Full Name |
Mokraka - AC 19 / HP 56 / Fort +7 (10) / Ref +4 / Will +3 (5) |
Race |
Horc |
Classes/Levels |
5th Level Bloodrager |
Gender |
Male |
Size |
6'3" |
Age |
26 |
Alignment |
Neutral |
Languages |
Common, Orc |
Strength |
16 |
Dexterity |
12 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
13 |
About Mokroka
Mokroka
Half-orc bloodrager (primalist) 6 (Pathfinder RPG Advanced Class Guide 15, 84)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 65 (6d10+12)
Fort +8, Ref +5, Will +4; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge, sacred tattoo[APG]
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee agrimmosh +11/+6 (2d6+6/×3) or
. . bardiche +9/+4 (1d10+4/19-20) or
. . brinya's love +10/+5 (1d4+4/19-20) or
. . greatsword +9/+4 (2d6+4/19-20) or
. . unarmed strike +9/+4 (1d3+3 nonlethal)
Ranged +1 longbow +9/+4 (1d8+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks blood casting, bloodrage (22 rounds/day), staggering strike
Bloodrager (Primalist) Spells Known (CL 6th; concentration +7)
. . 1st (2/day)—enlarge person (DC 12), long arm[ACG], shield, true strike
. . Bloodline Aberrant
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Statistics
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Str 16, Dex 14, Con 15, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +9 (+11 bull rush); CMD 21
Feats Arcane Strike, Cleave, Combat Reflexes, Eschew Materials, Power Attack
Traits artifact hunter, legacy of sand
Skills Acrobatics +3, Climb +4, Intimidate +9, Knowledge (arcana) +4, Knowledge (local) +2, Perception +9, Profession (sailor) +1, Spellcraft +8 (+9 to identify the properties of magic items), Survival +4, Use Magic Device +8; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ abnormal reach, fast movement, orc blood
Other Gear +1 breastplate, +1 longbow, agrimmosh, brinya's love, bardiche[APG], greatsword, belt of incredible dexterity +2, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 8 gp
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Special Abilities
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Abnormal Reach (Su) Increase reach by 5 ft when raging.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (22 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Staggering Strike (DC 15) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).