] Chalk (1) [100] Inkpen (1) [10] Cold weather outfit (8) Hot weather outfit (8) Nobel outfit (150) Snow shoes (4) Silver flask holy symbol, with holy water. (60) Holy water (100) [4] Dominos (1) Dice (1) Tourmaline Sphere, flawed (600) Mark of the grinning skull (2000) Bane bauldic (10000) Cure light wounds wand (750) Keep watch wand (750) Speech readers sight scroll (25) Egorian diplomacy scroll (100) [4] Ghost whip scroll (200) See invisibility scroll (600) [3] Protection from evil communal scroll (200) Consecrate scroll (200) Delay poison (200) Remove paralysis scroll (200) Lesser restoration scroll (400) [2] Tongues (200) Zone of truth (200) *() shows cost [] shows quantity Intimidate thing:
If I deal damage, I get a free intimidate check via Cornugon smash. So if needed:[dice=intimidate] 1d20 + 22[/dice] Relevant links to intimidate checks for this character Demoralize opponent and Signature Skill and the mark of the grinning skull. It's description is un a spoiler here because it isnt on it's own webpage so linking to it is not easy. [Spoiler=Mark of Grinning skull]An ebony skull adorns this tarnished silver band. When the wearer successfully demoralizes a creature with an Intimidate check, the penalties for being shaken increase by 2 on checks and rolls involving the wearer. For example, attacks made against the wearer and saves against her spells would take a –4 penalty rather than a –2 penalty [/spoiler] |