[PFS1] 10-16 What the Helms Hide (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps and Handouts


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Quite the knowledgable group!

You pass the books around, gleaning all the information from them. Mercival is thoroughly impressed by your understanding, especially since you picked up several bits of information that he and his team hadn't.

You discover:

1. Details of certain sites described in Helven Leroung’s published accounts differ from recent maps and surveys, suggesting she was never at those locations.
2. The word choice and syntax in Helven’s accounts are atypical of Chelish authorship, though suggestive of tales arising from oral traditions.
3. Depictions on some Shoanti reliefs predating the arrival of Chelish settlers bear striking parallels and similarities to Helven’s accounts.
4. Helven provided intelligence to Chelish forces regarding the location of a Shoanti tribe known to be plundering sites around the region.
5. Witnesses told Montlarion of a Chelish woman aiding a Shoanti tribe during the war before those Shoanti were slain.
6. Montlarion had an altercation with Helven regarding Shoanti artifacts, which turned violent.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Mercival shows the group to a side room, where ongoing restoration is being made on a fresh shipment of artifacts.

Two work tables occupy this room. One holds a variety of Tian objects, including a wooden washboard, some bamboo flutes, and a pair of intricately-painted fans. The other is arrayed with aged curiosities, including a totem of a Shoanti man dressed in riding leathers as well as stacks of yellowing papers. Crates and sturdy racks, holding bits of fragile-looking sculpture and pottery, press against otherwise bare walls.

You are all astounded by the sheer number of priceless artifacts in this crowded room, and much more astounded when one of them flies off the shelf and straight for your heads!

Taicho Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Vangral Reflex: 1d20 + 2 ⇒ (9) + 2 = 11

A piece of clay pottery ricochets off of Vangrals head.

Vangral takes 1 HP non-lethal damage.

Weapons are drawn, but Mercival jumps out in front of you all.

"No!" he shouts. "We cannot afford any more violence. We must appease it! Put your weapons away and-"

*BAM* the next shard of pottery smacks Mercival in the back of the head, knocking him to the floor. Behind him, holding another piece of pottery, is a tiny, crudely carved statue of a robed man with glowing runes running across its surface.

You are free to improvise in your attempt to pacify the creature. Diplomacy and Knowledge (nature) are the skills explicitly listed, but I will allow any skill check you can provide a justification for (but will alter the DC based on how strong the justification is). Relevant knowledge for the creature itself is planes.

Knowledge (planes) DC 10:
The creature is a shikigami - a minor kami and a benevolent spirit.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk peers at the strange statue but keeps his weapon lowered as suggested by Mercival before he got his noggen knocked.

Knowledge (Nature): 1d20 + 7 ⇒ (20) + 7 = 27

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

"All very interesting, isn't it? Though it leaves more questions than answers. Was Helven Chelish at all? Was she perhaps adopted by Shoanti?" Vangral says thoughtfully.

His mouth fairly waters when they are shown to the artifact chamber. At least until he gets knocked in the head by a vase. He looks around for the source and his eyes narrow as he spots the culprit.

He is readying to assault the thing when Mercival asks him not to. But then the museum caretaker gets knocked out, too.

He grits his teeth and then decides the man is right.

Knowledge Planes: 1d20 + 7 ⇒ (18) + 7 = 25

As he's rubbing the back of his head he recognizes what his assailant is and bows.

"Honorable shikigami, please accept our humblest apologies. We meant no offense and, should you explain how we have caused harm, we will be all too pleased to make amends," he says.

Knowledge (Nature): 1d20 + 12 ⇒ (6) + 12 = 18


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Vangral:
Your planes check is high enough that I'll give you two extra pieces of information. One is that shikigami are native to Tian Xia and likely speaks Tien. You can ask the other.

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

GM:
Thanks! Vangral would like to know if there are any particular ways to placate this type of shikigami.

The Concordance

Ghoran Medium 1 | HP 10/10 | AC 18/12/16 | F +2, R +2 (4), W +2 | CMD 14 | Init +2 | Perc +4 (6) | Spirit: Trickster (Bluff, History) | Influence 2/5 |

Planes: 1d20 + 7 ⇒ (3) + 7 = 10

Phytus looks to Mercival, then tilts their head at the shikigami. Not seeming too concerned about the former's situation, they address the latter in Sylvan. "Know that we mean only to better the places we visit."

Nature: 1d20 + 8 ⇒ (17) + 8 = 25


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Vangral:
The shikigami is attached to its ward, a bamboo washboard. It hates the shrew flies and anything else that destroys wood.

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

"Oh yes. I understand," Vangral says. He holds up a finger to forestall the little figure then leaves the room.

(Assuming he does not run into trouble going there and back.)

He returns with a handful of the semi-fried, semi-liquefied shrew flies. He shows them to his assailant then smashes them between his palms and grinds them with a determined, vengeful look on his face.

Brushing his hands clean he then goes and gives Phytus an uncomfortably long hug, laying his head on the plant creature's shoulder.

"This creature is from the distant land of Tian Xia, my friends. If anyone can speak Tien, we should be able to communicate with it properly."

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Knowledge (Planes), Wealth of Knowledge: 1d20 + 2 ⇒ (5) + 2 = 7

After emitting a thin, cold sigh - the first non-hoof noise you've heard out of him in several minutes - Ekanta steps forward, bowing deeply to the shikigami before tilting his head in Vangral's direction.

"I am from Wanshou. What do you wish me to tell it?"

Knowledge (Geography) DC 10:
Wanshou is a gloomy realm in the Far East, where some of the most bountiful rice harvesting in the world is overseen by strange and sinister monsters.

Knowledge (Geography) DC 15:
You know much more of Wanshou.

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

"Oh, how delightful!" Vangral actually claps his hands together repeatedly.

"Just tell him that we took care of the flies and that his washboard will be safe now and that we won't hurt it either. And that we're friends who can use his help, if he's so inclined," the elf continues, tapping his pointy chin thoughtfully as he figures out all the things that need to be said.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta turns back to the kami and does his best to do so.

Please, please PLEEEASE let someone else roll any Charisma-based checks....

Scarab Sages

Male LN Tengu Occultist 1 | HP 9/9 | AC 15 T 12 FF 15 | CMB +2, CMD 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Mental Focus: 5/5 | Spells: 1st 1/2 | Active conditions: heightened awareness

No charisma skills trained, but I at least have a positive modifier ...

Taicho steps forward and begins speaking in Tien.

Diplomacy(untrained): 1d20 + 1 ⇒ (19) + 1 = 20

Tien:
"Honored spirit of nature, we have vanquished the shrew flies. We, too, are dedicated to preserving treasures such as this."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The shikigami, although he does not speak, is clearly pacified. He gently puts the pottery shard on the ground, and then bows deeply. A smile almost crosses his face as he fades from view, stepping into the washboard and merging his physical essence with it.

Mercival rises from the ground, cradling his head in his hands. He thanks you all profusely, and shows you around the room. The totem of the man in riding leathers is of particular interest.

I'm going to assume that one of you is going to hit a DC 14 Perception check.

As you pass the totem around, almost every one of you notices a hidden compartment attached to the bottom of the totem. Within the compartment is a sketch of a man wearing a triple-flanged helm without eyeholes (a depiction of Helven drawn by Montlarion following their last confrontation), a black ring, and a scrawled note that says simply, “Helven took the base of this totem for some purpose I cannot ascertain. Perhaps he has taken it to Absalom?”

DC 18 Spellcraft:
DARK LIFE RING (CL 3rd WEIGHT) AURA faint necromancy; This black ring’s carved pattern makes it resemble fossilized bone, such as a creature’s hollowed out vertabra. It grants its wearer a +2 profane bonus on Will saving throws against effects that deal negative energy damage. In addition, anytime the wearer takes negative energy damage, she subtracts 5 from the damage taken (calculated after the wearer has rolled her Will save against the effect), to a minimum of 0 points of damage.

Kreighton Shane listens as you report all of this back to the Grand Lodge. He thanks you for your successful investigation, but uncharacteristically says little more. He suggests you get some rest after your long journey back from Korvosa, as he has additional assignments from you.

End of Part 1.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The next morning, you all awaken with a note slipped under your doors.

"Pathfinders,

Zaul Blystone was one of the more famous early Pathfinders operating around the time of the Decemvirates founding. Tales of his deeds and exploits gave him a kind of folk-hero status during that time. He purportedly recovered many magnificent relics for the Society, each tied to a grand tale, but the items themselves were occasionally less ‘magnificent’ then the stories seemed to indicate.

According to her notes, Eylysia distrusted Blystone; she suspected many of his treasures were forgeries. She further postulates that he may have kept the genuine items for himself. She was particularly interested in Autumn’s Cowl, a headpiece allegedly discovered in the Arthfell Forest. Shortly before she disappeared, Eylysia traveled to Arthfell Forest to investigate Zaul’s claims.

Eylysia’s only remaining note about her time in Arthfell is simply ‘A wayfinder will provide the path.’ As such, I have included a wayfinder with this letter in the event that such is necessary to find whatever clues she may have left behind. I entrust you with the task of determing the truth behind the relic known as Autumn’s Cowl. In addition, keep your eyes wide open for any further clues Eylysia may have concealed within the Arthfell Forest. Tread with care Pathfinders.

Sincerely,

Kreighton Shaine"

You have the opportunity to purchase any additional items you think you'll need for this next part of the adventure.

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

"Very interesting. I wonder what the significance of the base is," Vangral says.

He holds the ring up to the light and studies it.

Spellcraft: 1d20 + 14 ⇒ (14) + 14 = 28

"Oh, how delightful!" he says and slips the ring on his finger before holding his hand out to examine the effect.

"Only a little protection from dark energies. Surely nothing we're going to run into," he explains.

Does each note have a wayfinder with it or just one for the group?

Vangral slips out of his meditation not long after the note is slipped under his door. He's still in his silken pants and slippers and smoking jacket when he reads it.

"How curious. I wonder if 'Autumn' refers to a person or the season," he says as he gets dressed.

"Hmmm? Yes, yes, Vaultkeeper, I know I need to learn to focus," he says to the macabre doll which sat on the pillow next to him, staring at him through the night.

With everything gathered together, he goes to find his fellow agents and set out for the forest.

Scarab Sages

Male LN Tengu Occultist 1 | HP 9/9 | AC 15 T 12 FF 15 | CMB +2, CMD 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Mental Focus: 5/5 | Spells: 1st 1/2 | Active conditions: heightened awareness

Where is Arthfell Forest? Is this nearby, or are we traveling someplace far away?

I will buy 2 flasks of acid and 2 alchemist's fire - 60 gp

Taicho nods to Vangral as they gather to set out for the forest. "Good day. I hope we do not encounter more vermin today but, if so, I am more prepared."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The Arthfell Forest is in southeastern Andoran. You'll need to travel there, but it should (will) be uneventful.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk takes the note to read and carefully reads it out slowly with some difficulty but manages it after a few minutes.

"Ah.. Arthfell Forest. My kind of place."

The Concordance

Ghoran Medium 1 | HP 10/10 | AC 18/12/16 | F +2, R +2 (4), W +2 | CMD 14 | Init +2 | Perc +4 (6) | Spirit: Trickster (Bluff, History) | Influence 2/5 |

"This will be a welcome change of scenery," Phytus murmurs. They look entirely different from yesterday. Still spindly, but almost abnormally tall. "Although it seems we will not need more, have you your own Wayfinders? I do not, as my membership is still new."

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta rejoins the others looking little different when last you saw him, save for a fuller, and more colorfully-stocked, bandolier.

I buy 2 flasks each of acid, alchemist's fire, and liquid ice - 140 gp duly spent and deducted

He does indeed have his own Wayfinder: An ornate alternative number made partly of Tian jade, rather in contrast with the either-stark-or-frightful aesthetic dichotomy that rules everything else about or on him.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The natural splendor of Arthfell forest falls away to a barrier of dried-out thorns that does little to obscure the lifeless trees beyond. Frigid winds whisper through branches that claw at the sky as a mist rises out from deep within the wood.

The road that lazily meandered through the dense forest abruptly ends at the wall. A humanoid with orange feathers in her long, green hair is making repairs at the wall as you approach.

See Slide 1 for a picture.

"It is forbidden to enter," she states matter-of-factly. "There's nothing inside but destruction."

You may learn more about the thorn wall from this humanoid, or by using Knowledge (local) or Knowledge (nature).

Local or Nature, DC 10:
Creatures of the First World have called the Arthfell Forest home for longer than mortal memory. Conflicts between the fey range from mischievous fun to deadly serious.

Local or Nature, DC 15:
The Arthfell druids historically act as peacekeepers between human communities and fey. Since a schism divided the druids, those diplomatic connections have all but dried up.

Local or Nature, DC 20:
Andoren druids celebrate the changing seasons with holidays. The most important of these celebrations occur in spring, symbolizing new life, and autumn, symbolizing acceptance of death.

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

"Oh, this part of the forest is so much nicer that the rest with all those disorderly leaves everywhere," Vangral says as they reach the more austere areas of the woods.

"Destruction, eh? We're not afraid of destruction, are we?" he asks, turning to his companions.

Knowledge (Nature): 1d20 + 12 ⇒ (6) + 12 = 18

"So what's going on in there, anyway? A faerie gone wrong?" he asks the woman.

"Maybe we can help."

The Concordance

Ghoran Medium 1 | HP 10/10 | AC 18/12/16 | F +2, R +2 (4), W +2 | CMD 14 | Init +2 | Perc +4 (6) | Spirit: Trickster (Bluff, History) | Influence 2/5 |

Were we still in a town as of morning? If so, I'll channel the trickster. Otherwise, no idea. Could I know if this place is sacred to fey or others, per my Nature check? Sorry for upping the pressure here.

Nature: 1d20 + 6 ⇒ (12) + 6 = 18

Phytus nods, as if in agreement. But their words say otherwise. "This alone does not dissuade us. We leave assistance in our wake, and we wish to come in."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

GM Screen:

Vangral Diplomacy: 1d20 ⇒ 17
Phytus Diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7

"The faeries were victims, not perpetrators. This sacred land was sacred to them, and desecrated by those who did not respect nature. They massacred the druids who lived here, and the land has responded in its own way.

How do I know you mean to help?"

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Nature: 1d20 + 7 ⇒ (12) + 7 = 19

"I no harm nature. I part of nature. We are part of nature. We go and talk to fey and make peace with them."

Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The woman nods appreciatively, and steps forward to embrace Aurk.

Aurk:
She whispers in Druidic, "My name is Adelyn Rhinon, and I am the caretaker of this forest. You must find the thicket at the center of the forest, and restore it to health. But beware - illusions and enchantments seek to obscure the path and waylay you."

The woman parts the thorns, revealing a foreboding woodland that fills the space beyond. Tall, naked trees are interspersed with the occasional needle-covered fir, and the ground is barren with no signs of fauna.

As you enter, the wall of thorns closes behind you. You see a grove of relatively healthy trees in the distance, the only landmark in this barren landscape.

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

"I knew she'd see reason, eventually. I did not expect it to be Aurk who made her do so. No offense, kind sir, but you do not strike me as the most eloquent, chatty of individuals," Vangral says when they have passed through the thorns.

He doesn't seem the least unsettled by the thorns closing behind him or the barren nature of the foliage where they are.

In fact, he trudges begrudgingly toward the green, more because he's sure that's where the source of the problem is than because he would prefer to be surrounded by such verdure.

Scarab Sages

Male LN Tengu Occultist 1 | HP 9/9 | AC 15 T 12 FF 15 | CMB +2, CMD 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Mental Focus: 5/5 | Spells: 1st 1/2 | Active conditions: heightened awareness

"This does not seem to be a place of balance," Taicho observes softly as they walk toward the grove of trees. He looks about intently for any clues as to the signs of fey creatures.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk smiles at Vangral, "I have moments of charm. But woman said find thicket at center of forest. Watch for illusions and stuff too."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Indeed, as soon as you look away from the thicket, it seems to change locations. And when you are looking at the thicket, you can see the path shifting out of the corner of your eyes.

The area is covered with illusions.

You (collectively) are going to need a way to navigate, and to make a Survival check. One person can make the check with the others aiding, or however you want to arrange it. Tawk amongst yourselves.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta offers his Wayfinder for navigation.

Automatic success to aid Aurk's Survival check thanks to the situational boost (which I assume applies here).

As he refers to Ekanta's Wayfinder himself, Aurk notices that it seems to be giving him guidance on more than one level....


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The wayfinder points to the center of the thicket within the thorn wall.

You'll still need to hit a Survival check.

The Concordance

Ghoran Medium 1 | HP 10/10 | AC 18/12/16 | F +2, R +2 (4), W +2 | CMD 14 | Init +2 | Perc +4 (6) | Spirit: Trickster (Bluff, History) | Influence 2/5 |

Phytus tries helping with a few basic techniques. The wall-follower approach of repeated turns, combined with touching nearly everything in hopes of verifying its existence.

Survival Aid: 1d20 + 3 ⇒ (11) + 3 = 14

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

"Ah...so the advice to bring a wayfinder was not idle," Vangral says.

He provides his limited assistance in finding the path as well as guidance.

Survival Aid: 1d20 ⇒ 18

He seems horrified when he sees that Phytus is touching everything. In fact, he starts to mutter "Don't touch that!" just before his plant friend reaches for something.

+ 2 for Aid and another +1 if Guidance is allowed.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

With the others aiding him, Aurk nods. "This way." he says confidently.

Survival (+1 Guidance): 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
LOL.... That is without calculating the aids in. :P


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Aurk tosses the wayfinder aside and leads the group through the illusions using solely his sense of smell. Vangral and Phytus do help him by pointing out rocks and other objects that don't smell.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Thick undergrowth chokes the ground in this open thicket, and clutching ivy climbs the posts and eves of an abandoned lumber mill on the thicket’s far side. Though the light of the sun reaches all but the darkest corners of this vine-covered garden, the air still bears an oppressive quality, as though neither light nor humanoid life is truly welcome.

Please place yourselves in marching order in Slide 1. We will be moving toward the lumber mill turn by turn, but you aren't in combat. I will assume people in the front move first.

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

"Oh my...that's never a good idea in an area ruled by fey," Vangral says, pointing at the remains of the lumber mill. "They were just asking for trouble."

I'm good with Vangral's spot in the marching order.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Looking at the lumber mill, he spits on the ground. "Stupid. Fey mad."

Aurk then uses the spit to mix with some dirt and puts it on the sole of his feet while chanting in Druidic.

Cast Longstrider (+10' movement for 2 hours)

Aurk is good with his spot on marching order.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The area is covered with thick bushes, and movement is restricted.

Every square is difficult terrain.

Round 1, the bolded may move.

Aurk
Ekanta
Vangral
Taicho
Phytus

Scarab Sages

Male LN Tengu Occultist 1 | HP 9/9 | AC 15 T 12 FF 15 | CMB +2, CMD 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +10, SM: +1 | Speed 30ft | Mental Focus: 5/5 | Spells: 1st 1/2 | Active conditions: heightened awareness

Slip this full round action on the approach, if possible ...

Taicho looks through a pouch and pulls out a small skull. He chants and over time energy flows from the skull, forming muscle and sinew around it. Over time, a body of flesh appears, flesh and bristles, in the form of a small hedgehog ... or, perhaps, a mockery (though a somewhat cute mockery) of a small hedgehog.

+2 to Will saves from my hedgehog familiar (in anticipation of encountering fey creatures). Lasts for 10 minutes. Stat line updated to reflect this, and my spent focus point.

As they near the location, he casts heightened awareness.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk ignores the thick bushes and other undergrowth and strides forward toward the entrance.

Move: 30' (Woodland Stride ignores difficult terrain)


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

As Aurk moves through the field with ease, he hears his companions cry out a warning. One of the pumpkins in the field has started to grow a face, as well as leathery vines for limbs.

The pumpkin's fiery eyes flash as flames erupt from its mouth in a 20' cone, engulfing Aurk.

Breath Weapon (fire damage): 1d10 ⇒ 1

*rolleyes*

DC 14 Reflex save for half damage.

Aurk looks up at the snarling face, and a wave of fear hits him.

DC 15 Will save or be shaken for the remainder of the combat.

Round 1, the bolded may act.

Aurk
Jack o' Lantern
Ekanta
Vangral
Taicho
Phytus

The Concordance

Ghoran Medium 1 | HP 10/10 | AC 18/12/16 | F +2, R +2 (4), W +2 | CMD 14 | Init +2 | Perc +4 (6) | Spirit: Trickster (Bluff, History) | Influence 2/5 |

Phytus stumbles forward through the thicket, ready to club their fellow plant-creature.

Double move.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Phytus, please make a Will save.

Dark Archive

Male Elf M Elf Witch (Gravewalker) [HP 17/17, AC 12(16) /ff 10(14) /t 12, Fort +1, Ref +2, Will +3, Init +1, Per +0, Spd 30'

Vangral gets closer to the mean Jack O' Lantern and tries to figure out just what it is.

Knowledge (Arcana of Nature): 1d20 + 12 ⇒ (2) + 12 = 14
or
Knowledge (others): 1d20 + 7 ⇒ (17) + 7 = 24

His remaining action will be determined based on his knowledge check result.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Though his face remains cryptically, stoically serene as ever, inwardly a controlled flame of excitement is sparked by this development. This is what he is here for.

With bestial speed, he charges the mocking monster mockup!

masterwork quarterstaff, Fiendish Sprint Charge!: 1d20 + 10 ⇒ (20) + 10 = 30
YEE-HAW, confirmation roll!: 1d20 + 10 ⇒ (8) + 10 = 18 I'd be mighty surprised if that didn't confirm, so...
CRITICAL HIT!: 2d6 + 10 ⇒ (6, 2) + 10 = 18

Will save: 1d20 + 4 ⇒ (15) + 4 = 19 Subtract 1 from that if the fear effect is not one of the things listed under my Guarded Senses.

With unnatural grace, deadly skill, unholy strength, and fearsome will, Ekanta all but lances the garish gourd with his staff, causing it to...DM? I leave the rest of that up to you. ^^

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Reflex DC14: 1d20 + 2 ⇒ (13) + 2 = 15
Will DC15: 1d20 + 6 ⇒ (9) + 6 = 15

Aurk somewhat sidesteps between the flames breathed toward him as his beard slightly smokes. The fear the creatures cause within him only last momentarily before he shakes it off.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Vangral:
Nature: The creature is a Jack O Lantern, NE medium plant. Resist fire 15, plus typical plant immunities (mind, paralysis, poison, polymorph, sleep, stun). It can also entangle on a melee hit.

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