Should be no number of players+1..other armor is
Reed Snake Armor: MM Armor 3 Traits: Light Armor Magic To Acquire: Constitution Fortitude 10 Reveal this card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead. If proficient with light armors, you may recharge this card when you reset your hand.
Ogre was already defeated by Kess. The card that Zetha encountered is the following:
Flanking Attack (Known):
CotCT Barrier 1 Traits: Skirmish Veteran To Defeat: None 0 Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #. Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated. Quinn, Kess, Mother Myrtle: 1d3 ⇒ 1 Quinn must encounter Dragon at +# Dragon:
Story Bane Type: Monster Traits: Dragon Veteran To Defeat: Combat 16+## OR Diplomacy 12+# Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded. Quinn will discard The Empty Throne to ignore BYA
Zetha must then encounter so to keep consistent will assume she succeeds at BYA, fails the combat and banishes monster to avoid damage..I initially thought she could simply evade but if that is done then barrier is not defeated. Quinn will recharge leech for minor heal
Kess must encounter Zombie minion first... Zombie Minions:
Story Bane Type: Monster Traits: Undead Zombie Veteran To Defeat: Combat 9 THEN Combat 11+# Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. First one is automatic Kess.Melee 1d10+3+3+1d12, Reveal Amulet of Furious Fists +2d6 and Quinn freely reveals Dancing Dagger Kess Melee Combat Check DC 11+12=23: 1d10 + 6 + 1d12 + 2d6 + 1d4 ⇒ (4) + 6 + (7) + (6, 5) + (4) = 32 Success Quinn takes 1d4 poison on Kess' turn
Quinn removes frightened scourge and moves to Castle
Mother Myrtle performs guard check for Dragon encounter. Danger?: 1d2 ⇒ 2 Red Mantis Assassin Red Mantis Assassin:
Story Bane Type: Monster Traits: Assassin Human Red Mantis Veteran To Defeat: Combat 10+## Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded. Will recharge Jasan Adriel to add 1d4 and Ruan to add 1d4 Wisdom Check DC 4+6=10: 1d12 + 4 + 2d4 ⇒ (8) + 4 + (4, 2) = 18 Success; heal 1 so will remove wounded scourge For combat, will display Lyrune-quah to add 1d6 to all combat and fort checks using Bottled Lightning and recharging Magic Chainmail to add 1d4 along with Quinn's The Queen Mother
Ahmotep is next with hour being Hourglass Card 2 Alase/Zalarian Blessing of Abadar and when examines next card it is Hourglass Card 3 Merisiel/MatsuKurisu Blessing of Maat (blessing 2).
Botting Harsk turn Out of Turn Updates: None Turn Order: Meliski, Reiko, Harsk, Seelah
Turn: 13 - Blessing of Shelyn
Give Card: None
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet. Move: Stay at Treacherous Cave Location Powers: You must succeed at a Constitution or Fortitude 6 check to either move or be moved to another location. Baykok:
None Henchman 6 Type: Monster Traits: Undead To Defeat: Combat 24 The Baykok is immune to the Mental and Poison traits. Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. After you act, the Baykok deals 1d4 Ranged Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from. Will determine what resources using before attempting BYA check Meliski will discard blessing of Thoth to bless twice for BYA.. Wisdom Check DC 9: 1d6 + 2d6 ⇒ (4) + (3, 1) = 8 Not quite Will recharge Mirror armor to reroll a die for a check Wisdom Check DC 9: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13 Success Harsk will bury Flaming musket +2 and Meliski will recharge blessing of the samurai Flaming Musket +2 Combat Check DC 24: 3d10 + 8 + 2d8 ⇒ (10, 5, 2) + 8 + (5, 8) = 38 Monster defeated; I am able to reduce BYA/AYA damage to 0 Will attempt to close...Meliski discards blessing of Gozreh to bless twice
Treacherous Caves is closed Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Harsk ends his turn. Harsk attempts to recover all cards in his Recovery pile. Harsk resets his hand. " Harsk wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Masterwork Tools, Bombardier Bow, Longbow +1, Deathbane Light Crossbow +1, Flaming Longbow +2, Blessing of Angradd, Magic Full Plate, Archer's Bracers, Blessing of Milani (1), Shock Bullets, Ophidian Armor, Blessing of Cayden Cailean, Blessing of Milani (2) Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 - Ranged: Dexterity +3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 - Forititude: Constitution +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☑ +2 ☐ +3 - Perception: Wisdom +1 - Survival: Wisdom +1 Charisma d4 ☐ +1 Favored Card: Weapon
Grand Lodge Faction Reward:
[X] [X] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location. You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off. [X] Acquire an ally that lists Diplomacy in its check to acquire. [X] Close a location on the first turn of a scenario. Season of Tapestry’s Tides Rewards: "
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions. Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result. Status Link
Mavaro needed to examine some cards during his eot
One of the players in one PBP game loved to write a short novel just about each turn and so each of them were enjoyable to read. He would also do separate posts usually and some of this turns would have 3 or 4 posts as he switched between Aric and the Red Raven...this is only an example of two of his posts.
Out of Turn Updates: None Turn - Hour: 14 - Benefaction
Aric looks at the others and then with an exasparated look shouts "Enough Talking! Lady Andaisin does not act like any lady I know and the local magistrate has a list of transgressions she has done!" Aric ducks around the corner pulling out a very large pistol along with some sort of cloth back which those who are familiar with the noble would correctly theorize to be the mask of the Red Raven. The Red Raven strides in front of Lady Andaisin and fires at her point blank Forgo free explore and discard magistrate to explore adding d6 to checks against human card
Explore: Alley Card 1 (Lady Andaisin) Lady Andaisin:
CotCT Story Bane 2 Type: Monster Traits: Cleric Human To Defeat: Combat 16 Before acting, succeed at a Constitution or Fortitude 9 check or bury the top 1d4+1 cards of your deck. After acting, suffer the scourge Wounded. Will recharge quick-change mask to use stealth for BYA and Ramexes will discard benefaction to bless plus magistrate
Will discard Hand cannon for combat check along with achaekek blessing and magistrate
The man's eyes tear at the crumpled corpse for a mere moment before standing up tall, tossing the weapon onto the body and saying, ""It is done.""
Botting Harsk Out of Turn Updates: None Turn - Hour: 9 - Blessing of Sarenrae
2-5E: Shuffle a random card (Blessing of Milani) from discard into deck
Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet. Move: Stay at Treacherous Cave Location Powers: You must succeed at a Constitution or Fortitude 6 check to either move or be moved to another location.
Wand of Shield:
RotR Item 1 Traits: Arcane Magic Wand To Acquire: Intelligence Arcane 7 Bury this card to reduce Combat damage dealt to you by 2. Succeed at an Arcane 8 check to recharge this card instead of burying it. Will banish wand of shield and discard blessing of gozreh to explore Encounter: Corroded Lock Corroded Lock:
RotR Barrier 6 Traits: Lock To Defeat: Dexterity Disable 15 OR Combat 30 If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck. No way tools can do a 30...
Harsk ends their turn examining top card of his location - Baykok . Harsk attempts to recover all cards in their Recovery pile. Harsk resets their hand. " Harsk wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani (1), Blessing of Milani (2), Archer's Bracers, Flaming Longbow +2, Ophidian Armor, Shock Bullets, Gem of Physical Prowess, Blessing of Angradd, Legionnaire Chaplain, Blessing of Cayden Cailean Recharged: Bombardier Bow, Longbow +1, Deathbane Light Crossbow +1, Masterwork Tools, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 - Ranged: Dexterity +3 Constitution d10 ☑ +1 ☐ +2 ☐ +3 - Forititude: Constitution +2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d6 ☑ +1 ☑ +2 ☐ +3 - Perception: Wisdom +1 - Survival: Wisdom +1 Charisma d4 ☐ +1 Favored Card: Weapon
Grand Lodge Faction Reward:
[X] [X] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location. You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off. [X] Acquire an ally that lists Diplomacy in its check to acquire. [X] Close a location on the first turn of a scenario. Season of Tapestry’s Tides Rewards: "
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions. Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result. Status Link
Botting Valeros Out of Turn Updates: None Turn - Hour: 13 - Rovagug's Destruction
Will display Kikko Armor Explore: Ossuary Card 1: Henchman Proxy A3
Cultist:
Spoiler: Core Story Bane 1 Type: Monster Traits: Cultist Human Veteran To Defeat: Combat 10+## OR Diplomacy 8+# If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards. Reveal Mace and Maznar reveals crow and recharge blessing of samurai for a d4 Strength Check DC 10+2+2=14: 1d10 + 3 + 1d8 + 1d4 + 1d4 ⇒ (1) + 3 + (2) + (1) + (4) = 11 Not Quite Strength Check DC 10+2+2=14 PAIZO reroll: 1d10 + 3 + 2 + 1 + 4 ⇒ (10) + 3 + 2 + 1 + 4 = 20 Success Now attempt to close each person here must encounter Ancient Skeleton (Valeros, Hakon, Maznar, Ramexes Ancient Skeleton:
Ancient Skeleton
Story Bane Monster 1 Traits
Check
Powers
Good chance he won't succeed but hand can be mostly empty..will discard Night Watch for 1 combat damage and reload mace to add d6 along with animal from Maznar
Valeros has no buried cards to exchange for WPC and will move to graveyard to guard that location
Valeros attempts to recover all cards in their Recovery pile. Valeros resets their hand. " Valeros wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Naginata, Shock Glaive +1, Crowbar#CORE, Squire, Banner, Blessing of Cayden Cailean, Chain Mail#CORE (2), Greatclub Recharged: Blessing of the Samurai, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 - Melee: Strength +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 - Ranged: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 ☐ +3 - Forititude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 - Diplomacy: Charisma +2 Favored Card: Sword Weapon
[u]Summary[/u]
Out of Turn Updates: None Turn - Hour: 9 - Blessings Deck Card 1 (Turn 9 TColMaster) The Theater
Mirror Image:
Spell 1 Traits Magic Arcane Check
Powers
Arcane Check DC 9: 1d12 + 3 ⇒ (10) + 3 = 13 Success - goes into auction pile SOT: None
Homunculus:
Story Bane Monster 1 Traits Construct Check
Powers
if 1-3 choose Bane: 1d7 ⇒ 2 Choose Bane - but it turns out to be Korvosan Guard so harder to defeat
Arcane Check DC 10+4=14: 1d12 + 3 + 1d12 ⇒ (12) + 3 + (12) = 27 Success Location Powers: At the start of your turn, you may recharge an item or a spell to draw a card.
Korvosan Guard:
Ally 0 Traits Perception Human Soldier Check
Powers
Diplomacy Check DC 6: 1d12 + 3 ⇒ (5) + 3 = 8 Success and goes to auction pile Will discard the Courtesan to explore using cha die on checks
Crowbar:
Item 0 Traits Tool Check
Powers
Using Cha die for Str: 1d12 ⇒ 4 Sucess goes into pile Seoni ends their turn. Seoni attempts to recover all cards in their Recovery pile - Will choose to bury wand of force missile Seoni resets their hand. " Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Detect Magic, Force Missile (Core), Wand of Acid Burst, Good Omen, Elixir of Healing Recharged: Acadamae Student, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d6 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowlege:Intelligence +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
[u]Summary[/u]
Using our scenario spreadsheet... for Lexicon of the planes locations rerolling duplicates and locations in use (rolling 2 extra: 1d62 ⇒ 281d62 ⇒ 121d62 ⇒ 151d62 ⇒ 31d62 ⇒ 16 All damage dealt to you is Electricity damage.
Botting a turn for Seoni Out of Turn Updates: Started at Chambers Turn - Hour: 4 - Sarenrae’s Light
Will recharge ACADAMAE STUDENT to add d4
Fire Bolt:
Spell 1 Traits Magic Arcane Attack Fire Check
Powers
Will discard Troubadour to explore
Half-plate:
Armor 0 Traits Heavy Armor Check
Powers
Constitution Check DC 7: 1d6 + 0 ⇒ (4) + 0 = 4 No Success Seoni ends their turn. Seoni attempts to recover all cards in their Recovery pile. Seoni resets their hand. " Seoni(TMP) wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Force Missile (Core), Wand of Acid Burst, Sage, Riding Allosarus, Good Omen, The Snakebite, Detect Magic, Elixir of Healing Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d6 ☐ +1 ☐ +2 ☐ +3 Constitution d6 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowlege:Intelligence +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
[u]Summary[/u]
Valeros turn
Turn - Hour: 13 - The Wanderer
Explore: Forest Card 1 (Henchman Proxy A1): Henchman Proxy A1 Will recharge longspear for Before acting and reveal Frost longspear, banner adds 1 and hakon uses strength spell, finally reload naginate for a d6
Bandit:
Core Story Bane 0 Traits: Bandit Human To Defeat: Combat 9+## OR Banish A Random Boon OR Charisma Diplomacy 9 Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck. Encounter Random Danger: 1d6 ⇒ 4 Goblin Maurauder
Will reveal frost longspear and then reload it to add d6, banner adds 1 and strength spell adds 3
Goblin Marauder:
Core Story Bane 1
Forest is closed
Valeros ends their turn. Valeros resets their hand. " Valeros wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Chain Mail#CORE (1), Blessing of Cayden Cailean, Mace#CORE, Chain Mail#CORE (2), Shock Glaive +1 Recharged: Retriever, Longspear#CORE, Kikko Armor, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 - Melee: Strength +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 - Ranged: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 ☐ +3 - Forititude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 - Diplomacy: Charisma +2 Favored Card: Sword Weapon
Status Link
Location #3: Ravine 1-11 remain
Maznar, Lirianne, Swamp - Location #7: Swamp 1-6 remain
Out of Turn Updates: Adowyn Must encounter Pairaka on Mnenoset's turn - will recharge Volcanic Storm to evade. At the end of Mavaro's turn, will have Nyctessa bury wand of flying to move to garden of symmetry..(due to improper turn, will forgo examines granted) Mavaro ends his turn. If Five-Pointed Sun is not occupied, add a random monster.
Since Create Mindscape was top card will use knowledge for divine with chronicler and spellbook Knowledge Check for Divine DC 9: 1d8 + 4 + 1d6 + 1d4 ⇒ (1) + 4 + (2) + (1) = 8 Not quite
Pairaka:
None Henchman 2
2 more cards to examine..
no cold, mummy cards in hand and then encounter
Holy Word Trap:
MM Barrier 5 Traits: Trigger Trap Magic Divine To Defeat: Wisdom Divine 11 OR Intelligence Perception 13 When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card. If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck. Since only one barrier examined, can attempt to close.
Based on how written, Call spirit should be displayed before eot. However, if Mavaro displayed near end of his turn it would be discarded since that is not what he wanted (or made sense to do since didn't use all turn) then need to discard a few cards in order to draw create mindscape and then display both at Adowyn's SOT. Will discard Monstrous Physique and Knock spell for reset and display create mindscape and call spirit at Five Pointed Sun. " Mavaro wrote:
Deck, Discard, Buried:
Reloaded: Pyrokinesis,
Middle of Deck (Unknown Order): Restorative Touch (Core), Sign of the Stranger, Sign of the Lantern Bearer, Sign of the Patriarch, Wand of Flying, Bird Feather Tokens, Blessing of the Elements, Kinetic Blast Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☑ +2 ☑ +3 Knowledge: Intelligence +1 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Skills equal to Knowledge (from top card):
Favored Card: Your Choice (Weapon)
Status Link
Adowyn, Nyctessa -
Botting Reiko's turn Out of Turn Updates: near end of Meliski's turn will bury sacred candle to draw blessing of Gozreh Turn - Hour: 7 - Hourglass Card 6 Reiko/eddiephlash Blessing of Iomedae
Constitution Check DC 6: 1d6 + 0 ⇒ (4) + 0 = 4 No Success spoiler:
Courtyard Card 3:
Magic Full Plate RotR Armor 3 Traits: Heavy Armor Magic To Acquire: Constitution Fortitude 6 Recharge this card to reduce Combat damage dealt to you by 4. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand. Will discard Wayfinder to examine Courtyard Card 4: Spiny Shield and choose to shuffle and then explore
Reiko Strength Check DC 10: 1d6 ⇒ 6 No Success - banished Longsword +2:
RotR Weapon 3 Traits: Magic Melee Slashing Sword To Acquire: Strength Melee 10 For your combat check, reveal this card to roll your Strength or Melee die + 1d8+2; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Will discard Blessing of Gozreh to explore again
Intelligence Check DC 6: 1d6 + 0 ⇒ (4) + 0 = 4 No Success - Banished Wand of Shield:
RotR Item 1 Traits: Arcane Magic Wand To Acquire: Intelligence Arcane 7 Bury this card to reduce Combat damage dealt to you by 2. Succeed at an Arcane 8 check to recharge this card instead of burying it. Reiko ends their turn. Reiko attempts to recover all cards in their Recovery pile. Reiko resets their hand; can't make check and hand size is now 5. Reiko wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4 Acrobatics: Dexterity + 3 Ranged: Dexterity + 2 Stealth: Dexterity + 3 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d8 [x] +1 [ ] +2 [ ] +3 Favored Card: Card that has the poison trait or weapon
Hero Points: 3
Status Link
Reiko - Location #1: Courtyard (random 4,6,8-10) remain // 4=spiny shield
wrapping up Valeros turn. Will banish prayer to examine next card and can explore.
" Valeros wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Greatclub, Chain Mail#CORE (1), Chain Mail#CORE (2), Crowbar#CORE, Shock Glaive +1, Blessing of Gorum, Longspear#CORE, Blessing of Cayden Cailean, Banner, Mace#CORE Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 - Melee: Strenght +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 - Ranged: Dexterity +1 Constitution d8 ☐ +1 ☐ +2 ☐ +3 - Forititude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 - Diplomacy: Charisma +2 Favored Card: Sword Weapon
Botting Valeros checks for cultist and guard check. Cultist is # due to bane power from Ezren's turn; since have armor and check doesn't need to succeed will roll normal. Banner adds 1 Strength combat Check DC 10+1+1+1=13: 1d10 + 3 + 1d8 + 1 ⇒ (5) + 3 + (1) + 1 = 10 Not quite
During Maznar's turn, must encounter blessing for guard recharging quartermaster. Hour is Harrow so 1 is added.
Prayer:
Core Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Wisdom Divine 3 On any check, discard to bless. Discard to examine the top card of your location, then you may explore. Reading room is guarded
botting Heggal's check revealing ally...Ukuja recharges blessing green faith for a die
Collapse: Collapse
Story Bane Barrier 0 Traits
Check
Powers
Continuing Nyctessa's turn. Will choose not to close location. Nyctessa ends their turn. Nyctessa attempts to recover all cards in their Recovery pile.
Nyctessa resets their hand.
" Nyctessa (temp) wrote:
Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2 Constitution d4 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Knowledge: Intelligence +2 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d8 ☐ +1 ☐ +2 Favored Card: Spell
Status Link
Performing Nyctessa's turn Turn - Hour: 11 - Hourglass Card 2 Olenjack/ajpopp Blessing of the Elements
reveal Spellbook
Glyphbane Gloves:
MM Item 2 Traits: Accessory Magic To Acquire: Intelligence Disable Arcane Wisdom Divine 7 Recharge this card to add 2 dice to your check against a barrier that has the Arcane or Magic trait. Will discard blessing of pharasma to explore again
Will use Fire and Ice which adds an additional die
Arcane Check DC 22/24: 1d12 + 4 + 2d8 + 3 + 1d12 ⇒ (12) + 4 + (5, 5) + 3 + (8) = 37 Success Warrior Dolls:
MM Henchman 1 Type: Monster Traits: Construct Swarm Veteran To Defeat: Combat 10 The Warrior Dolls are immune to the Mental and Poison traits. The difficulty to defeat is increased by twice the current scenario's adventure deck number. If the check to defeat has the Fire trait, add 1 die. If you do not defeat the Warrior Dolls by at least 2, shuffle a random barrier from the box into a random open location deck. If defeated, you may immediately attempt to close the location this henchman came from. Closing here is a bit difficult, will consult group
Since Adowyn dealt with the first check of the swarms, Mavaro has only one to do each. Reveal Missing eye twice Knowledge Check DC 8/10: 1d8 + 4 + 1d8 + 1 + 1d6 + 4 ⇒ (7) + 4 + (8) + 1 + (6) + 4 = 30 Auto Success; will remove curse of poisoning from self Knowledge Check DC 8/10: 1d8 + 4 + 1d8 + 1 + 1d6 + 4 ⇒ (3) + 4 + (1) + 1 + (1) + 4 = 14 Auto Success; will recharge random sign card (Sign of the Lantern Bearer) Ubashki Swarm:
MM Monster 1 Traits: Trigger Undead Mummy Swarm To Defeat: Combat 8 THEN Combat 8 When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters an Ubashki Swarm. The Ubashki Swarm is immune to the Mental and Poison traits. If the Ubashki Swarm is not defeated by at least 2 on both checks, succeed at a Constitution or Fortitude 7 check or bury 1 card. since spell allows encounter rather than explore, will then cast Locate Object
Knowledge Check DC 6: 1d8 + 4 ⇒ (7) + 4 = 11 Success Stone Weasel:
MM Ally C Traits: Animal Elemental To Acquire: Wisdom Survival 6 Recharge this card to reduce Cold, Electricity, or Fire damage dealt to you by 1. Discard this card to explore your location. Add 1d4 to your checks to acquire items during this exploration. Earthworks is now shuffled
Mavaro recharges restorative touch to put Object Reading on top and shuffle
Mavaro ends their turn.
Mavaro attempts to recover all cards in his Recovery pile.
Mavaro resets their hand. " Mavaro wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Armor of the Sands, Sign of the Lantern Bearer, Create Mindscape, Restorative Touch (Core), Binder's Tome, Wayfinder, Sign of the Stranger, Chronicler, Planchette, Sign of the Pack, Sign of the Rider Recharged: Locate Object, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☑ +1 ☑ +2 ☑ +3 Knowledge: Intelligence +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Skills equal to Knowledge (from top card): Favored Card: Your Choice (Weapon)
Botting Mavaro's turn Out of Turn Updates: None Turn - Hour: 4 - Blessing of Thoth
I did not examine so no stealth/difficulty increase. Also do not have any cards with attack trait in hand
Knowledge Check DC 19: 1d8 + 4 + 1d8 + 1 + 1d6 + 4 + 1d8 ⇒ (4) + 4 + (5) + 1 + (3) + 4 + (7) = 28 Success; Will then banish Nyctessa's ravenous scourge Girtablilu:
MM Henchman 4 Type: Monster Traits: Trigger Girtablilu To Defeat: Combat 19 When you examine this card, succeed at a Stealth 7 check; otherwise, encounter it and add 3 to the difficulty to defeat. Before you act, if you have a card in your hand that has the Attack trait, you are dealt 1d4 Poison damage. If defeated, you may immediately attempt to close the location this henchman came from. Will then close by taking a point of poison damage discarding cleric of Nethys and getting curse of poisoning
Will then recharge wayfinder to move to Scorched Obelisk and examine 2 cards
By it's wording, it looks like Mavaro encounters swarm twice (1st summoned and 2nd actual card..pausing for Adowyn/Urgraz to deal with hers first
Ubashki Swarm: MM Monster 1 Traits: Trigger Undead Mummy Swarm To Defeat: Combat 8 THEN Combat 8 When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters an Ubashki Swarm. The Ubashki Swarm is immune to the Mental and Poison traits. If the Ubashki Swarm is not defeated by at least 2 on both checks, succeed at a Constitution or Fortitude 7 check or bury 1 card.
Botting Heggal's turn Out of Turn Updates: None Turn: 8 - Hourglass Card 1 Heggal/kuey The Lucky Drunk After your exploration, you may move to a random location.
Botting Dex/cha checks
Varian Acrobatics Check DC 6: 1d8 + 2 ⇒ (6) + 2 = 8 Success Will reveal Evangelist twice and cat o nine tails; Varian reveals Binder's tome. Varian recharges Toxic cloud for urban assistance
Rakshasa:
Rakshasa
Story Bane Monster 3 Traits:
Check:
Powers:
Will attempt to close by doing dex 5+# check; Varian recharges spellbook for urban assistance; reveal Evangelist twice and finally discarding Angradd to bless
Everyone moves to Barracks Varian will discard Rodrick to draw Harrow deck to hand Heggal ends their turn. Heggal attempts to recover all cards in their Recovery pile. Heggal resets their hand discarding Aqueous Orb and Cat o Nine Tails. [u]Summary[/u]
" Heggal (Life of the Party) wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean, Banner, Retainer, Lookout, Portable Ram, Augury Recharged: Fireblade, Blessing of the Samurai, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Divine: Wisdom +2 Charisma d10 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Ally
Status Link
Ukuja, Aric, Heggal, Varian - Location #4: Barracks 1,3,2,4-10 remain // 1=Spiked Volley, 2=Armor, 3=Prayer Location #7: Base 1 remain // 1=Thousand Bones
Hourglass Hourglass Cards/Turn Order: Hourglass Card 1 Adowyn/Zalarian: Spoiler: [b]Hourglass Card 2 Olenjack/ajpopp: Hourglass Card 1 Adowyn/Zalarian
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: Hourglass Card 3 Athnul/Mhuirich: Hourglass Card 2 Olenjack/ajpopp
Blessing of Pharasma MM Blessing C Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 4 Raz/MauveAvengr: Hourglass Card 3 Athnul/Mhuirich
Blessing of Abadar MM Blessing C Traits: Divine Abadar To Acquire: Dexterity Disable 6 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: [b]Hourglass Card 5 Mavaro/kuey: Hourglass Card 4 Raz/MauveAvengr
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: Hourglass Card 6 Adowyn/Zalarian: Hourglass Card 5 Mavaro/kuey
Blessing of Pharasma MM Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 7 Olenjack/ajpopp: Hourglass Card 6 Adowyn/Zalarian
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 8 Athnul/Mhuirich: Hourglass Card 7 Olenjack/ajpopp
Blessing of the Elements MM Blessing C Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: Hourglass Card 9 Raz/MauveAvengr: Hourglass Card 8 Athnul/Mhuirich
Sun Falcon MM Monster 1 Traits: Animal Fire To Defeat: Combat 11 The Sun Falcon is immune to the Fire trait. All damage dealt by the Sun Falcon is Fire damage. If the check to defeat the Sun Falcon has the Cold trait, add 1d8. If defeated, shuffle the Sun Falcon into the blessings deck. When this card is the top card of the blessings discard pile, banish it and draw a random blessing from the box. Spoiler: Hourglass Card 10 Mavaro/kuey: Hourglass Card 9 Raz/MauveAvengr
Blessing of Pharasma MM Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 11 Adowyn/Zalarian: Hourglass Card 10 Mavaro/kuey
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 12 Olenjack/ajpopp: Hourglass Card 11 Adowyn/Zalarian
Blessing of the Elements MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: [b]Hourglass Card 13 Athnul/Mhuirich: Hourglass Card 12 Olenjack/ajpopp
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: [b]Hourglass Card 14 Raz/MauveAvengr: Hourglass Card 13 Athnul/Mhuirich
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: Hourglass Card 15 Mavaro/kuey: Hourglass Card 14 Raz/MauveAvengr
Blessing of Abadar MM Blessing B Traits: Divine Abadar To Acquire: Dexterity Disable 6 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: [b]Hourglass Card 16 Adowyn/Zalarian: Hourglass Card 15 Mavaro/kuey
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: Hourglass Card 17 Olenjack/ajpopp: Hourglass Card 16 Adowyn/Zalarian
Blessing of Nethys MM Blessing B Traits: Divine Nethys To Acquire: Wisdom Perception 8 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 18 Athnul/Mhuirich: Hourglass Card 17 Olenjack/ajpopp
Blessing of Pharasma MM Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 19 Raz/MauveAvengr: Hourglass Card 18 Athnul/Mhuirich
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 20 Mavaro/kuey: Hourglass Card 19 Raz/MauveAvengr
Blessing of Bastet MM Blessing B Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it. Spoiler: Hourglass Card 21 Adowyn/Zalarian: Hourglass Card 20 Mavaro/kuey
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 22 Olenjack/ajpopp: Hourglass Card 21 Adowyn/Zalarian
Blessing of the Elements MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: Hourglass Card 23 Athnul/Mhuirich: Hourglass Card 22 Olenjack/ajpopp
Blessing of the Elements MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: Hourglass Card 24 Raz/MauveAvengr: Hourglass Card 23 Athnul/Mhuirich
Blessing of Ra MM Blessing B Traits: Divine Ra Fire To Acquire: Divine 6 OR Strength Melee 8 Discard this card to add 1 die and the Fire trait to any check. Discard this card to add 2 dice to any Strength non-combat check or check that invokes the Fire trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 25 Mavaro/kuey: Hourglass Card 24 Raz/MauveAvengr
Blessing of Maat MM Blessing 2 Traits: Divine Maat To Acquire: Divine 6 OR Constitution Fortitude 10 Discard this card after any check is rolled to add or subtract up to 3 from the result. Recharge this card to reduce damage dealt to you by 2. Discard this card to exchange all dice that would be rolled on a non-combat check with d8s. After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile. Spoiler: Hourglass Card 26 Adowyn/Zalarian: Hourglass Card 25 Mavaro/kuey
Blessing of Isis MM Blessing 3 Traits: Divine Isis Acid To Acquire: Divine 7 OR Intelligence Craft 11 Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile. Spoiler: Hourglass Card 27 Olenjack/ajpopp: Hourglass Card 26 Adowyn/Zalarian
Blessing of Thoth MM Blessing 1 Traits: Divine Thoth Cold To Acquire: Wisdom Knowledge OR OR Divine 10 Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait. Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 28 Athnul/Mhuirich: Hourglass Card 27 Olenjack/ajpopp
Blessing of Bastet MM Blessing B Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it. Spoiler: Hourglass Card 29 Raz/MauveAvengr: Hourglass Card 28 Athnul/Mhuirich
Blessing of the Elements MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: Hourglass Card 30 Mavaro/kuey: Hourglass Card 29 Raz/MauveAvengr
Blessing of Maat MM Blessing 2 Traits: Divine Maat To Acquire: Divine 6 OR Constitution Fortitude 10 Discard this card after any check is rolled to add or subtract up to 3 from the result. Recharge this card to reduce damage dealt to you by 2. Discard this card to exchange all dice that would be rolled on a non-combat check with d8s. After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile. Spoiler: Hourglass Card 31 Adowyn/Zalarian: Hourglass Card 30 Mavaro/kuey
Blessing of Thoth MM Blessing 1 Traits: Divine Thoth Cold To Acquire: Wisdom Knowledge OR OR Divine 10 Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait. Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 32 Olenjack/ajpopp: Hourglass Card 31 Adowyn/Zalarian
Blessing of Wadjet MM Blessing B Traits: Divine Wadjet To Acquire: Divine 5 OR Intelligence Knowledge 7 Reveal this card to add 1d4 to your check to acquire a boon. Discard this card to add 2d8 to any check to acquire a boon. Discard this card to examine the top card of your location; then you may explore your location, adding 1 die to your checks to acquire a boon during that exploration. After you play this card, if it matches the top card of the blessings discard pile, draw a card. Spoiler: Hourglass Card 33 Athnul/Mhuirich: Hourglass Card 32 Olenjack/ajpopp
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 33 Athnul/Mhuirich
Blessing of Wadjet MM Blessing B Traits: Divine Wadjet To Acquire: Divine 5 OR Intelligence Knowledge 7 Reveal this card to add 1d4 to your check to acquire a boon. Discard this card to add 2d8 to any check to acquire a boon. Discard this card to examine the top card of your location; then you may explore your location, adding 1 die to your checks to acquire a boon during that exploration. After you play this card, if it matches the top card of the blessings discard pile, draw a card.
Hourglass not working above...updated output to be usable...I think
Hourglass Cards/Turn Order: Hourglass Card 1 Adowyn/Zalarian: Spoiler: [b]Hourglass Card 2 Olenjack/ajpopp: Hourglass Card 1 Adowyn/Zalarian
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: Hourglass Card 3 Athnul/Mhuirich: Hourglass Card 2 Olenjack/ajpopp
Blessing of Pharasma MM Blessing C Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 4 Raz/MauveAvengr: Hourglass Card 3 Athnul/Mhuirich
Blessing of Abadar MM Blessing C Traits: Divine Abadar To Acquire: Dexterity Disable 6 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: [b]Hourglass Card 5 Mavaro/kuey: Hourglass Card 4 Raz/MauveAvengr
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: Hourglass Card 6 Adowyn/Zalarian: Hourglass Card 5 Mavaro/kuey
Blessing of Pharasma MM Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 7 Olenjack/ajpopp: Hourglass Card 6 Adowyn/Zalarian
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 8 Athnul/Mhuirich: Hourglass Card 7 Olenjack/ajpopp
Blessing of the Elements MM Blessing C Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: Hourglass Card 9 Raz/MauveAvengr: Hourglass Card 8 Athnul/Mhuirich
Sun Falcon MM Monster 1 Traits: Animal Fire To Defeat: Combat 11 The Sun Falcon is immune to the Fire trait. All damage dealt by the Sun Falcon is Fire damage. If the check to defeat the Sun Falcon has the Cold trait, add 1d8. If defeated, shuffle the Sun Falcon into the blessings deck. When this card is the top card of the blessings discard pile, banish it and draw a random blessing from the box. Spoiler: Hourglass Card 10 Mavaro/kuey: Hourglass Card 9 Raz/MauveAvengr
Blessing of Pharasma MM Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 11 Adowyn/Zalarian: Hourglass Card 10 Mavaro/kuey
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 12 Olenjack/ajpopp: Hourglass Card 11 Adowyn/Zalarian
Blessing of the Elements MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: [b]Hourglass Card 13 Athnul/Mhuirich: Hourglass Card 12 Olenjack/ajpopp
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: [b]Hourglass Card 14 Raz/MauveAvengr: Hourglass Card 13 Athnul/Mhuirich
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: Hourglass Card 15 Mavaro/kuey: Hourglass Card 14 Raz/MauveAvengr
Blessing of Abadar MM Blessing B Traits: Divine Abadar To Acquire: Dexterity Disable 6 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: [b]Hourglass Card 16 Adowyn/Zalarian: Hourglass Card 15 Mavaro/kuey
Sandstorm MM Villain B Type: Barrier Traits: Trigger[\b] Obstacle Weather To Defeat: None When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card. "A 'weather phenomenon'? Weather comes from the sky_ This is the earth coming up to claim you_" –Tetisurah the gynosphinx Spoiler: Hourglass Card 17 Olenjack/ajpopp: Hourglass Card 16 Adowyn/Zalarian
Blessing of Nethys MM Blessing B Traits: Divine Nethys To Acquire: Wisdom Perception 8 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 18 Athnul/Mhuirich: Hourglass Card 17 Olenjack/ajpopp
Blessing of Pharasma MM Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to a check if a spell was played during that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 19 Raz/MauveAvengr: Hourglass Card 18 Athnul/Mhuirich
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 20 Mavaro/kuey: Hourglass Card 19 Raz/MauveAvengr
Blessing of Bastet MM Blessing B Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it. Spoiler: Hourglass Card 21 Adowyn/Zalarian: Hourglass Card 20 Mavaro/kuey
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 22 Olenjack/ajpopp: Hourglass Card 21 Adowyn/Zalarian
Blessing of the Elements MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: Hourglass Card 23 Athnul/Mhuirich: Hourglass Card 22 Olenjack/ajpopp
Blessing of the Elements MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: Hourglass Card 24 Raz/MauveAvengr: Hourglass Card 23 Athnul/Mhuirich
Blessing of Ra MM Blessing B Traits: Divine Ra Fire To Acquire: Divine 6 OR Strength Melee 8 Discard this card to add 1 die and the Fire trait to any check. Discard this card to add 2 dice to any Strength non-combat check or check that invokes the Fire trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 25 Mavaro/kuey: Hourglass Card 24 Raz/MauveAvengr
Blessing of Maat MM Blessing 2 Traits: Divine Maat To Acquire: Divine 6 OR Constitution Fortitude 10 Discard this card after any check is rolled to add or subtract up to 3 from the result. Recharge this card to reduce damage dealt to you by 2. Discard this card to exchange all dice that would be rolled on a non-combat check with d8s. After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile. Spoiler: Hourglass Card 26 Adowyn/Zalarian: Hourglass Card 25 Mavaro/kuey
Blessing of Isis MM Blessing 3 Traits: Divine Isis Acid To Acquire: Divine 7 OR Intelligence Craft 11 Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile. Spoiler: Hourglass Card 27 Olenjack/ajpopp: Hourglass Card 26 Adowyn/Zalarian
Blessing of Thoth MM Blessing 1 Traits: Divine Thoth Cold To Acquire: Wisdom Knowledge OR OR Divine 10 Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait. Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 28 Athnul/Mhuirich: Hourglass Card 27 Olenjack/ajpopp
Blessing of Bastet MM Blessing B Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it. Spoiler: Hourglass Card 29 Raz/MauveAvengr: Hourglass Card 28 Athnul/Mhuirich
Blessing of the Elements MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Spoiler: Hourglass Card 30 Mavaro/kuey: Hourglass Card 29 Raz/MauveAvengr
Blessing of Maat MM Blessing 2 Traits: Divine Maat To Acquire: Divine 6 OR Constitution Fortitude 10 Discard this card after any check is rolled to add or subtract up to 3 from the result. Recharge this card to reduce damage dealt to you by 2. Discard this card to exchange all dice that would be rolled on a non-combat check with d8s. After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile. Spoiler: Hourglass Card 31 Adowyn/Zalarian: Hourglass Card 30 Mavaro/kuey
Blessing of Thoth MM Blessing 1 Traits: Divine Thoth Cold To Acquire: Wisdom Knowledge OR OR Divine 10 Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait. Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Hourglass Card 32 Olenjack/ajpopp: Hourglass Card 31 Adowyn/Zalarian
Blessing of Wadjet MM Blessing B Traits: Divine Wadjet To Acquire: Divine 5 OR Intelligence Knowledge 7 Reveal this card to add 1d4 to your check to acquire a boon. Discard this card to add 2d8 to any check to acquire a boon. Discard this card to examine the top card of your location; then you may explore your location, adding 1 die to your checks to acquire a boon during that exploration. After you play this card, if it matches the top card of the blessings discard pile, draw a card. Spoiler: Hourglass Card 33 Athnul/Mhuirich: Hourglass Card 32 Olenjack/ajpopp
Blessing of the Ancients MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Spoiler: Hourglass Card 33 Athnul/Mhuirich
Blessing of Wadjet MM Blessing B Traits: Divine Wadjet To Acquire: Divine 5 OR Intelligence Knowledge 7 Reveal this card to add 1d4 to your check to acquire a boon. Discard this card to add 2d8 to any check to acquire a boon. Discard this card to examine the top card of your location; then you may explore your location, adding 1 die to your checks to acquire a boon during that exploration. After you play this card, if it matches the top card of the blessings discard pile, draw a card.
Sandstorm requires everyone to examine their location:
Burning Child:
MM Monster 3 Traits: Undead Fire To Defeat: Combat 16 OR Charisma 10 The Burning Child is immune to the Fire, Mental, and Poison traits. If the check to defeat the Burning Child has the Cold trait, add 1d8. If defeated with a combat check, shuffle the Burning Child into a random other open location. If defeated with a Charisma check, you are dealt 1d4 Fire damage. Status Link
Out of Turn Updates: Heggal hasn't specified where to move to. Defaulting him to move to shrine for now.
Turn - Hour: 4- Blessings Deck Card 2 Varian/Zalarian
SOT: None
Knowledge Check DC 4+2=6: 1d12 + 3 ⇒ (8) + 3 = 11 Success The Queen Mother:
CotCT Blessing 1 Traits: Harrow Suit: Stars Veteran When this is the hour: Your Knowledge check is blessed. To Acquire: Wisdom Knowledge 4+# On any check, discard to bless; after the roll, for each boon played that has a level lower than #, add 1. Discard to explore. This exploration, on all checks against Veteran cards, subtract 2; on all checks when you play a Veteran boon, add 2. Will discard The Queen Mother to explore
Arcane Check DC 4: 1d12 + 3 ⇒ (9) + 3 = 12 Auto Success Elemental Treaty:
CotCT Spell 1 Traits: Arcane Magic To Acquire: Intelligence Wisdom Arcane Divine 4 Display at your location. While displayed: * When characters at this location suffer Acid, Cold, Electricity, Fire, or Poison damage, reduce it by 1. * When this location is closed, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 6 check to recharge it instead. Will Banish Zellara's Harrow Deck to examine the top 3 cards of any location and return them in the following order:
"This shrine appears to be in a state of serious disrepair"
Arcane Check DC 6: 1d12 + 3 ⇒ (9) + 3 = 12 Success Imps and House Drakes:
CotCT Barrier 0 Traits: Devil Dragon Outsider Skirmish To Defeat: Combat 10 OR Arcane Survival 6 On your check to defeat, each local character may recharge any number of allies and/or reveal any number of Devil or Dragon allies; for each of these, add 1d4. If undefeated, suffer the scourge Poisoned. Will discard Blessing of the spellbound to explore
Mob of Undead:
Core Barrier 1 Traits: Skirmish Undead To Defeat: None 0 Summon and encounter a random Undead story bane, then a random character at each other occupied location summons and encounters it. If all summoned banes are defeated, this barrier is defeated; otherwise, it is undefeated. Random Undead Story Bane: 1d6 ⇒ 1 Ancient Skeleton Will shuffle Radovan to reduce damage from 1 to 0.
Heggal and Ukuja need to encounter and defeat Ancient Skeleton
Ancient Skeleton:
Ancient Skeleton
Story Bane Monster 1 Traits
Check
Powers
Pausing turn
Lirianne actually succeeded getting Mist Horn due to how the Carnival blessing works...1 on d8 becomes 8 so total is 8+2+1=11
Randomly determining which location was incorrectly done giving more weight to last position so rerolling.
Heggal's Turn
Turn - Hour: 2- The Midwife
SOT: Encounter random monster - Swamp Oooze. Reveal Scourge and Retainer Cat of Nine Tails Combat Check DC 9: 3d4 + 1d8 + 3 + 1d4 + 1 ⇒ (3, 3, 2) + (6) + 3 + (3) + 1 = 21 Monster defeated Swamp Ooze:
Core Monster 1 Traits: Acid Ooze To Defeat: Combat 9 Immune to Cold, Fire, Mental, and Poison. After acting, each local character either recharges an armor or suffers 1 Acid damage. The ooze strikes his shield and sizzling can be heard
Give Card: None
Will cast Augury for Monsters and put them on the bottom in the following order:
Random Alley card except for 2,3,4: 1d7 ⇒ 3 Alley Card 6: Helpful Haversack revealing ally Dexterity Check DC 6: 1d6 + 1d4 + 1 ⇒ (4) + (1) + 1 = 6 Success Helpful Haversack :
CotCT Item 1 Traits: Accessory Magic To Acquire: Dexterity Intelligence 6 At the start of your turn, reveal to examine the top card of your deck, then reload or recharge it; you may discard a card to draw it instead. Discard Blessing of Samurai to explore Random Alley card except for 2,3,4,6: 1d6 ⇒ 1 Alley Card 1: Starknife revealing ally Melee Check DC 6: 1d10 + 3 + 1d4 + 1 ⇒ (10) + 3 + (4) + 1 = 18 Auto Success Starknife :
Core Weapon 0 Traits: Finesse Knife Melee Piercing Ranged To Acquire: Strength Dexterity Acrobatics Melee Ranged 6 For your combat check, reveal to use Strength, Dexterity, Acrobatics, Melee, or Ranged + 1d4. On a local combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check. Heggal ends his turn. Heggal attempts to recover all cards in his Recovery pile.
Heggal resets his hand. " Heggal wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai 2, Portable Ram, Blessing of the Samurai, Lookout, Kikko Armor, Sage, Katana +1, Inflict, Fireblade, Standard Bearer, Banner Recharged: Heavy Wooden Shield, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Divine: Wisdom +2 Charisma d10 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Ally
Status Link
Twisting Passages 1-10 remain
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