| Bas Reigger |
-"Ah hell."
He muttered, he knew he should have went for a quiet dagger kill. Oh well, it was always fun to just go all out.
"Heading in, catch up."
He called over the wall turning and leaping off the platform to the ground below.
acrobatics to avoid damage from height of 10 or more: 1d20 + 7 ⇒ (2) + 7 = 9
He misjudged the leap down a smattering of curse words escaping his lips. He stumbled forward almost into another one of the daughters, He swung his bardiche wildly before she had a chance to register his presence.
power attack: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
damage, sneak attack for flat footed: 1d10 + 6 + 4 + 1d6 ⇒ (5) + 6 + 4 + (1) = 16
| Saraon Duskdragon |
Saraon stands atop the palisade and waves his hands, muttering in Druidic and motioning to the center of the palisade. A billowing swirl of fog begins to form, hiding all from view!
Casting fog cloud! They're too spread out for a stone call.
| Sprig Snaggletooth |
Damn, they caught us a little too early. Sprig would have difficulty climbing up, and leaves the rope for the gnoll to make her way up. Instead, the kobold begins chanting a spell.
Casting Summon Monster 2
| GM Coyote |
Still waiting on Brindle.
| GM Coyote |
I'll push us along tomorrow. Might worn out today.
| Brindle Ghostfur |
Assuming Brindle can get to her opponent...
Brindle leaps to her ally's aid...
Kaaa; Chonk!!!!: 1d20 + 4 + 3 + 1 - 2 ⇒ (11) + 4 + 3 + 1 - 2 = 171d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 [+4 BAB, +3 Str, +1 enhancement - 2 furious blows] [+4 THF, +1 enhancement]
| GM Coyote |
Bas isn't quite able to fell the bandit, and Brindle's charge in leaves her accuracy a bit wanting.
The bandit is badly wounded, but she yells, "You will burn!" She pulls a cord on a device attached to her sword and flames jet out of nozzles on the blade. She swings at Bas, though he's able to dodge out of the way. Though she follows it up with a bash from her buckler, it doesn't do much better.
The guards on the palisades fire at Bas and Brindle, though instead of bullets like they'd expect, the two warriors are hit with red-hot globs of metal. They're grazing shots, though, only dealing 1 damage to each of them.
A woman steps out of the large tent, another gun-looking weapon in her hands. She says in a smooth, menacing voice, "Xokar's fires will burn you alive!" She raises the rifle at Bas and a beam of light shoots at him, adding another burn for 9 damage!
Attack 1: 1d20 + 6 ⇒ (8) + 6 = 14
Attack 2: 1d20 + 4 ⇒ (9) + 4 = 13
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 ⇒ 1
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 ⇒ 1
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
For simplicity's sake I'll say yes.
| Sprig Snaggletooth |
We're in a fog cloud, so the ranged bandits have to deal with a 50% miss chance.
Once his spell was complete, Sprig decides to tackle the rope up.
Climb: 1d20 - 2 ⇒ (10) - 2 = 8
It's a close deal, but the little lizard makes it over the palisade. He ducks low and scuttles along the fort's walls.
Answering a certain lizard's call, a creature of stone assembles itself just inside the palisade. It notices the fresh arrival and rushes the woman, the creature's stony arms looking to bludgeon her into submission.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Confirm?: 1d20 + 6 ⇒ (3) + 6 = 9
| Bas Reigger |
"you got this one Brindle!"
He called out right after yelping in pain from the burning hot metal.
No sense in huddling together while they took pot shots.
"Been burnt once before, I lived... will again."
He growled to the leader as he charged (not literally) to her and took a heavy swing.
power attack: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12
damage: 1d10 + 6 + 4 ⇒ (1) + 6 + 4 = 11
| GM Coyote |
You're right! I'll roll those concealments. Low is good for y'all, meaning Bas doesn't take any damage, but Brindle still takes 1.
Concealment 1: 1d100 ⇒ 36
Concealment 2: 1d100 ⇒ 92
Concealment 3: 1d100 ⇒ 21
| GM Coyote |
Still waiting on Saraon and Brindle.
| GM Coyote |
I'll give Brindle until tomorrow before I bot.
| Brindle Ghostfur |
Just realised Brindle shouldn't have been penalised -2 for furious blows because she made only one attack, so last attack should have been a 19....never kmind...let's see how we go this time...
Brindle yowls and sets to with gusto...but being burnt and singed throws her off her game...
Raaa; Gnrk!!!!: 1d20 + 4 + 3 + 1 - 2 ⇒ (11) + 4 + 3 + 1 - 2 = 171d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 [+4 BAB, +3 Str, +1 enhancement - 2 furious blows] [+4 THF, +1 enhancement]
Kaaa; Shnkkk!!!!: 1d20 + 4 + 3 + 1 - 2 ⇒ (8) + 4 + 3 + 1 - 2 = 141d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 [+4 BAB, +3 Str, +1 enhancement - 2 furious blows] [+4 THF, +1 enhancement]
Damn!!!
| GM Coyote |
Brindle's blow finishes off the bandit on the ground, though the bandit leader is able to easily dodge out of the way of Bas' blow.
She's not so lucky when rocks, both animate and not, crash into her. She's still standing, but her confidence has been shaken. She yells at the guards, "Get the patrol back you bastards!" She steps back and shoots at Bas, a beam of searing light dealing 7 damage to the warrior.
One guard begins yelling towards the guards on patrol. The other trains her rifle on the earth elemental and fires, dealing 1 point of damage to the party's rocky ally.
Alright, you all are up!
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 ⇒ 1
| Bas Reigger |
"Ow! Now I dont think i'll offer you personally to surrender."
He said low enough as the beam burnt into his thigh. He began acting like he was going to charge the bandit on the wall but he curled about instead curling about cutting off her being able to run back towards her allies, hopefully the rock would be smart enough to lumber forward and catch her between them both.
power attack: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
damage: 1d10 + 6 + 4 ⇒ (10) + 6 + 4 = 20
| Sprig Snaggletooth |
Sprig scuttles free of the fog cloud, quickly surveying his options. He rushes forward and leaps into a cluttered section of boxes, hoping to hide from enemy fire.
Acrobatics for nonlethal damage: 1d20 + 3 ⇒ (7) + 3 = 10
Falling damage: 1d6 ⇒ 2
With a mental prod from its summoner, the rocky warrior lumbers into battle.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
| GM Coyote |
Dead, just forgot to take them off the map.
| Brindle Ghostfur |
Noting the imminent northern threat, Brindle rushes to aid Bas, smashing at his foe...
Vaa; Koompf!!!!: 1d20 + 4 + 3 + 1 ⇒ (14) + 4 + 3 + 1 = 221d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 [+4 BAB, +3 Str, +1 enhancement] [+4 THF, +1 enhancement]
Please move Brinfle to space north of Bas’ enemy...
| GM Coyote |
Bumping for Saraon.
| Saraon Duskdragon |
Sorry it took so long. This week's worn me out.
Saraon mutters in Druidic, his skin hardening into armor of bark as he hustles around the catwalk and descends the ladder near Sprig.
Barkskin, natch!
| GM Coyote |
Bas still isn't able to connect with the leader, but Brindle and the elemental both land solid blows.
The guards on the walls fire down on the party, but only one is able to hit Brindle, dealing 3 damage and filling the air with the smell of singed fur.
The leader tries to hit Bas under the chin with the butt of her gun, but trying to keep up her guard against two other foes distracts her.
Alright, you all are up again.
B Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Y Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 ⇒ 3
L Attack: 1d20 + 6 ⇒ (11) + 6 = 17
| Bas Reigger |
power attack, flanked: 1d20 + 9 - 1 + 2 ⇒ (12) + 9 - 1 + 2 = 22
damage: 1d10 + 6 + 4 + 1d6 ⇒ (2) + 6 + 4 + (3) = 15
He took a heavy swing at the bandit leader quickly getting surrounded. It was a good swing and he used the momentum of the swing with the powerful poleaxe to move torwards the stairwell that would get him on the wall. The others could finish off the bandit leader if she survived...he had already wrote her off.
"throw down you arms and maybe you get to live."
He called out as he made his way for the stairs.
Moving north for the stairs after my attack, the bandit leader will get an AoO for sure assuming she lives.
| Sprig Snaggletooth |
Seeing that the nearby bandit leader was distracted, the kobold rushed from his hiding spot with elemental energy gathering in his claws. With a "Yahh!" Sprig heaved a Snowball at the bandit above him and Bas.
Snowball: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 4d6 ⇒ (1, 2, 4, 2) = 9
The Earth elemental continued it's single-minded assault.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
| Brindle Ghostfur |
"Yaiiiioo!!!" Brindle cries, singed and sore. She tries to batter her opponent into nothingness...using her wild tribal sight to try to actually land a solid blow...
Fie; Kutch!!!!: 1d20 + 4 + 3 + 1 - 2 ⇒ (7) + 4 + 3 + 1 - 2 = 131d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 [+4 BAB, +3 Str, +1 enhancement - 2 furious blows] [+4 THF, +1 enhancement]
Use Auspicious Mark to add 1d6 to that roll...
Auspicious Mark: 1d6 ⇒ 5
Chaaa; Knkkk!!!!: 1d20 + 4 + 3 + 1 - 2 ⇒ (3) + 4 + 3 + 1 - 2 = 91d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 [+4 BAB, +3 Str, +1 enhancement - 2 furious blows] [+4 THF, +1 enhancement]
So that is a 18 to hit for 8 damage...
| GM Coyote |
The gun-wielder dodges out of the way of the snowball and sneers.
While the leader dodges Saraon's sword, it brings her right into the path of Bas' bardiche. The elemental follows it up, and when the gnoll's gunstock club crashes into her stomach she falls to the ground.
The women on the palisade roar in anger as their leader falls and three more bandits charge through the gate, out of breath.
One bandit fires at Brindle who easily ducks to avoid the shot, but Bas isn't so lucky, taking 3 damage from a glob of molten metal.
B Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Y Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 ⇒ 3
| Bas Reigger |
"Hey Boss, not one to complain... but those guns are starting to scar me more than I already am. Can you all put an end to them?"
He asked fliping his hair back and roaring out a challenge and doubling back swinging around the tent and swing his Bardiche fast and hard across his body torwards the poor dumb girls who burst through the front.
power attack, orange: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
damage: 1d10 + 6 + 4 ⇒ (8) + 6 + 4 = 18
| Saraon Duskdragon |
"This ought to even the odds!" Saraon says as he turns to Bas and aims another spell behind him, calling the grass and weeds to entangle his foes!
DC 16 Reflex saves please, GM!
| Sprig Snaggletooth |
Sprig grit his teeth. "Ah'm workin' on it, Bas. Jes' give me a-" With a mighty heave of his small arms, the kobold flung another Snowball.
Snowball vs. Touch: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 4d6 ⇒ (2, 3, 5, 6) = 16
The little lizard hollered merrily as he watched the snowball connect. "Whoowee! Ah think that gave 'em somethin' t' think about!
Sprig's rocky companion made it's way over to the new threats, swinging its stubby arms with lethal force.
Slam!: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Despite its rage, the earth elemental was too sluggish to cause real damage.
4/6 rounds on Summon Monster 2
Out of Snowballs
| Brindle Ghostfur |
Brindle brays in victorious ardour, then high tails through Saraon's position to the eastern flank. She picks her way through one of the tents as carefully as she can, then swings at the Xokar Daughter.
Even treating both squares of the tent as difficult terrain still allows Brindle to get into position.
Faaaw;Npchkk!!!: 1d20 + 4 + 3 + 1 ⇒ (19) + 4 + 3 + 1 = 271d8 + 4 ⇒ (1) + 4 = 5 [+4 BAB, +3 Str, +1 enhancement] [+4 THF, +1 enhancement]
| GM Coyote |
One of the sword-users is entangled, and the gunner on the ground is similarly wrapped in hard, dry grasses.
Sprig's snowball hits a bandit on the palisade, though the hit is solid she doesn't fall. Bas and Brindle both land blows on their targets.
The melee bandits ignite their swords, flame jetting from small nozzles along the blade.
The entangled bandit swings at Bas, though the scrub wrapped around her arms keeps her from connecting. The other bandit has more luck, her sword smashing into the earth elemental for 10 points of damage!
The entangled gunner tries to slam the butt of her pistol on Brindle, but the gnoll warrior easily dodges.
The gunners keep up their fire, though shifting their targets to Sprig and Saraon. Only one hits, dealing 4 damage to Saraon.
Entangled enemies are marked with an E. Y'all are up!
T ref: 1d20 + 3 ⇒ (15) + 3 = 18
O ref: 1d20 + 3 ⇒ (6) + 3 = 9
B ref: 1d20 + 6 ⇒ (16) + 6 = 22
R ref: 1d20 + 6 ⇒ (5) + 6 = 11
T attack: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
O attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10
B Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Y Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 ⇒ 4
R Attack: 1d20 + 4 ⇒ (11) + 4 = 15
| Saraon Duskdragon |
Saraon grunts as he takes the shot and strides forward to the entangled bandit and takes a swing!
Masterwork Cold Iron Elven Curve Blade: 1d20 + 7 ⇒ (20) + 7 = 271d10 + 2 ⇒ (2) + 2 = 4
Crit Confirm?: 1d20 + 7 ⇒ (4) + 7 = 11
| Sprig Snaggletooth |
Sprig sees the crowd of bandits approaching them and prepares to cast a spell.
His earthen warrior once again attempts to club the kobold's enemies...
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
... to not much success. Obeying a mental command from its summoner, the elemental backs away from the bandits.
Once his summoned companion was out of the way, Sprig cast Stone Call, filling the sky with falling earth.
Stone Call: 2d6 ⇒ (2, 4) = 6
I think I can hit the three bandits in melee without hurting anyone if the elemental takes a step back. Maybe even the one on the palisade. Stone Call has a HUGE blast radius with vertical reach and no save.
| Brindle Ghostfur |
Brindle grins a feral rictus as she tries to smother the tangled up daughter in blood and pain... her swings are beyond mighty, but are they accurate?
Arr; Shftttt!!!!: 1d20 + 4 + 3 + 1 - 2 ⇒ (7) + 4 + 3 + 1 - 2 = 131d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12 [+4 BAB, +3 Str, +1 enhancement - 2 furious blows] [+4 THF, +1 enhancement]
Gwirrr; Ukkkt!!!!: 1d20 + 4 + 3 + 1 - 2 ⇒ (7) + 4 + 3 + 1 - 2 = 131d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 [+4 BAB, +3 Str, +1 enhancement - 2 furious blows] [+4 THF, +1 enhancement]
vs. entangled foe...
| GM Coyote |
Still waiting on Bas. I'll bot tomorrow.
| Bas Reigger |
Thought I had posted for this round, my bad.
"Lamb to the slaughter, no worse than you deserve."
He muttered taking a measured hack at the entangled bandit woman.
power attack entangled orange: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
damage: 1d10 + 6 + 4 ⇒ (7) + 6 + 4 = 17
| GM Coyote |
Bas cuts down another bandit as Brindle and Saraon work together in deadly concert, felling her easily.
As the last sword-wielder standing is pelted with rocks and the bandits realize they're outnumbered, they throw down their weapons and start to run.
Bravery, it seems, doesn't always feature in the bandit playbook.
The sword-user bolts out the front gate as the two on the walls make a break for the rock shrine, one of them managing to shimmy down the steep slope and take off running.
| Brindle Ghostfur |
The map seems borked...
Brindle will chase the lone sword user...let me know if one move of 45’ will track her down, otherwise Run action to chase.
| Bas Reigger |
Seeing Brindle chase after the one with the sword he moved after the two running for the shrine.
"Get back here and live. You make me chase you down Im going to kill you as painfully as possible."
He yelled out.
intimidate: 1d20 + 8 ⇒ (8) + 8 = 16
| Sprig Snaggletooth |
Sprig sighs in relief. "That'll hopefully keep them from bothering folk again. Ah'm gonna start rootin' around. We're gettin' payed t' find some kinda orb with engravin's all over." He begins searching the nearby bodies as the bandits flee.
| GM Coyote |
Bas isn't able to convince the bandits to stay. Brindle, however, manages to get ahead of the sword-wielder with her long, loping gait.
Sprig does a bit of rooting around the camp, finding quite a bit of interest.
Two scrolls sit inside a carved ivory case, which itself looks to be worth a good bit of money. The various tents, crates, and dead bandits all had 160 gold, albeit in various coins. Inside the bosses tent he finds a simply made but fairly ornate metal goblet, covered in decorations of women shooting fire and lightning from enormous guns onto small, pitiful looking villages. A trunk also sits at the foot of a messily made bed, a sturdy lock preventing it from being opened.
The various bandits wore mundane armor and the sword-users had shields. Their weapons seem interesting, however. The swords can be activated to shoot jets of flame, and the gunners and the leader carry firearms, though clearly of advanced technological origin.
Damn, looks like Paizo ate my post. Sorry about the wait. Brindle, if you want to make some sort of attack on the bandit, go ahead.
| Brindle Ghostfur |
Brindle tries to bring the Xokarian to ground...
Trip attack
Trip: 1d20 + 7 ⇒ (20) + 7 = 27 vs CMD...