| GM Wayfinder |
The bridge is the little space in the middle, between the two blue parts of water.
The cauldron is in the back in the middle, on top of some raised stone.
The bats fly up and attack Tamerius and Giggett...
DC 16 basic Reflex save for 1d4 ⇒ 3 damage, fail this save: also take 1 persistent bleed damage.
Round 9
Sitril - 16 damage ; -1 AC ; Bleeding 1
Gigget - 1 damage - Shield
Tamerius - 25 foot Bless, started @round 2
Natsume - 2 damage - 2 actions left - Magic Weapon started @round 1 - Shield raised
Round 10
Bats -
| Giggett |
Reflex: 1d20 + 10 ⇒ (10) + 10 = 20
Giggett manages to avoid most of the bats even if one of them bit her. She then follows the bats on a few feets before unleashing thunder and electricity on the small creatures.
Electric Arc: 2d4 + 4 ⇒ (2, 2) + 4 = 8 lightning damage, basic Reflex DC 19.
| Tamerius Archilus |
Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
Tamerius is too slow to avoid the bats!
Following Giggett he calls for Hell's Fire to burn the creatures.
May Hell's Fire burn you!
Ray of Fire, bless: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damages, F: 4d6 ⇒ (3, 2, 2, 3) = 10
Stop bleeding?: 1d20 ⇒ 13
| GM Wayfinder |
Giggett's shield blocks the slight damage--
no damage taken
--and the electric fully hits the swarm of bats, the line of electricity zipping right through and frying a few hundred of the small bats...
8 damage
Tamerius is bothered by the bats that nibble away at him, and make small wounds that drip blood--
3 damage +1 Bleed
--and, although he sends a ray of hell fire that burns the last bats to a crisp, making Natsume's want to quick eat them... the bleeding does not stop for the cleric.
Vampire Bat Swarm dead
Just then, stepping out from behind the massive cauldron-- you see a thin woman, gently pointed ears rising up from her oily, raven-black hair.
She is wearing stitched leathers bearing countless pouches and pockets filled with glass vials.
She looks at you with a sneer.
“So, you must be the fools that arrived with Bort. Sorry about your friend,” she says, her tone dripping with sarcasm.
“I couldn’t let anyone piece together what had happened here, and he knew too much. I am sure you think you can stop me and save the town. You shouldn’t have bothered. They are a wicked, worthless lot and don’t deserve compassion. How could they, when they let their own suffer and die in agony? Scorning a child out of spite?”
As she says the words, she looks at each of you in turn.
“Leave now and never look back. No one need ever know you were here.”
Flapping around beside Vilree, is the Pot-Tosser!
It squeaks:
“Leave now and never look back!”
Vilree has a strange crossbow in hand...
Round 9
Sitril - 16 damage ; -1 AC ; Bleeding 1
Natsume - 2 damage - 2 actions left - Magic Weapon started @round 1 - Shield raised
Round 10
Gigget - 1 damage
Tamerius - 4 damage ; Bleeding 1 - 25 foot Bless, started @round 2
Vilree
| Natsume Ren |
Natsume had known what she was going to do when she reached Vilree. She was going to use the talents she had been given to take her down, like any villain.
But her fingers falter on the handle of her shield, and she takes a deep breath. Things had changed. She had died. She had come back with something else inside her.
"Vilree."
She takes a step forward, and then another, opening her arms. "They're not worthless... and neither are you. You don't need to hurt people. You can help them-- help them be better, or just leave them to themselves. There is no shame in leaving behind a community that hurt you."
| GM Wayfinder |
"They were helped-- and killed my mother and destroyed me for being helped!
Now they will pay.
I will leave the community behind... all dead."
| Giggett |
Giggett's turn to step forward.
"Vilree, I can understand your desire for vengeance." says the gnome, her holy symbol clearly visible. "And I think the town owe you more respect and proper excuses for what they did to you and your mother. They acted out of fear and stupidity... Let's not act like them. We proved we are resourceful. Let us conduct the negociations between the village and you. They need to understand what they did and recognize both the positive actions of your mother and who she was."
Giggett takes a deep breath.
"This is the last thing we can do for your mother. She can't be remembered as Silwyth the Witch. She has to be remembered as Silwyth the Savior."
| GM Wayfinder |
"Yes, they acted out of fear and stupidity... I am neither fearful nor stupid! Understand or not, the village will surely pay!
I have no quarrel with you, and there is nothing to negotiate: leave now!"
@Natsume: 1 action to move forward, correct? So 2 actions left?
Round 9
Sitril - 16 damage ; -1 AC ; Bleeding 1 (Rage started @round 7)
Natsume - 2 damage - 2 actions left - Magic Weapon started @round 1
Round 10
Gigget - 1 damage
Tamerius - 4 damage ; Bleeding 1 - 25 foot Bless, started @round 2
Vilree
| Giggett |
"I want to understand. It's not like if we were in a hurry, it's been days that we slaughter all your minions. We can stop by for a minute and talk. And you haven't talked to anyone worthy for months, unless you consider Lord Nar a nice friendly person."
Giggett's posture is calm, without agressivity.
"What happened exactly? We have the townsfolk version and we both know it's not the truth. We don't have the right version."
| GM Wayfinder |
"We are in no hurry, correct.
Just go up and wait a little bit, and we can discuss everything in detail soon... you might even have skills that can come in useful."
| Sitril Anvilbrand |
Sitril rushes from behind Tamerius and Gigget. He is burning with rage, and in front of his eyes here she stands. The killer of his cousin. The wretched enemy that they chased for weeks now. The one that brought death, conducted or ordered horrible experiments. For each and every one of which she should be punished with death.
"Nat, go forwards, let us take her down." speaks Sitril.
1 action for movement
| GM Wayfinder |
Vilree's eyes turn towards Sitril, taking in his face.
She says:
"Pity..."
As she says that word, a strange creature suddenly leaps out of water, taking place on the bridge.
It is a large thing, a real behemoth, made up of stitched flesh.
Taking its readied action
And you see the Pot Tosser about to act--
@Natsume: 1 action to move forward, correct? So 2 actions left?
Round 9
Sitril - 16 damage - 2 actions left ; -1 AC ; Bleeding 1 (Rage started @round 7)
Natsume - 2 damage - 2 actions left - Magic Weapon started @round 1
Pot Tosser
Round 10
Gigget - 1 damage
Tamerius - 4 damage ; Bleeding 1 - 25 foot Bless, started @round 2
Vilree
Behemoth
| Giggett |
Make me a Deception check to Sense Motive as she's clearly not telling us everything with her desire for us to go up the stairs.
| Sitril Anvilbrand |
Sitril yells and runs forwards in two short steps and slices at the enemy
Attack, bless: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d12 + 3 + 2 ⇒ (4) + 3 + 2 = 9
"The plan is simple, cut through them before they take us down! Go, go!"
| GM Wayfinder |
@Giggett: Sense Motive is an action, so tell me if you want to do that when your turn arrives, and I'll secretly roll your Perception vs. their Deception DC.
Sitril runs forward, and, as he starts to cover the last few feet the behemoth back-hands him in the face!
AoO provoked by moving from 10 to 5 feet (creature has 10 foot reach)
It is just a little slap in the face, without any strength behind it.
More humiliating than anything...
7 damage
Sitril's bat wounds keep on bleeding--
1 damage
--and do not stop oozing blood.
Failed your DC15
Sitril's axe slices a big chunk of flesh out, that goes flying and falls into the river, where it is immediately taken out by the fast flowing water...
9 damage
@Natsume: 1 action to move forward, correct? So 2 actions left?
Round 9
Natsume - 2 damage - 2 actions left - Magic Weapon started @round 1
Pot Tosser
Round 10
Gigget - 1 damage
Tamerius - 4 damage ; Bleeding 1 - 25 foot Bless, started @round 2
Vilree
Behemoth - 9 damage
Sitril - 24 damage ; -1 AC ; Bleeding 1 (Rage started @round 7)
Sitril DC 15: 1d20 ⇒ 4
| Giggett |
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@Giggett: Sense Motive is an action, so tell me if you want to do that when your turn arrives, and I'll secretly roll your Perception vs. their Deception DC.
Well, it's time for Barbarian diplomacy, so, I'm not sure I do care any more...
| Natsume Ren |
That all seems accurate to me!
Natsume frowns and lashes out with her shield:
Magic Shield Spikes: 1d20 + 8 ⇒ (12) + 8 = 20
Piercing Damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10
As her shield slams into her opponent, she tilts it and tries to make it hard for it to hit her!
Raise Shield! Also, Glimpse of Redemption. Not sure whether Enfeebled or Stupefied would be better for her, but definitely Enfeebled for the big lug.
| GM Wayfinder |
Natsume shames the behemoth, who decides not become weak and thus does not harm Sitril with the slap.
7 damage removed from Sitril w. Glimpse
Natsume hits the big blob of stitches, and raises her shield.
10 damage
The Pot Tosser flies over and up behind Sitril.
It tries to bite Sitril's ear, succeeding to do so on the second attempt-- but Natsume's reacts again, and prevents the damage from weakening the Dwarf.
1 hit but no damage
Round 10
Gigget - 1 damage
Tamerius - 4 damage ; Bleeding 1 - 25 foot Bless, started @round 2
Vilree
Behemoth - 19 damage
Sitril - 17 damage ; -1 AC ; Bleeding 1 (Rage started @round 7)
Natsume - 2 damage - Shield Up - Magic Weapon started @round 1 - reacted
Pot Tosser
Round 11
| Giggett |
Giggett seizes the situation, and decides the big guy may have a functional brain.
"Your mistress doesn't care about your well-beeing, she only uses you and today she'll let you die in pain!"
Demoralize: 1d20 + 11 ⇒ (17) + 11 = 28
Of course, her glare supports her mouth and conveys her demoralizing words to the creature's heart(s).
Feeling that the enemy is as weak as it could be, she summons the powers of nature with her hands, calling lightnings all around her and guiding them on the pot tosser and the giant monstrosity.
Electric Arc: 2d4 + 4 ⇒ (1, 2) + 4 = 7 lightning damage, basic Reflex save DC19.
| GM Wayfinder |
The big guy has bug eyes, a brain, and - it seems - a weak brain at that.
It is not so much Giggett's words, as the steel hard and intimidating glare that seem to make big old guy quiver and shake--
Crit' success ; frightened 2
--but will Giggett ever know if Vilree was telling the truth or not?!
The Pot Tosser has a part metal spoon and thus is hit hard--
7 damage
--whereas the big guy is cringing and fearful and evades some lightning!
3 damage
Round 10
Tamerius - 4 damage ; Bleeding 1 - 25 foot Bless, started @round 2
Vilree
Behemoth - 22 damage ; frightened 2
Sitril - 17 damage ; -1 AC ; Bleeding 1 (Rage started @round 7)
Natsume - 2 damage - Shield Up - Magic Weapon started @round 1 - reacted
Pot Tosser - 7 damage
Round 11
Gigget - 1 damage
| Giggett |
It tries to bite Sitril's ear, succeeding to do so on the second attempt-- but Natsume's reacts again, and prevents the damage from weakening the Dwarf.
1 hit but no damage
Nat', that'd be great of you tell our DM you don't use your reactions for the pot tosser's attacks. Because I don't think anyone cares about his damage.
| Tamerius Archilus |
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sorry for the delay!
Tamerius calls for Hell's Thunder on the creature and the pot thrower.
May Hellstorm be your downfall!
Electric Arc (DC19 Basic Reflexe): 2d4 + 4 ⇒ (2, 4) + 4 = 10
Then moves continues to expand the blessing of Asmodeus on his comrades.
Stop Bleeding?: 1d20 ⇒ 9
| GM Wayfinder |
Tamerius calls for Hell's Thunder on the creature--
1d20 ⇒ 19
--that avoids some of the attack--
5 damage
--and the pot thrower--
1d20 ⇒ 6
--that also avoids some of the thunder--
5 damage
Hellstorm hurt them, but is not - yet - their downfall.
The Bless expands, but the bleed does not stop...
Vilree moves up behind the Behemoth, and, gracefully pulls out a vial that she tosses at Tamerius, lobbing it right over the big guy--
1d20 ⇒ 14
--despite the obstructions, the flask lands right on the top of Tamerius' head, and bathes him in fire that suddenly erupts all around him! And some fire splashes over his legs...
2d8 ⇒ (7, 7) = 14
Crit'! (even w. cover) 28+2 splash= 30 fire damage
Fire splashes over Giggett too...
2 splash damage
As Tamerius topples to the ground--
@0 hp ; dying 2 (w. Bleeding 1 & Burning 2) correct, right?
--his body keeps on burning...
2 persistent fire damage
Then Vilree pulls a vial from a pocket.
(and Tamerius, moving before Vilree, remains basically in the same init' slot, right?)
The Behemoth first takes a wide swing at Sitril, though he is still shaking, but the pot tosser is distracting Sitril, who is also too enraged to defend super well--
1d20 ⇒ 132d6 ⇒ (3, 3) = 6
--and the big guy bops the Dwarf on the nose.
11 damage
It is a massive strike, and the pain, plus the power, have Sitril go flying back, right under the flying pot tosser-- who giggles!
Sitril hits the wall, and tries to remain standing.
DC 19 Fortitude save or be knocked prone
The Behemoth then suddenly lifts his thick leg, and tries to stomp on Natsume's foot--
1d20 ⇒ 7
--but her fine armor resists!
miss
Round 10
Sitril - 28 damage ; -1 AC ; Bleeding 1 (Rage started @round 7) ; DC19 Fort' save or prone
Natsume - 2 damage - Shield Up - Magic Weapon started @round 1
Pot Tosser - 12 damage
Round 11
Gigget - 3 damage
Tamerius - 0 hp ; Prone ; Dying 2 ; Bleeding 1 ; Burning 2 - 30 foot Bless, started @round 2
Vilree
Behemoth - 27 damage ; frightened 1
| Natsume Ren |
”I’ll do my best to hold him, if you need to step back!” offers Natsume.
Regardless...
Shield Spikes of Magic: 1d20 + 8 ⇒ (18) + 8 = 26
Crit??
Magic Piercing Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10
She raises her shield hard into the behemoth, then holds it there!
Raise Shield + Take Cover! Will use GoR against anyone but the tosser, as Giggett suggested.
| GM Wayfinder |
| 1 person marked this as a favorite. |
As Natsume talks about ”stepping back”, Sitril, who just was sent flying back, and is struggling to remain standing, wonders if she is mocking him?
Natsume rams her spikes at the Behemoth--
Crit'? You think that beast has only 16 AC? Be serious--
--and stop forgetting to add the Bless +1 to crit' vs. AC 17!
Natsume has rammed the shield in the big lug and hides behind it as the spikes pop stitches left and right and alchemical ooze drips out all over--
20 damage
--but the magic on the spikes disappears.
round 10 was the last round (but a useful one)
Round 10
Sitril - 28 damage ; -1 AC ; Bleeding 1 (Rage started @round 7) ; DC19 Fort' save or prone
Pot Tosser - 12 damage
Round 11
Gigget - 3 damage
Tamerius - 0 hp ; Prone ; Dying 2 ; Bleeding 1 ; Burning 2 - 30 foot Bless, started @round 2
Vilree
Behemoth - 47 damage ; frightened 1
Natsume - 2 damage - Shield Up & Covered - GoR vs. non-pot tosser
| Giggett |
Giggett tries some gnome magic...
Unexpected Shift: 1d20 ⇒ 2
... to no avail.
"Handle the big guy, he should be close to falling" says the gnome while searching in her bandolier.
| Sitril Anvilbrand |
Fort save, DC19: 1d20 + 10 ⇒ (12) + 10 = 22
Sitril has shoved away but does not fall. He clenches his teeth and waves his axe in the air moving forwards. He ignores the bumblebee and goes straight for the big monster
Attack, bless: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage, rage: 1d12 + 3 + 2 ⇒ (11) + 3 + 2 = 16
And another one
Attack, bless: 1d20 + 9 + 1 - 5 ⇒ (1) + 9 + 1 - 5 = 6
Charge and attack
| GM Wayfinder |
Sitril manages to remain standing, and charges in--
--where he is met by a big meaty fist to the face!
Ao0
1d20 ⇒ 182d6 ⇒ (2, 6) = 8
Though still a little frightened, the beast hits hard, and the fist bashes right back into the Dwarf's nose, breaking it!
Crit' for 26 damage - 5 from Natsume = 21
Natsume calls upon her deity's Powers, and the evil deed of the Beast makes it reflect on this, reducing the power of its blow, and enfeebling it...
Sitril's knees buckle, but he remains standing, a little more healthy than had Natsume not helped.
And he swings at the Amalgam Behemoth Beastie Boy--
16 damage = dead
--that goes down with a big-- splash!
It falls in the river, and not on Natsume.
Sitril loses some more blood, but there is so much pouring out from his broken nose that the bleeding stops elsewhere.
DC 15: 1d20 ⇒ 20
1 damage ; no more Bleed
One action left for Sitril
Round 10
Sitril - 50 damage ; -1 AC ; (Rage started @round 7)
Pot Tosser - 12 damage
Round 11
Gigget - 3 damage
Tamerius - 0 hp ; Prone ; Dying 2 ; Bleeding 1 ; Burning 2 - 30 foot Bless, started @round 2
Vilree
Natsume - 2 damage - Shield Up & Covered - reacted
| GM Wayfinder |
The pot tosser tries to bite Sitril over and over and over--
1d20 ⇒ 6
1d20 ⇒ 6
1d20 ⇒ 9
--but without any pot to piss in toss, he is quite ineffective!
Round 11
Gigget - 3 damage
Tamerius - 0 hp ; Prone ; Dying 2 ; Bleeding 1 ; Burning 2 - 30 foot Bless, started @round 2
Vilree
Natsume - 2 damage - Shield Up & Covered - reacted
Sitril - 50 damage ; -1 AC ; (Rage started @round 7)
Pot Tosser - 12 damage
Round 11
| Giggett |
Giggett smiles as the situation, still dire, looks far better without a big ugly critting monster in the middle of it.
She draws her last Elixir of Life and gives it to her neighbour.
Elixir of Life: 1d6 ⇒ 3
It is enough for him to wake up. She'll let the Cleric handle the rest of his healing.
She then draws an arrow and decides to start killing the pot tosser. After all, if it dies, Vilree should have a nice set back.
Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Unfortunately, she's not very accurate with her attack and nearly hit Sitril.
"You should surrender when you can Vilree. The more you piss us off, the harder it will be for you."
| GM Wayfinder |
Tamerius opens his eyes-- and feels his legs burning, and blood still trickling out.
He has time to see Giggett's arrow barely miss the little homunculus--
--and Vilree speak out:
"I still have time, to consider accepting your surrender. I am a patient one... very patient."
Round 11
Tamerius - 3 hp ; Prone ; Wounded 1 ; Bleeding 1 ; Burning 2 - 30 foot Bless, started @round 2
Vilree
Natsume - 2 damage - Shield Up & Covered - reacted
Sitril - 50 damage ; -1 AC ; (Rage started @round 7)
Pot Tosser - 12 damage
Round 12
Gigget - 3 damage
| GM Wayfinder |
Tamerius heals up, gets up, burns up, and bleeds out...
+23-3 HP
(since you already rolled & failed, I will keep these rolls for next round)
Vilree drops her potion and starts moving her hands with rapid grace, first pulling out and tossing a flask at Sitril--
1d20 ⇒ 102d8 ⇒ (6, 7) = 13
13+2 splash
--who goes down, engulfed in flames, dropping his weapon and healing vial. He feels less rage-full as he passes out...
0 hp ; Dying 1 ; Prone ; Empty hands
The fire splashes against the pot tosser as well.
2 splash
Then Vilree tosses a vial at Tamerius--
1d20 ⇒ 3
--that misses, but splashes electric arcs over Tamerius and Giggett.
2 splash to both
Finally, Vilree tosses another vial at Tamerius--
1d20 ⇒ 4
--that misses again, but not enough to not splash electric arcs over Tamerius and Giggett once more.
2 more splash to both
Round 11 - BLESS in round 11
Natsume - 2 damage - Shield Up & Covered - reacted
Pot Tosser - 14 damage
Round 12 - NO MORE BLESS
Gigget - 7 damage
Tamerius - @19 hp ; Wounded 1 ; Bleeding 1 (failed this round) ; Burning 2 (failed this round)
Sitril - 0 hp ; Dying 1 Prone ; Burning 2 ; Empy Hands ; Rage over
Vilree
| GM Wayfinder |
The bridge is at the same level as the floor, with no guard rails or impediments to prevent people from slipping over.
The top of water is a few feet below the rocky floor surface (one square).
You do not know how deep it is, but it has to be at least several feet deep (at least 2 squares), and it flows very quickly from east to west--
| Natsume Ren |
Was hoping you’d tell me it was a looooong way down and the water was maybe 5 feet deep :P
Natsume moves forward, grabbing the flail from her hip. As she gets close, she whips her flail around Vilree’s ankle—
Trip: 1d2 + 7 ⇒ (2) + 7 = 9
Or, y’know, maybe she doesn’t!
GoR will happen when/if Vilree attacks. No shield raise this turn.
| Giggett |
Giggett takes a shi... a shift.
Unexpected Shi*t: 1d20 ⇒ 6
And as usual, this power proves itself useless. 25% chance my arse!
| GM Wayfinder |
Was hoping you’d tell me it was a looooong way down and the water was maybe 5 feet deep :P
Your feeling is that someone falling in will be promptly swept away, and that it is relatively hard to keep afloat and swim against the current to avoid being whisked under the rocky tunnel less than 30 feet away.
Natsume moves, grabs the flail, tries to whip the flail around Vilree’s ankle-- but misses and the momentum throws her off balance!
Drop the flail-- or fall on your bushy tail! (prone)
Giggett does somethign that no one knows what the heck this is.
(hey, it might work when REALLY needed!)
The pot tosser flies up to to Tamerius and Giggett and tries to bite the cleric--
1d20 ⇒ 21d20 ⇒ 5
--in vain.
Round 12 - NO MORE BLESS
Gigget - 7 damage
Tamerius - @19 hp ; Wounded 1 ; Bleeding 1 (failed this round) ; Burning 2 (failed this round)
Sitril - 0 hp ; Dying 1 Prone ; Burning 2 ; Empy Hands ; Rage over
Vilree
Natsume - 2 damage - reaction ready (drop flail or go prone)
Pot Tosser - 14 damage
Round 13
| GM Wayfinder |
Sorry, it does not help enough
The flail clatters to the ground.
Round 12 - NO MORE BLESS
Gigget - 7 damage
Tamerius - @19 hp ; Wounded 1 ; Bleeding 1 (failed this round) ; Burning 2 (failed this round)
Sitril - 0 hp ; Dying 1 Prone ; Burning 2 ; Empy Hands ; Rage over
Vilree
Natsume - 2 damage - reaction ready (flail dropped)
Pot Tosser - 14 damage
Round 13
| Giggett |
Giggett moves closer to action and calls the power of nature to make an electric arc between the homunculus and Vilree. And as the homunculus is part of Vilree, it's an electric arc between her and herself!
Electric Arc: 2d4 + 4 ⇒ (1, 2) + 4 = 7 lightning damage, basic Reflex save DC 19.
| GM Wayfinder |
Giggett sends the arc between the homunculus--
1d20 ⇒ 6
--that disintegrates--
7 damage, dead
--and Vilree--
1d20 ⇒ 19
--that totally avoids the damage.
Crit' success
Vilree pouts:
"You have regard for all my hard work. Poor creatures."
Round 12 - NO MORE BLESS
Tamerius - @19 hp ; Wounded 1 ; Bleeding 1 (failed this round) ; Burning 2 (failed this round)
Sitril - 0 hp ; Dying 1 Prone ; Burning 2 ; Empy Hands ; Rage over
Vilree
Natsume - 2 damage - reaction ready (flail dropped)
Round 13
Gigget - 7 damage
| Giggett |
"You're such a pain, Vilree. Now that you've got a good headache, we're even!"
Don't forget the damage, I killed it for that.