
DM Fflash |

Leroy heads off to return the young pig farmer to his parents, stopping to chat for a few moments.
The rest of the party awaits his return as the slowly cooling body of the traitor, Daktani eventually stops losing blood from the throat as the blood begins to pool and congeal on the floor of the half-started tunnel.
I assume once Leroy returns, you are exploring the last remaining room?

DM Fflash |

The party rejoins and heads to the northern of the two unopened doors quickly realizing that they are connected. The walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. A lightly colored stone statue depicting a burning chariot wheel occupies the northwest corner of the room. Two iron doors on the eastern wall allow egress from the room.

DM Fflash |

Of note, if you make the spoiler DC, you can read it. Those who don't we will assume are not reading it
Roondar inspects the statue as Leroy begins to methodically search the cubbies moving slowly south down the corridor. The rest of the party stands around looking at things.
Roondar notices the statue has some religious iconography.
Roondar also finds a switch and a secret door behind the statue swings open, knocking aside a thick knot of cobwebs.
Roondsr gain 100xp
Leroy continues to move south finding nothing in the cubbies of value until ...
Everyone roll initiative

Roondar Turen* |

No ranks in Knowledge Religion, DOH
Before I add this 100xp, what is Roondar's current XP total, I thought it was slighter over the minimum for level 2
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16 <- Roondar
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15 <- Winter

DM Fflash |

Qu'en feels something odd and danger stands up on the back of his neck, he is ready and alert but notices nothing.
Roondar (Winter goes on your turn; no need to roll unless in combat separately) and Totiyonce are up.
Leroy walks south exploring the cubbies while kicking a couple bones in a drunken stumble.
Init: 1d20 - 5 ⇒ (5) - 5 = 0

Roondar Turen* |

Roondar sees something moving, and swings into action. He yells at Leroy to look out! Then he swings at the...thing.
Scimitar: 1d20 + 2 ⇒ (4) + 2 = 6 Well, that sucks.
Scimitar: 1d6 + 1 ⇒ (6) + 1 = 7
Then he tells Winter to attack....
Winter will attempt to bite the thing.
Bite: 1d20 + 4 ⇒ (6) + 4 = 10 Well, that sucks too.
Bite: 1d6 + 1 ⇒ (6) + 1 = 7

DM Fflash |

NOTHING moves the CUBE! Round 1
Init: Qu'en, Toti, Roondar, Leroy, The Cube
Toti calls out and hurls a dagger and it hits but bounces off the shimmering mass, and it is at this point that she and everyone else realize that it isn't a thing in the corner, it is a cube shaped mass of a transparent gelatinous substance that fills the room, and Leroy is one step away from it.
Roondar rushes up next to Leroy and slashes his scimitar through the goop, spraying nasty gobs of guck on the wall. Winter can't get through.
Leroy, you're drunk and about to stumble into a gelatinous cube. You're up and then it goes. Qu'en may opt to go as well after Toti's call out.
Map updated

DM Fflash |

NOTHING moves the CUBE! Round 1 (cont)][/b]
Init: Qu'en, Toti, Roondar, Leroy, The Cube
Qu'en is paralyzed by indecision.
Leroy smashes the cube with his fist and it burns as his hand passes through the body, he pulls out a chunk of material but it melts the skin on his hand.
Damage: 1d6 ⇒ 2
The cube quivers slightly and ponderously moves forward rolling toward the party.
It will move all the way down the hall
Everyone who has a weapon in their hand may take an attack of opportunity (includes Winter and Leroy). However if you stand in it's way to take the attack you are forgoing a Reflex Save to get out of the way.
So Roondar, Leroy and Winter take an AoO or make a Reflex Save to get out of the way. I don't believe Toti is carrying another weapon currently since she drew and threw last round ... so just make the Reflex Save.

Roondar Turen* |

Reflex_save: 1d20 + 2 ⇒ (8) + 2 = 10 Roondar tries to move out of the way
Reflex_save: 1d20 + 5 ⇒ (10) + 5 = 15 Winter tries to move out of the way

Roondar Turen* |

Sorry I missed this:
Fort_Save: 1d20 + 3 ⇒ (2) + 3 = 5 <- paralyzed for 10 rounds. Can hold breath underwater for 22 rounds (2x con score) Not sure how that works in this sitch.
HP: 15/16

DM Fflash |

The party looks around the room that they've previously ransacked and fails to note anything that might work as a pole, although everyone notes that Roondar has a spear on his back.
Let me know if anyone is using an action to searxh a particular area or if you wish to do something else before the cube's turn

DM Fflash |

Qu'en cuts a couple gouges intinthe cube causing yet more goop to leak out on to the floor.
Leroy spends the round lighting a torch.
Totiyonce stares at her feet, "Am I dissolving already? I am only half way to my 2-month expiration date "
The cube continues to dissolve Roondar Damage: 1d6 ⇒ 6 acid.
It rapidly forms a pseudopod and clumsily lashes out at Qu!en which the tiefling easily ducks under.
Slan: 1d20 + 2 ⇒ (3) + 2 = 5
Party is up again

Totiyonce |

"Oh, we're fighting this thing? Let's f#$@ this snot pile up because I got pipe to lay and b#$@&es to slay!"
Totiyonce starts singing. A raucous little ditty to inspire her friends to kick ass with great courage.
https://www.youtube.com/watch?v=ipDvCSL-hKg
An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

DM Fflash |

Round 3
Toti sings!
Qu'en cuts again, carving two vicious strike into the blob, which is now oozing gobs of goo everywhere.
Roondar melts ... 1d6 ⇒ 4 as Leroy books it around the corner with the burning brand in his hand.
The mindless hunger machine slams out at Qu'en again scorching him and causing his muscles to start to seize up.
To hit: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 6 +Acid Damage: 1d6 ⇒ 5; Fort Save DC20 or be paralyzed for 3d6 ⇒ (2, 4, 4) = 10 rounds
Party is up

Totiyonce |

Totiyonce pulls out her hot Siccatite dagger and throws it at the blob, apparently heedless as to whether or not she hits Roondar.
Masterwork, +1 morale bonus, +1 fire damage
Attack - Hot Dagger Throw: 1d20 + 8 ⇒ (12) + 8 = 20
Damage - Hot Dagger: 1d4 + 1 ⇒ (3) + 1 = 4
"You might not want to touch that, Roondar. It's hot!"