[PFS2 / GMGlyn] 1-06 Lost on The Spirit Road / Table one (Inactive)

Game Master GHembree

Table One Map


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Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

Smoke 'em if you've got 'em.

I've got a ranger with the same feat I use all the time in Plaguestone. Its mostly for flavor though.

Horizon Hunters

CN male razortooth goblin ranger 1 | HP 17/18 | AC 18 | F +7 R +9 W +4 | Perc +6 | Stealth +7 | speed 25

Raznik will go hunt regardless of what the village gave us. A goblin would much rather eat fresh rat than dried provisions. Mmmm, fresh rat...

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1

Yeah, I suppose the bright side is that it's not an actual Ranger feat/feature. But clearly Ranger characters are herded toward it.

The real problems is Paizo putting in feats that just don't make sense based on game play i.e. you can't expect anyone to have that feat, so you can't make the story dependent on it or require it. So it ends up being mostly pointless, like Survey Wildlife and other survival type abilities.

Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

Many of the skill feats are more RP than anything. So long as that holds true then that's fine.

Grand Archive

NG female human rogue scholar HP 17/17; hero 3/3; AC 18; F +4; R +9; W +5; P +5; Stealth +9; 25'; Conditions: none

Hopefully as they have made such a big thing of skill feats, we'll see them giving additional situational bonuses in various scenarios. That way you get a little extra bonus from having them, but are not really penalised for lacking them.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---
Junior Peppers wrote:
Many of the skill feats are more RP than anything. So long as that holds true then that's fine.

Yeah, I agree with that statement. Unfortunately, some of the feats are at the moment completely useless (in the current state of CRB). Like Goblin Rough Rider: in PFS you can't get a goblin dog, and riding a wolf requires a mature animal companion (lvl 4 or 6 depending on the class).

At the moment in Pathfinder 2e, there are things that are clearly lacking and the only reason to use them is for flavor (like mutagens).

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1
Junior Peppers wrote:
Many of the skill feats are more RP than anything. So long as that holds true then that's fine.

Unfortunately it doesn't really hold true. Some of the Background feats are extremely useful e.g. Natural Medicine, Crafting, etc.

The problem is Paizo wants to have theme-appropriate backgrounds, but failed to make this actually useful in nominal game play.

Teja wrote:
Hopefully as they have made such a big thing of skill feats, we'll see them giving additional situational bonuses in various scenarios.

Sure. But that is entirely dependent on the writers going out of their way to make Background skill feat X, worth something. But with crafting, the writers doesn't have to do anything, it's useful by virtue of the normal game mechanics. They could have made something like Wild life Survey do something useful e.g. you get +1 on init if any of the NPCs are animals. Honestly, it wouldn't take much if they had the mindset. So why didn't they? I don't now. Maybe they think these feats are going to be useful for homebrew Campaigns, but who wants to spend a a campaign foraging for food? That's not why people play Pathfinder.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

To those who celebrate Thanksgiving Day. All the best!

Envoy's Alliance

2 people marked this as a favorite.
NG female halfling (twilight halfling) Cleric of Desna level 1| HP 15/15 | AC 16* | F +4 R +5 W +9 | Perc +7 (+9 for hidden foes and secret doors) | Stealth +2 | speed 25 | focus 1/1 | spells cantrip 4/5; 1st 2/2+4 (heal) | Active Conditions: Shield

Just as an aside, I am thankful for each and every one of you. Thanks for making my PbP gaming experience AWESOME!

-Dink

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1

So here's a questions. Monster Hunter gives a Ranger and Allies a +1 on a crit success when using Recall Knowledge on Prey. What happens if the Ranger uses Recall Knowledge on an NPC that is not a prey and crits or fails, then, designates the creature as the prey?

1. Do they have to roll again?

2. If they do, does it erase what the pre-Prey roll was?

Grand Archive

NG female human rogue scholar HP 17/17; hero 3/3; AC 18; F +4; R +9; W +5; P +5; Stealth +9; 25'; Conditions: none

I'd suggest that once you have rolled, you have rolled, and if you later designate someone as prey it is probably too late. If it doesn't say you get a reroll I don't think a reroll was intended.

Grand Lodge

I would say you Hunt Prey Recall Knowledge check is independent of other recall knowledge checks and would have to be rolled at the time you use Hunt Prey because you are trying to recall a weakness in the creature's defenses. One knowledge roll may not contain all the information you can get on a monster (see additional knowledge).

Monster Hunter:
As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses.

Additional Knowledge
Sometimes a character might want to follow up on a check to Recall Knowledge, rolling another check to discover more information. After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject.

That leads to another question: Is the Monster Hunter free Recall Knowledge check just to recall the creature's defenses weakness and not a general information recall other than creature name and type?

Grand Archive

NG female human rogue scholar HP 17/17; hero 3/3; AC 18; F +4; R +9; W +5; P +5; Stealth +9; 25'; Conditions: none

Nice noting. So maybe if you made the first check, you get a free second check to get that bonus. And given it is actually part of an action I'm thinking of revising my opinion about this.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1
GM Glyn wrote:
That leads to another question: Is the Monster Hunter free Recall Knowledge check just to recall the creature's defenses weakness and not a general information recall other than creature name and type?

The answer is in the part you quoted:

Quote:
As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey.

That's a complete sentence so a Ranger clearly gets a the Recall Knowledge check as a Recall Knowledge check. It's only when you crit do you find a weakness.

One interpretation is that the bonus from Monster Hunter can be retroactive. In other words, if you've already crit'd on, RK check, then when you designate it as your Prey, Monster Hunter gives you the bonus.

Another interpretation is yours. Regardless of what has happened, you get the RK check and if you crit succeed on the original check, you find the weakness, even if you don't get any more information because the DC is harder.

Personally I think yours is the most fair because you only get 1 check per prey per day. So there's no reason for a GM to go out of their way to restrict the benefit from a feat that has very limited value until lvl 10.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1

@GM - you know, I would rather you just roll Init for the group, as that would speed things up for when the NPCs win.

Grand Lodge

Anjo Aroh wrote:
@GM - you know, I would rather you just roll Init for the group, as that would speed things up for when the NPCs win.

Noted. Normally that what I have done in previous games, With my current two games I am trying this method to see if returning the initiative roll back to the player works just as well. The Idea is that players feel more in control of their fate when they get to roll the dice. PF2 with its increased secret dice rolls feel like it removes player agency, so I am experimenting with ways to return some agency. If someone fails to post before the next GM post then I would roll Initiative for them and bot them if needed.

As for efficiency, yes we would lose posting cycle if no PC beat the foe’s initiative. I am surprised that three players rolled a 22.

There are still issues to be worked out, such as in PF2 a tie in initiative goes to the foe and it appears most people are following the rule of equal or better which is the default for other checks. My fault for not being more explicit in my instructions again.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1

I honestly don't feel any loss of agency having the GM roll. The only request I make is that I will always use Perception because there's no point in using anything else.

I think Paizo screwed that one up by failing to realize that they gave so many classes Expert in Perception, it's rare for anyone to want to use any other skill. I don't think a Ranger's Survival roll will ever be higher than their Perception.

Grand Lodge

I agree at lower levels Perception is likely to be the best initiative bonus. I played the pregen rogue once where the stealth was higher than perception. Also, currently there is a -2 penalty to perception due to the snow so that could change what is the best initiative bonus to use.

It may change once characters get higher levels.

Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

Rogues could certainly benefit from using other skills, especially stealth. Even more so to get the flat footed buff opening combat.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1

Yes, forgot about the Surprise Attack feat. With Rogues, yes, since Stealth uses Dex instead of Wis, I can see that they might get better results from Stealth. But Survival is also Wisdom based so I am doubtful a Ranger ever gets better results from tracking.

I guess it comes down to finding a skill that gives a modifier higher than your Wisdom. For a Ranger, that would require you have a low Wisdom (which eventually goes to Legendary) and a high Dex and getting some skill to Master/Legendary. I suppose that could happen if you have 10 WIS Ranger.

I guess my rant is really that Tracking is almost never going to lead to better Init results and that seems like a major oversight. I suppose in this situation, the modifiers come out equal. So yes, if Paizo puts in a lot of Perception penalties, then Tracking suddenly becomes an alternative.

Grand Archive

NG female human rogue scholar HP 17/17; hero 3/3; AC 18; F +4; R +9; W +5; P +5; Stealth +9; 25'; Conditions: none

Skills are going to vary a lot more with level than with ability anyway. I like how they at least made it a +2 bonus per level of expertise than the +1 they had initially in the PT. But I still think it is making skills a lot blander than they used to be.

There is really no way to meaningfully specialise in a skill now. I guess when some nifty high level skill feats that require a higher ability level get them come out that might change, but at the moment once you are trained in a skill the big differentiator is your ability score bonus.

Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

Assurance: You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

I'm reading this as you also don't add in your ability bonuses, nor their penalty. So just your 10 + trained/level (3). For a 13 vs the 16 you listed?

Am I correct on this? They made it difficult to get a decent assurance value. IMO the only way is to put it on a neg ability mod/penalty skill to remove the penalties. I've pondered it on craft but I haven't looked up to see if you could make the DCs with it without being much higher level.

Envoy's Alliance

NG female halfling (twilight halfling) Cleric of Desna level 1| HP 15/15 | AC 16* | F +4 R +5 W +9 | Perc +7 (+9 for hidden foes and secret doors) | Stealth +2 | speed 25 | focus 1/1 | spells cantrip 4/5; 1st 2/2+4 (heal) | Active Conditions: Shield

I'd like to prepare our group for my upcoming trip and likely temporary absence from our game. I'll be headed out on our family holiday trip next Wednesday 11 December, and won't return home until 2 January 2020.

My internet connectivity will be OK, but my ability to post will be crimped. Do not rely on timely posts from me. I'll post once more in reference to this when I am officially on vacation.

I wish you all a safe and peaceful holiday season full of natural 20s.

Cheers,
Dink

Grand Archive

NG female human rogue scholar HP 17/17; hero 3/3; AC 18; F +4; R +9; W +5; P +5; Stealth +9; 25'; Conditions: none

Oh.. I'd not picked up on that. I assumed it just let you take ten. Is there an FAQ that clears that up.

This is starting to sound a little familiar. If you don't get your ability bonus then that makes T-10 an even worst option. I'd probably generally just roll it.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1
Junior Peppers wrote:
Am I correct on this? They made it difficult to get a decent assurance value. IMO the only way is to put it on a neg ability mod/penalty skill to remove the penalties. I've pondered it on craft but I haven't looked up to see if you could make the DCs with it without being much higher level.

I think the intended payoff for Assurance occurs at higher levels. For example, a Ranger could get Master in Nature at 7th level. That would be a +13 to Assurance and you'd get a 23.

I did a real quick search of the Recall Knowledge DC's for lvl 7 creatures and the vast majority are 23, with a few 25s. I don't think that's coincidence.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1
GM Glyn wrote:
Awarding Hero Point to Anjo for heroicly/foolishly charging the Porachos

You know what's funny. i was thinking the same thing...lol. Like Raznik, Anjo was thinking that if this creature could take down two horses in two rounds, Anjo was overmatched. I contemplated going straight for the road then going to my bow, but then I realized if someone didn't engage it, it might escape.

I think it's pretty interesting that you picked up on the same fundamental dilemma.

In any event, what is Anjo's state?

Grand Lodge

Anjo Aroh wrote:

,,,

In any event, what is Anjo's state?

After Xun’s healing he is conscious, prone, wounded 1, with 7 HP, and can take his actions.

Envoy's Alliance

1 person marked this as a favorite.
NG female halfling (twilight halfling) Cleric of Desna level 1| HP 15/15 | AC 16* | F +4 R +5 W +9 | Perc +7 (+9 for hidden foes and secret doors) | Stealth +2 | speed 25 | focus 1/1 | spells cantrip 4/5; 1st 2/2+4 (heal) | Active Conditions: Shield

That's likely it for me on a dependable basis as I'll be travelling out of my home country for the next 3 weeks.

GM, please bot me as a heal-bot type character. It works well.

Thanks y'all. Happy Xmas!

Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

Have a great trip!

Grand Lodge

OK, Orla have a great adventure.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1

So how can I use one of my Hero Points to avoid getting hit/dying from the hag?

Hmmm. reading the rules, it seems like the only thing I can do is reroll checks and/or get myself to non-dying and zero health. So first let me roll my Fort and Dying checks.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

@GM quick question, did my grim tendrils resulted in bleeding? I didn't see anything about it in the description and didn't want to watch behind your screen ;) I wonder on how effective that spell was (beside rolling 2 on 2d4 ;))

Grand Lodge

1 person marked this as a favorite.
Xun Saburo wrote:
@GM quick question, did my grim tendrils resulted in bleeding? I didn't see anything about it in the description and didn't want to watch behind your screen ;) I wonder on how effective that spell was (beside rolling 2 on 2d4 ;))

I apologize I missed the persistent bleed 1. I've rolled the flat check below and I'll make the change to add 2pt and persistent bleed next post. Thanks for reminding me.

2d20 ⇒ (2, 9) = 11

Grand Archive

NG female human rogue scholar HP 17/17; hero 3/3; AC 18; F +4; R +9; W +5; P +5; Stealth +9; 25'; Conditions: none

Sorry all, PC died and I'm needing to rebuild it or get a new one. And I'll be off on holiday from late next week until mid/late Jan. I may be able to hide laptop, but my posting will be infrequent at best.
Bot early and bot often.

Grand Lodge

Teja combat and scenario It looks like your chronicle information posted unless there are any changes needed.

Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

Player name: Massee
Character name: Junior Peppers
PFS number + character number: 202046-2003
Boons slotted (faction + any others): Verdant Wheel
School mission items selected: lesser antidote x1, Scroll of Heal x1
Downtime number days and task: Herbalist: 1d20 + 3 ⇒ (5) + 3 = 8

Junior is a trained Pathfinder, not a field commission.

Grand Lodge

Orla Library Lore: 1d20 + 3 ⇒ (18) + 3 = 21
Raznik Forest Lore: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Chronicles are ready {Link}

Let me know if there are any issues with the Chronicles.

Also, do you have any feedback on the Initiative system test (calculating average initiative for the foes and letting players roll their initiative on the first round.)

Or other feedback, you can PM me if you don't want to post in the discussion.

That Hag was a difficult foe for the group.

Thanks, I've had a great time GMing for your group!

Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

Looks solid to me. Thanks Glyn

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1
GM Glyn wrote:

Chronicles are ready {Link}

Let me know if there are any issues with the Chronicles.

I'm actually using the name Arrowhawk on Mythweavers.

I am curious that some of the scenarios are awarding 2 Fame and some are awarding 4. Is that correct or am I missing something?

Quote:
Also, do you have any feedback on the Initiative system test (calculating average initiative for the foes and letting players roll their initiative on the first round.)

As a GM who is always interested in hearing constructive feedback, I will do my part on the other side of the screen.

Personally, I felt that letting players roll is slower. Mainly because you as the GM have to wait for everyone person to roll Init before the NPCs get a turn. Is a player, I also like to know who is acting in my block so that I can decide if I should delay or communicate tactics. Ever since I've been playing PbP, I've become less attached to who rolls the actual dice. Even non-life threatening Saves, I'm fine with the GM rolling if needed to keep things moving.

Quote:
Or other feedback, you can PM me if you don't want to post in the discussion.

I thought you did a great job with the rules and managing the NPCS. If there was something I would change is it's helpful to get status updates as players post there action. Knowing if someone hit or fails a save or misses, is useful information for me as a PC.

When I GM, I tend to resolve posts as they come in, rather than waiting to do them all at once. The benefit for me is that it's easier to do lots of little posts as opposed to one long one on account of RL time constraints, but that's obviously a highly circumstantial thing that depends on the person.

Quote:
That Hag was a difficult foe for the group.

It is in the PF1 context, but not too bad in PF2. The main thing I've realized is that you can't stand toe-to-toe with BBEG's and expect to not get Dying two or three times during the fight. So it helps to have one person stand there and be the whack-a-mole while others try and do damage. I had a lot of bad rolls, so that makes any fight tough. Had I not been enfeebled, I might have picked up the katana and a couple of good hits might have ended it much sooner.

Really frustrating that this chronicle gives out a katana when it's my other 1st level character that has a build that uses it. I might have to do a complete build swap before they get to 2nd level.

Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

I'd have to second the thoughts on the initiative thing. I prefer the block rolling to speed things up.

I've also noticed so far that the BBEG's and most fights in general in 2.0 are very difficult. If you don't have lots of healing its rough since players get KO'd very quickly.

Grand Lodge

Anjo Aroh wrote:
GM Glyn wrote:


Let me know if there are any issues with the Chronicles.
I'm actually using the name Arrowhawk on Mythweavers.

I updated your Chronicle to use the full name.

Also, thanks for your feedback.

Anjo Aroh wrote:


I am curious that some of the scenarios are awarding 2 Fame and some are awarding 4. Is that correct or am I missing something?

I'm not sure if the question is referring to the fact that you get 2 or 4 Fame depending if you complete the Primary Objectives and Secondary Objectives

Or that there was a misprint in the "Lost on the Spirit Road" where they listed awarding 1 Reputation for each the Primary and Secondary Objectives instead of 2 for each Objective.

Here is the correction notice {link}

Grand Archive

NG female human rogue scholar HP 17/17; hero 3/3; AC 18; F +4; R +9; W +5; P +5; Stealth +9; 25'; Conditions: none

Many thanks. A hectic Christmas eve rebuilding my PC and hopefully I am back on line... and missed the finale!

Thanks for playing (and GMing!) I'm quite getting into PFSv2.

I might have to try some type of tank build soon.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Thanks a lot for GM'ing this! I loved the scenario and how it was run. Thank you all for playing, I hope that you liked Xun as a PC. I am still in the process of deciding about his personality. I felt like as a Bard he had an impact on the scenario and helped the team which is a great feeling. I might have gone a bit over the top with the description but I hope it was not too disturbing. I like to go a bit further with some magic description or how the PC is thinking/feeling/seeing the world around him.

With regard to scenario, I loved it. I feel like it had good balance between interactions with NPC and fighting. All of the fights lasted at least couple of rounds which is great, as I had a chance to pull out weapon, cast spells or play the drum. I hate when fights end at the middle of round 1 or 2.

Overall I preferred the first fight with more enemies rather than 1 big one (hag or the cat). There was more tactics in them, more consideration who to flank, how to position to not be flanked etc. With a big enemey the only consideration is should I go close or not, where to find a clear shot.

That was the first PFS 2 scenario without a frontline and I feel like it made fights a bit more challenging. I feel like that Hag would take down warrior as well, but for sure it was a bit easier with rouge/ranger. I think due to that the fights were more interesting, but that could be only the impression.

I liked the fact that we were all lvl 1's it makes the discrepancies smaller and game more even.

I really enjoyed all PCs in the team, they felt like having more than one dimension and were fun to interact with.

I will write a bit of a feedback to a GM later today or tomorrow, I had only couple of minutes in between Christmas fiestas ;) So I dump what i had in mind with regards to the scenario and the team.

Merry Christmas to you All!

Envoy's Alliance

NG female halfling (twilight halfling) Cleric of Desna level 1| HP 15/15 | AC 16* | F +4 R +5 W +9 | Perc +7 (+9 for hidden foes and secret doors) | Stealth +2 | speed 25 | focus 1/1 | spells cantrip 4/5; 1st 2/2+4 (heal) | Active Conditions: Shield

It’s a Xmas Miracle!

Thanks, GM. I’d echo the sentiments about initiative but that’s my only criticism. I really liked how you summarised what each player had done each round in combat. I’m sorry that I’ve been unavailable to post - I was simply logging on to wish everyone a happy Xmas and look what I discovered!

Thanks everyone!

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1
GM Glyn wrote:
I updated your Chronicle to use the full name.

Okay, got it, thanks.

Quote:

I'm not sure if the question is referring to the fact that you get 2 or 4 Fame depending if you complete the Primary Objectives and Secondary Objectives

Or that there was a misprint in the "Lost on the Spirit Road" where they listed awarding 1 Reputation for each the Primary and Secondary Objectives instead of 2 for each Objective.

I am just seeing some games awarding 2 Fame and I am now thinking it might be an error because the chronicle sheet says 4 fame.

Junior Peppers wrote:
If you don't have lots of healing its rough since players get KO'd very quickly.

Yes. Ironically, Paizo wanted to make healing Clerics less necessary, but now battle healing is so much more important. End bosses are just crit machines. Even with Hero Points, you're going to TPK if someone can't people back on their feet.

I enjoyed playing with everyone here. Look forward to the next time.

Verdant Wheel

NG Male Half Elf | Elemental Water Sorcerer 1 HP 16/16 | AC15 | F +5 R +5 W +6 | Perc +4 | Stealth +2 | Speed 25|Focus 1/1 | Spells 1 3/3 | Hero Points 1/1 | Active Conditions: ---

Ya, +12 to hit vs a lvl 1 that likely tops out at 18AC, 20 with shield raised. That's a huge crit rate on the first attack even against shield wielders. Maybe that's the intent, or maybe its just an oversight. At least now you can't go -con and be gibbed. So long as you don't get too wounded you can't die immediately.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 1 | ePerc +7 | tAC 18 | | HP 19/19| eF +6 eR +9 tW +5 | tAcro +6 tAthletics +4 tCraft +3 tDip +3 tScout L/Undgrn L +3 tNature +5 tStealth +6 tSurvival + 5 tThievery +6 Human Ranger 1
Junior Peppers wrote:
Maybe that's the intent, or maybe its just an oversight

It was clearly the intent. I GM'd Open Road which is all lvl 5's and Valeros and Merisiel got taken down in the main battle and had to get healed by Kyra.

However, the battle was unusual in that heroes weren't as effective in dealing damage.. Had it been a straight up fight, I think the party would put out enough damage that it would be easier for them to survive.

In my opinion, the jury is still out on PF2. I'm still playing both PF1 and PF2 and now I can more clearly see what Paizo was trying to get away from in PF1 - rampant stacking. At higher levels, characters are just so powerful in PF1. In many ways, it's awesome, but some builds are just stupid good and there are just so many "loopholes" characters can exploit.

For example, I'm playing with this guy who has a Shaman 6 / uMonk 1. There's a two-handed monk weapon he can Flurry of Blows with. He's got 18 STR and that mean's he's getting two attacks at +11 to hit with +6 on a 1d10 weapon from STR...as 1st level Monk. He's got Snake Style and with his Sense Motive bonuses, he's getting an armor class of 1d20+24 against one attack.

I don't know, to me that's just crazy at lvl 7 for a Shaman 6 / Monk 1. And that's not even looking at his spells and animal companion...which is a Deinotherium (woolly mammoth). That thing gets Gore and Slam as standard attacks with a +8 STR mod, ...and Trample, the last is auto-hit and you have to roll Reflex to take half damage with that particular creature getting to up its damage die for trample. Just is so overpowering.

But PF2 feels very cookie cutter to me and they've totally nerfed the bejesus out of most of the classes, except maybe Fighter, Cleric and possibly Rogue. Without Take 10, the skills seems really silly. I think Paizo's rationale was that GMs would stop making players roll things that players were taking 10 on in PF1, but that doesn't seem to be happening in the scenarios.

We'll see. I bought a fair amount of PF1 stuff, but I'm not spending any money on this game yet.

Grand Archive

NG Male Half-Orc Bard 1 | HP 16/16 | AC 18 | F +3 R +6 W +5 | Perc +5 (low-light vision) | Stealth +6 | 25 ft. | Active Conditions: ---

Feedback to the GM:

1. I really liked that you summarized who did what, it helped me to recall what I read a day back about someone's action. As well when one made a mistake with how many actions he/she has, it allowed to straighten things out
2. I actually do not mind the initiative system that you took here. I like that I knew what init I had to beat to do my action first. I didn't feel like it slows things down, overall it can delay things by 1 day at most. For me that is fine. I definitely that way is viable and can be used, even if people believe that another way is better I don't think it was to oppressive.
3. I felt that the scenario moved forward at a good pace. It was not blocked, I think I had a time when I was not sure what to do (when the fox-man gave us the scarf but not katana). But between PCs action and GM resolving them, we kept moving forward.

Overall GM Glyn I enjoyed the game a lot, It was one of the games that I checked the most eagerly and posted with pleasure. I can't identify what makes a game like that but I do appreciate it.

Slow clap to GM ...

Grand Archive

NG female human rogue scholar HP 17/17; hero 3/3; AC 18; F +4; R +9; W +5; P +5; Stealth +9; 25'; Conditions: none

I thought it worked well. Normally I have done init for everyone, but in some recent games I have done what you did - rolled for enemies, but let players roll for themselves.
That works well when I am pushed for time and have not gathered everyone init bonus - which is harder to do in PFS2 as folk maybe using a lot of different tactics which changes what their bonus is.

I also liked the summary of what everyone was doing.

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