
Totiyonce |

Totiyonce is angry.
As she hits the stairs, Totiyonce leaps, wall-runs, and flips past the crewmen -- reserving a sultry wink for Taug near the top of her arc -- and comes to a stop as close to the Coxswain as she can get. "You DARE to threaten my Taug?!?!" she screams at the ape.
Straightening, she belts out a thumpy, ape-smackin' beat, filled with "you just an o'ergrown rat that's got too fat" refrains.
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

DM Fflash |

Reverse Donkey Kong Round 2
Init: Bakkara, Coxswain, Crew, Toti, Raag, Roondar, Jugger, Mo
The Coxswain curses and discards her whip, ripping a shortsword from her belt and drumming a slightly different beat on her drum as she takes a step back.
A large coil of rope in the bottom of one of the rowing banks slowly uncoilds and moves like a snake toward the monkey. It rears back and then lashes out, striking forward lighting fast with the entire length of rope wrapping the massive beast up. Surprisingly, the nimble monkey is so enraged, and slightly dazed that it tries to dodge out of the way, but fails, getting entangled.
Reflex Save: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
The crew flees the lower deck as Toti wall runs around them and enters the rowing decks with a flourish, her drum reverberating throughout the entire deck.
Roondar moves forward, avoiding the crew and sends Winter to flank. She darts forward under the gorilla's reach, who while tussling with the rope still takes a swipe at her with a powerfully clawed hand. She sneaks just under it.
To hit AoO: 1d20 + 10 - 6 - 2 ⇒ (12) + 10 - 6 - 2 = 14
Jugger takes a half-hearted swing, but the confined space is stifling.
Mo makes it to his crew bunk.
The gorilla attempts to burst its bonds, but the tight coils of the boat rope make it nigh impossible. It hoots in frustration.
Strength Check: 1d20 + 4 ⇒ (6) + 4 = 10; fail.
At party

Totiyonce |

Totiyonce slides to a halt near the Coxswain, locks eyes with the beast, and reaches out her right arm. Hundreds of tiny spiders come crawling up out of every crack and crevice, swarming up her boots and flooding in waves along her arm. Finally, they begin to cluster in her right hand, and the spiders flow outward into the shape of a long, sinuous whip flecked with spider legs and fangs.
"With all those extra arms, I figured I'd bring a few extra legs to the party, too."
ha! we're totally gonna be like the avengers where they roll off all the smart-ass quips as they're fighting whatever current nightmare is at hand.
Totiyonce casts Whip of Spiders and moves up to stand near the Coxswain, stopping just 15' from the ape.

Mokroka |

Mok takes in the scene at a glance, seeing his friends in combat, he roars at the top of his lungs and rages as he advances on the gorilla pulling Agrimmosh and wielding it 2-Handed
Power Attack To Hit - 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Damage - 2d6 + 15 ⇒ (5, 1) + 15 = 21

Roondar Turen* |

Heal: 1d20 + 12 ⇒ (14) + 12 = 26
Roondar yells at the Coxswain "You were drugging this...Beast? Where are those drugs now? Otherwise, we'll be forced to kill it!"
Winter moves to attack, and will try to trip the thing.
ToHit_Bite: 1d20 + 5 ⇒ (9) + 5 = 14 <- Flanking and its tangled??
Dam_Bite: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 5 ⇒ (11) + 5 = 16
Roondar will attempt to move to the area the creature came from. Maybe the drugs are in there.

DM Fflash |

Reverse Donkey Kong Round 3
Init: Bakkara, Coxswain, Crew, Toti, Raag, Roondar, Jugger, Mo
The Coxswain looks entirely poleaxed as Roondar asks her about drugs and then, weakly, "In the galley ... locked cabinet."
She returns her attention to the gorilla ... (Knowledge Nature to identify ... Roondar failed his)
... and casts another spell, creating a cold and eerie feeling in the room that the beast shakes off in its rage.
Gorilla Will Save: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Toti brings out her whip!
Roondar moves (still to the armory or up to the galley?) as Winter gashes the creature's leg, but it is to big and strong to fall.
Jugger and Mo smash it twice causing it real harm and drawing blood. In response it bites it rages at the ceiling above it pounding and biting and smashing and doing tremendous damage to the boards leading to the upper deck causing major cracks, splinters and punching through in a couple places.
To hit: 5d20 ⇒ (2, 5, 2, 6, 3) = 18
Damage: 1d6 + 4d4 + 20 - 10 ⇒ (1) + (2, 2, 3, 3) + 20 - 10 = 21
Roondar retcon? At party for the rest ... BTW, some of the crew members are still hurt from the drake fight ... have healed naturally over night but that is it.

DM Fflash |

Small retcon, since I forgot ... and it's kinda cool and we haven't done anything else so really it's just an extension
Having latched all 4 claws into the abovedeck, the beast rips them all back with staggering ferocity, rending a massive hole in the ceiling and destroying the cargo hatch. This additional space enables it to expand to its full bulk. It lets our a tremendous scream as its emancipation allows it to flex and extend. (No longer squeezed)
Rend Damage: 4d4 + 16 - 8 ⇒ (3, 2, 1, 1) + 16 - 8 = 15
The crew members on the deck scatter like cockroaches.

Totiyonce |

Totiyonce flinches, leans back, and throws her left arm up to cover her eyes from the onslaught of splinters and debris. "Big bastard," she screams. "That was my favorite spot to Tango." She lashes out with her spider whip.
DON'T FORGET THE +1 ATTACK/DAMAGE FOR THE BARD SONG!
You can wield this object as if it were an actual whip, except you make a melee touch attack with it instead of a regular attack. Any creature you strike with the whip takes swarm damage as if it were attacked by a spider swarm (1d6 points of damage plus poison and distraction). The swarm whip is able to damage creatures with armor or natural armor, even if a normal whip could not. It cannot be used to make bull rush, grapple, or trip attacks, and (unlike a swarm) is subject to a miss chance for concealment and cover.
Poison: Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Distraction (DC 11): A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature’s HD + creature’s Con modifier) negates the effect.
Spider Whip: 1d20 + 3 ⇒ (14) + 3 = 17
Whip Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Poison STR Damage: 1d2 ⇒ 1

DM Fflash |

Reverse Donkey Kong Round 4
Init: Bakkara, Coxswain, Crew, Toti, Raag, Roondar, Jugger, Mo
Fort Save vs Poison: 1d20 + 7 ⇒ (13) + 7 = 20
Fort Save vs Distraction: 1d20 + 7 ⇒ (12) + 7 = 19
"Get to the chef ... he keeps the key.", the Coxswain chokes out the words through gritted teeth as she pulls a javelin and hucks it, just missing the ape's thigh, and then takes a guarded step closer to the beast with her shortsword held tightly in her fist.
To hit: 1d20 + 4 ⇒ (5) + 4 = 9
Toti swings her whip, (Touch attack: important to note when listing this; can't figure out of it requires weapon proficiency? Touch attack and non-proficiency penalty would put you at Touch AC 13 which hits regardless). The spiders swarm on to the creatures chest and bite in an isolated area. In its rage, it seems not to notice.
<insert Roondar and Winter here>
Jugger pushes through the beast who gives enough ground due to the entangling rope and climbs up to the above deck, stomping on the beast's face on the way and breaking a tooth. (Roll a climb check to ensure you don't get a 1, please)
Raag, who was on his way to the stairs, changes direction and moves to the opposite side of Jugger on the hole, sheathing his blades and drawing a javelin.
The beast takes a bite at Jugger's retreating leg just scraping the armored boot, but not penetrating, but Mo gains its full remaining attention with a rib-cracking blow.
Bite To hit Jugger: 1d20 + 10 - 2 - 2 ⇒ (15) + 10 - 2 - 2 = 21; miss, assuming you didn't fall
Claw vs Mo: 1d20 + 10 - 2 - 2 ⇒ (1) + 10 - 2 - 2 = 7; miss
Claw vs Mo: 1d20 + 10 - 2 - 2 ⇒ (13) + 10 - 2 - 2 = 19; HIT!
Claw vs Mo: 1d20 + 10 - 2 - 2 ⇒ (5) + 10 - 2 - 2 = 11; HIT!
Claw vs Mo: 1d20 + 10 - 2 - 2 ⇒ (7) + 10 - 2 - 2 = 13; HIT!
Total Mo Damage: 3d4 + 12 ⇒ (1, 1, 1) + 12 = 15
At Party .. again, need Roondar's retcon AND his next round actions, otherwise you will be in permanent lag. Don't forget Winter

Jugger Grimbeard |

Climb: 1d20 + 7 ⇒ (7) + 7 = 14
Jugger barks a laugh as he vaults up onto the main deck. He spins, bringing his hammer down on the gorilla's head. Unfortunately, his weapon gets caught up in the rigging.
Mwk Warhammer (PA): 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Throws d20 across the room!

Roondar Turen* |

Roondar runs to the Galley. Is the Galley on the main deck or on the Rowing deck, sorry can't remember and I can't decipher the map He will Double move, and yell at the Chef "Your damn dirty ape is loose, give me the drugs you've been using! or we're all gonna die!"
Winter goes for another trip
ToHit_Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Dam_Bite: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 5 ⇒ (20) + 5 = 25

Totiyonce |

"Don't worry, boys. I've got him," says Totiyonce. "After I slap him on the leg, my little darlings here will make those limbs a little more limp."
Spider Whip: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Whip Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Crit Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Poison STR Damage: 1d2 ⇒ 2
Poison: Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Distraction (DC 11): A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature’s HD + creature’s Con modifier) negates the effect.

DM Fflash |

Reverse Donkey Kong Round 5
Init: Bakkara, Coxswain, Crew, Toti, Raag, Roondar, Jugger, Mo
The Coxswain changes her drum tune and you see Raag getting pumped up. As Toti swats the creature in the dangly bits with her whip and distracts it for a moment, Raag leaps down from the hole on to the gorilla's back pounding on its head with his scimitar pommel, but unable to penetrate the thick skull.
Bakkara fort save vs Poison: 1d20 + 7 ⇒ (5) + 7 = 12; success
Save vs distraction: 1d20 + 7 ⇒ (1) + 7 = 8; fail
Raag to hit: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15; miss
Roondar makes it to the galley (both rounds required) and barks at the cowering chef. Intimidate check please
Wintet takes advantage of the gorilla's hopping and hooting as the spiders tear into its nether regions and as Raag leaps down from on top, the wolf catches an Achilles tendon and brings the beast crashing down into the deck floor splintering pieces of the rail.
Unfortunately this happens just as Jugger swings his hammer and then dwarf strikes only air.
Mom leaps in with the hammer for a sucker punch trying to pop the gorilla on the head and rings its bell and then he jumps away, wary of its teeth and claws still.
The girallon howls and scratches itself trying to remove the spiders.
No action this round due to distraction. At party again

Roondar Turen* |

Intimidate: 1d20 + 1 ⇒ (10) + 1 = 11
Roondar pleads with the cook "Please! the beast that you've been hiding is loose, coxswain says you have the drugs you've been using on it. Give them to me, quickly. Otherwise we'll have to kill it."
Winter attacks the prone creature/
ToHit_Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Dam_Bite: 1d6 + 3 ⇒ (2) + 3 = 5

Totiyonce |

Totiyonce, seeing the effectiveness of her spiders, lashes out again, slapping spindly, prickly spiders all up and down the prone monster's nether regions. This ape would tremble with spider nightmares if it was the last thing she did.
Spider Whip: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (17) + 3 = 20
Whip Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Crit Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Poison STR Damage: 1d2 ⇒ 2
"Fear me, beast," she screams. "FEAR ME!"

DM Fflash |

Reverse Donkey Kong Round 6
Init: Bakkara, Coxswain, Crew, Toti, Raag, Roondar, Jugger, Mo
Poison Save: 1d20 + 7 ⇒ (18) + 7 = 25
With a final whip of her spiders, Toti flicks a ton of them into the nose and mouth of the creature on the ground. They swarm in and subsequently the gorilla's eyes roll back as it gags and coughs and then collapses into unconsciousness.
Roondar retrieves a vial of something black and viscous from Grashnahk and rushes down to see the now knocked out creature on the ground. He holds the vial in his hand and sighs, looking around a bit helplessly.
END COMBAT! Everyone receives 400xp. Toti gets 160xp for the kill. Roondar receives 100xp for skill usage
Raag and the Coxswain quickly direct the crew to haul the creature back to the armory where you spy a massive locked cage. As they oversee putting the beast back in, the Coxswain leans her head into to Raag and whispers something. (Perception to overhear) He nods back thoughtfully before turning to you all, "Can't thank you enough for your work today. We, ah, would've been in a bad place if you weren't here."
He scratches the back of his head a bit sheepishly, "Although, we wouldn't have been in this place if I hadn't taken on the cargo."

Mokroka |

Perception - 1d20 + 7 ⇒ (20) + 7 = 27
"Now I don't want to over step here, but with the railing that was clearly cut and now this, I hate to say it captain but someone on this ship has it in for us, you or your crew and we need to get to the bottom of this. Sooner rather than later"
Diplomacy - 1d20 + 5 ⇒ (19) + 5 = 24

Roondar Turen* |

Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Roondar shakes his head and hands the captain the drugs, and says "That was a beast I had never seen before. It was not from around the trunau area anyway. Where did you capture it?"

Jugger Grimbeard |

Jugger lets the rage fade and sits down on the deck, letting out a deep sigh. He hears Mo from below and perks up some. "... sabotage?" His demeanor darkens and he looks around the crew, accusation bright in his one good eye.
Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18 ... anyone look guilty?

Raag Bloodtusk *NPC* |

Coxswain leans in to Raag, "You have the only key to the cage and it isn't broken open. You still have it, right? Ok then, the rail wasn't an isolated incident. Someone is sabotaging stuff on the ship. Think it's the new guys? Rest of the crew has been with us for a long time."
Raag thinks a moment before he responds, "Halgra vouched for them. They're good. Doesn't mean someone doesn't want us to think they're involved, thus the timing. They risked their lives, both times ... this wasn't something they caused. The coincidence bothers me, though, and we need to look into it. Any of the crew have a reason to hate them vs us?"
"It's a girralon, from the Mwangi expanse. I picked it up from a merchant out of Lastwall up from Absalom named Jo'zotic. After we drop you off at Redlake, we are headed to Freedom Town to sell it for use in the pits ...", his eyes gloss over for a moment, remembering.
"Anyhow, need to resecure the cage and ensure it gets its meal. Not sure why it was awake ... should've been tranq'd. May see if I can dig up a chain and an extra lock."

Raag Bloodtusk *NPC* |

"We take turns. Grashnahk doses its food and then one of the crew members delivers the meal to the creature. It wakes enough to eat and then generally passes right back out. We have seen zero activity let alone aggression since its been on board."
He frowns in contemplation as he looks back at the slumbering beast.

Mokroka |

Mok rubs his chin, "Then we know it was fed, what we don't know is was the food dosed." looking at Raag, "With your permission captain, I would like to question Gashnakh on if he dosed it last night"
"Also, you know your crew, anyone skilled enough to get around that lock without the key?"