GM Cellion's Dawn of Flame AP

Game Master Cellion

Handouts
Maps
Loot Log

INITs:
[dice=Marisol init]d20+9[/dice]
[dice=Flint init]d20+1[/dice]
[dice=Sammad init]d20+3[/dice]
[dice=Ordyt init]d20+6[/dice]
[dice=Belmarniss init]d20+2[/dice]
---
[dice=Enemy]d20+8[/dice]

Current Date: Pharast 21, 321 AG


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

"Easy money," Mari states confidently, as she starts working on the keycard scanner.

Computers: 1d20 + 13 ⇒ (8) + 13 = 21
Engineering: 1d20 + 9 ⇒ (6) + 9 = 15

Exo-Guardians

Female LG drow solar disciple technomancer 11 | SP 86/86 HP 59/59 | RP 8/8 | EAC 26; KAC 29 | Fort +6; Ref +6; Will +7 (+8) | Resistances Fire 2 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (2/day) | Spells: 1st 7/7; 2nd 6/6; 3rd 5/5; 4th 3/3 | Active conditions: None.

As they sneak in, Belmarniss creates a pile of junk with her magic and draws her junksword out of it.

"I gotta admit, you guys are better leaders than I seem capable of being," she comments. "I don't know if I could have planned a raid like this myself..."


NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"None of us could, Bel. S'what teams are for."


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

Flint just smiles and follows along, letting those on the team do what they do best. He keeps his hand near his weapon, though, expecting resistance at any moment.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

"Aw, hell, Bel, I don't know if we could have planned it without you."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Marisol finds tricking the card reader to be challenging, but nothing she can't accomplish. She spoofs the reader into thinking a card has just been swiped, and you all hear heavy magnetic locks clanking open. The door slides open automatically.

Inside, you take in what appears to be a museum. Paintings depicting the discovery, exploration, and settlement of the Burning Archipelago, with a focus on critical moments essential to the development of Asanatown, line the walls of this chamber. Doors engraved with similar scenes stand to the north, east, and west. Transparent display cases in the room, most freestanding but a few along the walls, hold curious items.

However, it seems the Collective arranged for some insurance in case you were to take this entrance. Three observer class security droids are arrayed with their weaponry pointed at the door. Two of them (Red and Green) are already partially damaged and sit atop display cases with their hover jets inoperable. The third (Blue) hovers 10ft off the ground. (For clarity, the cases are 5ft tall, so you can attack Red and Green from the ground)
--------

INIT:
Marisol init: 1d20 + 3 ⇒ (4) + 3 = 7
Flint init: 1d20 + 0 ⇒ (4) + 0 = 4
Sammad init: 1d20 + 2 ⇒ (13) + 2 = 15
Ordyt init: 1d20 + 4 ⇒ (10) + 4 = 14
Belmarniss init: 1d20 + 1 ⇒ (17) + 1 = 18
---
Enemy: 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Sammad, Ordyt and Belmarniss are the first to react!

|||| INIT ||||
Sammad (6 dmg)
Ordyt
Belmarniss (8 dmg)

Security Droids
Flint
Marisol

Bold are up


NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Storming into the room, Ordyt bites back a curse when sees the security droids and commits himself to the fray. Putting one of the display cases between himself and the furthest droid, the oread throws a heavy upward swing at his target.

Attack vs Blue Droid: 1d20 + 5 ⇒ (20) + 5 = 25 YES! Critical Damage!: 2d8 + 6 ⇒ (1, 1) + 6 = 8 ARE YOU KIDDING ME DICEBOT

well that was emotional roller coaster...GM does the Staggered critical effect still apply to a robot?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Ordyt's hammer impacts right into the floating droid's sensory apparatus, and while he doesn't put as much strength behind it as he might've wanted, the droid still goes flying across the room. It bounces off the wall and then rights itself - looking badly damaged.

To be clear, the movement is flavor for such a small thing getting crit :> It's still up. Sadly, as a robot, its immune to Fort save based effects like the staggered critical effect.

I'll bot Bel and Sammad tonight if we don't hear from them.

|||| INIT ||||
Sammad (6 dmg)

Ordyt
Belmarniss (8 dmg)
Security Droids
Blue Security Droid (12 dmg)
Flint
Marisol

Bold are up

Exo-Guardians

Female LG drow solar disciple technomancer 11 | SP 86/86 HP 59/59 | RP 8/8 | EAC 26; KAC 29 | Fort +6; Ref +6; Will +7 (+8) | Resistances Fire 2 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (2/day) | Spells: 1st 7/7; 2nd 6/6; 3rd 5/5; 4th 3/3 | Active conditions: None.

"Thanks," Belmarniss replies to Ordyt and Marisol's words. It's clear from her tone that she's smiling behind her mask.

When they enter the room and she sees its contents, she shakes her head.

"Tch. Typical of fascists to hoard art and artifacts of cultural significance to try and make themselves feel important," Belmarniss comments. When the robots activate and try to attack them, she readies her junksword.

"Careful not to damage the stuff here. We don't want to feed the narrative they're spinning that outsiders don't care about Asanatown's unique needs and are trying to impose themselves upon the place."

Then she laughs at Ordyt's masterful strike.

"You'd make a good brutaris player, Ordyt!"

She strikes at the next green robot.

Junksword: 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoning+Slashing Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad moves in after Ordyt. Standing just inside the doorway, he takes aim at the Red drone and fires off a quick shot, aiming to destroy the already damaged drone.

Hail Pistol: 1d20 + 3 ⇒ (8) + 3 = 11

Cold+Piercing: 1d6 ⇒ 4


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (15) + 9 = 24
-
1d20 + 6 ⇒ (2) + 6 = 8 1d6 + 3 ⇒ (4) + 3 = 7
-
1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 1d4 + 1 ⇒ (2) + 1 = 3
1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18 1d4 + 1 ⇒ (2) + 1 = 3
Bel's sword connects with the already-cracked chassis of the green robot. The plastic composite splinters and you get a sense that the blow has dealt some further internal damage, but it remains functional enough to swivel its weapons towards you.

Sammad's shot glances off the red drone's chassis.

The blue drone backs off carefully, weaving through the air unsteadily. It launches a small canister from its extended arm. The can impacts the wall behind Bel and explodes into a mass of sticky foam!

Sammad Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Bel Reflex: 1d20 + 1 ⇒ (5) + 1 = 6 2d4 ⇒ (2, 3) = 5
Ordyt Reflex: 1d20 + 0 ⇒ (19) + 0 = 19

Ordyt and Sammad duck behind the door frame and the displays to evade the sticky mass, but Bel has nowhere to hide and gets entangled. (Entangled 5 rounds. This doesn't hold you in place, but it impairs your rolls "You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks." You can try to break out of the entangle as a move action - Either an acrobatics check DC15 or Strength check DC20)

The green bot extends an arm down from its perch and tries a swing at Ordyt, but isn't able to position itself properly. The red bot fires twice with an integrated pulsecaster, sending weak debilitating pulses of electricity into Sammad. (Dealing 6 points damage total)

|||| INIT ||||
Flint
Marisol
Sammad (12 dmg)
Ordyt
Belmarniss (8 dmg, entangled 5 rds)

Green Security Droid (6 dmg)
Red Security Droid
Blue Security Droid (12 dmg)

Bold are up


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

Flint will move into the house, drawing his Solar Dueling Sword as his eyes begin to glow with the light of battle. As he draws the weapon, he realizes it is still set for "stun" as is his practice, so it won't be of any use against the robots that way. The Blue Robot is too high in the air for him to hit too! Grunting, he comes through the door and stops to the south of the red robot, lining up a Stellar Rush charge on the Green Robot!

Move action while drawing weapon, charge as standard action with Stellar Rush -- bull rush doing 2d6 fire even if bull rush misses, DC14 Reflex for half damage.

Stellar Rush Bull Rush: 1d20 + 5 ⇒ (17) + 5 = 22
Fire Damage, hit or miss, DC 14 Reflex for half: 2d6 + 1 ⇒ (1, 4) + 1 = 6


NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Darting between Flint and the display case, Ordyt keeps up the pressure against his initial target with another overhead swing.

Attack vs Blue: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 1 ⇒ (10) + 1 = 11
Flint's charge engulfs the green security drone in a wave of flames, charring its plastic chassis. Overheating, it makes a single sad warbling beep before shutting down.

Ordyt's swing misses the small drone as it floats a little above his head.

|||| INIT ||||
Flint
Marisol
Sammad (12 dmg)

Ordyt
Belmarniss (8 dmg, entangled 5 rds)
Red Security Droid
Blue Security Droid (12 dmg)

Bold are up


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari ducks into the room and behind a pillar, peeking out to snap off a shot at the blue robot.

Hunting Rifle: 1d20 + 5 ⇒ (14) + 5 = 19
Hunting Rifle Damage (P): 1d8 ⇒ 7


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad grimaces as the drone's weapons hit him, but manages to remain standing. From his position, he manages to aim and fire another shot at the red robot.

Hail Pistol: 1d20 + 3 ⇒ (20) + 3 = 23

Cold+Piercing: 1d6 ⇒ 3

Critical Damage: Cold+Piercing: 1d6 ⇒ 5


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Marisol sends a slug through the blue drone's cracked underbelly and into its mechanical innards. It sparks brightly and then spirals out of control, smashing into a nearby display case (which is thankfully made of a sturdy plastic that holds up to the impact). It lets out its own warbling beep and then gives up the ghost.

Sammad proves a sharpshooter as he sends an icicle right into the red drone's sensor array. The impact overloads a camera and sends an electrical surge through the rest of the drone, finishing it off!

Out of Combat!

The robot guardians are dealt with, but there's no telling how much time you have before the Collective's living guards respond. Two doors lead out of this chamber and deeper into Horizon House - one to the north and the other westward.

If you pause to inspect the display cases:
The items in the display cases are a selection of carefully preserved nonmagical relics that the Burning Archipelago's builders left behind. When you touch the plastic display cases, holograms overlay the plastic with glowing text that describes the artifact, the location it was found and a short bit of speculation as to its function and what it might reveal about the Archipelago's Architects.

Despite taking up to a minute to check this, no Collective members arrive.


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

Flint moves over to Belmarniss and gently helps her out of the entangling goo. Quietly, just to her, he asks, ”You okay, Bel?”

Looking around to see how the other people are doing, he makes sure the service door is closed behind them and asks Ordyt, ”Okay, what’s our next move? West towards the front door, or north?”

Exo-Guardians

Female LG drow solar disciple technomancer 11 | SP 86/86 HP 59/59 | RP 8/8 | EAC 26; KAC 29 | Fort +6; Ref +6; Will +7 (+8) | Resistances Fire 2 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (2/day) | Spells: 1st 7/7; 2nd 6/6; 3rd 5/5; 4th 3/3 | Active conditions: None.

Belmarniss gives out a surprised yelp as she gets goo'ed by the robot, but as Flint helps her get it of, she give a curt "Fine, Flint. Only thing wounded was my dignity."

Once she's free, she takes a closer look at the display cases.

"I'm more than a little surprised activating the holo here didn't trigger an alarm or something considering the Collective's paranoia."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

OK, just waiting on a direction to pursue.


NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"North, let's avoid the front door and whoever--or whatever--is guarding it for now."

Suiting deed to work, Ordyt posts up on the northern exit from the room, scanning it for any wires or obvious snares. When the others signal their readiness the oread shoulders through the door.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

Satisfied that Belmarniss is okay, Flint moves up behind Ordyt with his solar dueling sword at the ready and nods, ready to move on.

Exo-Guardians

Female LG drow solar disciple technomancer 11 | SP 86/86 HP 59/59 | RP 8/8 | EAC 26; KAC 29 | Fort +6; Ref +6; Will +7 (+8) | Resistances Fire 2 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (2/day) | Spells: 1st 7/7; 2nd 6/6; 3rd 5/5; 4th 3/3 | Active conditions: None.

"Smart," Belmarniss comments at Ordyt's suggestion.


2 people marked this as a favorite.
Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

"Sure, I go out of my way to make sure she's okay, and Ordyt gets the compliment," thinks Flint, trying to hide his disappointment.

Bluff: 1d20 + 3 + 5 ⇒ (18) + 3 + 5 = 26 (on the fly +5 since his back is towards her)


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari replaces the spent bullet in her rifle and moves up next to the north door. She nods to the others to signal her readiness to move through to the next room, then follows through.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Lol poor Flint :>

Ordyt diligently checks for traps or alarms, and satisfied that there aren't any, opens the way northward. You descend down a short flight of steps into a open circular chamber. The rooms appears to be some kind of teaching space - soft yellow cushions are scattered across the cool green tiled floors. To the west is a low lectern, designed for people to be able to read to the room while sitting. Murals of blazing angels and a golden sun decorate the small dome overhead.

Culture or Mysticism DC10; Recognizing the purpose of this room:
The decor and style give away that this room is a chapel devoted to Sarenrae.
---
The door northwards out of this room bears a small wooden handwritten sign reading 'KEEP OUT!' with an additional note added afterward specifying 'Until further notice'. The door itself doesn't appear to have a lock.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari cocks her head at the sign, puzzled. "Not the most high-tech security on this one, is it?"


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

Culture check: 1d20 + 5 ⇒ (10) + 5 = 15 against DC lower by 5 for Religion due to Priest background.

A feeling of bliss comes over Flint as he breathes in the room, reverently intoning, ”What a beautiful testament to the Dawnflower.” With another sigh, he adds, ”but we have not the time. Lead on, Ordyt.”


NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Mysticism: 1d20 + 5 ⇒ (15) + 5 = 20

Ordyt nods his head respectfully towards the shrine. "Bless our efforts, Everlight," he whispers.

"It bothers me that we haven't seen any sign of Collective defenders. Let's keep moving."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Through the Do Not Enter door it is!

You open the northern door to be greeted by a wafting of warm, moist air. The room ahead appears to be some kind of communal bath, with large inset circular tubs about 3 ft across covering much of the floor. Each tub has a brass spigot and is separated from the other tubs by semi-transparent walls about 4 ft. high. In the room's northwestern corner, steep stairs curve up towards a door toward the west.

The tub directly north of the door you opened draws your attention. It's partitioning walls are pockmarked with holes and the tub itself has a ragged 2-ft wide hole at the bottom where its spigot should be. The remaining tubs are full almost to the brim with steamy water.

Perception DC 15; Noticing something:
You hear a strange scritching noise coming from the hole at the bottom of the tub.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Mari immediately trains her rifle on the damaged tub and does not take a single step toward it. "Something's in there. I've got a bad feeling about this."


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

Quietly thumbing his blade over to the “lethal” setting, Flint asks, ”Do you want to toss a grenade in there, Ordyt, or do you think it will make too much noise?”


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

"I think that's a good idea. We've already got into a gunfight, so even though I bet this place has pretty good soundproofing, I don't think it's quite that good."

Exo-Guardians

Female LG drow solar disciple technomancer 11 | SP 86/86 HP 59/59 | RP 8/8 | EAC 26; KAC 29 | Fort +6; Ref +6; Will +7 (+8) | Resistances Fire 2 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (2/day) | Spells: 1st 7/7; 2nd 6/6; 3rd 5/5; 4th 3/3 | Active conditions: None.
Marisol Welkin wrote:
Mari immediately trains her rifle on the damaged tub and does not take a single step toward it. "Something's in there. I've got a bad feeling about this."

LOL, Star Wars reference! :P

"The architecture's ALREADY damaged, I doubt a grenade would do that much more to ruin it," Belmarniss comments. "Especially if it's like a nervos or something and it just zaps instead of blasts.


NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"I suppose I could...but if it's not bothering anyone why should bomb it? Whatever it is."


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

"Well, go poke at it like you did that ooze and see what happens, then."


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

Looking around, Flint reasons, "Of course, we have to go past it to get to the only visible exit. Do you think we could keep whatever it is calm, or block it in there somehow?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

So far looks like just discussion. I'll hold off on pushing you one way or the other until you settle on a plan of action.


1 person marked this as a favorite.
NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

How large were those security droids? Would one of their chassis be sufficient to block or plug that hole?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Pretty neat idea. Let's say they're just about the right size to plug the hole.


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

I knew there was a reason Flint put Ordyt in charge of the ground assault! Good thinking!


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Clever!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Ordyt returns to the museum and picks up one of the destroyed spherical security drones. From outside the bath, he tosses the drone overhand like its a Brutalis pain-egg. It arcs perfectly and lands right in the center of the hole in the bottom of the tub. As you enter the room, you're able to smack the drone a couple of times to ensure that it's well jammed into the hole.

Perception DC15; Listening to the plugged hole:
Muffled but angry scrabbling and scratching emanates from the hole. It seems you've managed to trap one or more things inside. Thankfully, whatever they are they're not able to immediately break out.
----
With the potential danger handled, you're able to make your way to the door up the stairs to the northwest. Or you're able to take a bath if you'd like.

Perception DC20; If you stop to search around this room instead of moving on:
You realize something odd about the southwestern tub in this room. The spigot for the tub is significantly off-center... and when you inspect the tub more carefully, you notice that the lever used to seal the drain (in order to fill the tub) has an unusual degree of articulation, as if it could double as a winch of some kind. Even after noticing this, its not clear what turning the disguised winch would accomplish.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Mari listens carefully, judging the effectiveness of Ordyt's improvised drain stopper. After a few seconds, she nods, satisfied. She then moves to investigate the other tubs, looking for more trouble.

She stops at the southwestern tub with a frown, poking at it with her rifle. "What's with this tub? Why is it built differently from the others? I wonder if...hm. This is probably best saved for later."


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad watches Mari inspect the tub, and glances nervously around the room. "Good thing you all have forgotten what happened the last time we inspected a strange bathroom..."


NG oread Spacefarer Blitz-Soldier1/Mystic19 l KAC26 EAC24 l 99/99sp 73/73hp (5hp; +2/rd) l RP11/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

With a satisfied grunt, Ordyt pats the ruined robot and moves on through the next doorway. He pauses to frown in confusion at the spigot/winch contraption. "Stay focused, team. We can investigate the strange bathtub architecture later."

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari turns and opens her mouth to reply, but stops. After a moment she just gestures toward the exit and says "Lead the way, big guy."


Male NG Human Priest Solarian 11 | SP 110/110 HP 81/81 | RP 9/10 | EAC 25; KAC 27; DR 5/-; Fire Resist 11 | Fort +9; Ref +5; Will +7 | Init: +2 | Perc: +10, SM: +14+1d6 | Speed 30 ft/30 ft fly| Active conditions:

Flint nods at Ordyt’s words and brings up the rear, keeping an ear trained on the creature(s) trapped below and his sword at the ready in case they break out. When the party moves into the next room, he plans to close the door securely behind him so they hopefully won’t be attacked from behind.

Exo-Guardians

Female LG drow solar disciple technomancer 11 | SP 86/86 HP 59/59 | RP 8/8 | EAC 26; KAC 29 | Fort +6; Ref +6; Will +7 (+8) | Resistances Fire 2 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (2/day) | Spells: 1st 7/7; 2nd 6/6; 3rd 5/5; 4th 3/3 | Active conditions: None.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

"Whatever that thing was it's p***ed off now," Belmarniss comments after listening at the sealed hole.

When Mari discovers the unusual tub, she pauses, thinking about what function such a device could serve.

Engineering (Recall Knowledge): 1d20 + 7 ⇒ (4) + 7 = 11


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Belmarniss isn't able to make much more of the strangely disguised winch, except to conclude that it must connect to some mechanism inside the wall behind the tub. What that mechanism might be is unclear.

Ordyt leads the way, opening the door at the top of the short flight of stairs. You take in the sights of a large and comfortably appointed lounge room. The room has been decorated with overstuffed armchairs, wooden desks, bookshelves, a thick green carpet that appears to be made of actual living moss, and a replica of a classical lashunta ice fan blowing cool air. On the western side of the room, a camera attached to a datapad has been set up on a tripod to film a currently empty desk and chair in front of a large Sunrise Collective flag.

This filming set up is exactly where Zeylan's Trinipol's televised messages must have been recorded and broadcast from. You note that the datapad is hooked up to a large physical data cable - most likely a hard line in to the emergency broadcast network. (Attempting to interface this line with any of your own equipment requires a DC15 Computers check)

South-facing windows from the room look out into a carefully manicured interior courtyard with a decorative pond on the east side. Statues of lashunta in majestic poses stand in profile in front of each of the windows, facing southward.

Culture DC15; Recognizing the room's style:
You recognize the room’s decoration as the style of a traditional Castrovelian university lounge, such at that of the older portions of Qabarat University.

If you attempt to access the datapad:
You find that unsurprisingly the datapad is locked down against unauthorized access. Nothing impossible to hack into for someone with the right skills, of course.

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