Rough Rampager

Mokroka's page

150 posts. Alias of Malcolm Reigns.


Full Name

Mokraka - AC 19 / HP 56 / Fort +7 (10) / Ref +4 / Will +3 (5)

Race

Horc

Classes/Levels

5th Level Bloodrager

Gender

Male

Size

6'3"

Age

26

Alignment

Neutral

Languages

Common, Orc

Strength 16
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 10
Charisma 13

About Mokroka

Mokroka
Half-orc bloodrager (primalist) 6 (Pathfinder RPG Advanced Class Guide 15, 84)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 65 (6d10+12)
Fort +8, Ref +5, Will +4; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge, sacred tattoo[APG]
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee agrimmosh +11/+6 (2d6+6/×3) or
. . bardiche +9/+4 (1d10+4/19-20) or
. . brinya's love +10/+5 (1d4+4/19-20) or
. . greatsword +9/+4 (2d6+4/19-20) or
. . unarmed strike +9/+4 (1d3+3 nonlethal)
Ranged +1 longbow +9/+4 (1d8+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks blood casting, bloodrage (22 rounds/day), staggering strike
Bloodrager (Primalist) Spells Known (CL 6th; concentration +7)
. . 1st (2/day)—enlarge person (DC 12), long arm[ACG], shield, true strike
. . Bloodline Aberrant
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Statistics
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Str 16, Dex 14, Con 15, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +9 (+11 bull rush); CMD 21
Feats Arcane Strike, Cleave, Combat Reflexes, Eschew Materials, Power Attack
Traits artifact hunter, legacy of sand
Skills Acrobatics +3, Climb +4, Intimidate +9, Knowledge (arcana) +4, Knowledge (local) +2, Perception +9, Profession (sailor) +1, Spellcraft +8 (+9 to identify the properties of magic items), Survival +4, Use Magic Device +8; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ abnormal reach, fast movement, orc blood
Other Gear +1 breastplate, +1 longbow, agrimmosh, brinya's love, bardiche[APG], greatsword, belt of incredible dexterity +2, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 8 gp
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Special Abilities
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Abnormal Reach (Su) Increase reach by 5 ft when raging.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (22 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Staggering Strike (DC 15) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).