GM Ietsuna's Confirmation (Inactive)

Game Master Ietsuna

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”Leryn” | Male N Medium wolf | HP 6/13 | AC 14, T 12, FF 12 | CMD 15 | F +5 R +5 W +1 | Init +2 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: None

Leryn also crosses over the bridge.

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

Dungeon {+ Inspiration}: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (3) = 30

"Did you guys notice that this hole isn't natural? Can't tell whats at the bottom though. Too much water. At least, I hope that's water."

The elf then joins the others on the other side of the makeshift bridge.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Andros shines his lighted shield down the hole.

Anyone care to venture down there? I can if no one else does...

Grand Lodge

Luke saunters over the bridge, pausing to look down.

"I should be able to shimmer down to see what's there...We'll just need enough rope"

Luke produces 50ft of rope from his pack.


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The pit looks to be 10 feet down to the water. the depth of the water below that is unknown.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Here...take my light with you. Andros says, taking a torch from his pack and waving his hands around the end. It begins to blow with a warm lght.

casting light on the torch for Luke to use


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In the interest of moving us along I am going to move to the next section. Luke, when you can, please let me know what you do about the rope and pit.

About 50 ft. after the pit, the tunnel curves. The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

The carvings here are different in style from the petroglyphs found elsewhere. It seems like there might have been a dozen carvings at some point, but only four are still decipherable. As best you can tell, they are images from the History and Future of Humanity, the principle holy text of Aroden.

GM Rolls:
Parables: 4d12 ⇒ (12, 10, 4, 7) = 33

DC 15+ Knowledge (history or religion) or Linguistics OR DC 17+ Appraise or Perception:
The Thief is depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny--though illegal--is a from of praise, for anything worth stealing is also worthy of praise for its craftsmanship.

DC 18+ Knowledge (history or religion) or Linguistics OR DC 20+ Appraise or Perception:
The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.

DC 21+ Knowledge (history or religion) or Linguistics OR DC 23+ Appraise or Perception:
The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down to fertile soil.

DC 24+ Knowledge (history or religion) or Linguistics OR DC 26+ Appraise or Perception:
The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.

If you speak Aquan or Azlanti, you get a cumulative +2 bonus on the above checks.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

know religion: 1d20 + 4 ⇒ (4) + 4 = 8

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Religion: 1d20 + 5 ⇒ (20) + 5 = 25

"The carvings here are different in style from the petroglyphs found elsewhere. See here? It seems like there might have been a dozen carvings at some point, but only four are still decipherable. As best I can tell, they are images from the History and Future of Humanity, the principle holy text of Aroden..."

Akkina marvels at the sheer history displayed before her... proof of actual worship by ancient denizens of the island, and proof Aroden actually existed and wasn't just Taldan propaganda and a by-product of historical revisionism.

"...and here... we have The Thief, depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny--though illegal--is a from of praise, for anything worth stealing is also worthy of praise for its craftsmanship; next we have The Soldier, depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows; over here we have The Farmer, depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down to fertile soil; and finally we have - oh my! - The Merchant, depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people."

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

The investigator begins to take copious notes about the reliefs and Akkina's insights on the matters. "Quite the scholar. I would love to speak with you at greater length when we arrive back at the lodge."

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Akkina nods. "Always pleased to share information with fellow members of The Exchange."

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Now that you mention it, I can see the story play out. I must confess, my studies regarding other religions wasn't as deep as yours...I must remedy this when I can. My teacher, Master Marcus, would not be pleased. Andros says, studying the reliefs.

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

"Explore, Report and Cooperate, Brother Andros. In the sharing comes knowledge. Surely he will not fault young recruits for not knowing everything before joining..."


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

perception : 1d20 + 9 ⇒ (13) + 9 = 22

”Thank you! You are really knowledgeable! Good to have you with us! No let us capture this and then continue ... “

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Jain studied the drawings, committing as many details as possible to memory.

Grand Lodge

sorry guys been working some crazy shift work

Look looks for somewhere to tie the rope off and then shimmies down the pit with the torch.


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Earlier

Luke retrieves a bundle of cloth. Unfurling it reveals it to be a cloak made of a particularly fine version of homespun linen.


”Adowyn” | Female NG Medium Human Hunter 1 | HP 11/11 | AC 17, T 14, FF 13 | CMD 14 | F +4 R +6 W +2 | Init +4 | Perc +9 | Speed 30ft | Animal Focus 1/1; Spells 1st 2/2 | Active Conditions: None

Adowyn takes the lead and walks forward looking for signs and traps.

perception : 1d20 + 9 ⇒ (2) + 9 = 11
survival : 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Luke brings the cloak up out of the hole holding it up forth the others to inspect...

"Looks quite fine, should someone need to look dashing..."


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Adowyn moves forward around a bend and disappears from sight. She is not seen for the rest of the adventure Writing out Noral in a clumsy way

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

This cavern is not unoccupied though. A lone gillmen kneels in the water, seeming thoughtful and unaware of your presence.

DC 15 Sense Motive:
The gillman keeps looking at <name>’s new cloak.

DC 15 Perception:
Next to the gillman is a neatly folded robe that looks similar in style and color to the one you found in the pit.

The gillman looks at each Pathfinder as he or she speaks, but his expression says little, and he says nothing at all.

He seems rather ‘indifferent’ to you so far, but a Diplomacy or Intimidate check could change that.

The room has been placed on the map slides. Slide 3

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

sense: 1d20 + 3 ⇒ (1) + 3 = 4
perc: 1d20 + 3 ⇒ (11) + 3 = 14

Good day to you, sir. My friends and I are Pathfinder agents. We were sent here to investigate the goings on here. Might you shed some light on that for us? We won't bother you long...hate interrupting on your meditations...

diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

SM: 1d20 + 6 ⇒ (11) + 6 = 17
P: 1d20 + 2 ⇒ (15) + 2 = 17

Akkina realizes the cloak belongs to the gillman.

"Luke: would you please hand over that cloak you found to this fine gillman?"

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

Sense Motive: 1d20 ⇒ 8
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Diplomacy (aid): 1d20 ⇒ 12

The investigator speaks in clear, loud (and slow) words "Greetings! We... Are...Pathfinders...Do...You...Understand...Us?"

He continues to repeat the phase in every language he knows...at the same drawn out pace. He then takes notes between every interaction. The process takes several minutes.

Elven, Goblin, Osiriani, Sylvan, Tien, Undercommon


Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Luke observes the Gillman's reactions, maintaining a relaxed posture, while holding forth the cloak for the gillman.


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The gillman seems to be watching your lips intently as you speak.

He takes the cloak from Luke with a greatful nod of his head and a small smile.

Hello. My name is Uori. You say you are Pathfinders? Do you seek to commune with the fading spirit of Aroden?

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

"We were sent here because of you. We have not seen your kind in some time and wanted to learn why you were coming here."

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


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We come here every full moon to listen to the sacred waters. These waters hold much significance to my people, and to yours, although that god has died now and his aura is almost faded from here.


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Bump

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

The elf looks at the gillman quizzically, "What do the sacred waters say to you? Also, if I may, why come alone? Are there more pilgrims? Do you take turns. Are you a priest?" Cillian holds his stylus at the ready, eager to record any insights.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

So, this spot is a shrine...I don't think our superiors knew that...had be been known, we would have brought a proper offering. Duly noted, though. We will make our bosses aware.


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What the waters say to me is between my people and them. It is a very personal relationship. Every full moon one of the holy people of my villiage comes. This cloak here he holds up the cloak handed over my Luke belonged to a friend of mine who had disappeared.

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

"If we come across any sign of your friend during our exploration, I will let you know."

Since I've played this several times, I want to make sure those who are newer have a chance to contribute.

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

"Do you have any enemies within these halls? My order has sanctioned me to help, especially if your problem is of an undead nature..."


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I am aware of shuffling and moaning from deeper within the cave system, but we have no reason to go that deep. We stop at these waters.

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

"Point the way. We shall investigate this moaning..."

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Thank you, sir. May your gods watch over you. Fare well. Andros says, grabbing his scimitar a bit tighter. He says a quick prayer to Sarenrae as he heads in with the rest.


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There is the option to perform some small rituals to Aroden in this area. I have never been able to find in the scenario how to convey that it is possible. The rituals are based on the glyph from the previous room. Go ahead and try if you like or you can move forward

There are tunnels the lead on from the left of the pool and from the right of the pool.

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Based on her religious studies, Akkina performs the rituals. When complete she heads towards the source of the moaning as per the old gillman's instruction.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Andros helps perform the rituals, jotting down the details for reference and further study at the church's library.

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

Cillian helps where he can and updates his well worn journal all throughout the process.

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Akkina moves slowly towards the moaning sounds, waiting for the others.


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Map is up, slide 4

The group moves through the cavern and into the tunnel to Uori's left.

GM Dice: 1d6 ⇒ 6

The damp air becomes increasingly stale, and the stench of decay grows as you travel down this tunnel. The passage turns east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper and other unusable detritus. The body of a male humanoid lies facedown toward the back.

But before you can check on him or search the room, several creatures lunge out of the shadows.

DC 11+ Knowledge (religion):
Skeletons are resistant to bladed weapons, but blunt ones hurt them as normal.

DC 16+ Knowledge (religion):
They aren’t easy to hit, but are quite fragile. If you roll 21 or higher, you may ask for more information.

DC 11+ Knowledge (religion):
Zombies are resistant to stabbing and blunt weapons, but edged blades cut them normally.

DC 16+ Knowledge (religion):
They are easy to hit, but rather tough to hack apart.

If you roll 21 or higher, you may ask for more information.

DC 12 Knowledge (local):
The humanoid was a dhampir.

Initiative:

Adowyn: 1d20 + 4 ⇒ (11) + 4 = 15
Cillian: 1d20 + 1 ⇒ (10) + 1 = 11
Andros: 1d20 + 1 ⇒ (1) + 1 = 2
Jain: 1d20 + 3 ⇒ (15) + 3 = 18
Saski: 1d20 + 2 ⇒ (19) + 2 = 21
Luke: 1d20 + 5 ⇒ (3) + 5 = 8
Yellow: 1d20 + 6 ⇒ (6) + 6 = 12
Red: 1d20 + 0 ⇒ (20) + 0 = 20
Purple: 1d20 + 6 ⇒ (2) + 6 = 8
Green: 1d20 + 0 ⇒ (12) + 0 = 12
Akkina: 1d20 + 5 ⇒ (2) + 5 = 7

Combat Round 1 - Bold May Act

Saski
Red
Jain
Adowyn
Yellow
Green
Cillian
Purple
Luke
Akkina
Andros

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

knowledge religion: 1d20 + 5 ⇒ (11) + 5 = 16

Akkina reveals all there is to know on the subject of skeletons and zombies!

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

Religion (cryptid) #1: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Skeleton special attacks, best save
Religion (cryptid) #2: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 Zombie special attacks
Local (cryptid): 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

"Indeed! Everything Akkina says in true. I also seem to recall..."

Grand Lodge

Local: 1d20 + 5 ⇒ (19) + 5 = 24

Luke draws his raiper and eyes off the body in the back of the room.

"Why would a dhampir being caught down here?"

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

just checking in...waiting my turn...


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Putting Saski into delay. And I am having issues getting the slides to show up. Anyone else having issues?

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

showed up fine on my phone...dont know about moving tokens...will check when at computer

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 21/ touch 12/ ff 20; hp 31/31, F+8, R+3, W+10, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Fine on my end. Waiting for my turn as we can't really post in advance in cramped quarter fights like these; order of actions dictate the flow of the battle...


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I restarted my system and it is working now.

The undead mill about the room seemingly at random.

Combat Round 1 - Bold May Act

Saski (delay)
Red
Jain
Adowyn
Yellow
Green
Cillian
Purple
Luke
Akkina
Andros

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