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Klysk here, reporting in. Should be ready to go, other than potentially making a few purchases.

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Got my character updated, and am mostly broke, so unlikely to have much in the way of purchases. Looking forward to the mission.

GM Sasha |

Alright folks as you check in, please input this information if you have not already.
Player Name:
Character Name:
Character Number:
Faction:
Day Job Roll:
Also, I'd like this information in your character's header. It doesn't have to be in this order, just make sure that all of the information is there. If you like to include more, go for it. This is the minimum.
race theme class (specialization and/or archetype) level | SP: X/X | HP: X/X | RP: X/X | EAC X KAC X | Fort +X, Ref +X, Will +X | Init +X | Perc +X | Spells 1st: X/X |
Also, if there is any unusual mechanics that you are using (i.e. you had to go over it with GMs in the past) then lets go through it now, before the game begins.
Also, this scenario broaches on some sensitive topics. It is not offensive or anything, just sensitive. I will be giving it the emphasis it is due. That said, if you have any issues with anything along the way, please feel free to contact me in whatever manner you see fit. I am happy to reasonably augment things on request.

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Player Name: Andrew Jones/azjauthor
Character Name: Gabbers "Gab" McTalkington
Character Number: 108452-701
Faction: Acquisitives
Day Job Roll: Profession(comedian): 1d20 + 17 ⇒ (9) + 17 = 26
Unfriendly Fire: If I am missed with a range attack, I will probably use a reaction to redirect the attack toward an enemy target with my Unfriendly Fire feat. This is a +17 Bluff check vs. DC 10+target's Sense Motive or 15+1.5xtarget's CR. The target rerolls the attack roll (with all the same modifiers) against the new target.
Convincing Liar: When I roll Bluff (including in the cases above) I will just roll the straight die, then decide if I want to re-roll it or add the +1d6 expertise. I have a +2 insight bonus to Bluff from the Skill Synergy feat, so only rolls of 3-6 will make the roll higher.
Bombarding weapon: My stickybomb grenade is loaded into my Bombarding weapon.
... I think that's it. I'll let you know if anything else occurs to me.

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Player Name: AndrewW
Character Name: Killick
Character Number: 44523-701
Faction: Wayfinders

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Player Name: Art Burd
Character Name: Klysk
Character Number: 60235-702
Faction: Wayfinders
Day Job Roll: Profession (Vidgamer): 1d20 + 16 ⇒ (20) + 16 = 36
If I can think of anything else, I will let you know.

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I'm really sorry to hear that, Jasper :<
Player Name: Rosc
Character Name: Lady Lanius Shrike
Character Number: 129030-701
Faction: Exo-Guardians
Day Job Roll: Profession Chaplain: 1d20 + 11 ⇒ (15) + 11 = 26

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My condolences Jasper. Hopefully you will be able to get through this.

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Player Name:Al
Character Name:Jasper
Character Number:266747-701
Faction:Dataphiles
Day Job Roll:Day Job: 1d20 + 20 ⇒ (6) + 20 = 26 This total needs to be multiplied by 3 b/c of my Acq Boon "Known Quality (Social)"

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Sorry! For some reason this wasn't updating.
Player Name: Chris wasko
Character Name: "Dusty" Rhodes
Character Number: 124135-705
Faction: Second Seekers (Jadnura)
Day Job Roll: Profession (corporate professional): 1d20 + 20 ⇒ (19) + 20 = 39
Down for any starship role, best as pilot or gunner.

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I normally lean toward the Pegasus, but given we're dropping into a warzone, I'll probably lean toward the Drake.
Personal: Jinsul Witness
Promotional: T-shirt reroll
Faction: Acquisitives Champion, Improved
Ally: Spirits of a Doomed People
Social: Izaalgun Profiteer
Starship: Defender of the Fleet (Thrusters if Drake, Weapons if Pegasus)
Slotless:
Starfinder Insignia
Marked Field Agent
Surviving Companion
Team Spirit
Jinsul Linguist

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Klysk would also support taking the Drake.
Personal: Scoured Stars Survivor
Promotional: Promotional Record Keeper
Faction: Wayfinder's Champion, Improved
Ally: Alien Observer
Social: Scoured Stars Memorial
Starship: Hero of the Stars
Slotless: Abysshead Download, Ghibran Linguist, Jinsul Linguist, Marked Field Agent, Morlamaw Linguist, Ralveen's Visor, Star Sugar Heartlove!!!, Starfinder Insignia, Surviving Companion, True Savior of Tasch
.
For Starship Combat, my relevant skill totals are:
Captain:
Bluff: +0 (0 ranks, +0 Cha)
Diplomacy: +12
Intimidate: +0
Science Officer:
Computers: +18
Engineer:
Engineering: +18
Pilot:
Piloting: +13
Gunner:
Gunnery: +10

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Captain:
Bluff: +17+1d6 (w/ Convincing Liar)
Diplomacy: +17
Intimidate: +9
... and I'll just leave off there. I can function in the other roles, but am definitely not optimized for any of them.

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I am fine with the Drake. Killick can take the Captain (Diplo +16, Intimidate +14), Pilot (+16, 9 ranks) or Gunner (+10). I am afraid that he isnt particularly good at Space combat, its hard to do for a Mystic.

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Ally -
Faction- Second Seekers: Jadnura Champion
Personal - Devolved:Simian: You gain a climb speed equal to your land speed. If you already have a climb speed, your climb speed increases by 10 feet.
Promotional - Promotional Record Keeper: The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.
Social - Known Quality: When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earnings by your Acquisitives Reputation Tier 3
Starship - Solar Powered Weapon System: A single weapon with the word "laser" in the title grants +1 bonus to DMG rolls. A Gunner can spend a RP prior to firing the selected weapon to increase the bonus to +4 for 1 round.
Slotless - Digital Presence: If you complete a scenario that you played online, such as by using a virtual tabletop or a play-by-post format, you earn 1 additional Fame and 1 additional Reputation with the Dataphiles faction
I'm Best as Science Officer Computers +18 and could do Engineering +14 or backup Gunner Pilot +9

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Starship:
Piloting +19, gunnery +13; Engineering +17, Computers +16, Diplomacy & Bluff +14
Boons
Ally: Spirits of a Doomed People
Faction: Second Seekers (Jadnura) Champion
Personal: Halfling Admittance
Promotional: Promotional Reroll (V-L polo)
Starship: Runedrive Rewrite (pick one: +1 bonus computers, +2 speed from thrusters, or next highest amount of shields)
Social: AbadarCorp Augmentations
Slotless: Team Spirit

GM Sasha |

I am not a player. You all have to decide where you will be during starship combat. I'll give you another day to finalize.
Meanwhile, I'll be setting up a google doc for the maps and such. Once we start up the starship combat I encourage you to take your actions when you can and not necessarily wait for your phase. I'll be summing up each round and starting the new one for each post.
That said, I suppose that I haven't given my schpeal.
Hey all, I'm GM Sasha. I'm trying to improve my gming to make it more engaging so hopefully I succeed. At my tables I don't care if you cheat, you don't have to answer to me. You have to answer everyone else at the table...also there are rules against it and someone might get ya banned. There are many decisions in life, I'm not here to make them for you.
For combats, I try to progress a round per 24 hours. If you have not posted your action in that 24 hour period, I will bot you. No biggie.
Lastly, if you ghost this game (i.e. just stop posting) you character may die. Who knows. If you cannot continue with this game, just let us know. It is the respectful thing to do.

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Engine boost from my Defender of the Fleet and shield boost from Dusty's Rune Drive Rewrite?

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Whoopsie. A little late, but here are some Boons.
Starship: Hero of the Stars (limited use). When our ship reaches o HP, it regains Tier x5 (max 30) HP.
Ally: Dream Whisperers. Once per adventure, when I miss an attack or saving throw, I can call upon this boon to retractively add a +2 to the roll.
Personal: Scoured Stars Survivor. Once per day, as a free action, I can reduce the Resolve cost to stabilize by 1 (minimum 0) and immediately regain 1d6 HP per 2 character levels.

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I'll be travelling this weekend, so bot me if necessary. I'll be back to posting regularly on Monday.

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Just an fyi, my wife is in early labor so I'll post while I can but might be out for a day or two.
I have bot instructions in my profile in case you need to move along.

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Um, yeah ... Don't worry about us. We'll keep you alive. You focus on your wife and kid. :)

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Take all the time that you need.

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After catching my stamina damage, I decided to run an audit on Shrike. Her latest printed chronicle has her at 21 EXP and she has been updated accordingly. She should be in line with her physical character sheet now.

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@Lady Srike, is your stat line right? I think you took 95 damage last round?
Oof. This is what I get for posting at 7 AM. Shrike's statline has been updated to represent her current state of half-processed salsa.

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I am away at a convention from tomorrow afternoon to sunday evening. I will post as and when I can.

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I agree it is likely to attack the rest of the group but it might be willing to finish talking to me first?

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Unless Shrike declines the option, I'm leaning toward having her rest in the tunnels. If she wants to push on without the rest, then we'll work through it and try to keep things at more of a ranged combat situation.
Anything else anyone needs 10 minutes to do? Healing touch, or swap out armor upgrades?
Oh, and of course we loot the bodies before leaving the hangar.

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Anybody else need the jetpack? I have 2 open slots, so can spend the 10 minutes installing it.
Does the praetorian insignia do anything?

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Dusty doesn't really need it with all his speeds, but he has a slot if no one else wants it.