
DM Fflash |

Round 6
Mo casually sweeps the remaining orc aside crumpling it like a porcelain doll and then leaps off the boat.
New action for Jugger?
Roondar commands the old war horse which immediately responds by rearing up and crashing down on the prone orc, biting and trampling it to death.
Winter moves to bite the goblinoid and the creature dodges away from the wolf.
Roondar transforms into a wolf himself. (The transformation is the standard action, the move action was the Handle Animal check)
The goblinoid curses and runs back off into the brush ducking behind a swampy tree
Stealth: 1d20 + 18 ⇒ (8) + 18 = 26
At party

DM Fflash |

The party comes through the menhir portal and arrives ... somewhere else.
A lone menhir stands in a clearing in a vibrant forest filled with thick, verdant plant life. Exotic flowers drape the standing stone, which pulses with brilliant chartreuse light. A path lined with rose petals leads from the monolith to a giant floral bloom carved from wood. Two carved wooden stamens stretch out toward the pulsating menhir, extending from either side of a set of ornate doors carved into the giant flower. An overpowering fragrance of flowers and sweet grass permeates the air. The sun above sits at its zenith, basking the area in light and warmth.
Roondar determined the carving was made of ironwood
You may roll initiative and act before it in the surprise round if you beat a 20. Knowledge Nature to identify
Stealth: 1d20 + 22 ⇒ (12) + 22 = 34
Stealth: 1d20 + 22 ⇒ (4) + 22 = 26
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
A spray of splinters and brambles explodes from both sides of the room showering you all in piercing painful strikes.
Toti, Jugger, Winter, Roondar and Ing: 4d6 ⇒ (3, 3, 2, 1) = 9 piercing damage; DC14 reflex save for half
Mo, Jugger, Winter, Roondar and Ing: 4d6 ⇒ (2, 3, 2, 1) = 8 piercing damage; DC14 reflex save for half
You see something small move to the east and the south.
Roll initiative

Roondar Turen* |

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16
Reflex: 1d20 + 3 ⇒ (14) + 3 = 17
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
On a hunch, Roondar will shout out in Druidic
Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
Roondar: 30/39 HP
Winter: 36/51 HP
Spells:
0 - Create Water, Detect Magic, Light, Read Magic
1 - 2x Cure Light Wounds(DC:14), Magic Fang (DC:14), Speak with Animals
2 - Barkskin, Flaming Sphere, Flaming sphere
3 - Cure Medium Wounds, Thorny Entanglement
Large Slot: Spear
Medium Slot: Scimitar, Shield
Small Slot: 3 CLW Potion, 1 CLW Scroll, 1 CLW Wand

Totiyonce |

yah. no change in toti's loadout.
Toti loadout
large:
- shortbow
- light crossbow
medium:
- quiver
- nothing
- nothing
small:
- sicatite dagger
- pot cmw
- pot shield of faith
- potion of vanish
- thunderstone
---
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Reflex Save: 1d20 + 7 ⇒ (14) + 7 = 21
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
looks like 5 damage for toti.

Roondar Turen* |

Roondar is going to turn to the door, and sees if it's locked. If it's not, he'll shout for the group to run for the door and go inside.

DM Fflash |

He is still enlarged and can fit
Greenhouse Bridge
The doors are unlocked and swing inward with very little effort. The party moves forward along an extensive ironwood bridge that stretches across a wide, high chamber and overlooks an exotic garden far below. The air is hot and humid, and a powerful stench of overripe vegetation wafts throughout the massive, domed chamber. The ceiling overhead is a complex series of star-patterned glass that magnifies the rays of the sun directly above. At the far end of the bridge, interwoven branches form a doorway.
There are no railings or supports on the bridge which soars 80 feet above the greenhouse floor. The glass ceiling above is roughly the same distance away from the bridge. The sun beats down and the oppressive heat is bothersome.
Considered very hot environmental conditions
A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).
You spy a flutter of movement as something darts toward you through the air. A shimmer in the light and heat.
You may act in the surprise round. Roll initiative and post your single action
Blades scrape along the armor of Roondar and Mok as they see something flick by and then disappear into the light.
A really good knowledge nature roll could assist you here as well
Stealth: 1d20 + 19 ⇒ (13) + 19 = 32
Stealth: 1d20 + 19 ⇒ (19) + 19 = 38
Init: 1d20 + 8 ⇒ (1) + 8 = 9
To hit Mok <Uncanny Dodge>: 1d20 + 9 ⇒ (8) + 9 = 17; miss
To hit Roondar flatfooted: 1d20 + 9 ⇒ (4) + 9 = 13; miss
Initiative and actions. There is nothing visible at the moment

Roondar Turen* |

Knowledge Nature: 1d20 + 11 ⇒ (6) + 11 = 17
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Roondar shakes his head "No idea. I wish I had time to switch out spells, cause Endure Elements would be awesome for us right now."

Totiyonce |

okay, so depending on which direction "into the light" is, toti is planning on glitterdusting the bad guys, aimed at wherever her best guess is for where they are.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
. . . and, of course, knowledge nature is the one knowledge toti doesn't have because roondar should have that covered.

Roondar Turen* |

Roondar says "This place is REALLY hot, and we are not in a better position to fight whatever this is. I vote for heading back out and try to take them on out there."
Perception: 1d20 + 11 ⇒ (11) + 11 = 22

DM Fflash |

Bliiinded by the Liiight Round 1
Init: Toti, They, Mo, Them
Jugger: 1d20 + 1 ⇒ (6) + 1 = 7
Mo: 1d20 + 1 ⇒ (15) + 1 = 16
Roondar: 1d20 + 2 ⇒ (11) + 2 = 13
Toti: 1d20 + 3 ⇒ (14) + 3 = 17
Them: 1d20 + 8 ⇒ (4) + 8 = 12
They: 1d20 + 3 ⇒ (13) + 3 = 16
Toti shoots glitterdust at the last sense of movement and a explosion of dust appears over two creatures, one a blurred flying humanoid figure about 3 feet tall, apparently comprised of pure light. The sparkles barely allow you to see it against the artificial sun. The second is further down the bridge and appears to be a foot-tall humanoid made of bundles of sticks held together by thorny vines. The stick creature holds its eyes in pain. And of course, the blinding motes hit Roondar as well. (Save vs Toti's DC (15 or 16?) or be blinded)
They Will Save: 1d20 + 9 ⇒ (11) + 9 = 20; success!
Them Will Save: 1d20 + 6 ⇒ (4) + 6 = 10; fail
The light creature hisses and directs an explosion of light at Toti, (Will Save DC16 or be blinded ... permanently). She (or others, if she's blind) catches a glimpse of another flying creature momentarily as it rushs behind her, raking a poisoned blade across her back before it stops 15 feet to the east of the bridge and Toti and disappears in the light. The diva feels a cold tightening feeling around the wound as it seeps at her soul, pulling the warmth from her bones.
To hit: 1d20 + 9 ⇒ (18) + 9 = 27; HIT!
Damage: 1d3 + 1 + 3d6 ⇒ (3) + 1 + (2, 2, 1) = 9 + Fort Save vs poison DC17 or take 1 point of strength drain
Mo goes total defense or change action?

Roondar Turen* |

Will save: 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge Nature: 1d20 + 11 ⇒ (15) + 11 = 26 They
Knowledge Nature: 1d20 + 11 ⇒ (5) + 11 = 16 Them - Dammit
Roondar says "Dammit Tart, watch what you're doing!"
He explains what the "they" creatures are. On his turn he will Rage, and hold an attack until one of the visible creatures comes within range.
Att_scim: 1d20 + 7 ⇒ (4) + 7 = 11
Dam_scim: 1d6 + 3 ⇒ (2) + 3 = 5
He will also have Winter guard his back.

Totiyonce |

Will Save vs Blind: 1d20 + 5 ⇒ (9) + 5 = 14; FAIL!!
Fort Save vs Strength Drain: 1d20 + 1 ⇒ (8) + 1 = 9; FAIL!!
Totiyonce shrieks and slumps to the ground, screaming, "My eyes! I can't see!" She then opens her mouth and unleashes an ear-piercing scream at the light creature.
ear-piercing scream, dc 14 fort save or dazed. 2d6 damage, save for half.

DM Fflash |

Bliiinded by the Liiight Round 2
Init: Toti, Mo, They, Roondar, Them, Jugger, Ingrahild
Previously in this combat ...
Mo rushes forward to swing Aggrimosh at the blindingly bright fey and although it is covered in glitterdust, it's slightly blurred outline confuses the blood rager and he just misses.
Miss Chance: 1d100 ⇒ 17; miss!
And now!
Roondar stands and readies for approach. (Rage? WTF?)
The little blinded twig dives into a group of roots and disappears, reappearing to the south near the floor of the room. A second one appears out of the detritus south of Mo and tucks into a ball. It then violently explodes outward, splinters flying from its body into a cone forward shredding Roondar and Mo. The creature's body then reforms from the pieces of twig lying on the bridge.
Splinterspray vs Mo/Roondar: 4d6 ⇒ (3, 3, 1, 3) = 10 piercing damage, DC14 Reflex Save for half.
Jugger moves up (I think he can actually attack since they moved up?)
Ingrahild moves to stand over Toti, hunting for an enemy, squinting into the blindness
]Round 2
Toti screams, collapses and begins to sing in frustration and anger.
Mo attacks again ... and is still out of sync with the rounds
If alive ... The lurker flicks its hand and darts through a tiny white portal barely visible to the party that appears in the middle of the air. It reappears on the other side of the vast space.
Defensive Cast: 1d20 + 11 ⇒ (11) + 11 = 22; success
Its companion dashes by again, visible for just a moment as it darts at Jugger this time slashing with its poisoned blade but scraping it along his armor before it flies off the west side of the bridge.
To hit: 1d20 + 9 ⇒ (8) + 9 = 17; miss
At Mo/Roondar ... ll party actions required ... note the twigs will still need to go in the middle.

Mokroka |

Mok attacks again, focusing as hard as he can on where the creature is and using arcane strike and power attack
Round 2
To Hit - 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Damage - 3d6 + 17 + 2 + 2 ⇒ (4, 3, 6) + 17 + 2 + 2 = 34
Confirm Crit - 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Total Damage - 3d6 + 17 + 2 + 2 + 6d6 + 38 ⇒ (2, 2, 1) + 17 + 2 + 2 + (6, 2, 2, 2, 2, 4) + 38 = 82
Miss Chance - 1d100 ⇒ 44
Round 3
Mok will follow up with another swing
To Hit - 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Damage - 3d6 + 17 + 2 + 2 ⇒ (4, 5, 3) + 17 + 2 + 2 = 33
Miss Chance - 1d100 ⇒ 70

DM Fflash |

Someone got swallowed whole for about 1 round -- Ingrahild, I think?
The party picks themselves up, dusting acid off of Ingahild as they peel her out of the monstrous plant. You head up the stairs to the south.
Numerous flowers cling to the myriad vines and creepers growing over every inch of this curving corridor. A powerful bouquet of competing floral fragrances floats throughout the enclosed space.

Roondar Turen* |

If we aren't in combat, can Roondar take 10 on the Knowledge Nature check?
take 10 = 21
otherwise
Knowledge Nature: 1d20 + 11 ⇒ (2) + 11 = 13 Not a fumble at least... /shrug

DM Fflash |

Poppy got nothing on me! Round 1
Jugger, Mo and Roondar make a pair of Will Saves DC14 or fall asleep for 1d3 ⇒ 3 minutes. Mo can make a Reflex save instead given his active perception roll if he so desires to dive out of the room ... note squeezed penalties
One of the vine-like plants nearby gives off a puff off pollen as you move into the room, creating an intense explosion of fragrance and causing everyone to get very, very sleepy. A second ivy-like plant creeps toward you and exudes another puff.
A closer examination of the flowers shows tiny faces on the petals. Looking forward into the hall, you spy several more like it that appear to be creeping toward you.
Image uploaded
Initiative is a bit irrelevant. You all go now before they go again

Roondar Turen* |

Stupid question, will this be of any help with these Will saves?:
"Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood." Nudge, Nudge, Wink, Wink
Will: 1d20 + 7 ⇒ (18) + 7 = 25
Will: 1d20 + 7 ⇒ (6) + 7 = 13 Dammit!
Knowledge Nature: 1d20 + 11 ⇒ (15) + 11 = 26
before he falls asleep, Roondar tells the party that the things are carnivorous.

DM Fflash |

Poppy got nothing on me! Round 2
Party, Flowers
Mo clears his head as Jugger and Roondar collapse to the ground and swings at the nearest vine cutting into ribbons.
Toti continues to weep because of her inability to see, essentially rendering her unaware and ineffectual. Ewigga hangs back to guide her and to give her a running commentary on what's happening. (Toti can assume she hears a description of everything that's happening above)
The badly injured Ingrahild (still showing 4 HPs from the live session) pushes past a growling Winter and rushes into the room with her axes ready. Moving on top of a sleeping Jugger she swings at the vine that is apparently trying to encircle him cutting it effortlessly off the sleeping dwarf.
To hit: 1d20 + 9 ⇒ (20) + 9 = 29; Crit?: 1d20 + 9 ⇒ (4) + 9 = 13; Crit!; Damage: 3d10 + 12 ⇒ (7, 4, 7) + 12 = 30
The vines continue to creep forward.
At party