The Fall of Plaguestone

Game Master Kevin O'Rourke 440

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Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |
GM Kevin O'Rourke wrote:

The standing orc is quickly overpowered while the other sleeps...

Loot
Lesser acid flask (4)
Lesser alchemist’s fire (4)
Lesser bottled lightning (4)
Minor elixir of life (4)
orc knuckle dagger (2)
30gp of Alchemical Supplies

Sool opens his pack and helps himself to the alchemical supplies.

He also attempts to figure out what the orcs were working on.

Crafting: 1d20 + 8 ⇒ (6) + 8 = 14


Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Throkk loots the remaining items, to make sure they are not left behind.


| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

Emri drinks a pair of elixir of lifes and pockets a third.

Healing: 1d6 ⇒ 2
Healing: 1d6 ⇒ 5


Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2

Sazen completes her Coup de Grace action.

rules in 2e:

Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

Piercing Damage (crit): 2d8 + 1d10 ⇒ (8, 7) + (9) = 24

If he is still alive after that he has to make a DC 34 fortitude save or die.


Sazen finishes off the sleeping orc.

Sool can tell the orcs were just experimenting rather than trying to create anything in particular. There are notations on different sunbstances in different quantities. It's more of an academic undertaking than actual production suprisingly.

Morson observes no traps. The area to the east is unlit but his dwarven eyes can see crates, he hears no movement in the area ahead.

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

Sool glances down at the slain orcs a trifle sadly just as Sazen finishes off the sleeping one with a single plunge of dagger.

"They were just dabbling. Trial and error, mixing things together to see what happened. I wonder if they'd dare to do that if their master were actually here." he muses. The looks at them in silence a bit longer, then seems to mentally dismiss them. "Well, they made their bed."

He wanders over to where Morsun is peering into the dark room.

"Shall we investigate what's in these crates?" he suggests.


Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40

"If you feel like we should, but let's have Throkk and maybe someone else stand watch out here. If anyone else," and here Morsun points to the two passages leading west, "heard us take out those two," he indicates the two dispatched orcs in the room they're in, "we don't want them sneaking past us."

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

Sool nods and makes his way into the dark room.

He holds his hands out before himself and pushes them slowly together, humming intently. He seems to be pushing against some sort of resistance. Eventually a little flicker of liquid orange springs up between his hands, swirling and glowing slightly in mid-air. He pulls out a dagger and touches it to the orange phantom and the blade of the dagger bursts into bright white light.

Casting Light

Sool then moves forward to investigate the contents of the crates.


Most of the barrels and crates are quite old, but the gear and equipment in the laboratory is of the same style and make and looks as if it may have once been stored here.

The equipment here is old but quite valuable to the right buyer. If you returned with a wagon, you could load it all up and sell it for one hundred gold pieces but would have to travel to a large city to find such a wealthy buyer.

Grand Archive

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M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

"Our Blighter has significant wealth to back up his malice." observes Sool as he goes from crate to crate. He opens one seemingly at random and pulls out a piece of glassware.

"See this? This alembic retort is reinforced with mithril tracings to strengthen the glass and help it hold its shape when heated. That's a fairly rare and exotic piece of equipment to find in a cave, and there's a half dozen in this box alone. And one only needs it for rather esoteric experiments -- most flames don't burn anywhere near hot enough to require such gear."

"Come, let's keep searching." he suggests to Morsun.


Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40

Morsun turns from Sool as he leaves the room and mouths "Let's keep searching!" with a sneer, but he moves to do just that. He inspects the southern passage on the western wall, hoping to rule it out as another storage area before moving into the larger passage north of it.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23 <-- +1 vs. traps


Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Throkk decides to mimic Emri and drinks the fourth elixir of life.

HP Restored: 1d6 ⇒ 4

42/44 hp

He acknowledges the suggestion to guard with a wave.


| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

Emri keeps watch with Throkk, blocking the cave exit with her tiny body.


Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2

Sazen follows Morsun, keeping her bow ready in case they run into more bad guys.


H6
The door from the laboratory into this area is secured with a simple wooden bar on the laboratory side. Morson hears no noises from the other side and a thin layer of dust shows the bar has been in pace for some time.

If opened:

The cavern beyond is strewn with refuse such as bones and broken equipment. Morson spots that there is also a secret door leading from this area to the north.

Scattered among the bones are a few trinkets, including a low-grade cold iron dagger, a wolf fang talisman, and 8 gp in miscellaneous coins.


Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2

Sazen casts detect magic to see if any of the items are magical. She cleans the wolf fang talisman and puts it around her neck, liking the look of it.

... that's just her initial reaction, but if it is magical, we can discuss ownership instead.

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

Sool enters the room as well and picks up one of the bones, trying to determine if it is from a humanoid.

Medicine: 1d20 + 6 ⇒ (6) + 6 = 12


Sazen discovers the Fang Wolf Talisman registers as magical though barely.


Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40

Not finding much of interest in the room...

Except maybe that dagger?

...Morsun quietly opens the secret door when everyone Sool and Sazen are ready.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27 <-- +1 vs. traps


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Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2

Feel free to take the dagger, Morsun. Anyone trained in athletics and want the Fang Wolf Talisman?

Sazen discovers that the talisman is magical, and explains the nature of the enchantment to the group in case someone else wants it for more than decoration.

____

Sazen keeps her bow ready as Morsun opens the secret door, in case something threatening is beyond.

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

Still holding the bone and casually looking it over, Sool reappears at the entrance to the SW tunnel and gestures for Emri and Throkk to come along with the rest of the group.


Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

"I like that amulet.", says Throkk as he approaches.


Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2

Sazen quickly takes off the talisman and gives it to Throkk.

I'm sure you can use this more effectively than I can, she says with a smile.


The hidden door exits the laboratory ends in a set of stairs that leads up to a massive double door to the west. To the east must lie the main chamber. Made from stout wood and bound with iron, the pair of doors is crudely decorated with a carving of a small rural village that has been set ablaze. Anyone examining the carving can tell it must have been made many years ago and, despite its poor overall artistry, the village bears an unmistakable resemblance to Etran’s Folly.

An orc male with shoulder length brown hair stands at an alchemy table here. It seems your speed at dealing with the group in the main chamber has left him unaware to his dangerous predicament. His equipment is of better make and he has this area to himself, he's likely higher up the chain of command in whatever hierarchy they have.

Emri Perception. AC20: 1d20 + 6 ⇒ (15) + 6 = 21
Morson Stealth. AC18: 1d20 + 7 ⇒ (20) + 7 = 27
Sool Perception. AC14: 1d20 + 6 ⇒ (7) + 6 = 13
Sazen Perception. AC17: 1d20 + 6 ⇒ (3) + 6 = 9
Throkk Perception. AC19: 1d20 + 5 ⇒ (14) + 5 = 19
Monster Perception. AC21: 1d20 + 9 ⇒ (4) + 9 = 13

Morson
Emri
Throkk

Orc Alchemist
Sool
Sazen.


Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40

Noting the main entryway to this room off to the east, Morsun suspects that it's trapped.

Also noting that he's the slowest person in this party and that the two members coming in the door behind him are faster than he is, he'll need to hoof it if he doesn't want a repeat of the last two battles with orc alchemists.

Two strides and a strike.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Throkk grins. Throkk rushes forward. Throkk swings!

Sudden Charge: 2 actions (includes a strike), Strike: 1 action

Large Greataxe vs Red orc face: 1d20 + 8 ⇒ (16) + 8 = 24

Damage: 1d12 + 4 ⇒ (9) + 4 = 13

Large Greataxe vs Red orc face: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20

Damage: 1d12 + 4 ⇒ (1) + 4 = 5

Not currently raging. AC 19


| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

Emri dashes into the fight and punches the alchemist in the back!

Strike: 1d20 + 8 ⇒ (20) + 8 = 28
B Damage: 1d6 ⇒ 1 Doubled to 2 damage.


Noting the main entryway to this room off to the east, Morsun suspects that it's trapped.

Also noting that he's the slowest person in this party and that the two members coming in the door behind him are faster than he is, he'll need to hoof it if he doesn't want a repeat of the last two battles with orc alchemists.

Emri dashes into the fight and punches the alchemist in the back!

Throkk grins. Throkk rushes forward. Throkk swings!

Caught off guard rather than face you the orcish alchemist begins to flee deeper into the underground area. Knocking over alchemical supplies and equipment he moves towards the western door and opens it.
Move, Move, Open Door

From the moment the door to this area is opened, whimpering moans can be heard from the center of the chamber, where a human man is strapped to a large rack. His flesh is missing in places, replaced with large glass and metal cauldrons that seem to be extracting blood from him, mixing that blood with reagents to transform it, then pumping the blood back into the poor man.

Sool
Sazen
Morson
Emri
Throkk

Orc Alchemist AC21 -20

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

Sool walks into the room.

"Leaving so soon?" he says mockingly to the orc. He then casts a spell and the floor under the orc and just in front of him takes on an oily sheen.

Casting Grease on the floor under the orc


Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Throkk rushes after the orc, eager to finish the job!

Move, strike, strike

Large Greataxe vs orc face: 1d20 + 8 ⇒ (3) + 8 = 11

Damage: 1d12 + 4 ⇒ (2) + 4 = 6

Large Greataxe vs orc face: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5

Damage: 1d12 + 4 ⇒ (2) + 4 = 6

Not currently raging. AC 19


| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

Emri races after the Throkk and the other alchemist, adopts a battle stance, and leaps in the air, kicking him twice in the chest!

Flurry of Blows 1: 1d20 + 8 ⇒ (7) + 8 = 15
B Damage: 1d10 ⇒ 7

Flurry of Blows 2: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8
B Damage: 1d10 ⇒ 9

Stride, Dragon Stance, Flurry of Blows.


Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40

I'm pretty confused about how this would work. Sool just greased four squares, then Sazen will take her attack. Then me, Emri, and Throkk, but would we be dealing with the grease?

If it matters, Morsun's turn would have had to be two strides before attacking.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damag: 1d6 + 3 ⇒ (2) + 3 = 5


Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2

He said the squares under and in front of the bad guy, so not any that we are currently on. The two under him and the two on the other side of the door, right?

Sazen moves to get a better shot over a dwarf, and then shoots at the guy trying to flee.

Attack: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 (negative for being within 30 feet of target)
Piercing Damage: 1d8 ⇒ 3

Attack: 1d20 + 7 - 2 - 5 ⇒ (1) + 7 - 2 - 5 = 1 (additional negative for second shot)
Piercing Damage: 1d8 ⇒ 4

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |
Sazen wrote:

He said the squares under and in front of the bad guy, so not any that we are currently on. The two under him and the two on the other side of the door, right?

Yup


Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40

Oh, I missed that thanks. I misread above about the orc getting the doors open.


Sool walks into the room.

"Leaving so soon?" he says mockingly to the orc. He then casts a spell and the floor under the orc and just in front of him takes on an oily sheen.
Reflex Save: 1d20 + 11 ⇒ (19) + 11 = 30

Holding onto the door the alchemist manages to keep his footing.

Sazen moves to get a better shot over a dwarf, and then shoots at the guy trying to flee.

Emri races after the Throkk and the other alchemist, adopts a battle stance, and leaps in the air, kicking him twice in the chest!

Throkk rushes after the orc, eager to finish the job!
Reflex Save: 1d20 + 11 ⇒ (17) + 11 = 28

The orc slides away from you and moves deeper into the room. He begins to circle around the tied up body and starts preparing various vials of chemicals as he looks over at your group.
The grease doesn't have to be a square. Seeing as he'd be making a check to move on it anyway I', going to assume that Sool didn't cover the whole of the double doorway... or the whole group will get hampered trying to move forward.

Sool
Sazen
Morson
Emri
Throkk

Orc Alchemist AC21 -20

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

Sool follows the orc into his lair.

"Nice footwork." the elf says, genuinely impressed by the orc's dexterity. "Care to surrender before we hack you to pieces?"

He then tosses a spell at the orc.

Magic Missiles: 2d4 + 2 ⇒ (2, 3) + 2 = 7


Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Throkk leaps over the grease...

Athletics: 1d20 + 6 ⇒ (2) + 6 = 8

...unsuccessfully...

Reflex Save: 1d20 + 3 ⇒ (20) + 3 = 23

...but stays on his feet and powers forward, still eager for the hunt! Though not with any great finesse.

Sudden Charge: 2 actions (includes a strike), Strike: 1 action

Large Greataxe vs Orc: 1d20 + 8 ⇒ (2) + 8 = 10

Damage: 1d12 + 4 ⇒ (12) + 4 = 16

Large Greataxe vs Orc: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12

Damage: 1d12 + 4 ⇒ (5) + 4 = 9

Not currently raging. AC 19


| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

Emri skirts the edges of the grease and races after the half orc, giving him a pair of flying kicks to the face for his trouble!

Flurry of Blows 1: 1d20 + 8 ⇒ (15) + 8 = 23
B Damage: 1d10 ⇒ 2

Flurry of Blows 2: 1d20 + 8 - 5 ⇒ (15) + 8 - 5 = 18
B Damage: 1d10 ⇒ 6

Stride, Stride, Flurry fo Blows.


Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40

Morsun piles onto the violence train bearing down on the orc.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damag: 1d6 + 3 ⇒ (6) + 3 = 9


Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2

Sazen moves into the room and shoots at the orc.

Attack: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 (negative for being within 30 feet of target)
Piercing Damage: 1d8 ⇒ 5


Sool follows the orc into his lair.

"Nice footwork." the elf says, genuinely impressed by the orc's dexterity. "Care to surrender before we hack you to pieces?"

He then tosses a spell at the orc.

Sazen moves into the room and shoots at the orc.

Morsun piles onto the violence train bearing down on the orc.

Emri skirts the edges of the grease and races after the half orc, giving him a pair of flying kicks to the face for his trouble!

Throkk leaps over the grease...

...unsuccessfully...

...but stays on his feet and powers forward, still eager for the hunt! Though not with any great finesse.

The alchemist hurls vials of chemicals at the corpse before moving away. "Why would I surrender when I can humble you with my genius!"
Craft: 1d20 + 13 ⇒ (20) + 13 = 33

The body nearby ruptures at several points and it's blood starts to pool together. Swelling like a bubble about to burst, this oozing thing looks like it is made entirely from blood. Its slick, crimson skin is marred only by spots that look like clots formed on the surface.

Sool
Sazen
Morson
Emri
Throkk

Orc Alchemist AC21 -38
Blood Thing AC12

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

GM, any sort of skill check to figure out what Dr Frankenstein just made?


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Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2

That's not genius. You're the monster here.

Despite the very real threat of the blood creature, Sazen is disgusted and angry at the alchemist for destroying a person to create an abomination, and so she skirts around the grease and shoots at the alchemist instead of the thing.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Piercing Damage: 1d8 ⇒ 6

Extra crit damage: 1d10 ⇒ 9

Total damage (double plus d10) is 21


Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Seeing the abomination, Throkk is incensed. Not yet enraged, but growing closer.

"We kill that after! You die first!", Throkk yells, as he circles around the creature and strikes again and again at the orc!

Sudden Charge: 2 actions (includes a strike), Strike: 1 action

Large Greataxe vs Orc: 1d20 + 8 ⇒ (4) + 8 = 12

Damage: 1d12 + 4 ⇒ (4) + 4 = 8

Large Greataxe vs Orc: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15

Damage: 1d12 + 4 ⇒ (4) + 4 = 8

Not currently raging. AC 19


Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40

"Not sure what your big plan here was, chief. You should have surrendered," Morsun calls out before he focuses his attention on the blood-thing. He sidles around it so that he and Emri are flanking it.

This thing is flanked, now, which lowers its AC by two. I have no idea if any sneak attack damage below will have any effect on it.

Shortsword: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Sneak Attack: 1d6 ⇒ 3

Dagger, low grade cold iron: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Sneak Attack: 1d6 ⇒ 5


Sool wrote:
GM, any sort of skill check to figure out what Dr Frankenstein just made?

Recall knowledge with Occultism would be most appropriate.

Grand Archive

M Elf (Seer) Enchanter 3| HP: 21/21 | Init +1|AC 16 | F+6 R+6 W+9 | Perc +7 | Class DC 19 |

Occultism: 1d20 + 8 ⇒ (2) + 8 = 10

"Hmm. That seems bad." Sool loses interest in the alchemist and loads up his crossbow, then sends a bolt toward the transforming body on the table. It doesn't seem like an attack so much as an experiment.

Crossbow: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 ⇒ 1


| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

"Way to line 'em up, Morsun!" Emri exclaims as she focuses her spiritual energy into her feet, then drives her feet into the blood glob. "Take that!" She follows it up with a pair of punchiest the blobs... central blobbiness.

Ki Strike with Flurry of Blows

Flurry of Blows 1: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
B Damage: 1d10 ⇒ 8 plus Force Damage: 1d6 ⇒ 2

Flurry of Blows 2: 1d20 + 8 + 1 - 5 ⇒ (17) + 8 + 1 - 5 = 21
B Damage: 1d10 ⇒ 5 plus Force Damage: 1d6 ⇒ 1

Strike 3: 1d20 + 8 - 8 ⇒ (6) + 8 - 8 = 6
B Damage: 1d6 ⇒ 5

Strike 4: 1d20 + 8 - 8 ⇒ (4) + 8 - 8 = 4
B Damage: 1d6 ⇒ 6


"Hmm. That seems bad." Sool loses interest in the alchemist and loads up his crossbow, then sends a bolt toward the transforming body on the table. It doesn't seem like an attack so much as an experiment.

That's not genius. You're the monster here.

Despite the very real threat of the blood creature, Sazen is disgusted and angry at the alchemist for destroying a person to create an abomination, and so she skirts around the grease and shoots at the alchemist instead of the thing. The alchemist collapses.

"Not sure what your big plan here was, chief. You should have surrendered," Morsun calls out before he focuses his attention on the blood-thing. He sidles around it so that he and Emri are flanking it. The blood clots around the strike area.
He seems to be immune to precision damage

"Way to line 'em up, Morsun!" Emri exclaims as she focuses her spiritual energy into her feet, then drives her feet into the blood glob. "Take that!" She follows it up with a pair of punchiest the blobs... central blobbiness.

Seeing the abomination, Throkk is incensed. Not yet enraged, but growing closer.

"Now he's dead you die!", Throkk yells, as he circles around the creature and strikes again and again!

The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. A pesudopod strikes out at Throkk.
Each living creature within 15 feet takes 3d6 ⇒ (4, 2, 3) = 9 slashing damage (DC 21 basic Fortitude save). The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage
Pseudopod Vs Throkk: 1d20 + 15 ⇒ (5) + 15 = 20
Bludgeoning: 1d12 + 8 ⇒ (1) + 8 = 9
Persistent Bleed Damage for Throkk: 1d6 ⇒ 4

Sool
Sazen
Morson
Emri
Throkk

Blood Thing AC12 -32

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