Valeros

Bas Reigger's page

252 posts. Alias of TheNine.


Full Name

Bas Reigger

Race

Human

Classes/Levels

Level 2 scavenger rogue / Level 3 Fighter HP 42/42 F+8/R+10/W+4 Perception+7

Gender

Male

Size

Medium

Age

22

Occupation

Reformed Bandit

Strength 18
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 13
Charisma 10

About Bas Reigger

Male Human Scavenger rogue 2 / fighter 3
N Medium humanoid (human)
Init +4 (+4 dex, ); Perception +7
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DEFENSE
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Defense:
AC 20, touch 15, flat-footed 17 (armor +7,Dex +3,deflection +1 Shield +0)

+1 deflection bonus
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OFFENSE
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attacks:

Melee: MW+1 Bardiche +11(1d10+7/19-20x2 Slashing)
Ranged MW Heavy crossbow +9 (1d10/19-20 x2) rng: 120 ft
Secondary weapons: Brass Knuckles +8 (1d3+3/20x2 Bludgeoning)
Dagger +8M/+9R (1d4+3/ 19-20x2) rng 10 ft

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STATISTICS
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Str 18, Dex 18, Con 14, Int14, Wis 13, Cha 10
Base Atk +5; CMB +9 ; CMD 23 ()
hp 42 (11,7,8,8,8,8)
Fort +8, Ref +10, Will +4
+1 resistance to all saves
Speed 30 ft.
Favored Class(rogue) bonus : Rogue talent 2/6
feat:
Feats:Power Attack (level 1) Point Blank shot (Human)
Weapon Focus Bardiche (Fighter Bonus Feat), Improved Bull rush (fighter bonus feat)


skills:
10 per rogue level +2 background
6 per fighter level +2 background

Acrobatics =+7 (+2 ranks, +3 training, +4 Dex, -2 Armor)
Appraise =+7 (2 ranks, +3 training, +2 int)
Bluff =+5 (2 ranks, +3 training, +0 chr)
Climb =+7 (3 ranks, +3 training, +3 str, -2 Armor)
Diplomacy =+2 (2 ranks,)
Disable Device = +1
Disguise =+0
Escape artist = +1
Intimidate = +9 (5 ranks, +3 training,+1 trait)
Knowledge Dungeon
Knowledge Local +3 (1 rank, +2 Int)
Knowledge Engineering +3 (1 rank, +2 int)
Perception =+7 (4 ranks, +3 training)
Perform
Profession
Sense Motive =+5 (2 ranks, +3 training)
Sleight of hand =+7 (2 ranks,+3 training,+4 dex, -2 armor)
Stealth =+7 (2 ranks, +3 training,+4 dex, -2 Armor)
Swim =+0
Survival =+6 (3 rank, +3 training)
Ride =+7 (2 rank,+3 training,+4 Dex,-2 Armor)

Background Skills:
Handle Animal =+8 (+5 rank, +3 trained,+0 chr)
Knowledge Engineering =+10 (5 rank, +3 trained, +2 int)

All skills with armor checks have a (-2) penalty.

traits:

Reformed Raider:
You were once the scourge of the common man, a raider. For whatever reason, you aren’t any more. However, you still know how to take advantage of those who aren’t ready for you attacks. You gain a +1 on attack rolls versus flat-footed opponents or during surprise rounds and a +1 bonus on intimidate checks.
Armor Expert - When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Languages:
Common, Dwarven,

gear:

Combat Gear:MW+1 Breastplate,MW Bardiche, 3 Daggers,MW Heavy crossbow crossbow, 20 bolts, 4 cure light wounds potions
Belt consumables: Arrow magnetx2
Other Gear: backpack, a bedroll,blanket x2 belt pouch x2 , a flint and steel, 50 feet rope, torches (3), trail rations (10 days), and 2 waterskins.

Assets: 602 gp, 18 sp, 7 cp
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SPECIAL ABILITIES
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Automatic Bonus Progression: (3) Resistance +1
Sneak Attack +1d6
Evasion
Rogue Talent - Offensive Defense Benefit: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.
Technic Training = scavenger adds 1/2 her rogue level to Perception skill checks to locate mechanical or high-tech traps and to Disable Device skill checks against these traps (minimum +1). She gains Technologist as a bonus feat. She cannot use Disable Device to disarm magical traps.

This ability replaces trapfinding.

Appearance:
Tall and handsome used to be a way you could have described Bas, but that was before things turned south on the young man. He keeps his dark hair shorn close to his head now, it helps the scars crossing his skull from showing too easily. He can still hold a steady peircing gaze with his one good green eye, the other is murky and dark, prior injuries ruining its appearance for good. (I am entirely open to actually having penalties from the eye if you want GM Coyote.) He is also heavily burn scarred now along his back along his right arm with a multitude of other lesser scars caused from stabs and cuts all over his body.

Background:

Bas is quiet of his past, especially in town now that raids are getting more and more frequent. He's heard talk a time or too about stringing bandits up as a warning, usually muttered by men who shoot him dark looks, but they dont meet his eye. No one really seems to have the stomach to meet his gaze.
Six years ago he was in a raiding crew, He had been born and raised in it, it was his blood. His father was the leader of a band of raiders that dared to question the amount of tribute required to the master of the fortress, The fight was sharp and though his father gave a good accounting of himself, his punishment was garish and gristly. Bas' mother quite the violent sort herself was taken in as a war prize by one of the masters favored officers. Bas himself while loosely watched still by his mother, roamed wild, like many of the children in the fortress did.

There are rules everywhere, even in raider and bandits kingdoms. Despite years of running in child gangs and learning how to be cunning and mean, the day arrived where he became an adult and he joined a crew that terrorized the poor innocent of a hard land. Life was tough, only those heartened to its viciousness thrived and survived long in the wastes.

It was during a raid against a small settlement that he erred and badly. He never minded the taking of life, not when they fought back,but he didn't like to torture or murder just for the fun of it. nor did he care when they took the livelihood of folk, He just frowned upon when they destroyed or spoiled the things they were going to loot.. Despite his enjoyment of the pleasures of the flesh he wasn't much for that. Which was why he never understood his decision to join a group that went by the name of Logas' Lovelies. (Okay he did know, one of the prominent followers of the group was a gorgeous but altogether insane woman he desired. If he was asked he would explain that was certainly a younger and dumber version of himself to be sure.) In the end it worked he started sharing her bed and her vices...liquor, drugs... other dark things.

On a fateful raid, after the band had gathered the folk and wealth of the small settlement up, the bands leader, the colorful and completely originally named Mad Dog Murphry decided he didn't like the way the elder was looking at them. So he was going to set an example. He started with the torturing of the youngest, then the oldest. They began burning everything. Like a fool he made a scene, arguing against the extreme nature. After all if they killed everybody in every raid there would be no one to take from...Things got awkward fast. In the end of the heated argument Bas agreed that perhaps he should go stand watch in the tower overlooking the settlement, like a fool he assumed that would be the end of it and that when they returned to Dru’Kannil he would just find a different crew to join. . . Nor was he preparred for his woman's betrayal. Halfway through the festivities Mad Dog decided he too needed to be made an example of, so they slipped up behind him and took him down.

They beat him, burned him, at one point set him on fire forcing him to watch as they tortured, murdered, and raped every wastelander there... then they beat him into unconciousness and left her staked there to die.

Lucky (or unlucky perhaps) for Bas an old wanderer happened across him... instead of leaving him for dead the old wanderer instead nursed him back to health. It took a long time before Bas felt any sorts of alive, but he has found himself following the old wanderer in a strange sort of life debt. Maybe one day, Bas will feel like hes paid back what was given, but for now he follows the wanderer doing odd jobs for folk to get by.