GM Itzi's Skull and Shackles (Inactive)

Game Master Itzi

Map of the Siren
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map of The Shackles
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Tiefling Fighter/Investigator 1

round 2
Azadi shifts to his right and gathers in a swirl of fog to create a cutlass out of icy water, then slashes at the sailor who attacked him.
move action to gather power, standard action to attack with kinetic blade
touch (ic/flank): 1d20 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11
for: 1d6 + 3 ⇒ (5) + 3 = 8 cold
miss chance: 1d100 ⇒ 88

edit: oh, right, acrobatics. Sorry, I thought with the mist concealing us we could get away with taking 10.
acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
re-edit: yikes, that was closer than I would have liked


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa watches Azadi attack something in front of her and when hes' done she touches his back and says "Slide to the right, I'll see if I can slip behind them."

Dropping back into the mist, she quickly slides back down the steps and heads starboard where she climbs the steps and sees a frost man on her left and another on her right. Targeting the one closest to Azadi, she thrusts her rapier towards his back and announces "Yah!"

Attack, Rapier, IC, Flank: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
Damage, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Concealment, low=bad: 1d100 ⇒ 88


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail steps down the stairs to stand next to Polli as she begins to chant in Infernal."Gozreh Ek vra dat u toelaat dat hierdie kind se staking teen ons vyande deur u briesie gelei word." With that she will place a hand on Azadi's shoulder with a light touch as she becomes the conduit that the spell is passed through.
Casts Guidance on Azadi.

Translation from Infernal:
"Gozreh I ask that you allow this brave young man's strike 'gainst our foes ta be guided by your breeze.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Polli takes a step toward the battle, tries to fire a jolt spell at the nearest sailor, and gives some more advice to Marisan.

ranged attack: 1d20 + 3 ⇒ (3) + 3 = 6
dmg: 1d3 ⇒ 3
miss chance: 1d100 ⇒ 8

"Shit! Stay still will you!" Polli snaps loudly at the man she is trying to electrocute, though in truth he barely moved an inch from when she aimed and acted. "The one has a hitch in his right shoulder when he flinched" pointing out skeletal abnormalities to aid in killing him, to the large steel fisted woman.

+2 to Marisan's next attack


Marisan steps past one of the sailors that's prone on the deck, snoring heavily. With well placed blows, she drops two others.

A rapier in the back from Tessa drops Azadi's foe to the boards, blood spreading across the deck.

Donomsail places a quick blessing on the undine who, with his opponent bleeding on the deck, steps up and slashes with his icy weapon at one of the two remaining sailors but misses.

With most of the immediate threats dealt with, Harmony makes her way across to the enemy ship. Cries of pain and the ring of steel echo through the mist.

Round 3
Ongoing Effects:
Thick Mist: Vision is partially obscured. Enemies within 5' have Partial Concealment (20% miss chance.) Enemies further away than 5' have Total Concealment (50% miss chance).
Inspire Courage: All party members have a +1 on saves vs fear and charm effects and a +1 competence bonus on attack and damage rolls. - Assuming that Harmony is continuing to maintain this.

Perception DC 10:
The mist on the main deck parts for just a moment and you see Captain Harrigan and two officers rushing madly for the doors to the captain’s cabin below you, slashing and hacking as they move. You also see a Rahadoumi sailor sneaking up behind Harrigan with his blade ready to strike.

Polli's minor electrical attack misses as she again calls out some advice to Marisan.
Combat Advice: Marisan gets a +2 competence bonus on her next attack roll

The two sailors that still stand throw down their swords and raise their hands in surrender.

Yes, we're still in combat. :) Everyone is up!


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Marisan spots the captain through a gap in the mist, and sees the sailor about to strike him. "Look out!" she cries out on instinct. Her blood still pumping, she rushes towards the would-be assailant to try to take him down!

Attack if Marisan can reach the man:
Roundhouse Kick!, PA, Advice: 1d20 + 7 ⇒ (2) + 7 = 9
Nonlethal Damage: 1d6 + 8 ⇒ (6) + 8 = 14


Tiefling Fighter/Investigator 1

perception: 1d20 + 8 ⇒ (9) + 8 = 17

”Warn the cap’n there’s someone behind him!” Azadi shouts to the officers with Harrigan. While he does, he blasts the deck beneath the sneaking sailor, coating it with a slick layer of rime.

using slick wild talent- functions as grease but with 1 round duration; DC 15 Ref or prone (and the normal problems with movement on his turn)


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Tessa looks around at the parting mist and sees the Captain about to be attacked. She turns and leaps off the foredeck and tries to stabbity the Rahadoumi about to attack Harigan from behind.

Attack man behind Captain, IC: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Confirm , IC: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Crit Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Polli mutters obscenities when a goodly portion of their team runs off into the mist. Leaving the rest of them with two surrendered sailor. "Move one inch and I will not hesitate to electricute you until your eyes burst"

intimidation: 1d20 + 8 ⇒ (3) + 8 = 11

But her glasses choose that moment to slide off spoiling her menace.


RETIRED - married and living happily ever after.

Harmony joins Polli in menacing the fallen sailors while cheering her companions on.

Continue to maintain IC.


Azadi, the sailor threatening the captain will be dead before you get your spell off. Feel free to take a different action.


Tiefling Fighter/Investigator 1

I’ll just start gathering up the weapons from the sleeping and surrendered sailors


There's no one currently left to fight, so I'm botting Donomsail to move along.

Marisan cries out and leaps down to the lower deck. However, her cry alerts the stealthy sailor as well, and he sidesteps her leaping kick - right into Tessa's lunging blade. The look of surprise turns into pain and then to nothing as the man slides off her weapon, lifeless to the deck.

Harrigan gives you both a nod of recognition before continuing through the battered doorway into the cabin.

Remembering that part of your instructions were to prevent the smallboats from being used to escape, Donomsail stays right where she's at to watch over the portside boat.

Azadi aborts his spellcasting to begin gathering up the shortswords scattered on the deck while Harmony continues cheering on her shipmates.

Round 4

Ongoing Effects:
Thick Mist: Vision is partially obscured. Enemies within 5' have Partial Concealment (20% miss chance.) Enemies further away than 5' have Total Concealment (50% miss chance).
Inspire Courage: All party members have a +1 on saves vs fear and charm effects and a +1 competence bonus on attack and damage rolls.

Polli's attempt to intimidate the sailors lacks a certain ... intimidating ... element, but the sailors are barely still on their feet and offer no resistance.

No current foes are visible, for now ...
Everyone is up! Remember your orders!


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Once the threat is down, Tessa takes control of the situation and shouts "Marisan, take care of the ones getting away!" as she moves back aft and starts issuing orders. "Donomsail, guard that boat. Polli, make sure those sailors don't try to get brave. Vi, go watch the other boat starboard. "

She climbs up on the railing and looks around for signs of trouble. "Stick together watch each others back and we'll be fine. Azadi, once you've finished there grab the wheel."

Tessa looks up and wonders if there is trouble above. "Belay that. Azadi, maybe you should check above us to ensure it's clear. Harmony." she grimaces and squeezes her eyes shut and shouts. "F$~$! Vi, take the wheel in the meanwhile and I'll take the starboard boat. Well done all! We're not out of this yet though. Keep talking to each other, the fog isn't helping us see what troubles lay ahead."


RETIRED - married and living happily ever after.

Harmony, seeing Domonsail heading for the port side boats, does the same on the starboard side, letting her cheers die down as the fight does the same. Then, as Tessa starts yelling, she nods and reverses course to take the wheel. She doesn't visibly react to Tessa's slip apart from sparing her friend a glare as she grasps the worn wood and tries to keep the ships close together.


Tiefling Fighter/Investigator 1

Azadi pauses from gathering weapons and looks to Polli. ”You’re in charge, you want me to head up?” he asks.

if she says yes:
The young sailor drops the gathered swords on the deck near Tessa and hops up into the ropes.

I think we’re currently out of combat(?) so I’ll take 10 to fast climb up 15’. If you need a roll let me know (or just roll it for me, I’m at +6).


if she says no:
”Yes ma’am,” the green-haired sailor answers as he resumes gathering the weapons.


Please note that with the current mist, you won't be able to see the deck from up on the mast.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"What? Oh... I expressed my disinterest in anyone being in charge already did I not? If the berry wishes to draw a target on her chest for archers, let her." considering the order though "Getting an elevated view would in most cases be a good idea, but the mist would limit our ability to see and help you. Meaning you would be on your own. My suggestion to you would be to ignore her and attack them from here if there are people up there." she has found her glasses and finally gets them back on.


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan moves to Tessa's side, ready to strike any foes that might approach.


Tiefling Fighter/Investigator 1

reposting “no” spoiler
”Yes ma’am,” the green-haired sailor answers Polli as he resumes gathering the weapons.


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail, standing guard by the lifeboat, taps her club on the ground to let her teammates know where she is and the others to know she is armed. Listening to the cries of "Look out!" to the Captain she is tempted to move to help him but instead stays where she is feeling that it is probably better to follow orders and the Captain is most likely better able to take care of himself than she is to help him.


GM Die Rolls:

Blue - Profession (sailor): 1d20 + 4 ⇒ (13) + 4 = 17
Green - Profession (sailor): 1d20 + 4 ⇒ (1) + 4 = 5
Violet - Profession (sailor): 1d20 + 4 ⇒ (16) + 4 = 20

Marisan moves near Tessa at the starboard smallboat, who begins shouting orders, taking her role of usurped leadership quite seriously. Donomsail remains by the port side boat.

Azadi very quickly has a pile of six shortswords gathered near the wheel where Harmony stands ready to defend the controls.

Round 5

Ongoing Effects:
Thick Mist: Vision is partially obscured. Enemies within 5' have Partial Concealment (20% miss chance.) Enemies further away than 5' have Total Concealment (50% miss chance).

As Polli stands near the wheel cleaning her glasses, the sound of something exploding below-decks rocks the ship. As you all steady yourselves from the momentary shock, three sailors come charging out of the mist towards the starboard-side smallboat and grab at the ropes to lower it to the water.

Everyone is up!
I've removed unconscious/sleeping sailors from the map as well as the two prisoners.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"See they go straight for the loud one." Polli points out to no one in particular, then shouts "Tessa, two fingers gone right hand, left hip stiff!!"

Combat advice to Tessa, +2 to hit, standard to attack, 5 foot step as well

jolt, ranged touch attack, to green: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d3 ⇒ 3
miss change: 1d100 ⇒ 56


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

"Aye!" Tessa responds loudly to Polli's shout. As the three new sailors appear, Tessa spins and slides next to the first one to arrive so that she can leave that one for Marisan. When her spin completes, she thrusts her rapier into the chest of the man with the pink-stained leathers. She taunts "I love that color, love, but I think blood red is a much better shade of red on you!"

Attack Pink, Combat advice: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan dances forward, leaping and kicking as she goes.

Rolling Flurry: 1d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (17) + 5 = 22
Nonlethal Damage: 1d6 + 7 ⇒ (2) + 7 = 91d6 + 7 ⇒ (1) + 7 = 8

Target blue first, switch to purple if he goes down.


RETIRED - married and living happily ever after.

Harmony, unwilling to leave her post, snaps her fingers once again. One of the sailors recoils as though he's been punched in the face and staggers briefly.

EPS: 1d6 ⇒ 1 DC15 fort to halve damage and avoid being dazed.


Tiefling Fighter/Investigator 1

Hearing the fighting at the starboard boat, where Tessa and Marisan headed, Azadi moves to protect the aft boat, where Polli had stood alone. He advances to the forward rope of the lifeboat, and then blasts a layer of ice on the deck in front of him in case anyone is headed his way.

I marked the area of my slick/grease effect with a blue box on the map; DC 15 Ref.


GM Die Rolls:

Lime Fortitude Save DC 15: 1d20 + 3 ⇒ (19) + 3 = 22

Botting Donomsail.

Marisan staggers one of the sailors with a well-aimed kick and then drops him to the ground with the second. Blue is unconscious.

Tessa stabs at one of the others with her blade and he clutches at his belly where blood is spilling out staining his pink leathers red.

Donomsail continues to guard the port-side smallboat with assistance from Azadi who coats the deck with ice.

Harmony's fingersnap doesn't do a lot of damage, but leaves one of the sailor's dazed. Lime

Round 6

Ongoing Effects:
Thick Mist: Vision is partially obscured. Enemies within 5' have Partial Concealment (20% miss chance.) Enemies further away than 5' have Total Concealment (50% miss chance).

Polli shouts out more tips to Marisan and then sends an arc of electricity towards the one that Harmony dazed.

With blood pouring between his fingers, the sailor that Tessa stabbed drops his shortsword and turns to flee back into the mist. The remaining conscious sailor stands there shaking his head in an attempt to clear the ringing.

Everyone is up!


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

With her enemy down, she moves opposite of the Mwangi woman and taunts "Over here big boy" as she tries to draw its attention away from the brawler. As he turns to look she thrusts her rapier towards his chest.

Attack, Flanking: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Tiefling Fighter/Investigator 1

”Let us know if you need reinforcements over there,” Azadi calls out as the sounds of combat from the other lifeboat diminish but do not end. While he speaks, he replaces the quickly melting ice on the deck with a fresh layer.

slick only lasts 1 round, so I use it on the same place again; still DC 15 Ref


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail listens anxiously to the sounds of combat while keeping an eye out for anyone trying to get to the boat she is guarding.
"Gozreh help my om waar te maak met hierdie ontploffings"
She says as she stands poised to lash out with an icicle blast.

Translation from Infernal:
"Gozreh help me strike true with these blasts."


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan kicks the sailor she is flanking, dances around his side, and lashes out again.

Rolling Flurry (Advice and Flank): 1d20 + 9 ⇒ (6) + 9 = 151d20 + 5 ⇒ (1) + 5 = 6
Nonlethal Damage: 1d6 + 7 ⇒ (4) + 7 = 11


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Assuming the poor sack of a sailor has no hope wedged between the fists and blade of the two women, Polli keeps an eye out for extra sacks coming their way.

"Hmm... I wonder if we need to be looking for danger from our ship as well. Now would be a perfect time to thin our numbers a bit." Polli wonders aloud.


RETIRED - married and living happily ever after.

"Just keep your eyes open." Harmony replies, not using up any more magic for now as Tessa and Marisan hammer the only standing sailor.

Pass


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"They are open, of course, who would close their eyes in the middle of a pirate raid." Polli answers, choosing out of her irritation of being here in the first place, to take the woman's words literally.

Polli's was also a pass


GM Die Rolls:

Red Reflex Save DC 15: 1d20 + 1 ⇒ (18) + 1 = 19
Lime Reflex Save DC 15: 1d20 + 1 ⇒ (16) + 1 = 17
Blue Reflex Save DC 15: 1d20 + 1 ⇒ (18) + 1 = 19

Red - Profession (sailor): 1d20 + 4 ⇒ (16) + 4 = 20
Lime - Profession (sailor): 1d20 + 4 ⇒ (5) + 4 = 9

With a final kick, Marisan sends the single standing sailor to the boards with Tessa sticking him with her blade for good measure.

Donomsail readies a blast of piercing ice for the first foe that shows their face while Azadi refreshes the icy patch on the deck.

Harmony keeps watch from her position at the wheel.

Round 7

Ongoing Effects:
Thick Mist: Vision is partially obscured. Enemies within 5' have Partial Concealment (20% miss chance.) Enemies further away than 5' have Total Concealment (50% miss chance).

Polli continues to watch as well. Her watch is rewarded as three sailors and a woman dressed as an officer approach the portside smallboat. They all manage to keep their feet on the slick wood and ignoring your group begin to unlimber the smallboat.

Everyone is up!


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan dances across the deck, brandishing her cutlass. She performs a spinning leap, slicing at the enemy officer!

Cutlass, PA: 1d20 + 5 ⇒ (12) + 5 = 17
Miss Chance: 1d100 ⇒ 761d100 ⇒ 81
Damage, 2 Hand PA: 1d6 + 7 ⇒ (2) + 7 = 9


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa quickly follows Marisan over to the small boat and stabs the closest man trying to escape. Unfortunately she slips on a small piece of the ice as she closest the gap and almost loses her balance.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9


Tiefling Fighter/Investigator 1

When the first sailor ignores Azadi in favor of grabbing at the lifeboat ropes, the undine takes advantage of the opportunity to make a quick jab with his cestus.
AoO?: 1d20 + 1 ⇒ (18) + 1 = 19
for: 1d3 ⇒ 2

When that fails to deter their efforts, he gathers in more of the mist to once again form a cutlass of freezing water and slashes at the same sailor.
touch attack: 1d20 + 1 ⇒ (16) + 1 = 17
for: 1d6 + 2 ⇒ (2) + 2 = 4 cold

”It’s not too late to surrender!”


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

"Lemme know if'n ya be needin' ma help!" Shouts Domonsail who is continuing to stand guard at the small craft, fearful of allowing any to escape.


RETIRED - married and living happily ever after.

"This will be it! The last resistance!" Harmony calls, her words unnaturally uplifting.

Inspire Courage once again!


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"Azadi, if you wouldn't mind, stepping back a moment."

"I made ONE suggestion. ONE! Protect our healer." the willowy wizard snaps in irritation. "Ardenti Manus!" she shouts as she steps forward, flames erupting from her hands washing over the fools who endangered Domonsail.

concentration check: 1d20 + 6 ⇒ (11) + 6 = 17
burning hands: 2d4 ⇒ (4, 4) = 8

15 feet, if Azadi steps back she can hit them all I think. If not the bottom two.


GM Die Rolls:

Lime Reflex Save DC 15: 1d20 + 1 ⇒ (18) + 1 = 19
Blue Reflex Save DC 15: 1d20 + 1 ⇒ (1) + 1 = 2
Red Reflex Save DC 15: 1d20 + 1 ⇒ (9) + 1 = 10
Officer Reflex Save DC 15: 1d20 + 5 ⇒ (13) + 5 = 18

Officer Boarding Pike Attack vs AC 17: 1d20 + 6 ⇒ (7) + 6 = 13
Boarding Pike Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Azadi's quick punch doesn't seem to deter the sailors from their desperate attempt to loose the boat.

Marisan's slash with her weapon catches the woman off-guard and splatters blood across the icy boards. Tessa fails to replicate her hammock-mate's efforts, though, and misses.

Donomsail gives moral support from the other end of the smallboat.

The undine follows up with his icy blade and draws blood which bounces down the slick weapon.

Harmony calls out support from the aft deck.

Round 8

Ongoing Effects:
Thick Mist: Vision is partially obscured. Enemies within 5' have Partial Concealment (20% miss chance.) Enemies further away than 5' have Total Concealment (50% miss chance).
Inspire Courage: All party members have a +1 on saves vs fear and charm effects and a +1 competence bonus on attack and damage rolls.

An annoyed Polli steps forward and bathes all of the enemies in flames.

The sailor near the railing and the officer manage to avoid some of the effects. Of the remaining two, the one still alive flees back toward the stern of the boat. The other just collapses to the deck amidst the smell of burning flesh.

The officer thrusts the boarding pike she's holding at Marisan, but misses. The other sailor continues in his efforts to release the smallboat.

Everyone is up!
Also note ... please include your DCs when casting spells that allow saving throws, thanks. :)


Tiefling Fighter/Investigator 1

No longer able to see anything of the desperate sailor but his hands trying to work the lifeboat lines, Azadi blasts the ropes covering them in an icy sheath.

I’m trying to use slick/grease on the ropes the same way you would on a weapon in the hopes that they’ll be too slippery to lower the boat? DC 15 Ref if it works.


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail lets loose with the icicle blast that she'd been holding onto. "U sal nie van hierdie boot af kom nie!"

Translation from Infernal:
"You'll no be gettin' this boat!"

Icicle Blast: 1d20 + 1 ⇒ (9) + 1 = 10
Miss Chance: 1d100 ⇒ 95
damage: 1d6 ⇒ 6

Unfortunately in the excitement of the moment she does not think to aim and her shot sails over the heads of everyone.


Donomsail Lishoni wrote:
Unfortunately in the excitement of the moment she does not think to aim and her shot sails over the heads of everyone.

At least that's where you hope it went. :)


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"Tessa, stop playing with the officer, we can't let this one get away!" Polli moves to better trap the scared sack of man between her and the other woman, and then tries to hit him in the head with the club.

attack with club, inspired: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
damage, inspired: 1d6 + 1 ⇒ (6) + 1 = 7
missc chance 25%: 1d100 ⇒ 78


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa spins towards Polli and moves to flank the one trying to get away. "And just where do you think you were going? I mean, really!" she asks as she lunges forward and buries her blade deep into its ribs.

Attack, Flank, IC: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Concealment, low=bad: 1d100 ⇒ 52


RETIRED - married and living happily ever after.

Harmony holds position at the wheel, cheering her companions on and trying to preempt any firther threats from out of the mist.


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan drives her knee up into the officer's chest before rolling backwards. She comes up to her feet and spins with foot extended, but her second strike hits only air.

Rolling Flurry, PA, Inspire: 1d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (1) + 4 = 5
Nonlethal Damage: 1d6 + 8 ⇒ (2) + 8 = 10

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