DM Fflash's Giantslayer

Game Master DM Fflash

Chapter 3: The Forge of the Giant God
Janderhoff


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Leroy heads off to return the young pig farmer to his parents, stopping to chat for a few moments.

The rest of the party awaits his return as the slowly cooling body of the traitor, Daktani eventually stops losing blood from the throat as the blood begins to pool and congeal on the floor of the half-started tunnel.

I assume once Leroy returns, you are exploring the last remaining room?


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Yep


I have to post here to get it to show up right


The party rejoins and heads to the northern of the two unopened doors quickly realizing that they are connected. The walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. A lightly colored stone statue depicting a burning chariot wheel occupies the northwest corner of the room. Two iron doors on the eastern wall allow egress from the room.

Perception DC15:
The hallway to the south has an odd shimmer in the air


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

I guess Roondar is going to search the Statue.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Leroy had another beer in town, putting him at 4 for the day. He will search the cubbies.


Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Perception - 1d20 ⇒ 4

Qu'en looks at the trees, and then realizes, there are no trees.


Of note, if you make the spoiler DC, you can read it. Those who don't we will assume are not reading it

Roondar inspects the statue as Leroy begins to methodically search the cubbies moving slowly south down the corridor. The rest of the party stands around looking at things.

Roondar notices the statue has some religious iconography.

Knowledge Religion DC18:
The statue depicts the celestial emissary, Jingh, known to serve Iomedae

Roondar also finds a switch and a secret door behind the statue swings open, knocking aside a thick knot of cobwebs.

Roondsr gain 100xp

Leroy continues to move south finding nothing in the cubbies of value until ...

Everyone roll initiative


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

No ranks in Knowledge Religion, DOH

Before I add this 100xp, what is Roondar's current XP total, I thought it was slighter over the minimum for level 2

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16 <- Roondar
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15 <- Winter


Initiative: 1d20 + 0 ⇒ (7) + 0 = 7


Init - 1d20 + 5 ⇒ (20) + 5 = 25


initiative: 1d20 + 3 ⇒ (19) + 3 = 22


Totiyonce and Roondar:
You see the shimmer and then realize it is a massive cube of some transparent substance, as Leroy approaches it you notice it quiver and move to engulf your companion. You may act ... (I assume you all read the spoiler above or did you miss it?)

Qu'en feels something odd and danger stands up on the back of his neck, he is ready and alert but notices nothing.

Roondar (Winter goes on your turn; no need to roll unless in combat separately) and Totiyonce are up.

Leroy walks south exploring the cubbies while kicking a couple bones in a drunken stumble.

DM Use:

Init: 1d20 - 5 ⇒ (5) - 5 = 0


"Leroy! Lookout! Stop!"

Totiyonce throws a non-magical dagger at the shimmer in the corner.

attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 - 1 ⇒ (1) - 1 = 0

basically, she's just trying to draw attention to the weird thing in the corner -- not necessarily kill it.


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Roondar sees something moving, and swings into action. He yells at Leroy to look out! Then he swings at the...thing.

Scimitar: 1d20 + 2 ⇒ (4) + 2 = 6 Well, that sucks.
Scimitar: 1d6 + 1 ⇒ (6) + 1 = 7

Then he tells Winter to attack....

Winter will attempt to bite the thing.

Bite: 1d20 + 4 ⇒ (6) + 4 = 10 Well, that sucks too.
Bite: 1d6 + 1 ⇒ (6) + 1 = 7


NOTHING moves the CUBE! Round 1

Init: Qu'en, Toti, Roondar, Leroy, The Cube

Toti calls out and hurls a dagger and it hits but bounces off the shimmering mass, and it is at this point that she and everyone else realize that it isn't a thing in the corner, it is a cube shaped mass of a transparent gelatinous substance that fills the room, and Leroy is one step away from it.

Roondar rushes up next to Leroy and slashes his scimitar through the goop, spraying nasty gobs of guck on the wall. Winter can't get through.

Leroy, you're drunk and about to stumble into a gelatinous cube. You're up and then it goes. Qu'en may opt to go as well after Toti's call out.

Map updated


Leroy's going to punch the blob.

1d20 + 5 -> 10 + 5 = 15 to hit

If Hit:
unarmed strike: 1d6 + 5 -> 4 + 5 = 9
bleed: 1d4 +0 -> 2 = 2


What dice roller are you using? There is a built in Paizo board one, fysa


NOTHING moves the CUBE! Round 1 (cont)][/b]

Init: Qu'en, Toti, Roondar, Leroy, The Cube

Qu'en is paralyzed by indecision.

Leroy smashes the cube with his fist and it burns as his hand passes through the body, he pulls out a chunk of material but it melts the skin on his hand.

Damage: 1d6 ⇒ 2

The cube quivers slightly and ponderously moves forward rolling toward the party.

It will move all the way down the hall

Everyone who has a weapon in their hand may take an attack of opportunity (includes Winter and Leroy). However if you stand in it's way to take the attack you are forgoing a Reflex Save to get out of the way.

So Roondar, Leroy and Winter take an AoO or make a Reflex Save to get out of the way. I don't believe Toti is carrying another weapon currently since she drew and threw last round ... so just make the Reflex Save.


Reflex Save: 1d20 + 6 ⇒ (15) + 6 = 21


Qu'en dodges out of the way

Ref - 1d20 + 6 ⇒ (9) + 6 = 15


If you succeed at the save, you will be moved out of the room to the east. Place your tokens appropriately


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Reflex_save: 1d20 + 2 ⇒ (8) + 2 = 10 Roondar tries to move out of the way
Reflex_save: 1d20 + 5 ⇒ (10) + 5 = 15 Winter tries to move out of the way


Awaiting Leroy

Roondar is engulfed by the Cube, floating in the disgusting gelatinous substance.

Roondar is pinned; Take 1d6 ⇒ 1 acid damage and make a Fort Save DC20 or be paralyzed 3d6 ⇒ (4, 5, 1) = 10 rounds. You are also unable to breathe.

Awaiting Leroy's save


I was just using google's dice roller.
Reflex_save: Perception: 1d20 + 0 ⇒ (19) + 0 = 19


Leroy Schumacher wrote:

I was just using google's dice roller.

Reflex_save: [dice=Perception]1d20 + 0;

well, not perception, but you know what I mean.


Leroy leaps to the side.

Top of the order, party is up. Map is updated


Totiyonce stands in the doorway, oggling at the drifting body of Roondar.

"Wow. It sucks to be him. Should we find a pole or something and pull him out?"


"That's not a bad idea"

Qu'en starts looking for exactly that


Perception: 1d20 + 4 ⇒ (14) + 4 = 18 Perception for real this time; looks about for improvised weapon.


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Sorry I missed this:

Fort_Save: 1d20 + 3 ⇒ (2) + 3 = 5 <- paralyzed for 10 rounds. Can hold breath underwater for 22 rounds (2x con score) Not sure how that works in this sitch.

HP: 15/16


It applies exactly the same. You will likely be dissolved before you suffocate. Just saying.


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

well, since he's paralyzed, He can't do much more than sit there and rot


The party looks around the room that they've previously ransacked and fails to note anything that might work as a pole, although everyone notes that Roondar has a spear on his back.

Let me know if anyone is using an action to searxh a particular area or if you wish to do something else before the cube's turn


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Winter whines and cries and tries to get to her friend. But every time she tries to touch the cube the acid burns her.


Qu'en moves in and quickly strikes at the cube twice

To hit - 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Damage - 1d4 + 3 ⇒ (2) + 3 = 5

To hit - 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Damage - 1d4 + 3 ⇒ (3) + 3 = 6
Confirm Crit - 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Total Damage - 1d4 + 3 + 6 ⇒ (3) + 3 + 6 = 12


Leroy takes an action to retrieve a torch from his bag and light it.


Qu'en cuts a couple gouges intinthe cube causing yet more goop to leak out on to the floor.

Leroy spends the round lighting a torch.

Totiyonce stares at her feet, "Am I dissolving already? I am only half way to my 2-month expiration date "

The cube continues to dissolve Roondar Damage: 1d6 ⇒ 6 acid.

It rapidly forms a pseudopod and clumsily lashes out at Qu!en which the tiefling easily ducks under.

Slan: 1d20 + 2 ⇒ (3) + 2 = 5

Party is up again


"Oh, we're fighting this thing? Let's f#$@ this snot pile up because I got pipe to lay and b#$@&es to slay!"

Totiyonce starts singing. A raucous little ditty to inspire her friends to kick ass with great courage.


https://www.youtube.com/watch?v=ipDvCSL-hKg


An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Roondar twitches:

HP: 09/16


Qu-en will attack again

To Hit - 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Damage - 1d4 + 3 ⇒ (2) + 3 = 5

To Hit - 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Damage - 1d4 + 3 ⇒ (2) + 3 = 5
Confirm Crit - 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Total Damage - 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10


Leroy moves into the room via the other door. (moved on map)


I forgot the +1s from Toti's song to hit and damage


Ok


Round 3

Toti sings!

Qu'en cuts again, carving two vicious strike into the blob, which is now oozing gobs of goo everywhere.

Roondar melts ... 1d6 ⇒ 4 as Leroy books it around the corner with the burning brand in his hand.

The mindless hunger machine slams out at Qu'en again scorching him and causing his muscles to start to seize up.

To hit: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 6 +Acid Damage: 1d6 ⇒ 5; Fort Save DC20 or be paralyzed for 3d6 ⇒ (2, 4, 4) = 10 rounds

Party is up


M Oread 8th Level Druid, AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 59 (8d8+8) Fort 6, Ref 4, Will 10; +4 vs. fey and plant-targeted effects Resist acid 5

Roondar twitches, again:

HP: 05/16


Leroy attacks with the torch.

To Hit: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage: 1d6 + 1 + 3 + 1 ⇒ (5) + 1 + 3 + 1 = 10


Totiyonce pulls out her hot Siccatite dagger and throws it at the blob, apparently heedless as to whether or not she hits Roondar.

Masterwork, +1 morale bonus, +1 fire damage
Attack - Hot Dagger Throw: 1d20 + 8 ⇒ (12) + 8 = 20
Damage - Hot Dagger: 1d4 + 1 ⇒ (3) + 1 = 4

"You might not want to touch that, Roondar. It's hot!"


Fort Save - 20 + 1 = 21

Qu'en moves back and casts a spell

Mage Armor on himself

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