
BR eddiephlash |

Botting Maznar
Before Aric explores, cast Charm animal to draw: Fox (first animal in rando allies).
For guard, summon Zombie. Punch it. Use animal reveal power for d4 +1. Use The Big Sky to bless
Punch combat 9: 2d8 + 1 + 1d4 + 1 ⇒ (8, 1) + 1 + (4) + 1 = 15 Success!
Botting Ezren. Use Valeros' Gorum, and reveal and discard walking stick. Use Hakon's Orison to bless and Maznar's animal ability.
Combat 13: 3d6 + 1d4 + 1d4 + 1 ⇒ (3, 5, 2) + (3) + (2) + 1 = 16 Success!
Abandoned Shacks guarded

ACG Bot |

Out of Turn Updates: None
Turn - Hour: 14 - Benefaction
Hour Rules: None
SOT: Turn into Red Raven; swap out psychic detective for Magistrate
Give Card: None
Move: stay put
Location Powers: None
Aric looks at the others and then with an exasparated look shouts "Enough Talking! Lady Andaisin does not act like any lady I know and the local magistrate has a list of transgressions she has done!" Aric ducks around the corner pulling out a very large pistol along with some sort of cloth back which those who are familiar with the noble would correctly theorize to be the mask of the Red Raven. The Red Raven strides in front of Lady Andaisin and fires at her point blank
Forgo free explore and discard magistrate to explore adding d6 to checks against human card
Explore: Alley Card 1 (Lady Andaisin)
CotCT
Story Bane 2
Type: Monster
Traits:
Cleric
Human
To Defeat:
Combat 16
Before acting, succeed at a Constitution or Fortitude 9 check or bury the top 1d4+1 cards of your deck.
After acting, suffer the scourge Wounded.
Will recharge quick-change mask to use stealth for BYA and Ramexes will discard benefaction to bless plus magistrate
Dexterity Fortitude Check DC 9: 2d10 + 4 + 1d6 ⇒ (9, 10) + 4 + (6) = 29 Success
Will discard Hand cannon for combat check along with achaekek blessing and magistrate
Combat Dexterity Check DC 16: 3d10 + 2 + 2d6 + 1d6 ⇒ (2, 6, 8) + 2 + (4, 1) + (1) = 24 Success
1-2 bury,5+shuffle: 1d12 ⇒ 1 weapon is buried
The man's eyes tear at the crumpled corpse for a mere moment before standing up tall, tossing the weapon onto the body and saying, ""It is done.""

BR eddiephlash |

Victory!
Development:
With their leaders gone, the remaining cultists scatter and the undead lose their focus. You and the remaining townsfolk manage to rout or destroy the stragglers. Ketrik, Boors, and Moise join you in rallying the survivors. Many are injured or sick, food is scarce, and the road ahead is very dangerous.
Ketrik pulls you aside after the long morning, the dirt on her face streaked with lines from sweat and tears. “We’ve packed
what we can salvage. We have only three carts left; some things will have to be left behind so we can carry the wounded. It’ll be slow going, you know. The three of us are the only proper guards left here. The rest of these people are farmers, mostly. Maybe a few are militia members, but none are prepared for a march.” Ketrik looks over her shoulder at the smoldering village. “I hope we live to see better days.”
Scenario Reward (if not replaying):
Acquired cards:
Priest of Asmodeus (Ally 1)
Fox (Ally 1)
Magistrate (Ally 2)
Magic Full Plate (Armor 2)
The Fiend (Blessing 1)
Shelyn's Song (Blessing 1)
The Demon's Lantern (Blessing 1)
Staff of Minor Healing (Item 1)
Force Missile (Spell 0)
Cruel Longsword (Weapon 1)
Shortsword (Weapon 0)
Longsword (Weapon 0)
Shock Glaive (Weapon 2)
Mace (Weapon 0)
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