
GM Wayfinder |

Tamerius is in pain, but he heals!
3 damage
Sitril opens his eyes--
@31 hp ; Wounded 1 ; Prone ; Burning 2 ; Empty Hands ; Rage over
And Vilree does seem to have a headache.
10 damage
Round 12 - NO MORE BLESS
Sitril - @31 hp ; Wounded 1 ; Prone ; Burning 2 ; Empty Hands ; Rage over
Vilree - 10 damage
Natsume - 2 damage - reaction ready (flail dropped)
Round 13
Gigget - 7 damage
Tamerius - @16 hp ; Wounded 1 ; Bleeding 1 ; Burning 2

Sitril Anvilbrand |

Sitril opens his eyes feeling rather well. He sees the axe and his healing potion and he reaches for ... his weapon. He grabs it in two hands and stands up. He looks around and moves forwards towards where Vilree is.
Bleeding, DC15: 1d20 ⇒ 3

GM Wayfinder |

Sitril gets up and moves to Vilree with his axe in both hands, as his shoulders keep on burning.
2 damage
Vilree pulls a vial from a pocket and drinks it.
You see her flesh immediately taking on a calcified appearance, as though she is covered in some sort of stone.
Then she pulls out and lobs a vial at Tamerius--
1d20 ⇒ 1
--but her new stony hands make it very hard to handle the flask, and it falls into the river.
Crit' fail, no splash-- other than the watery splash!
Healing potion where Sitril was.
Round 12
Natsume - 2 damage - reaction ready (flail dropped)
Round 13
Gigget - 7 damage
Tamerius - @16 hp ; Wounded 1 ; Bleeding 1 ; Burning 2
Sitril - @29 hp ; Wounded 1 ; Burning 2
Vilree - 10 damage

Giggett |

Giggett moves behind the enemy, avoiding as much as possible to get next to the cauldron (white arrow to show where she went, tell me if its possible safely otherwise she would have gone the other way around).
As a side note, she quickly glance at it. Is it bubbling? Is there a big bloody creature ready to get out of it and eat her alive?
She then raises her bow, draw two arrows and shoot at Vilree in her back.
Attack VS Flat-Footed: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 1d6 ⇒ (6) + (3) = 9 piercing damage + precision piercing damage.
Attack VS Flat-Footed: 1d20 + 4 ⇒ (12) + 4 = 16
Her first arrow strikes true, the second strikes false.

GM Wayfinder |

The White Arrow you put up goes into the river. You would fall in.
The best would be cross from Natsume on an angle (yellow arrow).
Small Giggett, from below the steps, does not see much other than the fact the cauldron is bubbling, and sending little drops of oily liquid here and there.
Giggett's first arrow hits, but does not do that much damage against stony Vilree--
9-5=4 damage
--the second misses.
Round 13
Natsume - 2 damage - reaction ready (flail dropped)
Tamerius - @16 hp ; Wounded 1 ; Bleeding 1 ; Burning 2
Sitril - @29 hp ; Wounded 1 ; Burning 2
Vilree - 14 damage
Round 14
Gigget - 7 damage

Giggett |

Ok, I follow the yellow arrow then.
"Well, it will take some time to take her down, she's all stony..."

Sitril Anvilbrand |

"Stony? Stony? Like the stone horse?"
Wonders Sitril trying to recall what is good to crush stones. "Hammer!"
He drops his axe and takes out his hammer.
Attack, bless: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage, bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4
Attack, bless: 1d20 + 8 + 1 - 5 ⇒ (18) + 8 + 1 - 5 = 22
Damage, bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7
Let go axe: free action
1st: take out hammer
2nd: attack
3rd attack, Potentially flanking. I went with hammer as it worked for the stone horse.

GM Wayfinder |

Bless is finished
Sitril's second blow hits, and seems to chip away at the stone.
7 damage
The Dwarf burns some more--
7 damage
1d20 ⇒ 17
--but the fire goes out.
Burning 2 over
Round 13
Natsume - 2 damage - reaction ready (flail dropped)
Tamerius - @16 hp ; Wounded 1 ; Bleeding 1 ; Burning 2
Vilree - 21 damage
Round 14
Gigget - 7 damage
Sitril - @27 hp ; Wounded 1 (Healing potion 2 old spot ; axe dropped)

Natsume Ren |

Natsume grabs her flail from the ground and whipwhips it around—
Magic Flail: 1d20 + 8 ⇒ (16) + 8 = 24
Bludgeoning Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Magic Flail: 1d20 + 3 ⇒ (15) + 3 = 18
Bludgeoning Damage: 1d6 + 2 ⇒ (1) + 2 = 3
”I think you underestimate how annoying we are! Surrender!”
No shield this turn, just good ol’ Glimpse of Redemption. Shield-raising will return next turn... provided it makes sense to.

GM Wayfinder |

Natsume gets her faithful flail in hand and lands one solid hit, sending rock chips flying!
5 damage
Round 13
Tamerius - @16 hp ; Wounded 1 ; Bleeding 1 ; Burning 2
Vilree - 26 damage
Round 14
Gigget - 7 damage
Sitril - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Natsume - 2 damage - reaction ready

Tamerius Archilus |

Tamerius eyes turns red and his voice takes an otherwordly intonation when he says.
I think it will be better if you use only your crossbow rather than your alchemical regents to fight us Vilree. We are not worthy of your alchemical talents.
Suggestion Will DC19
Battle Medicine: 1d20 + 9 ⇒ (7) + 9 = 16
Heal: 2d8 ⇒ (4, 3) = 7
Then he quickly gives himself a sanitory check to heal a little.
Bleeding?: 1d20 ⇒ 20
Burning?: 1d20 ⇒ 16

GM Wayfinder |

Tamerius speaks out to Vilree--
Your link takes me nowhere (to the top of this page). Is it --this--?
Tamerius heals up, and though still in pain, stops bleeding as the flames die out.
+7-3=4 healed
Round 13
Vilree - 26 damage
Round 14
Gigget - 7 damage
Sitril - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Natsume - 2 damage - reaction ready
Tamerius - @20 hp ; Wounded 1

GM Wayfinder |

No problem at all! It was quite sure of what it was. It is just that since it is an important fight, I preferred to wait and be 100% sure.

GM Wayfinder |

Vilree hears Tamerius tell her to use her crossbow, not her reagents.
She looks down at her crossbow, that has alchemical reagents in it--
1d20 ⇒ 14
--and maybe that confuses her, for Tamerius feels the spell slip and not catch on her mind.
Bleh! She succeeds on her save
Still, she shrugs, and says:
"If you want my crossbow!"
She fires the weapon at Tamerius-- who sees the bolt take fire as it speeds right over Natsume--
1d20 ⇒ 13
--but Natsume hinders Vilree enough for the aim to be thrown off just a little.
No glimpse of redemption, but still some damage avoided!
2d8 + 1d6 ⇒ (2, 1) + (3) = 6
No crit'! And 7 damage (fire and pierce)
Vilree then picks up her dropped vial and drinks it.
You see that a lot of her wounds heal up.
Round 14
Gigget - 7 damage
Sitril - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Natsume - 2 damage - reaction ready
Tamerius - @13 hp ; Wounded 1
Vilree - 26 damage
Round 15

Natsume Ren |

Man, I miss Attack of Opportunity. Can’t I react 4 times per turn? :D
”You’re going to run out of bottles eventually! And then you’ll just have to whack us with your crossbow!”
Flail: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Flail: 1d20 + 3 ⇒ (9) + 3 = 12
Shield is now Raised! GoR as usual!

Sitril Anvilbrand |

Sitril looks at Vilree healing herself and does not mind that. He can crush stone all day if that is needed. And he begins to hammering.
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage, bludgeoning: 1d6 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23
Damage, bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
The first attack felt good but it is the second one that lands particularly well. Then he reaches out for his clan dagger.
1st & 2nd attack, 3rd take clan dagger.

GM Wayfinder |

Natsume misses and misses--
--while Sitril hits and hits hard!
5+12 from crit'
Vilree smiles:
"There are always bottles!"
Round 14
Gigget - 7 damage
Tamerius - @13 hp ; Wounded 1
Vilree - 43 damage
Round 15
Natsume - 2 damage - reaction ready - shield up
Sitril - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)

Giggett |

Giggett looks at the overall situation and smiles.
"Ok, now I'm pissed. Your time's over. I'll personally slit your throat with this dagger."
And she shows the dagger at her belt and she seems really convincing...
Demoralize: 1d20 + 11 ⇒ (6) + 11 = 17
... but not much intimidating.
She then calls lightning on Vilree as her arrows seem pretty weak against her.
Electric Arc: 2d4 + 4 ⇒ (3, 4) + 4 = 11 lightning damage, basic Reflex save DC 19.

GM Wayfinder |

Vilree looks at Natsume-- and smiles--
1d20 ⇒ 12
--as she avoids some of the arc emanating from Giggett.
Success ; 5 damage
Vilree glances at Tamerius, who heals up--
+12 hp to Tamerius
Vilree first pulls out a vial and lobs it at Tamerius in one swift move--
(suspense-- what will she roll?!)
1d20 + 13 + 1 - 1 ⇒ (4) + 13 + 1 - 1 = 17
--and a pot of acid smashes into the cleric's chest.
Some of the acid burns, but must trickles down and starts slowly eating away.
2 splash ; 2d6 persistent acid damage
Then Vilree pulls another vial out that she drinks, closing her wounds some more.
Round 15
Natsume - 2 damage - reaction ready - shield up
Sitril - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Gigget - 7 damage
Tamerius - @23 hp ; Wounded 1 ; 2d6 persistent acid damage
Vilree - 48 damage
Round 16

Natsume Ren |
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Flail: 1d20 + 8 ⇒ (3) + 8 = 11
Natsume groans. ”You know you’re gonna die here if you keep going, right? Like, you’re not about to win a 4-on-1...”
Flail Again: 1d20 + 3 ⇒ (10) + 3 = 13
Natsume is taking “flailing” a bit too seriously, though.
Shield still up.

GM Wayfinder |

Vilree avoids the failed flail of the tailed fox...
Round 15
Sitril - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Gigget - 7 damage
Tamerius - @23 hp ; Wounded 1 ; 2d6 persistent acid damage
Vilree - 48 damage
Round 16
Natsume - 2 damage - reaction ready - shield up

Giggett |

Giggett starts to be really annoyed by the invincible miss.
"Ok, let's focus, we gonna get her at some point!"
And she unleashes a lightning arrow at Vilree.
Electric Arc: 2d4 + 4 ⇒ (4, 4) + 4 = 12 lightning damage, basic Reflex save DC 19.
The lightning is concentrated, time to critically fail your dodging!
Attack VS Flat-Footed: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 1d6 ⇒ (1) + (4) = 5 piercing damage + precision piercing damage.
But the arrow just bumps off Vilree's chest.

Tamerius Archilus |

Tamerius calls for Hell's Thunder to strike Vilree.
May Hell's Thunder strikes you Vilree!
Electric Arc (E), Basic Reflexe DC19: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Then he draws another scroll and burns with the acid
Acid Damage: 2d6 ⇒ (5, 3) = 8
Burning acid?: 1d20 ⇒ 19

GM Wayfinder |

Vilree winks at Giggett:
"Yes, focus!"
And--
1d20 ⇒ 13
--manages to avoid some of the damage.
Still 6 damage!
Though, yes, the arrow does not pierce the stone.
Tamerius also has powerful thunder.
1d20 ⇒ 16
And he is happy to see that something is making Vilree slow as she somehow manages to not totally avoid the arc!
Failed her crit' success ; 6 damage
Tamerius burns away with acid, but shakes most of it to the ground, and is not hurting anymore.
8 damage
Round 15
Sitril - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Vilree - 60 damage
Round 16
Natsume - 2 damage - reaction ready - shield up
Gigget - 7 damage
Tamerius - @15 hp ; Wounded 1

Giggett |

"Tam', maybe you should consider getting closer to Nat'. She'll be able to protect you as you tend to attract attention."

Sitril Anvilbrand |

Sitril goes back to crushing stone. He is not yelling or spitting at Vilree hs is focused on the target and strikes with cold determination to take her down.
Attack, flanking: 1d20 + 8 ⇒ (6) + 8 = 14
Damage, bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
Attack, flanking: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 crap, just found that hammer is agile so -4 and not -5
Damage, bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
Then he raises his clan dagger in a defensive manners
1st action: attack
2nd action: attack
3rd action: block with clan dagger +1 AC

GM Wayfinder |

Sitril wonders if yelling and rage is better than cold determination, as his both attacks miss.
His Clan's emblematic weapon is up to help ward off blows.
Vilree tries to hide it, but she seems relieved that the Dwarf did not land two more blows, especially that hard one.
She grabs a vial and tosses it in one of her swift moves--
1d20 ⇒ 2
--but, Natsume saves Tamerius once again, this time she hinders Vilree enough for her to totally miss!
2 acid damage
She then hesitates, and-- shrugs!
"You have not wounded much, time to try and finish you off.
For my mother!"
And she decides to keep yanking out vials and tossing them in her fluid motions.
First at Tamerius again--
1d20 ⇒ 17
--who, for the third time, is saved by Natsume!
Again she prevents this flask from critically damaging the cleric.
2d8 ⇒ (3, 7) = 10
Tamerius is hit by flames, that burn him, and splash against his legs!
10+2 splash
But remains standing!
Though embers burn hard against his skin...
2 persistent fire damage
But the cleric remains standing!
Vilree frowns, and starts to lose her cool.
She yanks out another vial and tosses it--
"Down with the healer!"
1d20 ⇒ 19
And, this time, Natsume is not enough to prevent the vial from hitting.
Fire engulfs Tamerius once more, and splashes all over him--
2d8 ⇒ (8, 6) = 14
14+2 splash = 0 hp & dying 2
--and more flames keep on dancing over his body as he topples to the ground.
Prone (no extra persistent)
Vilree glances at the three surrounding her:
"Let us dance this out, now!"
Round 16
Natsume - 2 damage - reaction ready - shield up
Gigget - 7 damage
Sitril - +1AC - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Tamerius - @0 hp ; Dying 2 ; Prone ; 2 persistent fire damage
Round 17
Vilree - 60 damage

Giggett |

Giggett decides to change her tactic and starts kicking Vilree in the lady parts, as there's no honor in battle!
Attack VS Flat-Footed: 1d20 + 8 ⇒ (5) + 8 = 13
Attack VS Flat-Footed: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 - 1 + 1d6 ⇒ (1) - 1 + (6) = 6 non lethal bludgeoning damage + precision non lethal bludgeoning damage.
"I gonna help Tamerius. Sitril, move to keep her flanked."
And she repositions herself closer to the healer.
You'll have to survive one round as you were too far away from me.

GM Wayfinder |

Small Giggett lets loose with a couple round kicks to the tall Half-Elven maiden's breasts, managing to score a hit!
Something hard hits Giggett's toe-- a piercing?!
6 damage
Round 16
Natsume - 2 damage - reaction ready - shield up
Sitril - +1AC - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Tamerius - @0 hp ; Dying 2 ; Prone ; 2 persistent fire damage
Round 17
Vilree - 66 damage
Gigget - 7 damage

Sitril Anvilbrand |

Sitril nods to what Giggett was saying and change places with her. He fakes few hits to see how Vilree responds to that and then he smacks her few times.
Attack, flanking: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack, flanking: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
"Dance girl, dance!"

GM Wayfinder |

Sitril manages to land two hits.
12 damage
Round 16
Natsume - 2 damage - reaction ready - shield up
Tamerius - @0 hp ; Dying 2 ; Prone ; 2 persistent fire damage
Round 17
Vilree - 78 damage
Gigget - 7 damage
Sitril - +1AC - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)

Natsume Ren |

Natsume groans. She’s holding back, still...
Flail: 1d20 + 8 ⇒ (2) + 8 = 10
Flail: 1d20 + 3 ⇒ (1) + 3 = 4
...which seems to be causing a problem as she bonks her own shield!

GM Wayfinder |

Natsume's flail attacks are building up power to strike critically later, but, so, for now-- they miss.
Tamerius immobile body burns some, but then the flames die away.
But is he still breathing?
• recovery check DC12 to make
- if you roll, you can crit' fail (1 or 2) and die
- if you fail, you go to dying 3, and then die when you take the burn
So, you must succeed or die
OR:
- you spend all your Hero Points, stabilize @0 hp and do not increase your wounded condition, so still wounded 1
- then you take the burn and drop to 0 hp and dying 2
Meaning you get, for sure, that round that Giggett wanted you to survive so she can help you
So, I will imagine you did that. Okay?
(if you have other ideas I missed, please tell me)
• take 2 fire damage which adds 1 to current dying (so: dying 3)
• you just made your flat check re. burning, so the condition ends
Giggett has hope as she rushes over-- yes, Tamerius cannot die. He is too Evil!
At least the Bleaching is forgotten for now...
Vilree looks at you all:
"Tough dancers, yes, tough dancers!"
She then pulls out a vial, and drinks it, healing up some more.
"I believe this may yet be my last dance... if so, well--"
She sighs.
"--it does not matter.
You know... I’ve already won.
I dispatched my minion to destroy the town just before you arrived back down here.
Everyone in Plaguestone will be dead long before you ever get there!”
She then moves her hand fast, again, and whips out a flask--
"So, to my last dance! May it be a fast and furious one!"
--and tosses it at Sitril!
1d20 ⇒ 1
But, so used to attacking Tamerius she is, that she first aims far, trying to change the projectile's course at the last minute-- dropping it in the river!
(!) crit' miss, so no splash again
"But I seem to have forgotten all my steps..."
Round 17
Gigget - 7 damage
Sitril - +1AC - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Natsume - 2 damage - reaction ready - shield up
Tamerius - @0 hp ; Dying 3 (Wounded 1) ; Prone
Round 18
Vilree - 78 damage

Natsume Ren |

”We killed it on the way in,” says Natsume.
Flail: 1d20 + 8 ⇒ (6) + 8 = 14
Flail: 1d20 + 3 ⇒ (20) + 3 = 23
THERE it is!
Bludgeoning: 1d6 + 2 ⇒ (6) + 2 = 8

Giggett |

Giggett seems to think while drawing a scroll out of her bandolier.
"Plaguestone, Plaguestone, I know this name... Ho, the small village we dropped by? Who cares about Plaguestone, we're here to avenged Bort, our caravan leader!"
She then starts to read the scroll she retrieved speaking an ancient language long forgotten: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!"
And Tamerius' body starts to heal while his mind is soothed by images of an ocean, and deep down an underwater city, and water, water and more water everywhere.
Soothe: 1d10 + 4 ⇒ (7) + 4 = 11 healing.
"Tam', get into cover, I won't be able to heal you more."

Sitril Anvilbrand |

"Which minion was it? The bloody monster with orc alchemist? Or the fat Orc with his Orcish lower?"
Attack, flanking: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
"Or are you referring to a legion of other missions that we defeated? It is over Vilree!"
Attack, flanking: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack, flanking: 1d20 + 8 - 8 ⇒ (11) + 8 - 8 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

GM Wayfinder |

Natsume misses, and then lands a harsh hit.
16 damage
Gigget heals Tamerius--
--who opens his eyes.
@11 hp ; Wounded 2 ; Prone
Sitril manages to land a hit.
5 damage
Round 17
Tamerius - @11 hp ; Wounded 2 ; Prone
Round 18
Vilree - 99 damage
Gigget - 7 damage
Sitril - +1AC - @27 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Natsume - 2 damage - reaction ready - shield up

Tamerius Archilus |

So not crit fail :p
Tamerius opens his eye, wondering how he's still alive!
But seeing that Vilree is still standing, he calls for Hell's Power to take down the woman.
May Hell's Power is the only thing you remember!
Harm (Basic Fortitude DC19): 2d10 ⇒ (2, 9) = 11
He then takes back the scroll he dropped earlier.

GM Wayfinder |

So-- Tamerius decides to take a chance and attempt to stablize, saving his Hero Points (and not taking the safe bet of not dying for one round to be healed by Gigget). Is that it?
If so, as I wrote--
--Tamerius is @dying 2
His body tries to stabilize, to remain in this realm to help Asmodeus, and only later go to Hell.
But he is not strong enough, and does not manage... yet remains still alive, not yet dead.
Simple failure ; so from dying 2 to dying 3
The fire still burns on his chest, the flames dancing and opening--
2 burn damage ; meaning dying 3 to dying 4
--a gateway to Hell!
Tamerius soul slips out and away to his master Asmodeus.
And, thus, with no more use, the flames die out.
Persistent damage over with (but not important anymore)
And Giggett's spell lands on an empty carcass, with no life to Soothe...
That is the choice? You decided to gamble to save the Hero Points for later? Or was something not clear? I believe I wrote it quite clearly:
"recovery check DC12 to make, you must succeed or die"
(or are my calculations wrong? Or am I missing something?)

GM Wayfinder |

Tamerius means to Harm poor Vilree--
1d20 ⇒ 15
--who gets a slightly bigger headache.
5 damage
Vilree reloads and shoots at Tamerius, who is prone and not very good at reacting--
1d20 ⇒ 2
--And, even with Natsume in the way, the cleric being prone helps Vilree, who hits.
"Should've taken cover... Tam'!"
2d8 + 1d6 ⇒ (5, 1) + (5) = 11
The bolt and the fire it carries put Tamerius back out.
12 damage ; 0 hp ; dying 3
Tamerius close his eyes again, dropping the scroll once more!
Vilree then takes another vial from a pocket and tosses it at Giggett--
1d20 ⇒ 14
--engulfing her in flames!
"So, you can't heal anymore?"
2d8 ⇒ (2, 8) = 10
Natsume reacts, and extends the power of the Fox Goddess.
Vilree recoils under the weight of the guilt--
"No, no... they deserve to die! Or did they not?"
10-5=5 damage
--and is burnt, while fire splashes all over!
2 splash to Gigget, Sitril, Natsume and Vilree
But Vilree seems immune to this fiery damage...
Not Giggett, who keeps on burning.
2 persistent fire damage
Round 18
Gigget - 14 damage
Sitril - +1AC - @25 hp ; Wounded 1 (Healing potion @ old spot ; axe dropped)
Natsume - 4 damage - reaction ready - shield up
Tamerius - @0 hp ; Dying 3 ; Prone
Round 19
Vilree - 104 damage - Enfeebled 2 this round

Giggett |

Seeing Tamerius doesn't leave.
"You fool... Pride kills."
Giggett tries very hard some gnome magic...
Perception: 1d20 ⇒ 15
And fails once again. Definitely, gnome magic is garbage!

Sitril Anvilbrand |

Sitril tries to end this fought with a serie of blows
Attack, flanking: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack, flanking: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack, flanking: 1d20 + 8 - 8 ⇒ (11) + 8 - 8 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
None of which were accurate