About Fenrick Ebbewl
Name Fenrick Ebbewl
0th levelDetect magic, guidance, oath of anonymity, light, create water, acid spalsh
1st levelbless, divine favor, wrath, ears of the city, heightened awareness
2nd levelFocused scrutiny, Litany of duty, Resist energy, Tactical acumen
3rd levelChannel vigor, Dispel magic, Heroism, Second wind
Automatic Bonus Progression:
resistance +2 (already in the stats)
Armor + 2 (attune every morning but for right now, included in stats for the breastplate)
Weapon +2 (attune every morning but for right now, included in stats for the falcion)
Deflection +1 (already in the stats)
Mental prowess +2 (wisdom, already in stats)
Physical prowess +2 (strength, already in stats)
Toughening +1 (already included in stats)
Fenrick was born in Caenbrig to some unknown family. It is also unknown what happened to that family. For as long as he can remember he has been a member of the Placeholder family. He knew he was adopted in but he doesn't remember the days before that. He also doesn't know what made the lady of the house pick him of all the orphan's but here we are and he couldn't of been happier.
To understand the situation more, the house of Placeholder has been struggling with having their own heir. The lady of the house was desperate to be a mother and the lord was looking to continue his line. When all hope had failed, they sought out adopting a child. This is how Fenrick came to be a orc noble in this wealthy house.
He loved his life. He fully embraced the life of luxury and happiness. He also found the faith in Pharasma in this time. The family showed devotion to the Lady of Graves because she was also the Goddess of birth. Fenrick felt just right in his devotion to the Goddess. He felt crazy, but that he had a connection with her. Life went on for many years like this.
That is until a miracle happened! The exciting news that the Lady of the house was with her own child! It was a joyous time in the house... until Fenrick learned the harsh reality of being in a wealthy family. Since there would be a real heir to the family name, he was no longer important. The family decided that the most useful place for him would be sent to Dalmatien, to study his religion and culture and maybe make influential contacts in the city which is known for its many exports.
The problem was moving to this new place was that they treated the worship of Gods so differently than he was was used to in Tengwar. The churches were an excuse to get money for art. They seemed to have many tenets wrong. They just seemed to not actually be devoted to Pharasma. Yet, here they stand, unpunished. This made Fenrick question a great many things.
After prayer and reading the holy book, Fenrick found his answer. He is a servant to Pharasma, not to her church. He will support the church when they align with what he believes is the truth of Pharasma but will never hold stock in what they say or do.
His career as being the hand of the goddess seems to of been going quite well as she keeps granting him and more powers. He will continue to follow the path he believes she is laying out for him.
Masterwork cold iron falchion (750)
Masterwork silver dagger (322)
Masterwork light mace (305)
Masterwork breastplate (320)
Kit, Inquisitor’s (30) [a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.]
Surgery tool masterwork (70)
Midwife kit (10)
Sunrod (20) 
Hybrid Coffee (100) 
Book, The Bones Land in a Spiral (25)
Ink (48) 
Chalk (1) 
Inkpen (1) 
Cold weather outfit (8)
Hot weather outfit (8)
Nobel outfit (150)
Snow shoes (4)
Silver flask holy symbol, with holy water. (60)
Holy water (100) 
Tourmaline Sphere, flawed (600)
Mark of the grinning skull (2000)
Bane bauldic (10000)
Cure light wounds wand (750)
Keep watch wand (750)
Speech readers sight scroll (25)
Egorian diplomacy scroll (100) 
Ghost whip scroll (200)
See invisibility scroll (600) 
Protection from evil communal scroll (200)
Consecrate scroll (200)
Delay poison (200)
Remove paralysis scroll (200)
Lesser restoration scroll (400) 
Zone of truth (200)
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