Earthfather

Aurk Threelhammer's page

207 posts. Organized Play character for Banesama.


Full Name

Aurk Threelhammer

Race

Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60'

Classes/Levels

| 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Gender

Male CN

Size

4' | 165 lbs

Age

51

Special Abilities

Beastspeaker | Foothold | Spontaneous Casting (Summon Nature Ally) | Wild Empathy

Alignment

CN

Deity

Green Faith

Languages

Common, Druidic, Dwarven

Strength 15
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 16
Charisma 8

About Aurk Threelhammer

Aurk Threelhammer
PFS# 138079-14
The Concordance
XP: 5
PP: 6
Fame: 8

Racial Traits:

+2 Con, +2 Wis, -2 Cha
Darkvision 60'
Slow and Steady: Your base speed is never modified by armor or encumberance.
Defensive Training: +4 dodge bonus vs monsters with Giant-type.
Dwarven Weapon Familiarity: Proficient with Battleaxe, Heavy Picks, and Warhammers. Plus any weapon with the word 'dwarven' in the descripter.
Greed: +2 racial bonus on Appraise checks with nonmagical items containing gemstones and precious metals.
Hardy: +2 racial bonus on all saves vs Poison, Spells, and Spell-like abilities.
Hatred: +1 to attack rolls against orc and goblinoid subtypes.
Stability: +4 bonus on CMD vs Bull Rush and Trip attempts.
Stonecunning: +2 bonus to notice any unusual stonework, such like traps and secret doors.

Class Abilities:

Favorite Class: +1 Skill Point / Level
Druid Domain (Mountain)
Foothold: As a standard action, you can cause an adjacent stone surface up to 10 feet square to mold itself into ridges and creases. A foothold that is created on a horizontal surface is treated as difficult terrain, and a Medium or smaller creature standing in the area or moving through it takes a –2 penalty on Acrobatics checks and to CMD due to poor footing. A foothold that is created on a vertical surface grants a +10 bonus on Climb checks to climb it. The stone remains altered for 1 hour. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Nature Sense: +2 bonus to Knowledge (Nature) and Survival skill checks.
Spontaneous Casting: Can convert a prepared spell to a Summon Nature Ally spell.
Wild Empathy: Function like a Diplomacy check against animals. Roll 1d20+Character Level+Charisma Modifier+Beastspeaker Trait. 1d20+2-1+1
Woodland Stride: Move through undergrowth at normal speed.


Combat Stats:

BAB: +1
Melee: +3
Ranged: +3
CMB: +3

+4 | MW Club | 1d6+2 | x2 | B
+3 | Gauntlet | 1d3+2 | x2 | B
-1 | Heavy Shield Bash | 1d4+2 | x2 | B
+3 | Sling | 1d4+2 | x2 | B
+3 | Unarmed Strike | 1d3+2 | x2 | B | Non-lethal
+3 | Stone Fist (Spell) | 1d6+2 | x2 | B | Ignores 7 Hardness
+4 | Shillelagh (Spell/Club) | 2d6+3 | x2 | B | 1 min/level

Hatred: +1 to attack against orcs and goblinoid subtypes.


Skills:

Trained
+3 Climb
+3 Handle Animal
+7 Knowledge (Nature)
+4 Spellcraft
+10 Survival

Untrained
-1 Acrobatics
-1 Appraise {+2 bonus on checks with nonmagical gems and metals}
-1 Bluff
-1 Diplomacy
-1 Disguise
-1 Escape Artist
-1 Fly
+3 Heal
-1 Intimidate
+3 Perception
-1 Ride
+3 Sense Motive
-1 Stealth
-1 Swim


Feats/Traits:

Traits
Beastspeaker: +1 trait bonus to animal empathy checks and do not receive the -4 penalty against magical beast of elemental types. (Air, Earth, Fire, Water).
Devotee of the Green: +1 trait bonus to Knowledge (Nature) checks.

Feats
Toughness: +3 HP @ 1st level; +1 HP per HD after 3 HD.


Spells:

Domain Spells
1: Stone Fist (1 min/level)

0-Level
Create Water
Detect Magic
Resistance
Stabilize

1-Level
Longstrider (+10' speed | 1 hour/level)
Shillelagh
Thunderstomp


Equipment:

Masterwork Club
Sling (20 Sling Bullets)

Masterwork Lamellar (Horn) Armor
Darkwood Heavy Shield

Backpack
Belt Pouch
Hot Weather Outfit
Spell Component Pouch
Trail Rations x4

Wand of Cure Light Wounds (1d8+1) 50 charges

PP:
GP: 1686
SP: 3
CP:


Temporary Equipment:


Chronicles:

In Service to Lore +1 XP, +2 PP, +417gp
Murder's Mark +3 XP, +4 PP, +1290gp
10-16 What the Helms Hide +1 XP, +2 PP, +700gp

Boons:

Masterful Performance: As a reward for exonerating the Umbra Carnival, Amara Delisen taught you a few tricks of stage presence and misdirection. YOu gain one of the following benefits, chosen at the time you use this ability (a swift action): A +3 bonus on a Bluff check to feint in combat or create a diversion to hide, a +3 bonus on an Intimidate check to demoralize an opponent, a +3 bonus on any Sleight of Hand check, or a +1 bonus to the caster level and DC of any one enchantment or illusion spell you cast. When you use this ability, cross it off the Chronicle Sheet.

Clockwork Spy: You recovered a broken clockwork creation, but without extensive repairs it will never function again. You may spend 50gp to attempt to repair the construct. If you then succeed at a DC 30 Craft (Clockwork) or Disable Device check, you may spend an additional 325gp to restore the clockwork spy to full working condition (see page 58 of Pathfinder RPG Bestiary 3), after which it follows your simple commands. You make take 10 on this check but may not take 20, as the 50gp is consumed whether or not you succeed at your skill check. You may substitute spending 2 PP for either of these skill checks but must still play the requisite gold for the repair. The clockwork spy cannot be repaired if it uses its self-destruct ability anytime thereafter.

A Torch in the Dark [Legacy]: Your efforts to peel back the mists of time and learn the truth about the early days of the Decemvirate has uncovered certain disturbing truths. While some would prefer these truths stay hidden, your actions have paved the way for a stronger Society and higher accountability from the members of the Decemvirate. Keep this Chronicle sheet, as this boon will have certain benefits in the new organized play campaign for the Pathfinder RPG's 2nd Edition.

Impressive Find: The Pathfinder Society is impressed with your efforts in uncovering the truth behind Eylysia's long ago conflict with the early members of the Decemvirate. Once you earn 12 or more Fame, your superiors award you 1 additional Prestige Point (but not Fame) in recognition of your excellence.

{}{}{} Piercing the Veil: You have seen the deceptions that the powerful hide behind and have broken through them, restoring truth to the Society's history and vindicating the unjustly persecuted former Pathfinder Eylysia. At the start of any adventure, you may check a box next to this boon to gain a +1 bonus on all Perception and Sense Motive checks, as well as all Will saving throws made to resist or disbelieve illusions, for the duration of the adventure.

Dark Life Ring: You can purchase a dark life ring. This black ring's carved pattern makes it resemble fossilized bone. It grants its wearer a +2 profane bonus on Will saving throws against effects that deal negative energy damage. In addition, anytime the wearer take negative energy damage, she subtracts 5 from the damage taken (calculated after the wearer has rolled her Will save against the effect), to a minimum of 0 points of damage.


Purchasable Loot:

Elixir of Hiding (250gp)
Potion of Invisibility (300gp)
Scroll of Remove Disease (375gp)
Wand of Disguise Self (5 charges, 75gp)
Wand of Knock (11 charges; 990gp)
Key of Lock Jamming (400gp; Pathfinder RPG Advanced Player's Guide 306)
Scroll of Cure Serious Wounds (375gp)
Scroll of Locate Object (150gp)
Wand of Cure Light Wounds (10 charges; 150gp, limit 1)
Dark Life Ring (1250gp)
Scroll of Heroism (200gp)
Wand of Bless (11 charges remaining; 165gp; limit 1)

Purchases:

Wand of Cure Light Wounds 2 PP
Masterwork Lamellar (Horn) Armor 250gp
Darkwood Heavy Shield 257gp
Masterwork Club 300gp

Aurk's Chronicles and Tracking Sheets PDFs