A Wheel Of Time adventure (Inactive)

Game Master DEWN MOU'TAIN

The lure of Treasure, recovery of ancient ter'angreal, and adventure pulls hard upon those that seek the treasures of mighty Malkier!
But, the danger is heavy, for the party must adventure through the Blight to gain access to the ruined Seven Towers, fabled capital of Malkier, and keeper of the relics, arms and armor, and treasure.

It difficult to get into the Blight...

...But its near impossible to leave.

perception checks:

[dice=bataar]1d20+14[/dice]
[dice=cor'ellis]1d20+15[/dice]
[dice=elek]1d20+10[/dice]
[dice=korin]1d20+9[/dice]
[dice=tenora]1d20+5[/dice]
[dice=renlo]1d20+10[/dice]
[dice=marik]1d20+8[/dice]


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So here is the official recruitment thread for my wheel of time adventure. Im a bit rusty at these rules, so i figure we'll take some extra time in the recruitment time so that i can properly get things set up for this adventure. I'll keep this recruitment thread open until Jan 1st, but as we get players built, i'll start up the adventure so that everyone (including myself) has a chance to knock the dust off of, or learn, this setting and it's unique flavor.

Note for timeline purposes, i am debating if this adventure will take place between books 1 and 2, 3 and 4, or at the start of book 7. If it does take place sometime between books 1-4, then the asha'man prestige class will not be available to players. But, if it's book 7, then the asha'man class will be open.

we will be using the Wheel of time RPG book for character classes and races. (ie Andoran Armsman, Tearian Noble, etc)

below i will also list some of the hybrid rules that have been adapted for this style of play from both WOTrpg and pathfinder.

Character creation rules:
30 point buy
Each PC starts with 200 Marks to buy gear with.
Max Hit points for all PCs.
Level 5

hybrid rule structure skill change:
Skill Changes:
Update old 3.0 list to Pathfinder list:
Acrobatics – old balance, jump, and tumble
Composure – Combines Concentration and WoT channeling skill Composure (change made by Rizzen)
Handle Animal – now includes Animal Empathy
Linguistics – old Decipher Script, Forgery, and Speak Language
Disable Device – includes old Open Lock
Diplomacy – includes old Gather Info
Stealth – combines old hide and move silently
Perception – combines old Search, Spot, and Listen
Survival – combines old Intuit Direction and Wilderness Lore
Sleight of Hand – combines old Pick Pocket and Use Rope

New Skill List:
Acrobatics
Appraise
Bluff
Climb
Composure
Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Handle Animal
Heal
Innuendo
Intimidate
Knowledge
Linguistics
Perception
Perform
Pick Pocket
Profession
Read Lips
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim

notewe will be using the sword forms skill found in the addon booklet, Under the dragon's banner. a link is found at the bottom of this post.

feats:

*Use Pathfinder Feat Progression (i.e. 1 new feat at every odd level as opposed to every third level)
*Use Pathfinder version of feats. Any pathfinder feat not related to Pathfinder magic is fair game. (Change made by Rizzen)

equipment:

Additional materials:
Under the dragon's banner

WOT-rpg book

i know im forgetting some things, but like i said, Im a bit rusty at this. But, with a bit of time and proper research, this should be a hell of a lot of fun!!!!!


Does this use traits or background skills?

I wouldn't mind trying an asha'man if you go with that time frame. I guess they can come from any background. I've not played this RPG so it will take a little to get used to the classes and any mechanical differences.


dotty dot dot,

Hmmm, at fifth level, looks like we have some work to do. Any reason we couldn't play someone who's parents were Malkier? Don't know if I'm going a melee northerner or something else :)

edit:Hey Rizz, are we using the human race traits, ie: +2 to one stat, + 1 feat, + 1 skill?


Yes to background skills.

Traits...let's try something, if youre up for it. Take a trait from pathfinder and rewritenthe description to fit the WOT setting. If it works, then we may make a go of it. If not, then we can stick with the traits found in WOTRPG.

@robert:no, i dont see why not for the parents.

For the stats, no. Humans are the predominant race. Although i think i read somewhere that there might be some race stats. Ill have to look in my notes and source material


I began looking through WOTRPG book and it looks like they use different point amounts for stats; ie a 13 is 5 points. Are we using that table or pathfinder?


Pathfinder


RIZZENMAGNUS wrote:
For the stats, no. Humans are the predominant race. Although i think i read somewhere that there might be some race stats. Ill have to look in my notes and source material

I only asked because we used them in The Forgotten: A Wheel of Time story and I was trying to decide if I wanted to use my earlier character as a template.


Rizzen, is the Innuendo skill folded into Bluff?

I think I'll toss a vote in for between Books 3 and 4. That way events have already begun occurring, but leaves a lot of story to have happen in the background.

Since trawets is only on Book 8, it also leaves more time before he possibly gets some accidental spoilers.

I'm thinking a Shienaran Woodsman who's a veteran of Trolloc skirmishes. I do have a couple of questions:

1) Can the Woodsman's Partial Improved Initiative class feature be considered the Improved Initiative feat for the purposes of meeting prerequisites?

2) Are the classes in Under the Dragon's Banner fair game?

-------------------------------------------------------------------

@trawets - The reason the table in the book is different is that the WOTRPG book is originally a WotC product, so it uses their point buy system where everything starts at 8 instead of 10.

Grand Lodge

If the classes in the UtDB is open then a Da'Diore would be fun. Especially as a Former Aiel who began using a sword.

Otherwise a Noble/Wanderer or Maybe a Woodsman.

Liberty's Edge

Phntm888 wrote:

Rizzen, is the Innuendo skill folded into Bluff?

It's Sense Motive.

I'm interested. I need to fish out my Wot RPG book.


Hey, I would love to play a male channeler but the time period will determine if I will choose a wilder or initiate.

DM:
Hey Rizzen! I was playing Chen in your last WOT game a couple years ago.


Qstor wrote:
Phntm888 wrote:

Rizzen, is the Innuendo skill folded into Bluff?

It's Sense Motive.

I'm interested. I need to fish out my Wot RPG book.

this is correct.


Critzible wrote:

If the classes in the UtDB is open then a Da'Diore would be fun. Especially as a Former Aiel who began using a sword.

Otherwise a Noble/Wanderer or Maybe a Woodsman.

yes. its open. let's give it a try.


Robert Henry wrote:
RIZZENMAGNUS wrote:
For the stats, no. Humans are the predominant race. Although i think i read somewhere that there might be some race stats. Ill have to look in my notes and source material
I only asked because we used them in The Forgotten: A Wheel of Time story and I was trying to decide if I wanted to use my earlier character as a template.

yeah i vaguely recall that. And at the time i approved it because it was just easier to work with that than do anything else.

But thinking about this, since humans are one of two races on the planet, and as such the dominant race, i dont think a +1 feat, +1 skill, +2 to any stat is pertinent.


ToxicStar wrote:

Hey, I would love to play a male channeler but the time period will determine if I will choose a wilder or initiate.

** spoiler omitted **

DUDE!!!! Chen was a bruiser! he was an awesome PC. Glad to see you joining in.


Phntm888 wrote:

Rizzen, is the Innuendo skill folded into Bluff?

I think I'll toss a vote in for between Books 3 and 4. That way events have already begun occurring, but leaves a lot of story to have happen in the background.

Since trawets is only on Book 8, it also leaves more time before he possibly gets some accidental spoilers.

I'm thinking a Shienaran Woodsman who's a veteran of Trolloc skirmishes. I do have a couple of questions:

1) Can the Woodsman's Partial Improved Initiative class feature be considered the Improved Initiative feat for the purposes of meeting prerequisites?

2) Are the classes in Under the Dragon's Banner fair game?

-------------------------------------------------------------------

@trawets - The reason the table in the book is different is that the WOTRPG book is originally a WotC product, so it uses their point buy system where everything starts at 8 instead of 10.

1)hmmmmmm...this kind of parlays into a different can of worms, and that is how i run combat in pbp, which in effect negates the need for improved initiative, or like minded feats and abilities, per se. Thinking about this, i think a better option, or one worthy of discussion, would be to swap out improved initiative for Lightning reflexes, for not only the partial improv init for the woodsman, but also for any feats that require improv init as a starter feat.

2) All classes in UtDB are fair game.

Please note, if anyone is wanting to be a wolfbrother, please use the feats found in UtDB instead of using the Prestige Class Wolfbrother found in the WOTrpg


Another question. So many feats in UtDB are required to be taken at first level. Is it possible to waive that restriction or is there a way to get more than one feat at 1st level? Unless we are doing standard PF human in which case everyone would get two feats at 1st.

Also I will be rolling a channeling class, are we going to be playing in a time period where the Black tower is established, therefore allowing me to take Initiate as a male, or should I just take wilder. Also, I'm a little confused, I believe that the casting stat for Initiate is INT and for Wilder's is WIS, though it appears a number of channeling feats have WIS for a secondary prereq for Initiates and CHA for wilders, am I correct on this?

Liberty's Edge

I'll make a yellow Ajah Aes Sedai


Okay, that makes sense. Helps out the Woodsman, too, since their saves are so poor. The Warder prestige class also includes Improved Initiative as a pre-req. Would this swap apply to that as well?

Not sure if I even want to go that route, but it's good to know all my options.


If Phntm888 doesn't want to go warder I would consider it, was trying to figure out feats so I could go either warder or Blademaster.


ToxicStar wrote:

Another question. So many feats in UtDB are required to be taken at first level. Is it possible to waive that restriction or is there a way to get more than one feat at 1st level? Unless we are doing standard PF human in which case everyone would get two feats at 1st.

Also I will be rolling a channeling class, are we going to be playing in a time period where the Black tower is established, therefore allowing me to take Initiate as a male, or should I just take wilder. Also, I'm a little confused, I believe that the casting stat for Initiate is INT and for Wilder's is WIS, though it appears a number of channeling feats have WIS for a secondary prereq for Initiates and CHA for wilders, am I correct on this?

You are correct on the casting stats. However, Bonus spell slots are determined by both Int and Wis for Initiates, and by Wis and Cha for Wilders. That's why they have different secondary prerequisites.

--------------------------------------------------------------
@Robert Henry: To be fair, whether or not I go the route of the Warder prestige class does have a lot to do with how the story goes. After all, that Special requirement of "Must be recipient of Warder Bond" can't be met with a feat.


Phntm888 wrote:
@Robert Henry: To be fair, whether or not I go the route of the Warder prestige class does have a lot to do with how the story goes. After all, that Special requirement of "Must be recipient of Warder Bond" can't be met with a feat.

True, what I should have said is that I was trying to figure a way to acquire a feat progression that would allow me to go Blademaster, but also have the proper skills/feats if there was an Aes Sedai in the game that wanted a warder.


Robert Henry wrote:
Phntm888 wrote:
@Robert Henry: To be fair, whether or not I go the route of the Warder prestige class does have a lot to do with how the story goes. After all, that Special requirement of "Must be recipient of Warder Bond" can't be met with a feat.
True, what I should have said is that I was trying to figure a way to acquire a feat progression that would allow me to go Blademaster, but also have the proper skills/feats if there was an Aes Sedai in the game that wanted a warder.

Ah, okay. That makes sense. On the positive side, the skill requirements overlap, and both require Combat Reflexes, so there's some overlap there, too.


Phntm888 wrote:
Robert Henry wrote:
Phntm888 wrote:
@Robert Henry: To be fair, whether or not I go the route of the Warder prestige class does have a lot to do with how the story goes. After all, that Special requirement of "Must be recipient of Warder Bond" can't be met with a feat.
True, what I should have said is that I was trying to figure a way to acquire a feat progression that would allow me to go Blademaster, but also have the proper skills/feats if there was an Aes Sedai in the game that wanted a warder.
Ah, okay. That makes sense. On the positive side, the skill requirements overlap, and both require Combat Reflexes, so there's some overlap there, too.

Now just need to fit the character personality motivation and backstory in with the classes that would put him in that situation :)

Hey Rizz, is the sword forms skill considered a class skill for any melee based character or are they only when we reach the prestige class Blademaster? Also it says we need trained by a Blademaster, can we create one as part of our backstory?


so i just uncovered this gem of information concerning all of my rules regarding the Wheel of time campaigns. I encourage everyone who wants to play to read through this list, to get a better idea for rules, play set up, character creation, and modifications to the game for better play


Phntm888 wrote:

Okay, that makes sense. Helps out the Woodsman, too, since their saves are so poor. The Warder prestige class also includes Improved Initiative as a pre-req. Would this swap apply to that as well?

Not sure if I even want to go that route, but it's good to know all my options.

your prompt regarding the warder PrC reminded me that in a previous campaign, we changed the warder PrC to a template, as it seems to fit and flow better for story work.


Robert Henry wrote:


Hey Rizz, is the sword forms skill considered a class skill for any melee based character or are they only when we reach the prestige class Blademaster? Also it says we need trained by a Blademaster, can we create one as part of our backstory?

Ok, here's the breakdown....it's funny. the more i interact with this, the more im remembering the adventure i ran from 2012 thru 2016, and all the rules i and others helped develop.

anyways, about the blademaster.

Using the sword form skills supplements the PrC blademaster, rendering the blademaster Prestige class useless.

The swordforms are trained only, as written in UtDb. But, it's considered a class skill for melee type individuals. Technically, this means an Algai'd'siswai could learn the forms due to him being a melee class (of course, no proper aiel would use a sword...but they would consider learning the form to better combat the forms)


Very cool. Question on the Woodsman changes. Do Favored Enemy and Favored Terrain apply at the normal Ranger levels, or only in place of the three Nature’s Warrior abilities?


very cool, Rizz, so no blademaster or warder "prestige class" that helps. I will give the house rules a second reading and keep working on my character.

Are we good to put a blademaster in our background to have learned from or do we need to work with you on that?


Phntm888 wrote:
Very cool. Question on the Woodsman changes. Do Favored Enemy and Favored Terrain apply at the normal Ranger levels, or only in place of the three Nature’s Warrior abilities?

Ranger levels


Robert Henry wrote:

very cool, Rizz, so no blademaster or warder "prestige class" that helps. I will give the house rules a second reading and keep working on my character.

Are we good to put a blademaster in our background to have learned from or do we need to work with you on that?

Story wise, its cool. I just need to figure out an acceptable number of bladeforms a pc has learned at 5th level

Grand Lodge

I'm thinking an Domani swordsman Dai'Dore

Grand Lodge

Switching to Ogier Wanderer turned Armsman[ as he has been in the borderlands for a minute]

He is a tree singer and as a large size person, he can wield Large Martial weapons one-handed.


I was struggling with which combination of "melee" classes to build for the archetypes, with out that need, and the

WoT House Rules wrote:
Armsman: Change bonus feat progression to every even level (2,4,6,8,10, etc) (Source Post #663 Jonasty’s Campaign)"
I will go a Borderlander Armsman who will have the bladeform skill.
RIZZENMAGNUS wrote:
.... I just need to figure out an acceptable number of bladeforms a pc has learned at 5th level

will I higher intelligence or wisdom increase the acceptable number?

I have the backstory roughed out, more information to come soon. I should have the character posted no later than Monday.


I'm going to look into this.

What would the mighty GM require for 'has suffered the worst a channeler can do' for the 'mighty weave resistance' feat? Captured and tortured by a Myrddral enough, or should it be an actual human channeler?


Nikolaus de'Shade wrote:

I'm going to look into this.

What would the mighty GM require for 'has suffered the worst a channeler can do' for the 'mighty weave resistance' feat? Captured and tortured by a Myrddral enough, or should it be an actual human channeler?

Well, it specifically says "suffered the worse a channeler can do"...so yeah it has to be a channeler.

If you were to have a backstory of surviving torture by the hands of Myrddral, and its a good read, id consider, consider, giving you a trait of favored enemy: Myrddral


Robert Henry wrote:

I higher intelligence or wisdom increase the acceptable number?

No.


Critzible wrote:

Switching to Ogier Wanderer turned Armsman[ as he has been in the borderlands for a minute]

He is a tree singer and as a large size person, he can wield Large Martial weapons one-handed.

Would this ogier be exploring for lost steddings?

Scarab Sages

Dotting for extreme interest :)


Awesome.

Grand Lodge

Probably, I am working on him a bit about a few things.


Did we ever decide on the final point for the start of the game? I want to know what events to react to in my backstory.

EDIT: Also, would it be possible for us to add Knowledge (geography) to the list of the Woodsman's class skills? It isn't listed as being a class skill in the book, but it seems to make sense it should be.


No, we dodnt. But im leaning towards the start of book 4. Ill have it finalized in a day or two.

Knowl geo class skill does make sense to have for woodsman.

Liberty's Edge

Phntm888 wrote:


EDIT: Also, would it be possible for us to add Knowledge (geography) to the list of the Woodsman's class skills? It isn't listed as being a class skill in the book, but it seems to make sense it should be.

If it seems based on the ranger, that TOTALLY makes sense to me.

I need a few days to get my PC together.


So it's been awhile since I've read them, start of book four, no black tower yet?


ToxicStar wrote:

So it's been awhile since I've read them, start of book four, no black tower yet?

no black tower yet. so male channelers are wilders


RIZZENMAGNUS wrote:

No, we dodnt. But im leaning towards the start of book 4. Ill have it finalized in a day or two.

Knowl geo class skill does make sense to have for woodsman.

Okay, great. That gives me something to do with my other background skill point.

I'll work on fleshing out the rest of the character's backstory, then go from there once I know when we're starting, plus the general hook to get us involved.

Let's see...start of Book 4, rumors of Falme should have reached Shienar, not so sure about events in Tear yet.

Oh, by the way, should we do anything with the "Background Equipment" listed in the Background table?


Very cool, beginning of book four, looks like I have a little reading to do :)

So this is Robert Henry's Kandorian Armsman, Putting finishing touches on the back story, will have it posted soon.


So we know that the Seanchan exist but they haven't invaded in force yet right? And Rand+co are out in the Wastes?

Been a while since I read the books!


Nikolaus de'Shade wrote:

So we know that the Seanchan exist but they haven't invaded in force yet right? And Rand+co are out in the Wastes?

Been a while since I read the books!

At the beginning of book 4, seanchan at falme are rumor, no full scale invasion at tanchico yet. Rand and co havent yet headed for the wastes.

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