Xol-Nomag

Eir of the Ebony Spear's page

14 posts. Alias of Timeskeeper.


About Eir of the Ebony Spear

Medium humaniod (Native Outsider)
Initiative +2; Perception +15; Sense: Darkvision

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DEFENSE
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AC 10, touch 10, flat-footed 10 (+ Armor, +2 Dex)
hp 101(15d8+15+15)
Fort +10, Ref +7, Will +8;

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OFFENSE
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Speed 30ft
Melee +23 1d8+5/ +22 1d6+5
Ranged +20 1d8+5

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STATISTICS
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Strength 18(+5), Dexterity 15(+2), Constitution 13(+1), Intelligence 12(+1), Wisdom 9(-1), Charisma 16(+3)
Base Atk +15; CMB +20; CMD 32
Feats: Mounted Combat, Swift Spear, Two-weapon fighting, Monstrous Mount, Ride-by attack, Indomitable Mount, Spirited Charge, Double Slice
Skills: Craft(Weapons) +7, Kn:History +19, Kn:Planes +19, Kn:Religion +19, Perception +14, Ride +20
Languages: Common, Celestial, Auran
SQ: Divne Mount, Fate's Eyes, Insight(listed below), Ascended Steed(Listed under Stjerne), Branchshift, Subtle weave, Unwilling soul, Constant Vigilance, Improved Branchshift
Insights: Battle Tactician, Augur's Strike, Glorious Charge, Defensive Charge, True Speaker, Furious Charge, Charge of Valhalla

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EQUIPMENT
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Gear: Ibenholt
Coin:
Weight:
CC:

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OTHER INFORMATION
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Ibenholt:
This weighted spear was created Haelphatross, a creature created by the gods to outfit their armies for the last battle.

Its made from a strange black metal material, called starstone by some. It maintains the properties of standard steel except that it counts as good aligned and cold iron against creatures with those weaknesses.

It counts as a +3 spear /+2 mace in battle.

Shattered in its founding, the spear can now at its wielders choice become 2 weapons. It is a move equivalent action to split the weapon into two parts and it is a move equivalent action to rejoin them.

The weapons spear head functions as a keen, frost weapon
The weapons Mace head functions as a legbreaking weapon.

Due to the nature of the weapon if its ever lost or disarmed from its wielder it can recalled to their hand as a standard action.

Perfectly crafted Ibenholt may be wielded with one hand (spear end only) if the wielder is using a shield.

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Mount
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N Large Celestial magical beast
Init +4; Senses darkvision 60 ft., low-light vision; Perception +16

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DEFENSE
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AC 25, touch 13, flat-footed 21 (+4 Dex, +12 natural, -1 size)
hp 147 (14d10+70)
Fort +14, Ref +15, Will +9
Immune electricity; Resist cold 10; DR 10/Evil; SR 17

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OFFENSE
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Speed 80 ft.; air walk
Melee bite +19 (1d8+6), 4 hooves +17 (1d8+3)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (DC 22), powerful charge (hooves, 2d8+12), trample (1d8+9, DC 23)
Spell-Like Abilities (CL 11th; concentration +12)

Constant—air walk

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STATISTICS
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Str 22, Dex 18, Con 21, Int 10, Wis 17, Cha 13
Base Atk +14; CMB +21; CMD 35 (47 vs. trip)
Feats Endurance, Flyby Attack, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Run
Skills Acrobatics +18 (+38 when jumping), Perception +16, Swim +16
Languages Auran (cannot speak)

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SPECIAL ABILITIES
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1/day Smite evil as a swift action

Breath Weapon (Su)
As a standard action, a sleipnir can exhale a 30-foot cone of shimmering, rainbow-colored light. Every creature in the area is randomly struck by one or more beams, as a prismatic spray spell (DC 22 half or negates). The sleipnir may use this ability once every 1d6 rounds, up to 3 times per day. The save DC is Constitution-based.

Ascended Steed: Holy Sense, Charger, Empathic link, Divine Link, Planar Steed

Backstory:
Memories are fickle things. Some will rise from the depths for only a brief moment before they sink back under the waves of ones subconsciousness. I no longer have true memories of who I was before. At least none that tell me anything about myself. I remember that I liked strawberries in honey, and that the smell of dust made me cough and sneeze. But outside of that there is only one memory that I remember almost completely. That memory is the day that I died.
I don’t remember where I lived, and only that the place now it tainted by evil. Even if you give me a map I wouldn’t be able to point to place the place I lived was. But I can point to one thing, the place where I died. It begins the same way every time I think about it. I feel the earth shake and the sky darkens. Looking to the horizon it becomes flooded with creatures that can only be described as monstrous floods that land and sky, grabbing people we run. It was our only hope. It fades out from there only to pick up at the side of a lake.
People around me are running and screaming, scrabbling to get onto the boats, ships, and even rafts that can take them away from this place. I lead my people to the lake’s side to get onto a ship when a roar rings out over the crowd. There was a nine foot tall monstrous creature consisting of a six-armed woman with the lower half of a snake. Now I know this creature was a Merilith, a demon that is known to be a general of demonic hordes and if it was here it meant a horde was not far behind. But then all I knew was that if this thing got close, none would survive. Weighted spear in hand, and without a second thought, I made my way to the demon. Four died before I reached it, but my opening swing took an arm off. This act gave me a boost of courage, which would be my downfall. During the battle disarming one of the swords it carried was easy, the second not so much. In order to get it away I made the sacrifice that would claim my life. I allowed it to cut my spear in two. With the weighted side in hand I swung at it’s head only to be stopped in my tracks. The Merilith had caught the spear in one of her many hands and driven it right through my heart. My own weapon was my defeat. The demon hissed out a laugh and threw me back into the lake.
As the cold water pulled me down into the depths, the screams and cries from above grew muted and distant. I had no idea if my people made it to safety, if my death meant anything, or gave them the time they needed. I didn’t even have time to drown, my spear took my final breath long before then. The last thing I remember from that life was cold and darkness.
The first memory I have as the one I am now was waking upon the shore of the lake. I knew not my name and looking up before me stood a tall woman dressed for battle astride a mighty winged steed. ”Who are you” She said, a command not a question. Before I knew it I was answering ”Eir.” Though I knew not if that was my name before. ”A good name, welcome Eir, the mercy extended to friends and the mercy denied to foes.” She said. I looked down expecting to see a spear still through my chest, yet it was gone. ”It is a part of you now. You are like us. One who claims those of the dead who are worthy, you Eir are a Valkyrie. Call it to you. The weapon that killed you.” She instructed. I held out my hand like was going to grab something and before I knew it a weighted spear filled the space. The spear head and the bit of shaft that had been pushed through my body was completely black and where my blood had touched the wood further down as it flowed made strikes of black on the wood. The other side though looked normal, metal and wood in color. ”An ebony spear… has been a long time since I saw such a thing. Name it.” She commanded. ”It is as much a part of you as your own being is.” It only took a moment before I told her it was ”Ibenholt” A smile broke her lips only slightly before she nodded and extended a hand. ”I am Sigrun, your mentor Eir. Come, we leave this mortal plane. You and I must return home.” I took her hand and she pulled me onto the steed as I asked ”Home?” ”Valhalla Eir, we ride to Valhalla!”