Dungeon Master S's "Flooded King's Court" (Inactive)

Game Master Chris Marsh

TACTICAL MAP | HANDOUTS |

Default Exploration Mode:

[dice=Hostiles]d20[/dice]
+1 for Scout (Lilac)
Lilac: Scout, [dice=Trapspotter (M)]d20+10[/dice]
Zanderel: [dice=Detect Magic]d20+7[/dice] (Or Perception +3)
Fijit: TBD
Mad Hopper: [dice=Investigate]d20[/dice] (A:+7, N:+3, O:+7, R:+0 - (Or Perception +3)
Zaos: [dice=Perception]d20+4[/dice]
Kaelan: [dice=Perception]d20+8[/dice]

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Lilac]d20+9[/dice] (E) (M v. Traps)
[dice=Mad Hopper]d20+2[/dice] (T) Darkvision
[dice=Zaos]d20+4[/dice] (T) Darkvision
[dice=Zanderel]d20+4[/dice] (T) LLV
[dice=Fijit]d20+8[/dice] (E)



MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Welcome to my Play-by-Post!

Here's the ctrl+P for all my games:
1.  I've been running games since the late 1980s,I've seen a lot of editions.  I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the PFRPG rules, but everyone makes mistakes.  I'll try to be as fair as possible.
2.  I'm a Venture-Lieutenant for Southern NH.  If you're ever in the area, or youneed help finding games/conventions there. PM me.
3.  I post with a high rate of frequency.  That being said, if you guys can post 2-3 times per day, awesome.  If it's only 1/day I understand.  No worries.  Real Life Comes First (tm).
4.  Feel free to preemptively roll Perception, Thievery, etc.  It makes the game run more efficiently.  I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5.  Let's get started:
Player Name:
PC Name:[
PFS#:

Faction slotted:
Downtime:Feel free to roll now.
Perception and vision/senses: 
Default Exploration Tactic: 
Notes:Anything I should know; passive abilities, boons that are way out there, etc.  If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.

----------------------------------------------
Some expectations in my games:

  • Try to post at least once daily.  Remember though, real life comes first.  If you're going to be gone for 24+ hours, try to give a heads up before you go.
  • Saving Throws first.  If you have a saving throw to make, have it be the first dice of the post.
  • Know your obscure rules.  Most people know how the basics work, but if you have a character who uses something less than common, know how it works.
  • My table is welcoming. Don't be a jerk.

    That's about it!  Looking forward to the game!

  • Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    Hi!
    And thanks for running this.

    re. .4: are you going to always be rolling Secret rolls, or only some of the time, or how do wish to handle that? (I am fine with anything and everything, just asking to know how to roll/help you).

    So...

    Player Name: Eric Collins
    PC Name: Lilic
    PFS#: 101218-2003
    Faction slotted: Vigilant Seal
    Downtime: Lore +5
    (Farming or Warfare, depending on what happens and where Lilic is at the end of the adventure)

    Feel free to roll now --->
    Farming or Warfare Lore: 1d20 + 5 ⇒ (9) + 5 = 14
    Perception and vision/senses: +9, Expert (+10 to find traps, can find Master level traps)
    Just a regular human Joe's bland senses... stumbling in the dark!

    Default Exploration Tactic: AVOID NOTICE (Stealth +7)
    Aiming for Surprise Attack: in 1st round of combat, if Deception or Stealth initiative, creatures who have not acted are flat-footed to me

    Notes: • Trap Finder: passive +10 Perception roll to find traps (@Master level) even if not looking for them
    • Sand Slide boon: Reaction if Failed Reflex save to trap = Step, Drop Prone, get +2 to rolled save (maybe making it a success)
    • otherwise, most everything is in my Character Sheet


    1 person marked this as a favorite.
    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    So far the best example I've found for secret rolls is to do them in spoilers as the GM. The one exception is [Recall Knowledge]. I like the system of the GM posting the various results, and the players rolling in their own spoiler so that the other players don't know the result.

    I just trust people not to peak.

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    Hi,

    And thank for running this, I was born in the mid-eighties so we have something in common ;)

    Player Name: Farol
    PC Name: The Mad Hopper
    PFS#: 2359780-2001
    Faction slotted: Horizon Hunters
    Downtime: Crafting +7

    Feel free to roll now --->
    Crafting: 1d20 + 7 ⇒ (13) + 7 = 20
    Perception and vision/senses: +2
    Hopper is a goblin so darkvision
    Notes: Sand Slide boon: Reaction if Failed Reflex save to trap = Step, Drop Prone, get +2 to rolled save (maybe making it a success)
    • Hopper has a Dubious Knowledge feat, which means that when recalling knowledge and failing GM should give 2 informations one true and one false without saying which is which.
    • Hopper has a familiar which I use only for RP just saying

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    One last thing, during the weekend I will do some small adjustments of Hopper (moving his charisma over to wisdom most likely). So that might change my perception score.

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    Just to make sure:
    • our DM S stated--

    Quote:
    You the players place your rolls in secret

    --and both the Recall Knowledge & Gather Information rolls have the "Secret" tag (can check all on the Paizo rules).

    • so it seems Zaos and Kaelan's rolls should have been spoilered (like Lilic's were)

    Is that correct?

    (I imagine it is so because, for example, Lilic gave you information he "knew", but you are not supposed to know if he is correct in knowing this, or if it is incorrect knowledge - not knowing if he did succeed, crit' succeed, fail?)

    @Kaelan: don't we get to pick consumables for this?
    I will let the GM answer, of course, but just re. the PFS2 rules, you have two major choices, either you go with Training, or else Field Commission.
    If Field Commission you get +50% Downtime
    If Trained, you choose where to put your 3 points of training, and can end up with 1 or 2 consumables to choose from
    Lilic has his choice already done and added, and normally I imagine we pick those up (and slot Boons) at the briefing. In this case the briefing was... brief (Drandle is probably asleep)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Aye, Lilic is correct on both accounts and in the reasoning behind the method.

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    Ok, I did the change (lowered my charisma from 14 -> 12 and increased my wisdom 8-> 10) That changed my perception to +3. My header is updated.

    On top of that, as an alchemist, I can make 12 potions daily. For this scenario I will create those:

    Daily created potions: 2 Alchemist's Fire, 2 Bottled Lightning, 2 Serene Mutagen, 2 Juggernaut Mutagen, 2 Quicksilver Mutagen, 2 Cognitive Mutagen

    Out of those in my bandolier Hopper holds:
    2 Alchemist's Fire, 2 Bottled Lightning, 1 Quicksilver Mutagen, 1 Juggernaut Mutagen

    Just stating it here, if some questions arise in the future.

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    As consumables, he invests 3 points into Scrolls and takes 2 healing potions and a Scribing Lore

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    My info' is in my character sheet, but:
    • 2 x minor healing potions from Swords (3 points in Swords)

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    Just in case, have all seen the first errata to the CRB (for example, one can easily carry more things, which is good for my characters - all having 8 STR!).

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice
    Quote:
    as I understand it, roll crit dmg and then roll deadly dmg?

    The basic rule is not rolling twice, but simply doubling your "normal" damage (die roll + bonuses) thanks to the crit'.

    And then, yes, you add your Deadly die.

    The CRB also states that GMs can let people roll twice if they wish, but that is not the standard anymore.

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    Just to make sure that there is something I do not know about that reduces Lilic's attacks, Lilic's has a MAP of -4, thus he attacks for +8, +4, +0 (which are the values on the three rolls), so, his 3rd attack is a 20 (the die result +0), hitting AC20.
    Now, if there is some -4 coming from something else there is no problem.
    I just felt there was a good chance that it would be a hit vs. AC, and thus maybe be a crit'.

    Shortsword is Agile (and Finesse)
    Agile:
    The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    No that's my bad. My brain processed the attack as missing the modifier, not as d20+0. That DOES make it a crit. Adjusting now.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Due to American Thanksgiving, my posting will be spotty from Wednesday Morning until Sunday morning. I'll do my best! If I'm a player, bot me! If I'm the GM, DO NOT BOT ME.

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    Just don't tell us the Goblin's monster we're looking for is a... turkey?!


    1 person marked this as a favorite.
    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gobble(n)-Gobble(n)-Gobble(n)!


    To those who celebrate Thanksgiving Day. All the best!

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    A happy day, and my Thanks to you all for a fun game!

    Grand Archive

    1 person marked this as a favorite.
    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    Happy Turkey Day, you crazy Americans! To me you're a month late, but enjoy it all the same :)

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    @Gm I think that Zanderel was casting Detect Magic during the whole his exploration time, which I think would involve pulling out a chest from the depths.

    Just saying.


    1 person marked this as a favorite.
    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Good point. In my head this was a switch to Encounter mode, and therefore you'd no longer be doing your exploration things, but the spell would have gone off during exploration.

    I also just learned that the days of lead stopping detect magic are over.

    Grand Archive

    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    @Lilic - just curious how you were able to get your hands on a +1 striking weapon so early in the game. I admit that there's not a lot that is useful for a wizard, and most everything is either too expensive, a higher item level, or both. Since a +1 striking weapon costs 100gp and is level 4, I'm curious to know the trick. Maybe I've missed something (it's very possible)

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    Maybe I can't have one, and we need to change this? (if so, I'm sorry)

    My logic was that the since these Runes "only" have the evocation & magical traits (whereas others have the uncommon trait), this fell under the CRB rule of:

    Quote:

    If no rarity appears in the traits of an item, spell, or other game element, it is of common rarity // Anything that doesn’t list another rarity trait (uncommon, rare, or

    unique) automatically has the common trait. This rarity indicates that an ability,
    item, or spell is available to all players who meet the prerequisites for it.

    Thus they were common.

    re. the prerequisites in the Guide (but I have a lot of difficulty using the Guide, so I might easily have missed things there) states that one can:

    Quote:
    buy any common item that is no more than 2 levels higher than your current level // Common options from the Core Rulebook are always available for use

    Thus I saw this as being able to obtain my level (2) +2 levels higher = 4 (which is the level of the highest item used here) and common.

    But please tell me if I missed something that prohibits that.

    re. the price, I have to find my paper trail at home and will recheck (traveling for work now) but off the top of my head I know I never spent money on anything else to save to get this.

    I hoped I at least didn't miss something super basic and be quite ashamed... but I might have (((

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    I think what Lilic bought is:
    https://2e.aonprd.com/Equipment.aspx?ID=280

    His profile speaks of:
    shortsword w. striking rune & sheath (L)

    Striking rune cost 65 gp and is of level 4. And it seems that you can buy one at lvl 2.

    Lilic has credits for 4 scenarios + 1 quest. The reward for a scenario is roughly 15 gp for the quest it was like 2 or something. 4x15 = 60. So he lacks 5 (which he might have from initial gold, as he is not an alchemist that actually spends his initial gold).

    @Zan I feel your pain, fortunately, Alchemists have Alchemist Goggles that cost 100 gp and gives you +1 to attack with your bombs. Wow! Especially that at lvl 3 (which is roughly when you will get 100 gp) your bombs already have +1 to hit.

    Maybe the goggles will be cheaper at cyber Monday or something.

    Grand Archive

    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    Gotcha. I see that it's just the Striking rune now, and doesn't have the +1 potency rune. Though the level of the rune still seemed like it could be a thing, so I did a bit of digging.

    From the Organized Play Basics page: "Any common equipment in sanctioned Pathfinder content with an item level equal to or less than your character’s level (minimum 2)"

    That leads me to believe that you need to be at least level 4 for a Striking Rune.

    I also thought that you needed the potency rune first before adding other runes to a weapon, and though this is true for most property runes, striking and resilient get a pass. See Runes

    I'm still getting my head wrapped around this edition. What with me still playing in PF 1E, Starfinder, and 2E games... I'm mixing stuff up left and right.

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    Yes, it seems you are correct and that that is what it says in that page of the Guide.

    Now, I had not seen that I think, and this is the page in the same Guide that I had found:
    Cumbersome Online Guide with no Index

    Quote:

    Purchasing Equipment

    As you complete adventures, you will gain more wealth that can be used to buy any common item that is no more than 2 levels higher than your current level. Uncommon items may be granted by Chronicle sheets or through other special boons.

    It says "any" common item, so that does seem to contradict the other rule (it does not say "common items up to +2 depending on Chronicle sheet" etc..

    Am I wrong, are then two rules that contradict one another?

    As for the Runes stuff, I thought you could go with one Fundamental rune, thus Potency or Striking. But re-reading it I do not understand it at all anymore.

    NOTE: just note that the Fundamental Runes table on Archives of Nethys is off, they switched the names of the two last lines, it should be Weapon Potency first and Striking below, not how it is now.

    Grand Archive

    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    Ughh. Of course the guide contradicts itself. And yeah, that website is... not good.

    I hadn't heard about the limit of fundamental runes. AoN does say "An item can have only one fundamental rune of each type, though etching a stronger rune can upgrade an existing rune to the more powerful version (as described in each rune’s entry). As you level up, you typically alternate between increasing an item’s potency rune and its striking or resilient rune when you can afford to."

    What I read this to mean is that you can't have two potency runes or two striking runes. If you want more potency you need to go for the greater or major versions.

    Grand Archive

    1 person marked this as a favorite.
    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    Seems there's a forum thread on this. Take a look here: https://paizo.com/threads/rzs42tog?Purchase-limits-for-PFS-20#12

    It seems that the general consensus (given how often the text shows up in the guide) is that you can buy common items up to your level unless it's on a chronicle sheet (which is your level +2)

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    Zanderel with regards to Familiar and speech:

    https://2e.aonprd.com/Familiars.aspx?ID=12

    It says:
    It understands and speaks a language you know.

    Which lead me to believe that it is only 1 language and not all languages. Was there any FAQ or errata on this?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    As far as I know, there's been no erratum for the language thing. IT should be one language AFAICT.

    Grand Archive

    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    Yeah, I am pretty sure I'm wrong. I thought I saw it somewhere, but can no longer find it and am assuming I'm crazy, tired, and dreamt it.

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    I agree with the rant against Familiars. It is so unclear, that I find them completely useless. Beside RP aspect, I have a hard time to find use for them. The emotional bond (if you don't take speech) is unclear how detail it is. It is hard to get if familiar is an animal and thinks like an animal or as an actual person.

    There are some edge cases of delivering touch spells, but Wizzard can achieve the same thing with a feat, where he can cast a touch spell in a 30ft distance. Etc.

    Overall I feel like a lot of parts of PF2 has some rough edges, and is slowly getting there.

    Grand Archive

    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    Yeah, I committed myself to a familiar with this wizard because he's based on a previous character with a familiar. But I suspect most of the stuff I'm going to get out of the familiar will be around getting more spells to cast and less around using the familiar.

    I'd hoped to make use of the raven as a scout, but this is the second time in as many games where the GM has asked me questions about just how smart it is and... I'm tired of not being able to concretely answer that.

    Vigilant Seal

    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    I am going to be abroad for about a week.
    Quite sure I won't have Internet problems, but--
    --if I go AWOL for a bit then it will be that.


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Make sure I have your PFS information and you've rolled your downtimes as applicable!

    Grand Archive

    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    Downtime (Crafting): 1d20 + 7 ⇒ (15) + 7 = 22


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Just need DoubleGold's info. I trust people to fill in their own Downtimes. Let me know if you need something fixed. I'll shut the thread in 48 hours or whenever everyone confirms their number.

    CHRONICLES

    Vigilant Seal

    2 people marked this as a favorite.
    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    *bows deep*
    Thank you very much!
    I was expecting some show down in town with Marcon... but that will be for a later scenario I imagine, and hope!

    THANK YOU VERY MUCH, dear GM, for a very fun adventure, and cool companions, for, well, cool companionship!

    Grand Archive

    1 person marked this as a favorite.
    NG Male Elf Wizard 12 | Default Exploration: Investigate
    Stats:
    AC 28 | Fort +20, Refl +19, Will +19 | Perc +18 | Speed 30
    ♥️ 114+6/114 | ☘️ 1/3 | ☀️ 2/2 | ✋ Greater Staff of Fire | ⚕ False Life, See Invisibility | Spells (Arcane, +21, DC 31): Cantrips (9), 1st (3/3), 2nd (1/3), 3rd (3/3), 4th (3/3), 5th (3/3), 6th (3/3)

    Agreed. Thanks for GMing this. I thoroughly enjoyed it, and the company as well.

    Horizon Hunters

    CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

    Thanks for the game @GM. I hope you all enjoyed Hopper's companionship as he sure enjoyed yours.

    With regard to the scenario I think that the scene in a theatre part would be amazing to do in real life. I liked the flow of this but have a small question, was there some follow-up to the note found underwater? The one related to a daughter missing from a family? Were there more clues? A body hidden somewhere? Or did I misinterpreted something? Or is the daughter's name Marcon ;)?

    I downloaded the chronicle and it looks good.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It was a pleasure Hopper. The Ilnudar family isn't something Iv'e ever seen before. I think it's either a plot hook for the future, or just fluff to go with the treasure.

    Vigilant Seal

    1 person marked this as a favorite.
    Battered Young Male Varisian
    Stats:
    HP 44/44 | 1/1 Hero Points | (Trap Finder) Perc’ +10 (+11 vs. traps) ; Stealth +8 ; Speed 25 ft. | (Deny Advantage) AC 19 (20 vs. traps) | Fort' +10 ; Ref' +10 ; Will +10 (+1 vs. traps)
    Active conditions: Deny Advantage ; Exploration: Avoid Notice

    I hope it is a hook for the future.

    I felt they did a great job in Starfinder with the planting of passing seeds that then turn into scenarios later.

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