GM Cellion's Dawn of Flame AP (complete) (Inactive)

Game Master Cellion

Handouts
Maps
Loot Log

INITs:
[dice=Marisol init]d20+9[/dice]
[dice=Sammad init]d20+3[/dice]
[dice=Flint init]d20+2[/dice]
[dice=Ordyt init]d20+6[/dice]
[dice=Belmarniss init]d20+2[/dice]
---
[dice=Enemy]d20+8[/dice]

Current Date: Pharast 21, 321 AG


5,951 to 6,000 of 7,694 << first < prev | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | next > last >>

Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

”An excellent question, Ordyt,” replies Flint on the comms as he moves in behind the his friend. ”I would expect the chariot to be in one of the larger rooms farther ahead, but we may want to clear all the rooms as we go to try and avoid a sneak attack from behind…these Legion types have been pretty sneaky. We should also be on the lookout for traps.”


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari covers the main corridor as she enters, listening intently for any signs of life.

Perception: 1d20 + 16 ⇒ (12) + 16 = 28

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss keeps close to the rest of the group, looking around carefully.

"Knowing the Legion, this whole thing could be a trap."

Perception: 1d20 + 14 ⇒ (12) + 14 = 26


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

You peer down the halls, listening carefully as you do so. The interior walls are sturdy enough that not much noise carries, but Ordyt and Mari hear the muffled sounds of conversation behind some of the closest doors (I've marked the ones where you hear sounds with blue stars). You don't spot any traps, at least not in this western section of the building.


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad's hand drifts near his holster as he hears voices. He whispers to the others, How are we doing this? Should we all approach one door, or split up to make sure they don't flank us?


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

"One door at a time," Mari whispers back. "Concentrate our firepower and watch each other's backs."


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

“Sounds reasonable to me,” says Flint, drawing his Solar scimitar and preparing for combat, ”Which door is closest and has voices behind it?”

He moves to stand ready near the indicated door.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

With his ear up to the south-east door, Flint can also just make out the muffled sounds of people beyond. The door itself proves to be secured with a basic electronic lock that would open to a keycard or some elementary hacking.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"Let's just move clockwise, checking one door at a time. There's a chance some foes may be quieter than others."

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss cracks her knuckles as she approaches the door Ordyt indicates, then gets her equipment out to hack it.

Computers: 1d20 + 20 ⇒ (4) + 20 = 24


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

You swap doors to start with the one Ordyt has scoped out. Bel easily bypasses the door's basic security and the door slides open. The room beyond has rows of egg-shaped beds lining the east and southern walls. Storage containers accompany each of the beds. The lighting in the room is dim, and you see indicator lights blinking erratically on several of the egg pods. On the doorframe, you see someone has scrawled some text in Ignan: Keep Out

Recognizing the purpose of the pods; Engineering DC23:
You can tell that these egg shaped bed-pods are some kind of long term rest or recuperation devices.

If you exceed the DC by 5 or more:

Spoiler:
You recognize that these are an unusual type of long-term hibernation device. Though the tech for them has only been hypothesized in the Pact Worlds, they're referred to as psiostasis pods. By resting in one, a creature's higher mental function is suppressed and they are placed in a vibrational null state, rendering them inactive and unaging, without the need to breathe, drink or eat. The pods interface telepathically with their occupants and only function for consenting individuals.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Engineering: 1d20 + 21 ⇒ (20) + 21 = 41

"These are...interesting," Mari says, indicating the pods. "Kind of a suspended animation device. Might be a way to see who's in them."


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"For healing, sublight transportation, or something? More importantly, can they get out quickly enough to be a threat to us?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

With her engineering knowledge, Mari can also tell that the pods in this room appear to be malfunctioning. Most likely they are currently unusable.

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

When Marisol reports that they're malfunctioning, Belmarniss frowns.

"Do we think the Legion tried to use them and ****ed up? Or did they stuff some poor anassanois in them? Or are they just empty and someone forgot to put up an "Out of Order" sign?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The pod-beds are currently mostly closed, so it's not clear if they're occupied or not.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"A mystery for another time, we've got rooms to clear."

Moving my token on the map, with the small caveat that Ordyt would be moving with the group rather than ahead on his own.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari nods and follows after Ordyt, stacking up at the door to the next room.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Bel easily unlocks the next door with her hacking skills. It slides open, revealing another wedge-shaped room similar to the one you just saw. The south and western walls are lined with the same egg-shaped beds, but these are open and appear to be unpowered. The room also contains a small fold-out table, around which stand three azer soldiers, who appear to have been in the middle of a card game until just a few moments ago. Now, they have mauls and grenades in hand. "Intruders! Sound the alarm!"

INIT:
Marisol init: 1d20 + 9 ⇒ (19) + 9 = 28
Flint init: 1d20 + 1 ⇒ (12) + 1 = 13
Sammad init: 1d20 + 3 ⇒ (13) + 3 = 16
Ordyt init: 1d20 + 6 ⇒ (19) + 6 = 25
Belmarniss init: 1d20 + 2 ⇒ (10) + 2 = 12
---
Enemy: 1d20 + 2 ⇒ (4) + 2 = 6
While they ready themselves, you all spring into action!

|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (29 dmg)
Ordyt (52 hpdmg)
Bel

Red Azer
Blue Azer
Yellow Azer


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Moving swiftly into the room, Flint slashes at the yellow azer with his Solar scimitar. He murmurs over the comms, ”Jam their comms if you can. We don’t need this whole place dropping on us at once.”

Solar Scimitar Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Slashing Damage: 4d6 + 20 ⇒ (2, 2, 1, 6) + 20 = 31


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

As Flint jukes right, Ordyt goes left to take on the azer there.

Attack vs Blue: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 4d4 + 15 ⇒ (4, 3, 1, 4) + 15 = 27


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari does as she's told, and tries to shut down the comms of the azers, even if it's only for a few seconds.

Combat Tracking on Blue, and then Overload (DC 20 Reflex) on whoever tries to, y'know, sound the alarm. If that's possible, anyway. Otherwise I'll try to shoot him.

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss goes right up the middle and swings her junkblade at the azer Ordyt's targeting.

Junksword (Blue): 1d20 + 11 ⇒ (19) + 11 = 301d8 + 15 ⇒ (5) + 15 = 20


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Sounds like the perfect use of overload to me Mari. You didn't have line of sight on blue or the others, so I moved you one square over.
Sammad bot:
Sammad draws and fires his zero pistol at the blue azer, rallying you to bring it down in the process. (Imp get em, for a +2 to hit)
Zero Pistol: 1d20 + 12 ⇒ (8) + 12 = 20 Damage (C): 1d6 + 4 ⇒ (6) + 4 = 10

GM Screen:
1d20 + 5 ⇒ (20) + 5 = 25
-
1d20 + 14 ⇒ (9) + 14 = 23 1d8 + 12 ⇒ (6) + 12 = 18
1d20 + 14 ⇒ (8) + 14 = 22 1d8 + 12 ⇒ (4) + 12 = 16
1d20 + 14 ⇒ (6) + 14 = 20 1d8 + 12 ⇒ (3) + 12 = 15
Yellow deflects Flint's scimitar just barely, while blue takes a painful stab and a slash of a junkblade, both attacks making it past his defenses. Sammad's icy bolt follows, but the cover from the doorway and his allies sends his attack a little off target. Mari readies to intercept any calls for help and finds her opportunity right away. As yellow begins to speak into his microphone, she sends tries to bombard the device with electromagnetic interference. Yellow seems ready though, and steps away to evade the attempt. (Really good idea, sadly defeated by a nat 20 save.)

All three azer swing their mauls at the three closest targets, but all three find their attacks thwarted by interposed weapons and solid armor. Down the hall, you hear hisses as other doors open.

|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (29 dmg)
Ordyt (52 hpdmg)
Bel

Red Azer
Blue Azer (47 dmg, imp get em)
Yellow Azer


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

His eyes glowing with the photonic energy building within, Flint’s blade bursts into flame—but one that gives off coldness, not warmth. He slashes again at Yellow, hoping to land a solid hit this time.

(Move action for Plasma Sheath; damage becomes half cold and half holy)

Plasma Sheath Solar Scimitar Attack: 1d20 + 15 ⇒ (8) + 15 = 23
Cold and Holy Damage: 4d6 + 24 ⇒ (5, 2, 1, 5) + 24 = 37


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"The party's really kicking off now," Ordyt growls, pressing the attack against his wounded opponent.

Full Attack 1: 1d20 + 14 + 2 - 4 ⇒ (20) + 14 + 2 - 4 = 32 Damage: 4d4 + 15 ⇒ (3, 4, 3, 4) + 15 = 29 That becomes 58dmg, which might well be enough to kill the azer. Could Ordyt then shoot at Yellow to completed the Full Attack?

Shoot?: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 Damage: 2d8 + 9 ⇒ (6, 1) + 9 = 16


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Annoyed, Mari adjusts her targeting and fires a shot over Ordyt's shoulder from the doorway. "Company's coming!"

Zero Rifle, Combat Tracking, Deadly Aim, Get 'Em: 1d20 + 15 - 2 + 2 ⇒ (3) + 15 - 2 + 2 = 18
Cold: 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17

[ooc]Combat Tracking and then attacking Blue. I doubt it matters but if Ordyt knocked Blue out then I'd switch to Yellow (and -2 on the attack for lack of Get 'Em).


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
Flint's inverse plasma blade breaks past the yellow azer's guard and bites deep into the soldier's arm. The frost that quickly spreads seems especially deadly. Ordyt follows a moment later by skewering the blue azer, then spinning to sink a shot into the yellow one next. Combined with Flint's powerful attack, the injuries are enough to bring down yellow as well.

Mari's attack against red deflects off the azer's armor.

|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (29 dmg)
Ordyt (52 hpdmg)
Bel
Red Azer


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad smirks as his friends bring down 2 of their opponents with practiced ease, then sights down on the last azer. "Good work all, let's keep this nice and tidy..."

Zero Pistol, Improved get 'em: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

Cold damage: 1d6 + 4 ⇒ (2) + 4 = 6


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Bel Bot:
Junksword: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 Damage: 1d8 + 15 ⇒ (2) + 15 = 17

GM Screen:
1d20 + 14 ⇒ (10) + 14 = 24 1d8 + 12 ⇒ (3) + 12 = 15
1d20 + 11 ⇒ (7) + 11 = 18 1d20 + 5 ⇒ (19) + 5 = 24
2d6 ⇒ (2, 1) = 3
Bel and Sammad land hits on the last remaining azer, leaving the soldier injured but still holding... at least somewhat firm. The red azer retaliates with his maul, landing a solid whallop on Bel's side (For 15 dmg). From down the southern corridor, you hear the rush of footsteps. The first one to turn the corridor sights Sammad with his rifle and fires. A pale green disintegration beam touches upon Sammad's shoulder and starts its work (Dealing 24 acid dmg). Another azer behind the pack tosses a grenade that catches Sammad, Mari and Flint.

The capsule erupts into a burst of napalm, but all three of you are sufficiently protected against fire and it has no effect!

|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (52 hpdmg)
Bel (15 dmg)

Red Azer (26 dmg)
6x Azer


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

"We've got company," Ordyt notes at the noise out in the hall. Trusting Bel and Flint to handle the injured azer, Ordyt rushes out into the hall. Eyes going wide at the mob of troops approaching, he hurriedly swaps his rifle for the grenade launcher and drops a cryo-grenade right into the hallway intersection.

Move, free action to swap weapons with Quick Draw, then shoot.
MkII Cryo Grenade (DC18): 2d8 + 4 ⇒ (7, 2) + 4 = 13

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Thank you SO much for botting me! I was stranded at the hotel for three whole nights because of the snowstorm! I actually went up there ON MY DAYS OFF so I could come in to work safely!

"I'll finish them off!" Belmarniss replies, turning back to the azer who hammered her. Her junksword lashes out!

Junksword: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 211d8 + 15 ⇒ (1) + 15 = 16


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Stepping up to the last foe in the room, Flint slashes again with his fiery scimitar.

Solar Scimitar with Get Em: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Half Cold Half Holy Damage: 4d6 + 24 ⇒ (6, 4, 1, 1) + 24 = 36

As he strikes, the photon energy in his eyes reaches full brightness! ”Who’s next?” he asks…


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (18) + 5 = 23
With twin slashes, Flint and Bel take out the last remaining azer from the original trio. Meanwhile in the corridor, Ordyt's frosty grenade engulfs the whole group of reinforcements with a supercooled mist. The azer prove surprisingly spry as they shield themselves from the explosion, but their vulnerability to the cold leaves the burst still quite effective!

|||| INIT ||||
Mari (8 dmg)

Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (52 hpdmg)
Bel (15 dmg)
Blue Azer (9 dmg)
Black Azer (9 dmg)
White Azer (9 dmg)
Purple Azer (9 dmg)
Green Azer (9 dmg)
Orange Azer (9 dmg)


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NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

I'm glad that dice streak was on saves instead of attacks against us!


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Not wanting to stay bunched up for even more grenades, Mari heads the other way down the corridor to cover their flank.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Botting:
Sammad stays behind Ordyt and sights the first of the new group of azer. With a call to arms, he fires.
Zero pistol, imp get em, doubletap: 1d20 + 12 ⇒ (18) + 12 = 30 Damage (C): 1d6 + 9 ⇒ (2) + 9 = 11

GM Screen:
1d20 + 11 ⇒ (20) + 11 = 31 2d20 + 10 ⇒ (9, 15) + 10 = 34
1d20 + 11 ⇒ (15) + 11 = 26 1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 11 ⇒ (15) + 11 = 26 1d20 + 5 ⇒ (15) + 5 = 20
-
1d20 + 10 ⇒ (8) + 10 = 18 1d8 + 12 ⇒ (3) + 12 = 15
1d20 + 10 ⇒ (13) + 10 = 23 1d8 + 12 ⇒ (5) + 12 = 17
While Mari goes for the flank, Sammad lands a shot on the purple azer. The blue and black azer soldiers turn to attempt a flank as well, only to encounter Mari mid-way through their flanking maneuver. They're not left with enough time to actually attack her, but they stand with mauls in hand. On the other side, the orange, white and green azer switch to their rifles and fire at Ordyt. One disintegrating beam strikes him directly in the faceplate, while two more narrowly miss thanks to the cover Ordyt has from the purple azer. (The first is a crit for 34 acid damage, and 1d6 ongoing acid damage. Make a reflex save at the end of your turn to stop the persistent damage) The purple azer leaps forward to take advantage of the distraction, landing a slam with his maul. (Dealing another 15 dmg)

Corrode dmg: 1d6 ⇒ 4

|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (53 dmg, 52 hpdmg, corrode 1d6)
Bel (15 dmg)

Blue Azer (9 dmg)
Black Azer (9 dmg)
White Azer (9 dmg)
Purple Azer (25 dmg, imp get em)
Green Azer (9 dmg)
Orange Azer (9 dmg)


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Nevermind, the streak is ongoing!

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 yay!

Gasping in pain as the disintegrator beams find their target, Ordyt manages to mitigate the worst of it and counterattack against the azer who bulled up to him.

Full Attack 1: 1d20 + 14 + 2 - 4 ⇒ (4) + 14 + 2 - 4 = 16 Damage: 4d4 + 15 ⇒ (4, 2, 1, 1) + 15 = 23

Full Attack 2: 1d20 + 12 ⇒ (15) + 12 = 27 Damage: 4d4 + 15 ⇒ (3, 3, 2, 2) + 15 = 25


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Moving out into the hallway, Flint sees Ordyt looking worse for the wear. Stepping up beside his friend, he slices at the adjacent purple azer with his Solar scimitar!

Attack with Get Em: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Cold and Holy Damage: 4d6 + 24 ⇒ (4, 5, 4, 5) + 24 = 42


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari blinks in surprise as her and the azers come around the corner at the same time. "Oh, uh, hey boys," she says, even as she hops backwards and takes a shot.

Zero rifle vs Cyan: 1d20 + 13 ⇒ (10) + 13 = 23
Cold: 1d8 + 9 ⇒ (5) + 9 = 14

Guarded step, then attack.

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss follows Marisol and dashes to interpose herself between her friend and the enemy.

Double move to current position.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Sammad:
Sammad takes a very tricky shot down the hallway at green.
Zero pistol, imp get em, doubletap: 1d20 + 12 ⇒ (4) + 12 = 16 Damage (C): 1d6 + 9 ⇒ (5) + 9 = 14

GM Screen:
1d20 + 11 ⇒ (9) + 11 = 20 1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 11 ⇒ (3) + 11 = 14 1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 11 ⇒ (20) + 11 = 31 2d20 + 10 ⇒ (9, 13) + 10 = 32
-
1d20 + 10 ⇒ (18) + 10 = 28 1d8 + 12 ⇒ (2) + 12 = 14
1d20 + 10 ⇒ (13) + 10 = 23 1d8 + 12 ⇒ (5) + 12 = 17
1d20 + 14 ⇒ (13) + 14 = 27 1d8 + 12 ⇒ (3) + 12 = 15
Flint and Ordyt combine forces against the purple azer, and one stab and slash later, the Legion soldier is left to slide down the eastern wall. Sammad fires over their shoulders, but his frosty shot goes well off target. On the western side of the corridor, Mari lands a point-blank beam right into the blue azer, before Bel moves in to cover for her.

To the east, the azer send off another volley of disintegrator beams before the green azer drops his weapon and draws his own maul. While two of the beams carom off Ordyt's armor, one strikes true, finding a weak point that lets the beam penetrate into his body! (Crit for 32 acid dmg. You start corroding for d6 acid damage again. Same as before in getting a reflex save to end it early)

To the west, the blue and black azer strike out at Bel with their mauls. Despite the cover she has from the corner of the wall, several heavy blows land in quick succession before she can bring up her junksword to guard. (9, 12 and 10 dmg after DR) Taking the opportunity, black rushes up and around the corner to get into a more advantageous position for rifle attacks. (This movement provokes from Bel)

Corrode: 1d6 ⇒ 4 !!! Ordyt's still standing!

|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (141 dmg)
Bel (46 dmg)

Blue Azer (30 dmg)
Black Azer (9 dmg)
White Azer (9 dmg)
Green Azer (9 dmg)
Orange Azer (9 dmg)


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Looking in shock at Ordyt’s health, Flint snaps, ”Get under cover and heal yourself, soldier,” as he pushes past his gravely-wounded friend and engages the white azer. Loosing his fury on the foes before him, he channels his photonic power into a searing Nova Burst!

Supernova burst to envelop the three azer below him, DC 18 Reflex Save for half, half fire and half holy damage: 10d6 + 2 ⇒ (6, 6, 3, 4, 5, 4, 5, 1, 2, 3) + 2 = 41


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Battered to his breaking point, Ordyt snaps off a shot at the azer down the hall before stumbling back, though the doors into the pod chamber. Leaning heavily against the wall, he starts trying to take inventory of his many injuries.

Shoot at Green: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 Damage: 2d8 + 9 ⇒ (7, 8) + 9 = 24


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Grateful for Bel's interposition, Mari focuses down on the Azer pummeling her friend.

Zero Rifle vs Cyan, Combat Tracking, Deadly Aim: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
Cold: 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18

Combat tracking and then attacking.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (19) + 5 = 24
A supernova of holy fire roars for a moment around the three eastern azer. Two of the three flatten themselves against the wall for some limited protection, and their resistance to flame helps abate some of the remaining damage. The divinely empowered attack still singes them despite that, a situation that leaves them more baffled than anything else, having never experienced burns before in their lives. (holy portion goes through!) A shot from Ordyt comes through a moment later, punching a hole in green's armor. Mari's attack proves very effective against the blue azer, leaving them looking vulnerable.

|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (141 dmg)
Bel (46 dmg)
Blue Azer (57 dmg)
Black Azer (9 dmg)
White Azer (19 dmg)
Green Azer (53 dmg)
Orange Azer (19 dmg)

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Spotting an opportunity, Belmarniss lashes out with her junksword at the azer shifting position!

AoO on Black: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 291d8 + 15 ⇒ (5) + 15 = 20

Then she strikes at the one in front of her.

Attack on Cyan: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 241d8 + 15 ⇒ (7) + 15 = 22

"FOR KAHLANNAL AND THE PROTECTORS!"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Sammadbot:
Zero pistol, imp get em: 1d20 + 12 ⇒ (1) + 12 = 13 Damage (C): 1d6 + 4 ⇒ (1) + 4 = 5
Sammad repositions to get a better view down the hall and then fires upon the green azer, focusing attention on that foe.

GM Screen:
1d20 + 12 ⇒ (19) + 12 = 31 1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 14 ⇒ (17) + 14 = 31 1d8 + 12 ⇒ (2) + 12 = 14
1d20 + 14 ⇒ (11) + 14 = 25 1d8 + 12 ⇒ (7) + 12 = 19
Bel lands a quick opportunistic slash on black before laying into blue with her follow-up. The blue azer falls with a grunt, exposing the last remaining azer to the west. Sammad's shot on the other hand is easily blocked by the green azer.

Now outnumbered and injured on the western flank, the black azer backs off, looping around the hallway in an attempt to regroup with the rest of his team. The green azer fires off another disintegrating shot at Flint, while the white and orange soldiers grab their maces to run in and fight up close. The three Legion soldiers prove surprisingly skilled, landing two heavy strikes with their mauls as well as a potent disintegrating shot. (25 acid dmg, plus 9 and 14 bludgeoning after DR)

|||| INIT ||||
Mari (8 dmg)
Flint (48 dmg, 8 hpdmg)
Sammad (53 dmg)
Ordyt (141 dmg)
Bel (46 dmg)

Black Azer (29 dmg)
White Azer (19 dmg)
Green Azer (53 dmg, imp get em)
Orange Azer (19 dmg)


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Grunting under the weight of their coordinated assault, Flint reaches back into the searing warmth of the sun and begins rebuilding his connection (attuning photon). Bursting once more into cold flame along the length of his blade (Plasma Sheath), he slashes powerfully at the orange azer before him.

Solar Scimitar Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Half holy half cold damage: 4d6 + 24 ⇒ (1, 3, 5, 1) + 24 = 34


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari starts to turn back to help Flint, but hesitates.

"Bel, which way? I'll follow your lead."

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