
Jasper the Red |

You are a kobold... your natural attacks without weapons count as unarmed attacks. (in my book for the porpoises of this game)
That works amazingly well, although the tail spike makes things a quite a bit less optimal. I worked it out both ways, and with your ruling on natural attacks = unarmed for kobolds, a much better choice than a tail spike for signature item would be a necklace/torque/etc of mighty fists (something with an enhancement bonus, perhaps "furious" to be more effective during raging, maybe does some acid damage if it is black dragon themed?)
I have the character more or less ready to go less the signature item (and any other equipment for that matter). I'll write up the alias once you have had a chance to spec out the item.
Thanks! This is going to be a fun build!

Brachium Metallum |

Brachium Metallum wrote:Slight edit on your arm. in fist mode you can wield a weapon in it just fine (or punch away my friend) but in order for the shield bonuses to stack the shield would have to be wielded on your meat arm side.Oh my on the arm.
Glad to see that you're back though.
Edit* I don't need Armor when your arm gives a +9 Shield Bonus to AC.
I get a shield bonus from the arm already equal to 2+ it's enchantment bonus.

Gul gra-Dushnikh |

The Right Arm of Torag -
The Magical arm radiates powerful magical energies. Due to the nature of its construction it provides the 'wearer' an AC bonus of +2 like a shield. (This actually stacks with a shield as well.)
Always gives +2 stackable shield bonus
It can be configured in a two ways (to start with)
The Fist
It can be used to make an Unarmed strike (user is considered proficient) and counts as a +4 magical lawful silver/cold iron weapon.It can store two kinds of spells in it.
Any spell that is offensive in nature up to level 3 can be released upon a successful hit. The spell is not lost, it just takes 2d4 rounds to recharge.
(The arm only holds the last spell cast upon it)
Any spell that is defensive in nature up to level 3 can be released as a swift action. It lasts for 10 rounds after which it takes 1d4 hours to recharge.
(The arm only holds the last spell cast upon it)
If used as a fist it gives +2 stackable shield bonus, does +4 enchantment Hit/Damage with Unarmed strikes, and can store 2 spells.
This is a very good option, as it even frees up your neck slot as this doesn’t stack with amulet of Mighty blows.
The Hammer.
With a few hours of work, the fist of the arm can be removed and replaced with a solid adamantine head. The wielder can use it as a weapon. It counts as a Igniting +4 Heavy mace but it deals 2d6 points of damage on a successful strike and has a critical modifier of x3.
When configured as the hammer the wielder is considered as proficient in the feat Improved Sunder, and the feat Sunder Blessing.
Or it can be a 2d6 x3 crit mod blunt weapon with +4 enchantment, as well as 2 feats...that also gives +2 stackable shield AC.
Not as good for you as the Fist, for the most part. But situationally could be clutch.
——-
Not sure where the +9 AC comes from.

Brachium Metallum |

I'm a artificer, a magus archetype that focus on a constructed arm, which has a magus arcana which adds it's enchantment bonus to AC, and since I'm also a constructed Pugilist I get a +2 from the arm as well giving me a total of +6, but with that +2 and my arcana pool I can have a +9 in total.

Gul gra-Dushnikh |

So...
Shielding Limb: The constructed pugilist learns to block blows with her mechanical limb. She gains a +2 shield bonus to AC, though she loses this bonus anytime she loses her Dexterity bonus to AC.
Torag’s Arm raises that to +4, as if stacks with shield bonus
And, I assume:
Shielding Arm (Ex): A golemfist learns to deflect blows with his arm. If he is not wielding any other weapons, he gains a shield bonus to his AC equal to his golem arm’s enhancement bonus.
Enchantment bonuses don’t stack. Assuming your fist of Torag counts as your golden fist, that means +2 (Magic item) +2 (Shielding Arm) +5 (Enchantment) = +9 Shield AC.
So yes. That is a +5 Weapon and +5 Shield. Quite powerful!

DM The nines |

Hey there Zig Zag the black. I you have a tailspike. much shiny much magic.
Thwack - This unassuming piton has become an item of amazing magical properties entirely by chance. The adamantine piton, magically created to easily bite deep into any surface by a dwarven explorer was tossed into the pile of goods gathered by a young black dragon that came to be known as Zoldakra"The Scourge of Caldimin."
Centuries left beside a few unique items allowed it to absorb some of their properties and while in life it was just a sharp stabby you could use with your tail to attack your foes, in death With the divine call by the gods it has become so much more.
The piton ignores the first 5 points of AC from armor when wielded by you.
It counts as a +3 peircing weapon criticals on an 18-20 x2, and always does 4 point of damage + you strength bonus. It counts as a Wounding, shock weapon and while in your posession functions as a good luck stone (+1 luck bonus on saving throws, ability checks, and skill checks.)

Jasper the Red |

Thank you, DM.
With the special magic item remaining the tail spike, I will work up two attack patterns: one is the tail spike iterative attacks plus the unarmed/natural attacks as secondary attacks, the other is the flurry of unarmed strikes/natural attacks (with unfortunately a tail slap as opposed to the spike since Thwack doesn’t count as an unarmed/natural attack).
I will work up the character sheet when I return from traveling next week.

Jasper the Red |

Last post was mine. I'm waiting for an answer to my question...
Right you are Eliah. So it has been more than 3 weeks since your post in Gameplay, and almost 2 weeks since TheNine's last post in Discussion indicating he was ready to get rolling.
I will bow out too. As Gul gra-Dushnikh says, if this kicks up you guys have fun...

DM The nines |

Level 12
Everyone gets 1 bonus feat at level 5, 1 bonus feat at level 10.
Crafting (long term like you know taking days off to make something not something that can be done in a few hours like a potion or a scroll) will not really be used.
Everyone gains +20 hit points
Everyone gains DR +1 magic/5
Everyone gains resistance against all elements +5 (if you have previous resistances add it to your previous resistance.)

DM The nines |

Requisitions -
As agents of the gods in fighting the last battle, any wants and needs will be aquisitioned as best able.
Make a list, keep it around oh 200,000 gp. DO NOT INCLUDE the item made at creation.
You may choose 3 items to be very high priority, and three high priority. The percantage of those items being availible will be substantially higher.

The Emerald Duke |

Almost done. Traits can come from anywhere, correct? Also threw in background skills... we are using that system, yes?
Gear will be a bit of a challenge, given my chosen item was armor and he generates his own weaponry... but I should have a list posted later tonight. Link to the profile is here.
Speaking of the armor, though...
When I orignally stated out Vrast's Embrace, I was calculating for a balanced armor for a level 7 character. Hence it only having +1 and shadow on it and it being made of darkleaf cloth. Given the actual level of the character will be 15... might I have the opportunity to level it up slightly? I am not going to drastically change it's properties, just make it more relevant. Your call though.
All told, should be ready for review by tonight/tomorrow morning.

The Emerald Duke |

OK, pending an answer to my question regarding his noteworthy item, Cyrius should be ready to go. Item requests are as follows:
VHP req:
+4 Belt of Physical Might (STR & DEX) (40,000 GP)
Swallowtail Bracers (27,000 GP)
Sihedron Ring (35,000 GP)
HP req:
Melding Cloak (25,000 GP)
Combat Sandals (18,000 GP)
Samisen of Oracular Vision (46,575 GP)

Urien Gul |

Here are Urien's items. A big priority for him is a strong caster level. Another is being able to face off against undead in general and vampires in particular.
Very High Priority
Strand of prayer beads, greater, minus Bead of Summons and Bead of Wind Walking 29,800 gp
Orange Ioun Stone (normal prism) 30,000 gp
Symbol of Sanguine Protection 17,500 gp
High Priority
+2 Belt of Physical Perfection 16000 gp
Orb of Pure Law 60,000
Burglar Boots, Major 46,000

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Anything below 80% is Acquired.
Eliah
Acquisitions Eliah Headband of Aerial Agility: 1d100 - 10 ⇒ (45) - 10 = 35
Acquisitions Eliah Robes of the Archmagi: 1d100 - 10 ⇒ (77) - 10 = 67
Acquisitions Eliah Sihedron Ring : 1d100 - 10 ⇒ (7) - 10 = -3Bonus!
This ring provides the wearer a 20% chance to spot invisible creatures
Vrast
Acquisitions Vrast Belt of Physical Might: 1d100 - 10 ⇒ (5) - 10 = -5Bonus!
The belt adds +1 untyped bonus to AC as well.
Acquisitions Vrast Swallowtail Bracers: 1d100 - 10 ⇒ (50) - 10 = 40
Acquisitions Vrast Sihedron Ring: 1d100 - 10 ⇒ (47) - 10 = 37
Urien
Acquisitions Urien Strand of prayer beads, greater, minus Bead of Summons and Bead of Wind Walking: 1d100 - 10 ⇒ (26) - 10 = 16
Acquisitions Urien Orange Ioun Stone (normal prism): 1d100 - 10 ⇒ (38) - 10 = 28
Acquisitions Urien Symbol of Sanguine Protection: 1d100 - 10 ⇒ (36) - 10 = 26
High Priority
Eliah
Aquisitions Eliah Belt of Physical Perfection: 1d100 ⇒ 92
Ouch, it seems this belt is unavailible at the moment. In a completely joking manner, you should blame Vrast for the bonus on his belt. Or Urien, he might have stole it first.
Vrast
Acquisitions Vrast Melding Cloak: 1d100 ⇒ 83
Aquisitions Vrast Combat Sandals: 1d100 ⇒ 78
Aquisitions Vrast Samisen of Oracular Vision: 1d100 ⇒ 73
Urien
Acquisitions Urien Belt of Physical Perfection: 1d100 ⇒ 77
Acquisitions Urien Orb of Pure Law: 1d100 ⇒ 58
Aquisition Urien Burglar Boots, Major: 1d100 ⇒ 21

The Emerald Duke |

OK, so if I am reading this correct (and I would like to think that I am) that means I was able to requisition everything I was looking for with the exception of the cloak... and the belt I acquired is even better than the one I was looking for (sorry Eliah). Very awesome, will put the items on my list and add their boons to his stats.

Steffanio |

High Priority:
Robes of the Resplendent Thespian - 75,000 gp
+4 Headband of Alluring Charisma - 16,000 gp
+2 Defending Longsword - 18,015 gp
Priority:
+2 Rallying Mithral Buckler - 10,005 gp
+4 Mithral Chain Shirt - 17,100 gp
+4 Belt of Physical Perfection - 64,000 gp
Total: 120 gp over, but you did say about 200,000.

Eir of the Ebony Spear |

Very High Priority:
Armor of the Valkyrie 30,000 gp
World Tree Bracelet 6,000 gp
High Priority:
Horseshoes of Crushing Blows +3 36,000
Horseshoes of Glory 39,600 gp
Chainmail armor for Stjerne 600gp
Priority:
Belt of Physical Might 40,000 gp
Helm of Telepathy 27,000 gp
+4 Cloak of Resistance 16,000 gp
+2 Ring of Protection 4,000
Total: 199,000 gp, so just shy of 200,000