[PFS2 / GMGlyn] 1-06 Lost on The Spirit Road / Table one (Inactive)

Game Master GHembree

Table One Map


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Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

I really enjoyed the game, GM! Thanks for indulging some goblin mania in a normal game. Chronicle looks good, though 4XP will take some getting used to. No issues with the initiative. It can have an effect, but I didn't notice it here.

Jury's still out for 2e as well for me. Overall, it just seems more brutal, and I agree with Jr that now a cleric seems more necessary than in 1e (post-core). I like the character options, but with the math so much tighter, what seem like different options end up with the same result. 1 point difference in attack and AC don't seem to really mean much when the enemy is at +12 bonus. Maybe it's that we're still level 1. I do really want to see someone demonstrate different and more effective battle tactics for front liners. I love the idea of more mobile combat, but it seems to just be a way for the enemy to get a chance to slaughter the mages.

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

I think it is a bit like high end version 1. Nothing is likely to stop that giants first attack hitting you, but with a high AC the second or third swing might miss.

In v2 it is more "you are going to get hit, but with a good AC you might not get critted"

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Xun Saburo wrote:
I didn't feel like it slows things down, overall it can delay things by 1 day at most. For me that is fine.

My follow-up comment on this topic is somewhat keyed to this comment. The truth is that the speed of all the Init variants is dominated by the speed at which players/GM's post. In other words, whatever statistical difference that may exist between one system or another is small in the context of a PbP game which can last weeks or months. If people post frequently, then the game will move fast. If people post infrequently it moves slow. The Init system is really irrelevant.

So the bottom line is use the system that you think best represents how the game is supposed to be played.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Raznik wrote:
I like the character options, but with the math so much tighter...

You know, I feel like the options are extremely limited. But it's not an apples to apples comparison. PF1 has a ton of splat books, archetypes, feats, etc. PF2 is still core, so if PF2 last ten years, we might see a lot more options.

Quote:
what seem like different options end up with the same result.

Yes. Paizo seems to have gone out of its way to make sure, at least at 1st level, that everyone is capped to the same AC, attack modifier, etc. I imagine we'll see more variation as people level up.

Quote:
1 point difference in attack and AC don't seem to really mean much when the enemy is at +12 bonus.

Well, it never did in the face of a d20. Paizo, and the forums went on this big marketing campaign about how important a +1 is. The reality is that it's a function of two things:

1. Stacking has been severely limited, at least at low levels. So the fact that some feat or ability was giving you a +1 is more about the rarity rather than the impact.

2. Crits. With +10 and -10 creating good and bad crits results, whether its combat or Saving Throws, or Skill checks, now that +1 can get you a crit success or help you avoid a crit failure.

Quote:
I do really want to see someone demonstrate different and more effective battle tactics for front liners.

There really isn't any as far as I can tell outside of more damage.

Honestly, if the GM had wanted to TPK us, the hag would have simply taken out the cleric and moved her way through all the low AC targets.

It's apparent to me that most BBEG's can quickly wipe out one PC per turn on account of Paizo intentionally giving them a 1st attack that is highly capable of critting and a 2nd attack that can also crit.. This is true at level 5 to. As a GM, I find that I'm having to actively avoid the cleric if I want the party to live.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺
Anjo Aroh wrote:
Raznik wrote:
I like the character options, but with the math so much tighter...
You know, I feel like the options are extremely limited. But it's not an apples to apples comparison. PF1 has a ton of splat books, archetypes, feats, etc. PF2 is still core, so if PF2 last ten years, we might see a lot more options.

Yes, I agree. Maybe we should be comparing CORE PF1 to PF2.

Quote:
Quote:
what seem like different options end up with the same result.

Yes. Paizo seems to have gone out of its way to make sure, at least at 1st level, that everyone is capped to the same AC, attack modifier, etc. I imagine we'll see more variation as people level up.

Quote:
1 point difference in attack and AC don't seem to really mean much when the enemy is at +12 bonus.

Well, it never did in the face of a d20. Paizo, and the forums went on this big marketing campaign about how important a +1 is. The reality is that it's a function of two things:

1. Stacking has been severely limited, at least at low levels. So the fact that some feat or ability was giving you a +1 is more about the rarity rather than the impact.

2. Crits. With +10 and -10 creating good and bad crits results, whether its combat or Saving Throws, or Skill checks, now that +1 can get you a crit success or help you avoid a crit failure.

Your dice rolls were terrible for most of the fight. There was one round where the highest player roll was an 11 on d20.

Quote:
Quote:
I do really want to see someone demonstrate different and more effective battle tactics for front liners.

There really isn't any as far as I can tell outside of more damage.

Honestly, if the GM had wanted to TPK us, the hag would have simply taken out the cleric and moved her way through all the low AC targets.

It's apparent to me that most BBEG's can quickly wipe out one PC per turn on account of Paizo intentionally giving them a 1st attack that is highly capable of critting and a 2nd attack that can also crit.. This is true at level 5 to. As a GM, I find that I'm having to actively avoid the cleric if I want the party to live.

Maybe a Champion with a healer behind him. In the other game, there was a Champion who was stopping the first hit by the foe on anyone and doing healing in addition to soaking hits.

As for target selection for me if the foe is intelligent it will try to target the effective character first that it can effectively attack. The rouge with flank was high on the list followed by the cleric that keep healing him.

If the foe is unintelligent I usually have it target the closes player that hurt it the most in the previous round.

Xun Saburo wrote:
1. I really liked that you summarized who did what, it helped me to recall what I read a day back about someone's action. As well when one made a mistake with how many actions he/she has, it allowed to straighten things out

Doing the battle summary is something that I picked up a while back.

It helps me as a GM process each player's actions correctly.
It gives me a place to creatively describe the results of the players' actions.
It reminds the players of what everyone is doing even if they don't have time to read everyone's individual posts.

Thanks for the great feedback, and thanks for being awesome players!

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