Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny once again squeezes into his two sizes too small stretchy blue suit with bright yellow lightning bolts. Pulling and snapping the fabric at the arms until it's just right for looks and movement.

Leaping into the ring, the world's smallest storm giant slowly climbs the ladder, the stagehands securing it helping it quaking with every massive step.

The massive boulder is revealed and Tiny summersaults off the platform.
acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34

Seeming to hang in mid air for just a moment before he comes smashing down on the boulder with all his might.

athletics: 1d20 + 10 ⇒ (1) + 10 = 11

Before bouncing off it, in a final summersault.

agile acrobatics: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny settles into his performance. He opens with a fantastic show, building the excitement of the entire circus with his tumbling! Crit = +5 Excitement, +2 Anticipation.

BUT, then he ruins it with a crash! Crit fail = -2 Excitement.

In the end, he sticks the landing! Success = +5 Excitement

The Opener:
Trick 1: Tiny and his impressive Thunderstomp!
Action 1: Crit
Action 2: Crit Fail
Action 3: Pass

Current totals:
Completed Stage(s): The Opener
Anticipation: 22
Excitement: 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"To do the build-up we'll have Charlie on the left stage, and Eliza & Mister Tickles on the right stage. Chark, we're going to want you helping with handling the animals, as I think this will be an animal-centric show. The kids love animals!"

The Build Up:
Left Ring: Clown Hunting!
Action 1: Go!
Action 2: Go!
Action 3: Go!

Right Ring: Elizia and Mr. Tickles!
Action 1: Intimidation: 1d20 + 7 ⇒ (3) + 7 = 10 [ooc]Fail. Do you wish to Send in the Clowns?
Action 2: TBD
Action 3: TBD

Current totals:
Completed Stage(s): The Opener
Anticipation: 22
Excitement: 8


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Dust and fog fill the bottom chamber of the ring. From the edges Goliath leaps, bounding closer and closer to the crowd s several clowns jeer and hoot from the sides. The people scream just as Charlie emerges from within, cracking his whip like the hero he is as he waves at the crowd offering a gleaming smile. His whip cracks near Goliath, slowly backing the bear away as he winks back at the children. With his shield held high he blocks a nasty swipe from the bear that leaves claw marks across the wood.

Some of the clowns attempt to circle in around him but Charlie was prepared as numerous clowns zip high into the air as snares hidden within the fog wrap around their legs and yank them to the rafters.

Using one of his newest snares, it wraps tightly around Goliath's leg as the rope drops a cage from the ceiling around the pair. More fog fills the cage as Goliath and Charlie do battle, until Goliath mocks falls in defeat.

Stealth: 1d20 + 11 ⇒ (1) + 11 = 12
Stealth: 1d20 + 11 - 5 ⇒ (1) + 11 - 5 = 7
Survival: 1d20 + 9 ⇒ (9) + 9 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Rewinding to the point immediately after Charlie's first critical failure. Two actions remain. Elizia still hasn't taken her second action.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Seeing his heart isn't into it Charlie looks back and gives the signal to call in the clowns while he attempts to recover the situation.

Action 2 Call in the Clowns
Action 3 Survival Roll for 18.

Costar:

Charlie tries to play off the end of his show so as to at least better set up Eliza's act.

Nature: 1d20 + 8 ⇒ (9) + 8 = 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion's pep talk simply wasn't enough. The clowns come in and boos turn to laughter. He still can't pull it together though. Nevertheless, he tries to bolster Elizia's trick:

Nature: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 CRIT
Costar Intimidation: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 PASS

The Build Up:
Left Ring: Clown Hunting!
Action 1: Crit Fail
Action 2: Send in the Clowns
Action 3: Fail

Right Ring: Elizia and Mr. Tickles!
Action 1: Fail
Action 2: CRIT
Action 3: Success

Current totals:
Completed Stage(s): The Opener
Anticipation: 23
Excitement: 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"The big number will be performed by yours truly. After all, I'm long overdue to put my act to the main stage, and I can assure you the audience will be in stitches when they hear the musical tale I'll be telling. Also, it'll be something a bit more for the adults, but no worries, it'll be swear-free."

The Big Number:
Center Ring: Ballad of the “Real” Red Raven
Action 1: Go!
Action 2: Go!
Action 3: Go!

Current totals:
Completed Stage(s): The Opener, The Build-up
Anticipation: 22
Excitement: 8


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion steps into the center ring, beaming a smile at the audience as he strums the opening chords of his. The music is soft and soothing, lulling the audience to a state of calm as he begins his tale. "There once was a man named the 'Red Raven'. He was known as a vigilante in Galt. But I'm here today, to make it clear on this stage, that he was no raven at all."

The music slowly picks up in tempo as Dendillion spills all the 'secrets' of a celestial half-elven man named Castamir, an adventurer and philanderer with progeny all over Avistan. The details are wrong, but believably close to the mark that it's easy that the audience can accept them as true.
Performance vs DC 20: 1d20 + 15 ⇒ (15) + 15 = 30 Crit Success

Dendillion continues to increase the tempo of his playing, breaking up the strummed chords with picking patterns that help punctuate the stream of lies. The tale he tells of the Red Raven becomes more and more unbelievable. ...and in that night, in Queen Abrogail's chambers, the Red Raven did more than ruffle his feathers!"
Deception vs DC 20: 1d20 + 11 ⇒ (13) + 11 = 24 Success

The picking patterns grow increasingly complex, Dendillion's hands a whir as the bard thrashes out the music. In another world and another time, one might call this music 'metal'. The song culminates in the biggest lie. "And then did the RED RAVEEEEEEN... SPLOOGE ON A GOD!"
Performance vs DC 20: 1d20 + 10 ⇒ (11) + 10 = 21 Success


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion's number lives up to the hype! For the work of Ringmaster and for the performance, Dendillion earns 1 Hero Point.

The Big Number:
Center Ring: Ballad of the “Real” Red Raven
Action 1: Crit
Action 2: Success
Action 3: Success

Current totals:
Completed Stage(s): The Opener, The Build-up, The Big Number
Anticipation: 24
Excitement: 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"And of course, the finale," Dendillion smiles beatifically, his body moving with excitement. He's like a man who, in his mind, has just seen the show in question. "We'll have Mordaine the Magician on the left, Haldan in the centre, and our newest act! Fidget will show off his fireworks. Imagine, two dangerous acts happening simultaneously! One fire and explosions, the other the threat of watery death!"

The Finale:
Center Ring: Four cards, Four coins
Action 1: Go!
Action 2: Go!
Action 3: Go!

Left Ring: Mordaine the Magician
Action 1: FORT: 1d20 + 8 ⇒ (13) + 8 = 21 Success
Action 2: TBD
Action 3: TBD

Right Ring: Fidget’s Fireworks
Action 1: Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29 Crit Success!
Action 2: TBD
Action 3: TBD

Current totals:
Completed Stage(s): The Opener, The Build-up
Anticipation: 26
Excitement: 29


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Starting off with some card tricks, Haldan works the crowd both from afar and close up, depending on the trick. Suspenseful music is playing from off stage that he asked Den to put together right before going on stage. Letting his face paint and the music set the tone for the show.

Thievery: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32

He then moves into a series of disappearing and reappearing cards and coins from four corners of a table, set up to be viewable to the people in the crowd.

1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24

He finishes by collecting the cards, bowing to the crowd, fanning out the deck to his audience, and launches them into the air, using this distraction to vanish.

Stealth: 1d20 + 10 ⇒ (10) + 10 = 20

And with this, Hermann is sent back on stage, in his new Mistress Dusklight ringmaster outfit to clean up the mess of cards and instructed to fall at least once for comic result.


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Reaction for Mordaine: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

At the end of the night all three rings fire with everything they've got. The crowd goes WILD. Fidget's first time out starts with perfection, and it's a little bit overwhelming, but he pulls it together in the end.

The Finale:
Center Ring: Four cards, Four coins
Action 1: CRIT Success
Action 2: Success
Action 3: Success

Left Ring: Mordaine the Magician
Action 1: Success
Action 2: Thievery: 1d20 + 7 ⇒ (13) + 7 = 20 Success
Action 3: FORT: 1d20 + 4 ⇒ (6) + 4 = 10 Fail

Right Ring: Fidget’s Fireworks
Action 1: Crit Success!
Action 2: Performance: 1d20 + 9 ⇒ (1) + 9 = 10 CRIT Fail
Action 3: Performance: 1d20 + 9 ⇒ (16) + 9 = 25 Success

FINAL TOTALS:

Anticipation: 28
Excitement: 48


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Once the crowds go home in the rain, everyone gathers in the quiet and dimming light to count the take....

The show was a SUCCESS, even in the bad weather.

Prestige: 4
Final Anticipation: 28
Weather modifier: x2

(4+28)x2= 64 gold!

Prestige Gained: +2

The cheers under the big top are immense. Everyone hugs, high fives, good games, and drinks!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

My sabbatical is over. Let's roll dice and make stories.

With such a successful show, the entire circus celebrats long into the night under the big top. Stories of wide-eyed children and adults alike bring everyone an internal reward that makes the gold all the sweeter. Stories abound, including your own.

The morning after the circus’s first performance, the workers cheerfully attend to their morning rituals. As the circus settles into its routine, you can turn your attention to the somber reason you traveled to Escadar: to find information about the failing aeon orb atop the Erran Tower. It appears that some place known as Moonstone Tower below Escadar has answers.

Although you should probably begin your investigation within the month, you may first engage in downtime activities related to promoting the circus or bettering yourselves, even putting on additional performances to cement the circus’s grand introduction to Escadar’s entertainment scene.
After all, you're not sure where you're going yet, and given that not everyone can promote the circus at the same time, you can investigate your goal simultaneously.

You have a few options for initial research. Here are some ideas, but I'm open to others. All of these require more than just dice.

  • Questioning some locals Diplomacy (Gather Information)
  • Historical Research Society or relevant Lore skill.
  • Religious Research Religion or Society (Both of these are Decipher Script)


  • M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
    Þóðᛞrekkr:
    HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

    Tiny sleeps in before having a nice hearty breakfast. He goes through his morning stretches and other aerobics to keep himself in shape.

    Tiny, always a bit restless during these bits of downtime will find himself some sidework, half for the spare coin, and half to keep himself out of trouble.

    Acrobatic Performer: 1d20 + 14 ⇒ (5) + 14 = 19


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Based on the Slack chatter, it's another show before investigating. Works for me:

    Days of Downtime Remaining:
    Chark: 6/6
    Charlie: 6/6
    Dendillion: 6/6
    Tiny: 5/6 Not sure how many days you went for. Let's say 1 since it was a bad roll.
    Haldan: 6/6


    CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
    Stats:
    AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
    ♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

    Advertising: 1d20 + 13 ⇒ (9) + 13 = 22
    Advertising: 1d20 + 13 ⇒ (12) + 13 = 25
    Advertising: 1d20 + 13 ⇒ (15) + 13 = 28


    M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
    Þóðᛞrekkr:
    HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

    Tiny spends some time helping drum up business for the circus, before spending his last 3 days picking up odd performances at local taverns and the like.

    circus lore: 1d20 + 7 ⇒ (9) + 7 = 16
    acrobatic performer: 1d20 + 14 ⇒ (2) + 14 = 16


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Haldan's got this promotional job down, and drums up a fair bit of Anticipation for a new show. Meanwhile Tiny goes off and does his own thing.

    Days of Downtime Remaining:
    Chark: 6/6
    Charlie: 6/6
    Dendillion: 6/6
    Tiny: 3/6
    Haldan: 0/6

    Pre-Show Tracker:
    Running a Show

    Advertisements: None yet
    New Permanent Upgrades: None yet
    Temporary Upgrades: None yet
    Max Anticipation: 20
    Current Anticipation: 20 (24 earned)


    M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
    Þóðᛞrekkr:
    HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

    Should be 0 for me, spent 1 day on the first check, 3 more days picking up odd jobs and 2 days promoting the circus, sorry for any confusion.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Gotcha!


    Male
    Goliath:
    Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
    Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

    Charlie is a bit low on coin and could use a little extra for him and Goliath. He hobbles around town to try and sell his services as he passes out advertisements for their new show.

    Circus Lore: 1d20 + 9 ⇒ (4) + 9 = 13


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    While the group sets to preparing for the next event or attending to their own initiatives, Dendillion tries to get ahead of the future problems related to the aeon orb they had discovered.

    With a tongue as glib as ever, Dendillion circulates among the local populace to find answers.
    Diplomacy (Gather Information): 1d20 + 13 ⇒ (12) + 13 = 25


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Dendillion spends one day canvassing for information the old fashioned way. He learns only one potentially useful fact, that constables guard the “sewer entrance” near a crumbling mermaid fountain in the city’s dangerous Woodworkers District. This doesn’t seem particularly unusual, as criminals and black‑marketeers have a reputation for using the city’s vast sewer network in this dodgy part of the city.

    Days of Downtime Remaining:
    Chark: 6/6
    Charlie: 6/6
    Dendillion: 5/6
    Tiny: 0/6
    Haldan: 0/6


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    Convinced that there's more to be found, he once more plunges into the crowds to find gossip and information.
    Diplomacy (Gather Information): 1d20 + 13 ⇒ (15) + 13 = 28


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Dendillion's foray into the night life produces another, unexpected tidbit. The Celestial Menagerie has really cut down on travel. They're staying in Escadar, despite it being more lucrative to travel. Dendillion doesn't get any hint as to why, but it certainly does make the hair on the back of his neck stand up. They're up to something here.

    Days of Downtime Remaining:
    Chark: 6/6
    Charlie: 6/6
    Dendillion: 4/6
    Tiny: 0/6
    Haldan: 0/6


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    Liking this not at all, the great bard continues to pursue this. He hopes to squeeze every bit of information out of the populace that he can.
    Diplomacy (Gather Information): 1d20 + 13 ⇒ (14) + 13 = 27


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    The third day produces nothing new unfortunately.

    Days of Downtime Remaining:
    Chark: 6/6
    Charlie: 6/6
    Dendillion: 3/6
    Tiny: 0/6
    Haldan: 0/6


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    Realizing that not enough people have read the books he's been avoiding reading, Dendillion is forced to do... research. It reminds him too much of his time in the Rhapsodic College. Well, the less pleasurable times at least.
    Society (Historical Research): 1d20 + 8 ⇒ (14) + 8 = 22


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Dendillion is directed to the Magistratum, a monumental granite building that serves as Escadar’s primary courthouse for minor offenses as well as its legal records storage site. The Magistratum’s record chambers also contain archived civic records, although the storage is, at best, haphazard from generations of well‑meaning clerks each utilizing their own filing methods. He's
    confident that he can find something, but there's a cost of 1 gold coin per hour!


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    Dendillion grimaces, but decides he'll pay for good information. He sets to the task of digging into the paperwork, paying for an hour at a time if he can.


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    Society: 1d20 + 8 ⇒ (16) + 8 = 24


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Coming in just under the hour for which he paid, Dendillion makes a big discovery! "Moonstone Hall" was buried shortly after Aroden’s death to make way for civic improvements to the Woodworkers District, and that its only remaining entrance is near a specific mermaid fountain.


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    Happy to have found something in short order, Dendillion then considers what kind of religious research he can make. Chark would be better suited, the pious soul that she is. But alas, she has better things to do.
    Society: 1d20 + 8 ⇒ (12) + 8 = 20


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Dendillion doesn't learn anything new, but he does find corroboration; Moonstone Hall’s entrance at a mermaid fountain in the Woodworkers District.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Dendillion doesn't learn anything new, but does find a second source confirming his previous finding; Moonstone Hall’s entrance at a mermaid
    fountain in the Woodworkers District.

    Days of Downtime Remaining:
    Chark: 6/6
    Charlie: 6/6
    Dendillion: 2/6
    Tiny: 0/6
    Haldan: 0/6


    Male
    Goliath:
    Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
    Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

    Charlie already completed his downtime didn't he?


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    Dendillion will spend the next two days doing what he loves: courting Mordaine and playing music for any willing audience.
    Earn Income (Performance, 2 days) vs DC 18 (level 3 task): 1d20 + 15 ⇒ (17) + 15 = 32
    Crit bumps to level 4. 8sp/day

    He uses the money he earns to buy some nice clothing for Mordaine, gifting them to her the day before the show.
    2gp spent for fine clothing


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Oops, yes. That's a paste error.

    Days of Downtime Remaining:
    Chark: 6/6
    Charlie: 0/6
    Dendillion: 0/6
    Tiny: 0/6
    Haldan: 0/6


    Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

    Chark moves about town, performing and handing out flyers for the upcoming show.

    Performance: 1d20 + 11 ⇒ (13) + 11 = 24


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Chark's act to prepare earns the performer 5 gold and 4 silver coins!


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Putting on the Show!
    Wayward Wonders Tracker

    Show Date: 24 Pharast 2720
    Purchase Temporary Upgrades: TBD
    Total Cost:
    Determine Non-Performer Roles:
    Animal Handler: TBD
    Back Up Clown: TBD
    Bandleader: LOCKED
    Carnival Barker: TBD
    Clown Coordinator: TBD
    Costumer: TBD
    Lighting: LOCKED
    Medic: TBD
    Pyrotechnic: TBD
    Security Guard: TBD
    Random Event: 1d12 ⇒ 4:
    Starting Anticipation: 20/20

    Just before "PLACES!" is called, Fidget comes scampering to you. Apparently his fireworks got wet and they won't be dry in time! There's no possible way for him to perform tonight!


    Male
    Goliath:
    Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
    Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

    Dust and fog fill the bottom chamber of the ring. From the edges Goliath leaps, bounding closer and closer to the crowd s several clowns jeer and hoot from the sides. The people scream just as Charlie emerges from within, cracking his whip like the hero he is as he waves at the crowd offering a gleaming smile. His whip cracks near Goliath, slowly backing the bear away as he winks back at the children. With his shield held high he blocks a nasty swipe from the bear that leaves claw marks across the wood.

    Some of the clowns attempt to circle in around him but Charlie was prepared as numerous clowns zip high into the air as snares hidden within the fog wrap around their legs and yank them to the rafters.

    Using one of his newest snares, it wraps tightly around Goliath's leg as the rope drops a cage from the ceiling around the pair. More fog fills the cage as Goliath and Charlie do battle, until Goliath mocks falls in defeat.

    Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
    Stealth: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
    Survival: 1d20 + 9 ⇒ (10) + 9 = 19

    Costar:

    Charlie tries to play off the end of his show so as to at least better set up Eliza's act.
    Nature: 1d20 + 8 ⇒ (18) + 8 = 26


    CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
    Stats:
    AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
    ♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

    Earlier...
    With Fidget unable to perform, Dendillion rejiggers the set list.

    Opener: Charlie
    "Let's start things off with some clown hunting, yes?"

    Build-Up: Tiny (Left) and Eliza & Mister Tickles (Right)
    "Tiny, you're now part of the build-up. It'll be a fun counterpoint to the silent, slithering fun of Mister Tickles."

    Big Number: Dendillion (Centre)
    "I will once more do my thing. It seemed to work last time."

    Finale: Mordaine (Left), Haldan (Centre), Chark (Right)
    "Mordaine and Haldan, just like the last time! Chark, you're burning spirit will replace Fidget's actual flames. It'll be a wonder!"

    "Alright, let's get to it! I'm looking forward to our best show yet!"
    No Animal Handler this time around. Losing Fidget meant we needed to sub in a strong performer.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Charlie's opener doesn't really garner much excitement and a few people toss tomatoes. Unfortunately you can only costar in the same act

    Opener:
    Trick 1: Clown Hunting
    +0 Excitement!


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Build Up:
    Trick 2: Eliza & Mister Tickles
    Intimidation: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 0 Excitement!
    Intimidation: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 +1 Excitement!
    Nature: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 +1 Excitement!

    Trick 3: The Thunderstomp
    Remember 1 per show you can use one of your actions to "Send in the clowns" which means that crit fail becomes a regular fail, but it does take one of your actions.
    Action 1: TBD
    Action 2: TBD
    Action 3: TBD

    Current totals:
    Completed Stage(s): None
    Anticipation: 20
    Excitement: 2


    M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
    Þóðᛞrekkr:
    HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

    As always, Tiny streches and limbers up behind the scenes, stretching out the aging blue cloth with yellow lightning bolts to maximize his mobility in the 2 sizes too small suit.

    Tumbling into the ring as though himself a boulder Tiny pops up as the drums begin to roll and he slowly climbs up the ladder, emphasizing the weight of each step as he gets to the top.

    There he stands for a moment and pantomimes and pair of giant crushing steps before spinning off the board.

    acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17

    and coming crushing down on the stitched together boulder.

    athletics: 1d20 + 10 ⇒ (17) + 10 = 27

    and bouncing back up with a front flip

    agile acrobatics: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16

    Finally beaming proudly as the echo of thunderous drums fills the tent.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Tiny's act doesn't go well. He only really wows the crowd once, and people's nerves are beginning to kick in as the big number begins....

    —----------------
    The Big Number:
    Center Ring: Ballad of the “Real” Red Raven
    Action 1: Go!
    Action 2: Go!
    Action 3: Go!

    Current totals:
    Completed Stage(s): The Opener, The Build-up
    Anticipation: 20
    Excitement: 4

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