
Captain Flint Conners |

”An excellent question, Ordyt,” replies Flint on the comms as he moves in behind the his friend. ”I would expect the chariot to be in one of the larger rooms farther ahead, but we may want to clear all the rooms as we go to try and avoid a sneak attack from behind…these Legion types have been pretty sneaky. We should also be on the lookout for traps.”

Marisol Welkin |

Mari covers the main corridor as she enters, listening intently for any signs of life.
Perception: 1d20 + 16 ⇒ (12) + 16 = 28

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Belmarniss keeps close to the rest of the group, looking around carefully.
"Knowing the Legion, this whole thing could be a trap."
Perception: 1d20 + 14 ⇒ (12) + 14 = 26

GM Cellion |

You peer down the halls, listening carefully as you do so. The interior walls are sturdy enough that not much noise carries, but Ordyt and Mari hear the muffled sounds of conversation behind some of the closest doors (I've marked the ones where you hear sounds with blue stars). You don't spot any traps, at least not in this western section of the building.

Sammad Al-Fayir |

Sammad's hand drifts near his holster as he hears voices. He whispers to the others, How are we doing this? Should we all approach one door, or split up to make sure they don't flank us?

Marisol Welkin |

"One door at a time," Mari whispers back. "Concentrate our firepower and watch each other's backs."

Captain Flint Conners |

“Sounds reasonable to me,” says Flint, drawing his Solar scimitar and preparing for combat, ”Which door is closest and has voices behind it?”
He moves to stand ready near the indicated door.

GM Cellion |

With his ear up to the south-east door, Flint can also just make out the muffled sounds of people beyond. The door itself proves to be secured with a basic electronic lock that would open to a keycard or some elementary hacking.

Ordyt |

"Let's just move clockwise, checking one door at a time. There's a chance some foes may be quieter than others."

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Belmarniss cracks her knuckles as she approaches the door Ordyt indicates, then gets her equipment out to hack it.
Computers: 1d20 + 20 ⇒ (4) + 20 = 24

GM Cellion |

You swap doors to start with the one Ordyt has scoped out. Bel easily bypasses the door's basic security and the door slides open. The room beyond has rows of egg-shaped beds lining the east and southern walls. Storage containers accompany each of the beds. The lighting in the room is dim, and you see indicator lights blinking erratically on several of the egg pods. On the doorframe, you see someone has scrawled some text in Ignan: Keep Out
If you exceed the DC by 5 or more:

Marisol Welkin |

Engineering: 1d20 + 21 ⇒ (20) + 21 = 41
"These are...interesting," Mari says, indicating the pods. "Kind of a suspended animation device. Might be a way to see who's in them."

Ordyt |

"For healing, sublight transportation, or something? More importantly, can they get out quickly enough to be a threat to us?"

GM Cellion |

With her engineering knowledge, Mari can also tell that the pods in this room appear to be malfunctioning. Most likely they are currently unusable.

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When Marisol reports that they're malfunctioning, Belmarniss frowns.
"Do we think the Legion tried to use them and ****ed up? Or did they stuff some poor anassanois in them? Or are they just empty and someone forgot to put up an "Out of Order" sign?"

GM Cellion |

The pod-beds are currently mostly closed, so it's not clear if they're occupied or not.

Ordyt |

"A mystery for another time, we've got rooms to clear."
Moving my token on the map, with the small caveat that Ordyt would be moving with the group rather than ahead on his own.

Marisol Welkin |

Mari nods and follows after Ordyt, stacking up at the door to the next room.

GM Cellion |

Bel easily unlocks the next door with her hacking skills. It slides open, revealing another wedge-shaped room similar to the one you just saw. The south and western walls are lined with the same egg-shaped beds, but these are open and appear to be unpowered. The room also contains a small fold-out table, around which stand three azer soldiers, who appear to have been in the middle of a card game until just a few moments ago. Now, they have mauls and grenades in hand. "Intruders! Sound the alarm!"
Flint init: 1d20 + 1 ⇒ (12) + 1 = 13
Sammad init: 1d20 + 3 ⇒ (13) + 3 = 16
Ordyt init: 1d20 + 6 ⇒ (19) + 6 = 25
Belmarniss init: 1d20 + 2 ⇒ (10) + 2 = 12
---
Enemy: 1d20 + 2 ⇒ (4) + 2 = 6
|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (29 dmg)
Ordyt (52 hpdmg)
Bel
Red Azer
Blue Azer
Yellow Azer

Captain Flint Conners |

Moving swiftly into the room, Flint slashes at the yellow azer with his Solar scimitar. He murmurs over the comms, ”Jam their comms if you can. We don’t need this whole place dropping on us at once.”
Solar Scimitar Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Slashing Damage: 4d6 + 20 ⇒ (2, 2, 1, 6) + 20 = 31

Ordyt |

As Flint jukes right, Ordyt goes left to take on the azer there.
Attack vs Blue: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 4d4 + 15 ⇒ (4, 3, 1, 4) + 15 = 27

Marisol Welkin |
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Mari does as she's told, and tries to shut down the comms of the azers, even if it's only for a few seconds.
Combat Tracking on Blue, and then Overload (DC 20 Reflex) on whoever tries to, y'know, sound the alarm. If that's possible, anyway. Otherwise I'll try to shoot him.

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Belmarniss goes right up the middle and swings her junkblade at the azer Ordyt's targeting.
Junksword (Blue): 1d20 + 11 ⇒ (19) + 11 = 301d8 + 15 ⇒ (5) + 15 = 20

GM Cellion |

Sounds like the perfect use of overload to me Mari. You didn't have line of sight on blue or the others, so I moved you one square over.
Sammad bot:
Sammad draws and fires his zero pistol at the blue azer, rallying you to bring it down in the process. (Imp get em, for a +2 to hit)
Zero Pistol: 1d20 + 12 ⇒ (8) + 12 = 20 Damage (C): 1d6 + 4 ⇒ (6) + 4 = 10
-
1d20 + 14 ⇒ (9) + 14 = 23 1d8 + 12 ⇒ (6) + 12 = 18
1d20 + 14 ⇒ (8) + 14 = 22 1d8 + 12 ⇒ (4) + 12 = 16
1d20 + 14 ⇒ (6) + 14 = 20 1d8 + 12 ⇒ (3) + 12 = 15
All three azer swing their mauls at the three closest targets, but all three find their attacks thwarted by interposed weapons and solid armor. Down the hall, you hear hisses as other doors open.
|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (29 dmg)
Ordyt (52 hpdmg)
Bel
Red Azer
Blue Azer (47 dmg, imp get em)
Yellow Azer

Captain Flint Conners |

His eyes glowing with the photonic energy building within, Flint’s blade bursts into flame—but one that gives off coldness, not warmth. He slashes again at Yellow, hoping to land a solid hit this time.
(Move action for Plasma Sheath; damage becomes half cold and half holy)
Plasma Sheath Solar Scimitar Attack: 1d20 + 15 ⇒ (8) + 15 = 23
Cold and Holy Damage: 4d6 + 24 ⇒ (5, 2, 1, 5) + 24 = 37

Ordyt |

"The party's really kicking off now," Ordyt growls, pressing the attack against his wounded opponent.
Full Attack 1: 1d20 + 14 + 2 - 4 ⇒ (20) + 14 + 2 - 4 = 32 Damage: 4d4 + 15 ⇒ (3, 4, 3, 4) + 15 = 29 That becomes 58dmg, which might well be enough to kill the azer. Could Ordyt then shoot at Yellow to completed the Full Attack?
Shoot?: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 Damage: 2d8 + 9 ⇒ (6, 1) + 9 = 16

Marisol Welkin |

Annoyed, Mari adjusts her targeting and fires a shot over Ordyt's shoulder from the doorway. "Company's coming!"
Zero Rifle, Combat Tracking, Deadly Aim, Get 'Em: 1d20 + 15 - 2 + 2 ⇒ (3) + 15 - 2 + 2 = 18
Cold: 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17
[ooc]Combat Tracking and then attacking Blue. I doubt it matters but if Ordyt knocked Blue out then I'd switch to Yellow (and -2 on the attack for lack of Get 'Em).

GM Cellion |

Mari's attack against red deflects off the azer's armor.
|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (29 dmg)
Ordyt (52 hpdmg)
Bel
Red Azer

Sammad Al-Fayir |

Sammad smirks as his friends bring down 2 of their opponents with practiced ease, then sights down on the last azer. "Good work all, let's keep this nice and tidy..."
Zero Pistol, Improved get 'em: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Cold damage: 1d6 + 4 ⇒ (2) + 4 = 6

GM Cellion |

Bel Bot:
Junksword: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 Damage: 1d8 + 15 ⇒ (2) + 15 = 17
1d20 + 11 ⇒ (7) + 11 = 18 1d20 + 5 ⇒ (19) + 5 = 24
2d6 ⇒ (2, 1) = 3
The capsule erupts into a burst of napalm, but all three of you are sufficiently protected against fire and it has no effect!
|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (52 hpdmg)
Bel (15 dmg)
Red Azer (26 dmg)
6x Azer

Ordyt |

"We've got company," Ordyt notes at the noise out in the hall. Trusting Bel and Flint to handle the injured azer, Ordyt rushes out into the hall. Eyes going wide at the mob of troops approaching, he hurriedly swaps his rifle for the grenade launcher and drops a cryo-grenade right into the hallway intersection.
Move, free action to swap weapons with Quick Draw, then shoot.
MkII Cryo Grenade (DC18): 2d8 + 4 ⇒ (7, 2) + 4 = 13

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Thank you SO much for botting me! I was stranded at the hotel for three whole nights because of the snowstorm! I actually went up there ON MY DAYS OFF so I could come in to work safely!
"I'll finish them off!" Belmarniss replies, turning back to the azer who hammered her. Her junksword lashes out!
Junksword: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 211d8 + 15 ⇒ (1) + 15 = 16

Captain Flint Conners |

Stepping up to the last foe in the room, Flint slashes again with his fiery scimitar.
Solar Scimitar with Get Em: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Half Cold Half Holy Damage: 4d6 + 24 ⇒ (6, 4, 1, 1) + 24 = 36
As he strikes, the photon energy in his eyes reaches full brightness! ”Who’s next?” he asks…

GM Cellion |

1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (18) + 5 = 23
|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (52 hpdmg)
Bel (15 dmg)
Blue Azer (9 dmg)
Black Azer (9 dmg)
White Azer (9 dmg)
Purple Azer (9 dmg)
Green Azer (9 dmg)
Orange Azer (9 dmg)

Marisol Welkin |

Not wanting to stay bunched up for even more grenades, Mari heads the other way down the corridor to cover their flank.

GM Cellion |

Botting:
Sammad stays behind Ordyt and sights the first of the new group of azer. With a call to arms, he fires.
Zero pistol, imp get em, doubletap: 1d20 + 12 ⇒ (18) + 12 = 30 Damage (C): 1d6 + 9 ⇒ (2) + 9 = 11
1d20 + 11 ⇒ (15) + 11 = 26 1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 11 ⇒ (15) + 11 = 26 1d20 + 5 ⇒ (15) + 5 = 20
-
1d20 + 10 ⇒ (8) + 10 = 18 1d8 + 12 ⇒ (3) + 12 = 15
1d20 + 10 ⇒ (13) + 10 = 23 1d8 + 12 ⇒ (5) + 12 = 17
Corrode dmg: 1d6 ⇒ 4
|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (53 dmg, 52 hpdmg, corrode 1d6)
Bel (15 dmg)
Blue Azer (9 dmg)
Black Azer (9 dmg)
White Azer (9 dmg)
Purple Azer (25 dmg, imp get em)
Green Azer (9 dmg)
Orange Azer (9 dmg)

Ordyt |

Nevermind, the streak is ongoing!
Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 yay!
Gasping in pain as the disintegrator beams find their target, Ordyt manages to mitigate the worst of it and counterattack against the azer who bulled up to him.
Full Attack 1: 1d20 + 14 + 2 - 4 ⇒ (4) + 14 + 2 - 4 = 16 Damage: 4d4 + 15 ⇒ (4, 2, 1, 1) + 15 = 23
Full Attack 2: 1d20 + 12 ⇒ (15) + 12 = 27 Damage: 4d4 + 15 ⇒ (3, 3, 2, 2) + 15 = 25

Captain Flint Conners |

Moving out into the hallway, Flint sees Ordyt looking worse for the wear. Stepping up beside his friend, he slices at the adjacent purple azer with his Solar scimitar!
Attack with Get Em: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Cold and Holy Damage: 4d6 + 24 ⇒ (4, 5, 4, 5) + 24 = 42

Marisol Welkin |

Mari blinks in surprise as her and the azers come around the corner at the same time. "Oh, uh, hey boys," she says, even as she hops backwards and takes a shot.
Zero rifle vs Cyan: 1d20 + 13 ⇒ (10) + 13 = 23
Cold: 1d8 + 9 ⇒ (5) + 9 = 14
Guarded step, then attack.

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Belmarniss follows Marisol and dashes to interpose herself between her friend and the enemy.
Double move to current position.

GM Cellion |

Sammad:
Sammad takes a very tricky shot down the hallway at green.
Zero pistol, imp get em, doubletap: 1d20 + 12 ⇒ (4) + 12 = 16 Damage (C): 1d6 + 9 ⇒ (5) + 9 = 14
1d20 + 11 ⇒ (3) + 11 = 14 1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 11 ⇒ (20) + 11 = 31 2d20 + 10 ⇒ (9, 13) + 10 = 32
-
1d20 + 10 ⇒ (18) + 10 = 28 1d8 + 12 ⇒ (2) + 12 = 14
1d20 + 10 ⇒ (13) + 10 = 23 1d8 + 12 ⇒ (5) + 12 = 17
1d20 + 14 ⇒ (13) + 14 = 27 1d8 + 12 ⇒ (3) + 12 = 15
To the east, the azer send off another volley of disintegrator beams before the green azer drops his weapon and draws his own maul. While two of the beams carom off Ordyt's armor, one strikes true, finding a weak point that lets the beam penetrate into his body! (Crit for 32 acid dmg. You start corroding for d6 acid damage again. Same as before in getting a reflex save to end it early)
To the west, the blue and black azer strike out at Bel with their mauls. Despite the cover she has from the corner of the wall, several heavy blows land in quick succession before she can bring up her junksword to guard. (9, 12 and 10 dmg after DR) Taking the opportunity, black rushes up and around the corner to get into a more advantageous position for rifle attacks. (This movement provokes from Bel)
Corrode: 1d6 ⇒ 4 !!! Ordyt's still standing!
|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (141 dmg)
Bel (46 dmg)
Blue Azer (30 dmg)
Black Azer (9 dmg)
White Azer (9 dmg)
Green Azer (9 dmg)
Orange Azer (9 dmg)

Captain Flint Conners |

Looking in shock at Ordyt’s health, Flint snaps, ”Get under cover and heal yourself, soldier,” as he pushes past his gravely-wounded friend and engages the white azer. Loosing his fury on the foes before him, he channels his photonic power into a searing Nova Burst!
Supernova burst to envelop the three azer below him, DC 18 Reflex Save for half, half fire and half holy damage: 10d6 + 2 ⇒ (6, 6, 3, 4, 5, 4, 5, 1, 2, 3) + 2 = 41

Ordyt |

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Battered to his breaking point, Ordyt snaps off a shot at the azer down the hall before stumbling back, though the doors into the pod chamber. Leaning heavily against the wall, he starts trying to take inventory of his many injuries.
Shoot at Green: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 Damage: 2d8 + 9 ⇒ (7, 8) + 9 = 24

Marisol Welkin |

Grateful for Bel's interposition, Mari focuses down on the Azer pummeling her friend.
Zero Rifle vs Cyan, Combat Tracking, Deadly Aim: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
Cold: 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Combat tracking and then attacking.

GM Cellion |

1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (19) + 5 = 24
|||| INIT ||||
Mari (8 dmg)
Flint (8 hpdmg)
Sammad (53 dmg)
Ordyt (141 dmg)
Bel (46 dmg)
Blue Azer (57 dmg)
Black Azer (9 dmg)
White Azer (19 dmg)
Green Azer (53 dmg)
Orange Azer (19 dmg)

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Spotting an opportunity, Belmarniss lashes out with her junksword at the azer shifting position!
AoO on Black: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 291d8 + 15 ⇒ (5) + 15 = 20
Then she strikes at the one in front of her.
Attack on Cyan: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 241d8 + 15 ⇒ (7) + 15 = 22
"FOR KAHLANNAL AND THE PROTECTORS!"

GM Cellion |

Sammadbot:
Zero pistol, imp get em: 1d20 + 12 ⇒ (1) + 12 = 13 Damage (C): 1d6 + 4 ⇒ (1) + 4 = 5
Sammad repositions to get a better view down the hall and then fires upon the green azer, focusing attention on that foe.
1d20 + 14 ⇒ (17) + 14 = 31 1d8 + 12 ⇒ (2) + 12 = 14
1d20 + 14 ⇒ (11) + 14 = 25 1d8 + 12 ⇒ (7) + 12 = 19
Now outnumbered and injured on the western flank, the black azer backs off, looping around the hallway in an attempt to regroup with the rest of his team. The green azer fires off another disintegrating shot at Flint, while the white and orange soldiers grab their maces to run in and fight up close. The three Legion soldiers prove surprisingly skilled, landing two heavy strikes with their mauls as well as a potent disintegrating shot. (25 acid dmg, plus 9 and 14 bludgeoning after DR)
|||| INIT ||||
Mari (8 dmg)
Flint (48 dmg, 8 hpdmg)
Sammad (53 dmg)
Ordyt (141 dmg)
Bel (46 dmg)
Black Azer (29 dmg)
White Azer (19 dmg)
Green Azer (53 dmg, imp get em)
Orange Azer (19 dmg)

Captain Flint Conners |

Grunting under the weight of their coordinated assault, Flint reaches back into the searing warmth of the sun and begins rebuilding his connection (attuning photon). Bursting once more into cold flame along the length of his blade (Plasma Sheath), he slashes powerfully at the orange azer before him.
Solar Scimitar Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Half holy half cold damage: 4d6 + 24 ⇒ (1, 3, 5, 1) + 24 = 34

Marisol Welkin |

Mari starts to turn back to help Flint, but hesitates.
"Bel, which way? I'll follow your lead."