Corsair

Raag Bloodtusk *NPC*'s page

10 posts. Alias of DM Fflash.


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Before the Coxswain can continue, Raag emerges from his cabin, a bit pale, but he breaks into a big grin, "Take more than a bit o' poison to keep this sailor down."

"You find your fancy giant-killin' druid weapon?"


You have checked all parts of the boat over the past hour. Mo, raging in frustration (like a man who has lost his car keys) keeps looking at the same places over and over, but the hour passes and you all turn nothing up inside the boat. Raag comes to you, the crew having loaded a large tree up on the port side and says, "It's time to go. May need to triple watch tonight."

Assume a take 20 for every room at this point (although that would take longer than an hour), but if you're just going to spit perception checks at me without anything new to do.


The Coswain clears her throat and Raag looks past her and then follows her gaze to the body of Oorug.

With a start he starts moving away, turning his head over his shoulder and shouting back at you as he gets further away. "Ah, I have some things to take care of. I'll leave the armory open for now, feel free to look into what you can. Let me know what you find. We are still on a schedule and need to get the boat moving as soon as I finish up with this necessary business."

He departs determinedly and disappears up the stairs.


"I watched him dose it so that's not the case.. The only chance of not getting drugged is if it didn't eat the food or if there is some sort of antitdote."


"I go in once a week since I have the only key to the cage, to clean out the filth. When I do that I take dinner. I left it there, locked the cage and then headed out for bed."


Raag looks at you oddly and then states lamely, "I did."


"We take turns. Grashnahk doses its food and then one of the crew members delivers the meal to the creature. It wakes enough to eat and then generally passes right back out. We have seen zero activity let alone aggression since its been on board."

He frowns in contemplation as he looks back at the slumbering beast.


Mok overhears ...:

Coxswain leans in to Raag, "You have the only key to the cage and it isn't broken open. You still have it, right? Ok then, the rail wasn't an isolated incident. Someone is sabotaging stuff on the ship. Think it's the new guys? Rest of the crew has been with us for a long time."

Raag thinks a moment before he responds, "Halgra vouched for them. They're good. Doesn't mean someone doesn't want us to think they're involved, thus the timing. They risked their lives, both times ... this wasn't something they caused. The coincidence bothers me, though, and we need to look into it. Any of the crew have a reason to hate them vs us?"

"It's a girralon, from the Mwangi expanse. I picked it up from a merchant out of Lastwall up from Absalom named Jo'zotic. After we drop you off at Redlake, we are headed to Freedom Town to sell it for use in the pits ...", his eyes gloss over for a moment, remembering.

"Anyhow, need to resecure the cage and ensure it gets its meal. Not sure why it was awake ... should've been tranq'd. May see if I can dig up a chain and an extra lock."


That's potentially a crit?

Raag answers Mok instead of the Coxswain, shouting down from above while he dodges a saliva-laden bite, "Save the boat first, but if we can keep the beast alive, it'll be worth money for all of us!"


The half-orc smiles and stretches looking over at you languidly almost as if he slept through the whole thing and is just now getting interested,

"Your passage is paid under the assumption ya work as part of my crew and you defend the boat from assault. Just came in from upriver and it's not a pretty sight. Picked up several travelling merchants and they hired away a quarter of my crew and all my guards. Caught sight of giants ranging out of the Mindspin Mountains attacking orc villages. Merchants here that escaped tell us the giants weren't raiding or attacking for sport. That they were intentionally leaving the warriors alive and bringing entire villages back in chains or cages. Enslaving them it appears."

He shrugs nonchalantly, "It's a sight more dangerous than normal headed up the river, but I owe Halgra a bit, and if you're half as good as the people in town say, we should be able to get there in one piece. As long as those oversized river vultures don't get us along the Kestrel. Hate them damn things."

Knowledge Local DC12:
You recall a Raag Bloodtusk as a champion gladiator from the fighting pits of Urgir