SFS 1-39 Herald's War (7-10) [Gameday 8] [Starship; SS LE; SS Jad] (Inactive)

Game Master Saashaa

Maps and such


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1-06

Post here if you signed up on the gamely spreadsheet.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Hello. I am ready to go.

Acquisitives

Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

Hello, I signed up on the sheet

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk here, reporting in. Should be ready to go, other than potentially making a few purchases.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Got my character updated, and am mostly broke, so unlikely to have much in the way of purchases. Looking forward to the mission.


1-06

Alright folks! Bad News, Gameday has been delayed for tw weeks due to some overarching technical difficulties.


1-06

Alright folks as you check in, please input this information if you have not already.

Player Name:
Character Name:
Character Number:
Faction:
Day Job Roll:

Also, I'd like this information in your character's header. It doesn't have to be in this order, just make sure that all of the information is there. If you like to include more, go for it. This is the minimum.

race theme class (specialization and/or archetype) level | SP: X/X | HP: X/X | RP: X/X | EAC X KAC X | Fort +X, Ref +X, Will +X | Init +X | Perc +X | Spells 1st: X/X |

Also, if there is any unusual mechanics that you are using (i.e. you had to go over it with GMs in the past) then lets go through it now, before the game begins.

Also, this scenario broaches on some sensitive topics. It is not offensive or anything, just sensitive. I will be giving it the emphasis it is due. That said, if you have any issues with anything along the way, please feel free to contact me in whatever manner you see fit. I am happy to reasonably augment things on request.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Player Name: Andrew Jones/azjauthor
Character Name: Gabbers "Gab" McTalkington
Character Number: 108452-701
Faction: Acquisitives
Day Job Roll: Profession(comedian): 1d20 + 17 ⇒ (9) + 17 = 26

GM notes:
Fast Talk: Anytime that combat begins, I will probably want to invoke my Fast Talk feat. I can spend 1 Resolve point to attempt a Bluff check (+17 modifier) vs. 15+target's Perception bonus or 20+1.5xTarget's CR.

Unfriendly Fire: If I am missed with a range attack, I will probably use a reaction to redirect the attack toward an enemy target with my Unfriendly Fire feat. This is a +17 Bluff check vs. DC 10+target's Sense Motive or 15+1.5xtarget's CR. The target rerolls the attack roll (with all the same modifiers) against the new target.

Convincing Liar: When I roll Bluff (including in the cases above) I will just roll the straight die, then decide if I want to re-roll it or add the +1d6 expertise. I have a +2 insight bonus to Bluff from the Skill Synergy feat, so only rolls of 3-6 will make the roll higher.

Bombarding weapon: My stickybomb grenade is loaded into my Bombarding weapon.

... I think that's it. I'll let you know if anything else occurs to me.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Player Name: AndrewW
Character Name: Killick
Character Number: 44523-701
Faction: Wayfinders

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Player Name: Art Burd
Character Name: Klysk
Character Number: 60235-702
Faction: Wayfinders
Day Job Roll: Profession (Vidgamer): 1d20 + 16 ⇒ (20) + 16 = 36

GM Notes:
The only thing that I can think of right now is that I have purchased Magboots, which give me +5 bonus on Athletics to climb on metal surfaces. Additionally, while they are activated my AC vs Combat Maneuvers is two higher versus trip and Bull Rush attempts while I am standing on a metal surface. I don't know if this will come up, but I thought it worth mentioning.

If I can think of anything else, I will let you know.

GM Notes Edit:
I just remembered that I should be sure to point out my character is deaf! I selected the option at character creation, and I try and keep it into account myself. Some GM's have said that I can communicate telepathically with my Drone, others haven't. Both Klysk and his Drone know sign language for every language I know (which is quite a few), so if nothing else I can communicate through my Drone that way.

Acquisitives

Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

Hi everyone, I will try and post tomorrow. My dog passed away this weekend and my family and I are just trying to get by.

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 61/90 | HP 74/74 | Res 10/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

I'm really sorry to hear that, Jasper :<

Player Name: Rosc
Character Name: Lady Lanius Shrike
Character Number: 129030-701
Faction: Exo-Guardians
Day Job Roll: Profession Chaplain: 1d20 + 11 ⇒ (15) + 11 = 26

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

My condolences Jasper. Hopefully you will be able to get through this.

Acquisitives

Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

Player Name:Al
Character Name:Jasper
Character Number:266747-701
Faction:Dataphiles
Day Job Roll:Day Job: 1d20 + 20 ⇒ (6) + 20 = 26 This total needs to be multiplied by 3 b/c of my Acq Boon "Known Quality (Social)"

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Sorry! For some reason this wasn't updating.

Player Name: Chris wasko
Character Name: "Dusty" Rhodes
Character Number: 124135-705
Faction: Second Seekers (Jadnura)
Day Job Roll: Profession (corporate professional): 1d20 + 20 ⇒ (19) + 20 = 39

Down for any starship role, best as pilot or gunner.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

I normally lean toward the Pegasus, but given we're dropping into a warzone, I'll probably lean toward the Drake.

Personal: Jinsul Witness
Promotional: T-shirt reroll
Faction: Acquisitives Champion, Improved
Ally: Spirits of a Doomed People
Social: Izaalgun Profiteer
Starship: Defender of the Fleet (Thrusters if Drake, Weapons if Pegasus)
Slotless:
Starfinder Insignia
Marked Field Agent
Surviving Companion
Team Spirit
Jinsul Linguist

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk would also support taking the Drake.

Personal: Scoured Stars Survivor
Promotional: Promotional Record Keeper
Faction: Wayfinder's Champion, Improved
Ally: Alien Observer
Social: Scoured Stars Memorial
Starship: Hero of the Stars
Slotless: Abysshead Download, Ghibran Linguist, Jinsul Linguist, Marked Field Agent, Morlamaw Linguist, Ralveen's Visor, Star Sugar Heartlove!!!, Starfinder Insignia, Surviving Companion, True Savior of Tasch

.

For Starship Combat, my relevant skill totals are:

Captain:
Bluff: +0 (0 ranks, +0 Cha)
Diplomacy: +12
Intimidate: +0

Science Officer:
Computers: +18

Engineer:
Engineering: +18

Pilot:
Piloting: +13

Gunner:
Gunnery: +10

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Captain:
Bluff: +17+1d6 (w/ Convincing Liar)
Diplomacy: +17
Intimidate: +9

... and I'll just leave off there. I can function in the other roles, but am definitely not optimized for any of them.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

I am fine with the Drake. Killick can take the Captain (Diplo +16, Intimidate +14), Pilot (+16, 9 ranks) or Gunner (+10). I am afraid that he isnt particularly good at Space combat, its hard to do for a Mystic.

Acquisitives

Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

Ally -
Faction- Second Seekers: Jadnura Champion
Personal - Devolved:Simian: You gain a climb speed equal to your land speed. If you already have a climb speed, your climb speed increases by 10 feet.
Promotional - Promotional Record Keeper: The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.  
Social - Known Quality: When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earnings by your Acquisitives Reputation Tier 3
Starship - Solar Powered Weapon System: A single weapon with the word "laser" in the title grants +1 bonus to DMG rolls. A Gunner can spend a RP prior to firing the selected weapon to increase the bonus to +4 for 1 round.
Slotless - Digital Presence: If you complete a scenario that you played online, such as by using a virtual tabletop or a play-by-post format, you earn 1 additional Fame and 1 additional Reputation with the Dataphiles faction

I'm Best as Science Officer Computers +18 and could do Engineering +14 or backup Gunner Pilot +9

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Starship:
Piloting +19, gunnery +13; Engineering +17, Computers +16, Diplomacy & Bluff +14

Boons
Ally: Spirits of a Doomed People
Faction: Second Seekers (Jadnura) Champion
Personal: Halfling Admittance
Promotional: Promotional Reroll (V-L polo)
Starship: Runedrive Rewrite (pick one: +1 bonus computers, +2 speed from thrusters, or next highest amount of shields)
Social: AbadarCorp Augmentations
Slotless: Team Spirit


1-06

I am not a player. You all have to decide where you will be during starship combat. I'll give you another day to finalize.

Meanwhile, I'll be setting up a google doc for the maps and such. Once we start up the starship combat I encourage you to take your actions when you can and not necessarily wait for your phase. I'll be summing up each round and starting the new one for each post.

That said, I suppose that I haven't given my schpeal.

Hey all, I'm GM Sasha. I'm trying to improve my gming to make it more engaging so hopefully I succeed. At my tables I don't care if you cheat, you don't have to answer to me. You have to answer everyone else at the table...also there are rules against it and someone might get ya banned. There are many decisions in life, I'm not here to make them for you.

For combats, I try to progress a round per 24 hours. If you have not posted your action in that 24 hour period, I will bot you. No biggie.

Lastly, if you ghost this game (i.e. just stop posting) you character may die. Who knows. If you cannot continue with this game, just let us know. It is the respectful thing to do.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Engine boost from my Defender of the Fleet and shield boost from Dusty's Rune Drive Rewrite?


1-06

sounds good

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Solid.

Acquisitives

Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

Where can i find the updated ship role info? Curious if they put out new stuff for Science Officer.

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 61/90 | HP 74/74 | Res 10/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

Whoopsie. A little late, but here are some Boons.

Starship: Hero of the Stars (limited use). When our ship reaches o HP, it regains Tier x5 (max 30) HP.
Ally: Dream Whisperers. Once per adventure, when I miss an attack or saving throw, I can call upon this boon to retractively add a +2 to the roll.
Personal: Scoured Stars Survivor. Once per day, as a free action, I can reduce the Resolve cost to stabilize by 1 (minimum 0) and immediately regain 1d6 HP per 2 character levels.


1-06

Sorry all busy day yesterday. I'll post a little later.

Acquisitives

Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

No worries, real life comes first


1-06

For clarity, I accounted for the shields in the forward arc. It is now at zero and your ship takes the listed hull point damage.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

I'll be travelling this weekend, so bot me if necessary. I'll be back to posting regularly on Monday.

Acquisitives

Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

Just an fyi, my wife is in early labor so I'll post while I can but might be out for a day or two.

I have bot instructions in my profile in case you need to move along.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Um, yeah ... Don't worry about us. We'll keep you alive. You focus on your wife and kid. :)

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Yes indeed, I hope all goes well.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Take all the time that you need.

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 61/90 | HP 74/74 | Res 10/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

After catching my stamina damage, I decided to run an audit on Shrike. Her latest printed chronicle has her at 21 EXP and she has been updated accordingly. She should be in line with her physical character sheet now.

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 61/90 | HP 74/74 | Res 10/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17
Killk wrote:
@Lady Srike, is your stat line right? I think you took 95 damage last round?

Oof. This is what I get for posting at 7 AM. Shrike's statline has been updated to represent her current state of half-processed salsa.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

I am away at a convention from tomorrow afternoon to sunday evening. I will post as and when I can.


1-06

So...I'm a little unsure how to handle this. You have charmed (not dominated) the jinsul. Therefore it is Killk's friend. The jinsul are religious zealots. It will give you the information you seek, but I cannot see a reason why it would not attack the other Starfinders.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

I agree it is likely to attack the rest of the group but it might be willing to finish talking to me first?


1-06

Alright peeps, what is the plan?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

I am all for letting Shrike rest and hiding in the tunnels.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Unless Shrike declines the option, I'm leaning toward having her rest in the tunnels. If she wants to push on without the rest, then we'll work through it and try to keep things at more of a ranged combat situation.

Anything else anyone needs 10 minutes to do? Healing touch, or swap out armor upgrades?

Oh, and of course we loot the bodies before leaving the hangar.


1-06

Loot:
* 4x bolt-throwing gun (as hunting rifle) with 12 rounds
* 1x warrior caste armor (as freebooter armor II), corona laser rifle with 2 high-capacity batteries, jetpack, praetorian insignia

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Anybody else need the jetpack? I have 2 open slots, so can spend the 10 minutes installing it.

Does the praetorian insignia do anything?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

I have a jetpack.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty doesn't really need it with all his speeds, but he has a slot if no one else wants it.


1-06

Nope


1-06

Hey all, sorry about the lack of progress. I got surprised with running All for Immortality with the local group. I'll update Tues night.


1-06

I will be progressing the story based on what I think your actions will be in 24 hours. If you don't want me to assume your actions then you have that long to post them.

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